[RELz] Black Horse Courier Expanded

Post » Mon Dec 20, 2010 6:47 pm

http://www.invision.tesalliance.org/forums/index.php?app=downloads&showfile=125
http://www.tesnexus.com/downloads/file.php?id=27029
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=5848


Latest Version :1.2

Additions/Changes

- Added compatibility for Open Cities. Bulletin boards will show up in the cities, except for the Leyawiin Reborn add-on, where the bulletin board is actually under the ground.
- The "Assassination!" article will be unlocked only if Uriel Septim dies. This is done for users of alternate start mods that make them start before the events of Oblivion.
- "Official Declaration" and the post-main quest articles have been added to every taverns of Cyrodiil.

Bug Fixes

- Fixed some quest-related articles showing up (Or not at all) in the gameworld without having the quest completed.
- Fixed some minor collision issues with the broadsheet meshes.

Recommended :

http://www.tesnexus.com/downloads/file.php?id=16622
http://obse.silverlock.org/

Those two files above are recommended if you want the dialogue to stay on the screen for more than a second.


CREDITS

Before starting with the in-depth information about the mod, I will start with the credits. The people listed have greatly contributed for this mod and it is because of their contributions that the mod sees the light!

Thank very much guys. You rock!

Journalists

Cirosan a.k.a High Chancellor Ocato
WhoGuru a.k.a Redara Alleius
Rowan a.k.a Dursa Vreylanbin

Helpers

Frodo67 for the proofreading
PacificMorrowind for proofreading
Arthmoor for bugfinding
StarX for showing me how to fix those evil texture issues.

Betatesters

WhoGuru
PacificMorrowind
Shikimaru_1


Finally...

Ulys for his Universal Silent Voice plugin, without which I'd have a lot of trouble getting silent voices in my mods.

The OBSE team for continuously pushing the limits of Oblivion's scripting engine.

The community for the support.

Bethesda for the CS and the Black Horse Courier.


DESCRIPTION


I always thought that the Black Horse Courier concept was pretty cool but that it didn't delivered enough.
First, it's bugged. Most quest-related vanilla articles are unlocked from the start of the game and are not distributed amongst the game world.
Second, the quest-related articles cover only 1 Dark Brotherhood quest, 4 Thieves Guild quests, 2 Daedra Lord quests and 2 or 3 misc quests.
Third, the Black Horse Courier Khajiiti don't have a purpose. They sit in their office all day long, yet you can't ask them for the latest articles.

Black Horse Courier Expanded adds 35 new articles, written by members of the community and me. Most articles are quest-related and can be read/obtained upon the associated quest's completion. Combined with the original articles, you get 55 Black Horse Courier broadsheets to find and read.

Some quests have different outcomes, so do the articles. If you botch a Dark Brotherhood quest, the BHC article you'll read the next day will focus on your bloodthirsty actions. On the other hand, if you perform the quest as requested, the BHC article will not have the same details. It also applies to other questlines other than the Dark Brotherhood.

Since the Black Horse Courier is funded by the Empire, note that some articles might not be written from a neutral point of view. Lies and propaganda from the Empire may be found within the lines written by the Black Horse Courier. Praise the Nines! Praise the Empire!

You can obtain the new articles the following ways:

- Speaking to the couriers on horse (In the wilderness)
- Speaking to the couriers in the Imperial City (Tertius Favoius, Vlanarus Kvinchal, Cicero Verus, Pennus Mallius)
- Speaking about "Articles" to the Khajiiti in the Black Horse Courier offices
- Stealing them from the Black Horse Courier Offices' basemant
- Finding them in home/buildings/guilds
- Finding them nailed on bulletin boards in every city

Also :

The basemant of the Black Horse Courier offices has been changed. It now contains bookshelves filled with the unlockable articles.
Every old and new Black Horse Courier articles have been retextured so you can read the article's title on the broadsheet.
The original articles have been slightly modified and have been distributed amongst the gameworld as well.

Have fun reading/hunting the new articles!

Screenshots

http://www.tesnexus.com/downloads/images/27029-2-1252261537.jpg
http://www.tesnexus.com/downloads/images/27029-3-1252261537.jpg
http://www.tesnexus.com/downloads/images/27029-4-1252261537.jpg
http://www.tesnexus.com/downloads/images/27029-1-1252261533.jpg
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Maddy Paul
 
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Post » Mon Dec 20, 2010 2:01 pm

Yeehaa! Lets shuffle the deck once more :P

Drowning in quests.... it's a nice feeling. Err, that is; now whole of Tamriel will know too...

