I'm editing part of a mesh someone else created for an outfit. For no reason I can find myself, the sleeve was split off from the chest region as a separate mesh. I would like to avoid any chance of a seem opening up with certain animations or the two clipping oddly, so I wanted to physically link the two meshes together, but I don't know how. I could probably paint extra faces between the two, but that would screw up the UV.
Anyone know of a way to do this?
I tried using "Join Objects", but not only did that not physically link the two (merely connected them as a single selection), I also don't think it stayed after export (I also may have botched that export, so I'm not sure).
Another minor issue I just remembered; when I select the whole outfit with A and deselect the skeleton, then go to Parent the outfit by pressing Ctrl+P and selecting Link to Armature > Don't Create Groups, I have to click "Don't Create Groups" like 10 times before it finally goes through. Anyone know what's going wrong there?