[REQ] Blender Help for converting Skyrim Armors

Post » Tue May 08, 2012 1:26 pm

Was trying my hands in converting Arm portion of Skyrim Armor mods but it turns out it is very difficult(almost impossible for me) to convert by nooby methods due to skeleton position of skyrim so after some researching i ended upon this thing http://skyrim.nexusmods.com/downloads/file.php?id=7119 for skyrim which converts the oblivion`s skeleton to skyrim pose so that oblivion armors change their pose upon importing making it a lot easier to convert them so i was thinking if one could do similar thing for skyrim`s skeleton to morrowind`s skeleton pose so that the armor automatically changes to fit morrowind`s skeleton pose when imported but the only thing is i am total noob in this things and hence required some help on how i can do this or if someone can do this it wud be even better.
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Chloe Mayo
 
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Post » Tue May 08, 2012 1:43 am

I don't exactly understand the problem you're having. Can you explain it clearly?
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N Only WhiTe girl
 
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Post » Tue May 08, 2012 3:51 pm

I don't exactly understand the problem you're having. Can you explain it clearly?

nvm got the solution to the problem and i must say it would really help me alot for converting the skyrim armors.

But i must thank you coz call it fate or luck i got the solution to the problem when i was trying to get screenshots to explain the problem clearly.

So, this might make Iorveth`s Armor release come sooner.
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michael danso
 
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