Blade or Blunt for a Paladin?

Post » Tue Aug 30, 2011 9:34 pm

I'm stuck on deciding which of these two to use! I keep thinking I look more bad ass with a sword, and swords are more common than blunt weapons, plus, they weigh less as well. But I also keep thinking that blunt weapons are more suitable for paladins through a role-playing aspect. I can't decide if I wanna go full role-playing, or pick what's best for my character.
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Siobhan Thompson
 
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Post » Tue Aug 30, 2011 5:37 pm

I didn't play much D&D but I thought that it was clerics that were stuck with blunt weapons aka maces.

I wouldn't see why they would be restricted, other than blunt was usually the bane of the undead.

I would, however, recommend playing with something fun 8). You can always enchant a sword to slay the undead
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Stace
 
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Post » Tue Aug 30, 2011 1:41 pm

Blade it is! Also, should I choose intelligence or the Mage as my birthsign to increase my magicka pool? 88 seems too low.
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Miguel
 
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Post » Tue Aug 30, 2011 6:56 pm

More realistically, The Warrior, The Lady (especially), or possible The Lord would match the Paladin.

However, you could always just role-play that you were more incline to magic. Therefore I would do Intelligence/ Endurance to resemble that
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Alex Vincent
 
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Post » Tue Aug 30, 2011 9:02 pm

I′d go with blade for your paladin too. Come to think of it, there was a poll about this very subject a while ago. Wonder where it is now...
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Nienna garcia
 
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Post » Tue Aug 30, 2011 11:58 am

More realistically, The Warrior, The Lady (especially), or possible The Lord would match the Paladin.

However, you could always just role-play that you were more incline to magic. Therefore I would do Intelligence/ Endurance to resemble that


Sorry, with the Mage Birthsign 8)
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remi lasisi
 
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Post » Tue Aug 30, 2011 7:26 am

Personally, I'd go for blunt for a Paladin.
Versus fleshless creatures such as Skeletons and the like, blunt weapons are designed to do a lot more damage. That also does apply to creatures with flesh, although it is in no way near as clean as a blade weapoon. It totally depends on how you want the Paladin to be, and how the weapon choice might fit in with the character background. I was recently toying with the idea of a Paladin myself, but decided to take both blade and blunt. A character like that would benefit for being proficient in the majority of melee combat. *nod* :)
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i grind hard
 
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Post » Tue Aug 30, 2011 11:35 am

Personally, I'd go for blunt for a Paladin.
Versus fleshless creatures such as Skeletons and the like, blunt weapons are designed to do a lot more damage.

A very fine point actually. Maybe a blunt weapon is to prefer if a choice must be taken in this case anyway? :dance:
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Taylah Illies
 
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Post » Tue Aug 30, 2011 5:49 pm

I could see an blunt weapon being more effective than an UN-enchanted sword. Due to the sword getting stuck in the ribs or something. But if you enchant it, it could be just as powerful.

And we also must remember, this isn't like Diablo, where you were fighting mounds of the undead. I use this example because blunt weapons did like 125% damage against the undead.

In Oblivion, Paladin doesn't have to be slayer of the undead. He or she could just be "Defender of the Weak, Upholder of the Law"
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Multi Multi
 
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Post » Tue Aug 30, 2011 10:05 am

The hammer is righteous, a sword is vindictive.
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Alyesha Neufeld
 
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Post » Tue Aug 30, 2011 3:36 pm

Nothings says Retribution like blunt trauma. :brokencomputer:
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Big Homie
 
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Post » Tue Aug 30, 2011 9:29 pm

Ha. You two are funny.

However, OP said he/ she liked swords so I was just opening up the opportunity. I always hated blunt weapons in Oblivion. Even on my Cleric/ Priest

I feel pretty vindictive after I hit my thumb with a hammer tho ha

We could go further in the argument by saying, I feel like a Paladin is only two-hander weapons only. But that thought has been corrupted in my mind due to Warcraft.
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Christine
 
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Post » Tue Aug 30, 2011 2:41 pm

I totally agree with you. Warcraft seems to have corrupted my mind a little also. When I think of Paladins, I tend to think "Uther." It sort of make me think that the shield is not required, as it is his/her faith that protects them-.. or something along those lines.
Although, it's totally up to the OP of course. A Paladin is by no means confined to a weapon, but rather to an idea. In the pusuit of justice, everything is permitted. :)
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Rudy Paint fingers
 
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Post » Tue Aug 30, 2011 8:05 am

Well, Uther was the bomb. Definitely my second favorite character. Jaina is my first pick. I always loved Magic in the game.

Protected by the faith sounds good... Makes me want to start up a cleric again. I always like not being weighed down by code, which is why I never had a Paladin.
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Cedric Pearson
 
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Post » Tue Aug 30, 2011 3:23 pm

Alright guys, thanks for the tips! Here's my build now.