Thank you!
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Katie Louise Ingram
 
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Post » Mon Dec 20, 2010 2:56 pm

Ah, there it is! :D

Congrats with the release, I'll be sure to check it out and also confirm compatibility with Kragenir's Death Quest, though I have little doubt that it is already.
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Alister Scott
 
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Post » Mon Dec 20, 2010 9:04 pm

Awesome. Couldn't agree more about your ideas about the Black Horse Courier. :goodjob: Thanks for sharing!!
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Dragonz Dancer
 
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Post » Mon Dec 20, 2010 11:29 pm

Ah! I always enjoy reading the news, looks good.
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Kim Bradley
 
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Post » Mon Dec 20, 2010 9:42 pm

The paperboy from Nexus just delivered at my house. :wub:
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Ricky Meehan
 
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Post » Mon Dec 20, 2010 11:37 pm

Thanks for the feedback! :D

Now apparently the textures of every article are purple. If anyone wants to help me with this, I'd be happy. :)

Every broadsheet mesh have their right texture paths, done with NifSkope. So that is not the problem, or I would get those errors myself.

Would it be because Oblivion is installed on my external hard drive? (G:) And that I have setted the texture paths using my Oblivion installation and, thus, the game doesn't find the paths on a G: drive?
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Emily abigail Villarreal
 
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Post » Mon Dec 20, 2010 11:52 am

Woo! Released!! I'll load this up asap :)

Thanks for the feedback! :D

Now apparently the textures of every article are purple. If anyone wants to help me with this, I'd be happy. :)

Every broadsheet mesh have their right texture paths, done with NifSkope. So that is not the problem, or I would get those errors myself.

Would it be because Oblivion is installed on my external hard drive? (G:) And that I have setted the texture paths using my Oblivion installation and, thus, the game doesn't find the paths on a G: drive?



Yep, the mesh's texture paths should be "textures\[whatever]"
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Mistress trades Melissa
 
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Post » Mon Dec 20, 2010 11:03 am

Thank you Cliffworms.

Do you need someone to repair those meshes and point to right textures for you?

In nifskope do this on your computer.

Go to render, settings, and click oblivion what does it list on right hand side?
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Mélida Brunet
 
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Post » Mon Dec 20, 2010 8:36 pm

Congratz on release, Cliff! Send you a PM to fix the texture paths! :foodndrink:
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DAVId MArtInez
 
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Post » Mon Dec 20, 2010 3:05 pm

Woo! Released!! I'll load this up asap :)
Yep, the mesh's texture paths should be "textures\[whatever]"


Thanks for the feedback!

Thank you Cliffworms.

Do you need someone to repair those meshes and point to right textures for you?

In nifskope do this on your computer.

Go to render, settings, and click oblivion what does it list on right hand side?


StarX has just sent me a PM on how to correct the paths. :)
In the settings window, I didn't even have associated Oblivion's texture folder with NifSkope. :facepalm:
Thanks for letting me know. These are my first retextures, so there had to be a mistake somwhere. :D

Congratz on release, Cliff! Send you a PM to fix the texture paths! :foodndrink:


Thank you again for this! A fix is on the way!
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BRIANNA
 
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Post » Tue Dec 21, 2010 3:20 am

You should also double check all the collision layers on these, the "static" ones all have OL_CLUTTER and the ones without the word static in their names (I assume the ones you can pick up?) all have OL_UNDEFINED.

Objects meant to be moved around, like these broadsheets, should have OL_CLUTTER.

Objects intended to be fixed in place should have OL_STATIC.

Could be the original broadsheet nif was bugged since I doubt you had to run these things through Blender or something to get them set.

And in case I've lost you, check your bhkCollisionObject->bhkRigidBodyT for the layer and layer copy fields :)

OH, and if you'd like to have the other cities able to support Open Cities, let me know. Most of it looks to be as easy as just making duplicates of the notice boards in the Tamriel space, but of course Leyawiin needs a bit of prodding to come out right. It's not really something super important that needs a patch since the notice boards are available in the IC too.
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Michael Russ
 
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Post » Mon Dec 20, 2010 3:05 pm

The file has been reuploaded with the necessary texture fixes. :)


You should also double check all the collision layers on these, the "static" ones all have OL_CLUTTER and the ones without the word static in their names (I assume the ones you can pick up?) all have OL_UNDEFINED.

Objects meant to be moved around, like these broadsheets, should have OL_CLUTTER.

Objects intended to be fixed in place should have OL_STATIC.

Could be the original broadsheet nif was bugged since I doubt you had to run these things through Blender or something to get them set.

And in case I've lost you, check your bhkCollisionObject->bhkRigidBodyT for the layer and layer copy fields :)

OH, and if you'd like to have the other cities able to support Open Cities, let me know. Most of it looks to be as easy as just making duplicates of the notice boards in the Tamriel space, but of course Leyawiin needs a bit of prodding to come out right. It's not really something super important that needs a patch since the notice boards are available in the IC too.


