My questions are:
1. How can I make a collision box for the creature in Blender?
2. How do I resolve the "stepbox height of 0" crash for non-flying creatures?
3. What do I need to write for the non-looping animation groups in the text buffers?
The ONLY text buffers I've added that are recognized by the CS are the Idle anim group buffers:
1/Idle: Start/Idle: Start Loop
75/Idle: Stop/Idle: Stop Loop
I've also tested the same thing with Attack1:
76/Attack1: Start/Attack1: Start Loop
125/Attack1: Stop/Attack1: Stop Loop
But Attack1 doesn't show up in animation groups.
Due to limitations on my computer, I haven't managed to get a BSA unpacker working, so I haven't been able to test in-game nifs for comparison. Can someone PLEASE help me? Even if someone could PM me the text buffers on a default creature, it would be a huge help!