Race: Imperial
six: Male
Birthsign: The Warrior (choose it over The Lady because I thought having your fatigue restored a little bit faster was more important than 15% resistance to paralyze)
Specialty: Combat
Favorite Attributes: Strength, Willpower
Major Skills:Blade, Block, Conjuration (felt bad about choosing this skill because I'm not sure if I was gonna use turn undead often, but it does fit Paladins), Heavy Armor, Illusion, Restoration, Speechcraft

As you can see, I'm a bit torn between choosing role-playing friendly options and options that would actually be useful for me. I already feel like I should have chose personality instead of willpower, or at least endurance, but I thought I needed that faster magicka regeneration since Imperials are already penalized on willpower. I choose speechcraft, obviously because that's a huge Paladin role, and I thought it would balance some of the "non-paladin" choices I made. If I hadn't chosen speechcraft, I would have chosen alteration. Overall, I would say I'm satisfied with what I've chosen, but if you guys still have any suggestions about my build, please suggest them.
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brenden casey
 
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Post » Tue Aug 30, 2011 8:22 pm

It would be okay as long as you use the conjuration for turning and nothing more. Or RP him summoning his God's favored weapon or whatever. Just no undeaders or summons of any kind and you should be good to go.
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Latisha Fry
 
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Post » Tue Aug 30, 2011 4:26 pm

Yep, agree with OuijaU. Turn undead is pretty much a given with a Paladin

I would also think Daedra weapons would be a no no too.

As far as the Personality. I see your conflicting thoughts. I would also assume that a Paladin is pretty charismatic. But it would, in the end, hurt your gameplay experience... especially if you are playing Vanilla. I would just use your mighty imagination and put him that way.

I didn't notice that you are short on Endurance though. I would recommend bumping up your health up a bit. Granted it shouldn't be as high as a Knight or a Warrior, due to the trade off of awesome healing spells.
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Lexy Corpsey
 
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Post » Tue Aug 30, 2011 6:22 pm

Yep, agree with OuijaU. Turn undead is pretty much a given with a Paladin

I would also think Daedra weapons would be a no no too.

As far as the Personality. I see your conflicting thoughts. I would also assume that a Paladin is pretty charismatic. But it would, in the end, hurt your gameplay experience... especially if you are playing Vanilla. I would just use your mighty imagination and put him that way.

I didn't notice that you are short on Endurance though. I would recommend bumping up your health up a bit. Granted it shouldn't be as high as a Knight or a Warrior, due to the trade off of awesome healing spells.


The Warrior gave me a 10+ boost in endurance, so it evened out a bit. So I guess conjuration is more important than I thought. I just started over again BTW, lol, because I want my willpower to be higher. So now, strength and endurance are my two favorite attributes, and I chose the Lady to compensate my loss in will, which actually now gives me more willpower than I had before. I do feel bad for that 5+ strength that I loss though. It let me carry more weight, which is always helpful. Should I keep speechcraft as one of my favorite skills?
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Adrian Powers
 
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Post » Tue Aug 30, 2011 11:00 am

Oh duh. Totally forgot that in the Warrior. Sorry lapse Mentis (sp)

Honestly, Endurance and straight Magika (Apprentice, the Mage, ect...) are the only skills you cannot make up later in the game... if you were to metagame and not Roleplay. I wouldn't worry about it too much.

From what I saw, your skills are fine. If you do find yourself leveling too much due to speechcraft, just turn down the difficulty. You have the core down. In reality, it is all about how you Roleplay 8).
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Hannah Barnard
 
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Post » Tue Aug 30, 2011 9:08 pm

EDIT:^^^ Well, I guess that answered my question. More willpower it is!

Ooh, now I'm thinking about switching back to have my strength higher than my willpower!

Which one do you guys think is more important, +35 willpower and +55 strength or +40 willpower and +45 strength?
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biiibi
 
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Post » Tue Aug 30, 2011 2:28 pm

To me, paladins have always been high on the willpower. Mind tricks were hard to get over on them. If it was me, I'd be going for Endurance an Willpower. But that's going to have to be a personal choice I think. You know, you could always play that "young" paladin who is often a little harsh and judgemental and not so tactful like a lot of the youger ones are. So speechcraft could in effect be a minor skill that as he ages, learns and gains wisdom, gets better.
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SEXY QUEEN
 
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Post » Tue Aug 30, 2011 2:22 pm

For Blade vs Blunt for a Paladin - in the gaming world I think Blunt is more appropriate.

In the real world Paladins were "knights" in Charlemagne army and Blade or Blunt would be equally acceptable.

Since Blunt is more unusual in this game, I'd go with Blunt - specifically maces.

But that's just my opinion. Either way works.



....

Which one do you guys think is more important, +35 willpower and +55 strength or +40 willpower and +45 strength?


It's so small a difference that it doesn't really matter.

I'd probably go 40 willpower 45 strength because it's more balanced. But the real truth is that starting stats in this game don't really matter (unfortunately in my humble opinion).
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Oyuki Manson Lavey
 
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Post » Tue Aug 30, 2011 12:47 pm

Just my personal preference, but i rather cut pieces off it than bludgeon it.
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Harry Hearing
 
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Post » Tue Aug 30, 2011 8:43 am

I say either, but stick to the big two handed weapons: claymores and warhammers. Very epic and paladin like. From what I read it looks like you'd prefer blade, so go for a claymore. Ultimate evil-squashing weapon :foodndrink:
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Nuno Castro
 
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Post » Tue Aug 30, 2011 2:21 pm

When I think Paladin, I think warhammer. Which is weird, because I'm pretty sure they have no class bonuses in D&D :P
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des lynam
 
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