Thanks for the information about the OL Clutter and OL Static. What I did for the meshes/retextures was simply adding a new texture to the default "BroadSheet01.nif" meshes for the articles that can be moved around, and adding new textures to the "WantedPoster01.nif" to those that can't. If the default meshes are indeed bugged, then I'll fix it up. :)

Not every city has the same articles on their bulletin boards, so if you are interested in making a patch, go for it. :)
Or I can do it as well, since it's only a matter of moving the board and their articles. :P
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ladyflames
 
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Post » Tue Dec 21, 2010 3:44 am

'Tis Out :ahhh: And way before 2012 ! Keep up the bad work, mate :thumbsup:

Now, what's the chance of seeing a dynamic article base ? The one HeX suggested.
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Victoria Bartel
 
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Post » Mon Dec 20, 2010 11:17 pm

Thanks for the information about the OL Clutter and OL Static. What I did for the meshes/retextures was simply adding a new texture to the default "BroadSheet01.nif" meshes for the articles that can be moved around, and adding new textures to the "WantedPoster01.nif" to those that can't. If the default meshes are indeed bugged, then I'll fix it up. :)


Yep, the stock nif is bugged and it looks like it may have been fixed by the UOP at some point because my custom BSA has a proper broadsheet01.nif file in it and I know I didn't fix it myself.

Not every city has the same articles on their bulletin boards, so if you are interested in making a patch, go for it. :)
Or I can do it as well, since it's only a matter of moving the board and their articles. :P


Ah. Ok. In that case everything is fairly easy. All you need to do is copy the easel and collection of broadsheets in each worldspace, then "paste in place" (ctrl-alt-v) into the Tamriel worldspace for each city. The only one that needs special attention is Leyawiin Reborn.
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x_JeNnY_x
 
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Post » Mon Dec 20, 2010 5:35 pm

This is adding MEGA-realism to the game.
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Lizs
 
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Post » Mon Dec 20, 2010 6:50 pm

Finally! This mod will improve the immersion a lot more.

Thanks :)
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Natasha Callaghan
 
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Post » Tue Dec 21, 2010 2:13 am

Oooooh, a Cliffworms Mod? :wub:

Looking forward to this :D

/Emote spam


Thanks again Cliffworms!
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Kaley X
 
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Post » Mon Dec 20, 2010 2:16 pm

'Tis Out :ahhh: And way before 2012 ! Keep up the bad work, mate :thumbsup:

Now, what's the chance of seeing a dynamic article base ? The one HeX suggested.


I indeed had to release this before 2012. I wouldn't want my mod not to be published because of the end of the world! ;)

For the next version, I'll look in implementing the dynamic article system, in addition to the 60 or so new articles I have planned. :D

Yep, the stock nif is bugged and it looks like it may have been fixed by the UOP at some point because my custom BSA has a proper broadsheet01.nif file in it and I know I didn't fix it myself.



Ah. Ok. In that case everything is fairly easy. All you need to do is copy the easel and collection of broadsheets in each worldspace, then "paste in place" (ctrl-alt-v) into the Tamriel worldspace for each city. The only one that needs special attention is Leyawiin Reborn.


Excellent, then I will fix the meshes and make a compatiblity patch for Open Cities as soon as I can. :)

This is adding MEGA-realism to the game.


Thanks Richard! Whenever I see you post, I always think of "Only....6%....left....can't...hold....on...much....longer...!"

Finally! This mod will improve the immersion a lot more.

Thanks :)


"Finally" indeed! I announced this mod almost a year ago! I actually started it two years ago and had written every articles, but I suffered a hard disk crash and decided to rewrite them all again.
As mentioned above, the next version will bring even more immersion by adding support for quest mods and adding new weekly articles that talk about misc events happening in the Empire such as new discoveries, thieveries, assassinations, etc.

Oooooh, a Cliffworms Mod? :wub:

Looking forward to this :D

/Emote spam


Thanks again Cliffworms!


:embarrass:
Haha!
Good to know you enjoy my mods. :)
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Sheila Esmailka
 
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Post » Mon Dec 20, 2010 3:51 pm

It's...finally...done....time...to...have....a...braingasm!!!!
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Flesh Tunnel
 
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Post » Mon Dec 20, 2010 10:02 pm

Wow...this is a really good idea...I am getting this now THANKS.
I loved the black horse courier idea..if I had of known this mod existed it would have been one
of the first I downloaded.
Thanks for taking the time to put this together.
Downloading now!
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Benji
 
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Post » Mon Dec 20, 2010 3:48 pm

Sounds fantastic, especially the bit about botched DB contracts. :celebration:
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Sarah MacLeod
 
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Post » Mon Dec 20, 2010 9:30 pm

Downloaded, haven't looked at it in-game yet.
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Rinceoir
 
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Post » Mon Dec 20, 2010 9:58 pm

Thanks for this.

Any load order recommendations? I'm going to put it right after Kragenir and before mod added quests.

Maybe I will live to see the release of Blades ... Dark Brotherhood ... Tamriel Rebuilt.

Nah - but this was released!
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Noely Ulloa
 
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Post » Tue Dec 21, 2010 12:54 am

JRR Tolkien's LOTR books were so popular partly because of all the different languages and cultures he created. BHCE is somewhat similar...it is expanding the culture of this game...making it WAY MORE REALISTIC.
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Maria Garcia
 
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