Black Ops Hidden text adventure ZORK: how do you play

Post » Thu Jan 13, 2011 6:52 pm

and whats the objectiive of it???

ive nevr played any text adventures in my life so this si a 1st time for me and it sounds fun oh wait i did play 1 text adventure called "cross country canada" but was really limited to compass directions but it did have an easter egg of being able to peee on the side of teh road for some reason ...
User avatar
Aliish Sheldonn
 
Posts: 3487
Joined: Fri Feb 16, 2007 3:19 am

Post » Thu Jan 13, 2011 8:39 pm

http://thcnet.net/error/index.php
User avatar
Devin Sluis
 
Posts: 3389
Joined: Wed Oct 24, 2007 4:22 am

Post » Thu Jan 13, 2011 10:33 pm

http://thcnet.net/error/index.php



XD cool and i can read it better

> eat leaves

I don't think that the pile of leaves would agree with you.
User avatar
Dewayne Quattlebaum
 
Posts: 3529
Joined: Thu Aug 30, 2007 12:29 pm

Post » Thu Jan 13, 2011 5:44 pm

go west.

open mailbox

take leaflet

read leaflet

drop leaflet
:whistling:
User avatar
Kate Norris
 
Posts: 3373
Joined: Mon Nov 27, 2006 6:12 pm

Post » Fri Jan 14, 2011 12:29 am

"cross country canada" but was really limited to compass directions but it did have an

Oh man, we had this on our computers back in grade school, I never did beat it, or get far, because I did not know how to spell that good. :sadvaultboy:
User avatar
Pat RiMsey
 
Posts: 3306
Joined: Fri Oct 19, 2007 1:22 am

Post » Thu Jan 13, 2011 7:20 pm

> pull

You can't move the grating.

> push

Pushing the pile of leaves doesn't do anything.

> pick up leaves

You already have it.

> push

Pushing the pile of leaves doesn't appear worthwhile.

> push the grating

Pushing the grating doesn't appear worthwhile.

> eat the grating

You can't take the grating.


XD im ROFL atm why is it tellign me there is grating buried beneath teh elaves if i cant do anything to get rid of them
User avatar
Kirsty Wood
 
Posts: 3461
Joined: Tue Aug 15, 2006 10:41 am

Post » Thu Jan 13, 2011 8:32 pm

http://thcnet.net/error/index.php


That's awesome.
It's a shame tho, I don't even know the first word to write :facepalm:
User avatar
Nomee
 
Posts: 3382
Joined: Thu May 24, 2007 5:18 pm

Post » Thu Jan 13, 2011 9:18 pm

> walk

That would involve quite a contortion!
User avatar
Ashley Hill
 
Posts: 3516
Joined: Tue Jul 04, 2006 5:27 am

Post » Thu Jan 13, 2011 11:13 pm

That's awesome.
It's a shame tho, I don't even know the first word to write :facepalm:


type east

> die

It is forbidden to commit seppuku.


o.0 what is seppuku


o.0 it can be multiplayer o.0

> say hello

You must LOGIN to SAY things to other users.
User avatar
Jack
 
Posts: 3483
Joined: Sat Oct 20, 2007 8:08 am

Post » Thu Jan 13, 2011 7:30 pm

> open the mailbox

It is already open.

> close the mailbox

Closed.

> open the mailbox

Opened.

> close the mailbox

Closed.

> break mailbox

You must supply an indirect object.



I don't understand what I'm supposed to be doing.

o.0 what is seppuku


seppuku is what the samurai did to kill themselves, basically stab themselves in the gut with a tanto
User avatar
brenden casey
 
Posts: 3400
Joined: Mon Sep 17, 2007 9:58 pm

Post » Fri Jan 14, 2011 4:23 am

- Open mailbox

- Take leaflet

- Read leaflet

- n

- e

- Open window

- Enter house

you should be able to figure it out from there
User avatar
Laura Mclean
 
Posts: 3471
Joined: Mon Oct 30, 2006 12:15 pm

Post » Fri Jan 14, 2011 2:26 am

my favorite game of all time
we played the entire series when they came out
it is a 30-40 hour game
use pen paper so you do not get lost

Zork was one of the first interactive fiction computer games and an early descendant of Colossal Cave Adventure. The first version of Zork was written in 1977–1979 on a DEC PDP-10 computer by Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling, and implemented in the MDL programming language. All four were members of the MIT Dynamic Modelling Group.


Zork running on a TRS-80"Zork" was originally MIT hacker slang for an unfinished program. The implementors briefly named the completed game Dungeon, but changed it back to Zork after receiving a trademark violation notice from the publisher of Dungeons & Dragons. Zork has also been adapted to a book series.

Three of the original Zork programmers joined with others to found Infocom in 1979. That company adapted the PDP-10 Zork into Zork I-III, a trilogy of games for most popular small computers of the era, including the Apple II, the Commodore 64, the Commodore Plus/4, the Atari 8-bit family, the TRS-80, CP/M systems and the IBM PC. Zork I was published on 5?" and 8" floppy disks. Joel Berez and Marc Blank developed a specialized virtual machine to run Zork I, called the Z-machine. The first "Z-machine Interpreter Program" ZIP for a small computer was written by Scott Cutler for the TRS-80. The trilogy was written in ZIL, which stands for "Zork Implementation Language", a language similar to LISP. Personal Software published what would become the first part of the trilogy under the name Zork when it was first released in 1980, but Infocom later handled the distribution of that game and their subsequent games. Part of the reason for splitting Zork into three different games was that, unlike the PDP systems the original ran on, micros did not have enough memory and disk storage to handle the entirety of the original game. In the process, more content was added to Zork to make each game stand on its own. A version of Zork I was issued as a hidden 'easter egg' in Call of Duty: Black Ops, a video game produced as a collaboration between Activision and Treyarch in November of 2010. It has the exact same text as in the above picture, and follows the same rules that the original does.

