[RELZ] Blank Land - Morrowind/Tribunal/Bloodmoon ESP

Post » Sat Apr 17, 2010 8:28 pm

The landscape of Morrowind, Tribunal and Bloodmoon, with everything deleted including all the travel and door markers.
Nothing else has been changed, everything including scripts, summoned creature settings, all interior cells, all entries, they are still in the esp.

I made this as a starter esp for TC creations.
IT IS NOT READY TO BUILD A TC ON YET!
You will still need to make sure world scripts and such are taken care of.
And also do your chargen as you want it.

(LOL, it took a LONG time for all those door and travel markers.)

Download Links:

PES:
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8466
TES Nexus:
http://www.tesnexus.com/downloads/file.php?id=31894
Great House Fliggerty:
http://www.fliggerty.com/phpBB3/viewtopic.php?f=50&t=3112
TES Alliance:
Pending Approval

Enjoy! :)
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SiLa
 
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Post » Sat Apr 17, 2010 4:44 pm

What about NPCs and dialogue? Deleted or still there? Thx for this work, this is nice for everyone who wants to make something new out of Morrowind.
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Mr.Broom30
 
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Post » Sat Apr 17, 2010 5:48 pm

What about NPCs and dialogue? Deleted or still there? Thx for this work, this is nice for everyone who wants to make something new out of Morrowind.


Still entered. If an NPC was on the surface land, he/she was deleted only from the land itself.
All interior cells are untouched except for doors that led to door markers outside.
And with those doors, just the teleport box was unchecked so the outside door markers would go away.

Ah, forgot to include in the readme that I left two cells in Solsteim with some statics, the one with the wolf shape and the one with the huge glacier pieces.
Oops. I will do an updated esp with those 2 cells cleared as well. (I liked the shaping of the wolf and the way those glacier pieces were on the land.)

EDIT - All fixed, Version 2 is at all but TES Alliance :)
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Eileen Müller
 
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Post » Sun Apr 18, 2010 1:12 am

What's a TC? And how do you delete door markers? I've never been able to figure that out. I usually just hide them beneath the surface if they are superfluous.
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Queen
 
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Post » Sat Apr 17, 2010 3:31 pm

What's a TC? And how do you delete door markers? I've never been able to figure that out. I usually just hide them beneath the surface if they are superfluous.


A Total Conversion. For example, I am working on a huge Fantasy TC, with tributes to all my favorite Japanese and English RPGs. The player will start with chargen and be able to go to many different areas with lots of new creatures, towns, quests and such.

The door and travel markers can be a pain when trying to clear the Morrowind land masses of everything. Just deleting the doors from the entries does nothing but mess you up.
You have to go through and manually change the door each marker leads to by unchecking the teleport box. Then the door marker for that door will disappear.
For travel markers, you need to remove the travel destinations from the NPCs that offer them.

This esp took me about a month to do. So I figured it would be good to upload it to save others modders that time. :)
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helen buchan
 
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