Zork distinguished itself in its genre as an especially rich game, in terms of both the quality of the storytelling and the sophistication of its text parser, which was not limited to simple verb-noun commands ("hit grue"), but some prepositions and conjunctions ("hit the grue with the Elvish sword").





Zork is set in a sprawling underground labyrinth which occupies a portion of the "Great Underground Empire". The player is a nameless adventurer whose goal is to find the treasures hidden in the caves and return alive with them, ultimately inheriting the title of Dungeon Master. The dungeons are stocked with many novel creatures, objects and locations, among them grues, zorkmids, and Flood Control Dam #3—all of which are referenced by subsequent Infocom text adventures.

FrobozzCo International is a fictional monopolous conglomerate from the game. FrobozzCo products are littered throughout all Zork games, often with humorous effect.
User avatar
Motionsharp
 
Posts: 3437
Joined: Sun Aug 06, 2006 1:33 am

Post » Thu Jan 13, 2011 3:12 pm

- Open mailbox

- Take leaflet

- Read leaflet

- n

- e

- Open window

- Enter house

you should be able to figure it out from there

-Burn house

-Loot remains

-Flee south

:teehee:
User avatar
Strawberry
 
Posts: 3446
Joined: Thu Jul 05, 2007 11:08 am

Post » Thu Jan 13, 2011 9:15 pm

I always get stuck here. :cryvaultboy:

You are in a dimly lit forest, with large trees all around. One
particularly large tree with some low branches stands here.

> climb tree

You are about ten feet above the ground nestled among some large
branches. The nearest branch above you is beyond your reach.
On the branch is a small birds nest.
The birds nest contains:
A jewel-encrusted egg.

> take egg

Taken.

> drop

The egg falls to the ground and is seriously damaged.

> take egg

I can't see one here.

> inspect egg

I don't understand that.

> egg

I can't see one here.

User avatar
Deon Knight
 
Posts: 3363
Joined: Thu Sep 13, 2007 1:44 am

Post » Fri Jan 14, 2011 5:28 am

http://i52.tinypic.com/348kaaf.jpg
:(
User avatar
SaVino GοΜ
 
Posts: 3360
Joined: Mon Sep 17, 2007 8:00 pm

Post » Thu Jan 13, 2011 4:26 pm

http://i52.tinypic.com/348kaaf.jpg
:(



Go up/down maybe? :)
User avatar
Mel E
 
Posts: 3354
Joined: Mon Apr 09, 2007 11:23 pm

Post » Thu Jan 13, 2011 5:05 pm

From the start:

>s

>e

>open window

>enter house

>w

>move rug

>open trapdoor

>d

You win!
User avatar
Amanda Leis
 
Posts: 3518
Joined: Sun Dec 24, 2006 1:57 am

Post » Fri Jan 14, 2011 12:33 am

>look around

You were eaten by a grue.
User avatar
Claire Vaux
 
Posts: 3485
Joined: Sun Aug 06, 2006 6:56 am

Post » Thu Jan 13, 2011 11:49 pm

It is dark...
User avatar
Sanctum
 
Posts: 3524
Joined: Sun Aug 20, 2006 8:29 am

Post » Fri Jan 14, 2011 12:43 am

It is dark...

your sig goes great with this. :biggrin:
User avatar
Siobhan Thompson
 
Posts: 3443
Joined: Sun Nov 12, 2006 10:40 am

Post » Fri Jan 14, 2011 4:51 am

It is dark...


http://www.youtube.com/watch?v=4nigRT2KmCE
User avatar
Saul C
 
Posts: 3405
Joined: Wed Oct 17, 2007 12:41 pm

Post » Fri Jan 14, 2011 5:32 am

>look around

You were eaten by a grue.

http://www.youtube.com/watch?v=SXOYhnEH29k
User avatar
Cedric Pearson
 
Posts: 3487
Joined: Fri Sep 28, 2007 9:39 pm

Post » Fri Jan 14, 2011 4:11 am

-snip-



Zork is set in a sprawling underground labyrinth which occupies a portion of the "Great Underground Empire". The player is a nameless adventurer whose goal is to find the treasures hidden in the caves and return alive with them, ultimately inheriting the title of Dungeon Master. The dungeons are stocked with many novel creatures, objects and locations, among them grues, zorkmids, and Flood Control Dam #3—all of which are referenced by subsequent Infocom text adventures.

FrobozzCo International is a fictional monopolous conglomerate from the game. FrobozzCo products are littered throughout all Zork games, often with humorous effect.
[/quote]

actually the player is named "zork"

i typed zork and it said "at your service"
User avatar
Allison C
 
Posts: 3369
Joined: Mon Dec 18, 2006 11:02 am

Post » Thu Jan 13, 2011 6:10 pm

> eat bottle

Taken.
I don't think that the glass bottle would agree with you.



any one willing to explain this ???

> drop sack

Dropped.

> empty sack

I can't see one here.

> pick up sack

Taken.





> d

Only Santa Claus climbs down chimneys.

o.0 but im inside the house o.0
User avatar
Sharra Llenos
 
Posts: 3399
Joined: Wed Jan 17, 2007 1:09 pm

Post » Thu Jan 13, 2011 5:37 pm

Exits are NORTH, SOUTH and DENNIS

Cookie for reference
User avatar
Hayley Bristow
 
Posts: 3467
Joined: Tue Oct 31, 2006 12:24 am

Next

Return to Othor Games