Blindspot is Overpowered

Post » Sat Oct 13, 2012 8:02 am

Everyone has the score streak of calling in a radar. If you can use a module to counter this, such as Blind Spot it will be over powered, since everyone is using a radar.

Look at the immense problems Call of Duty has had with the Ghost, Assassin, Cold Blooded perks. It creates a huge imbalance in the game. It got worse when COD took out Stopping Power, basically our equivalent to Stealth Enhance.

Please do not include the Blind Spot module when the game ships, everyone is going to be using this module.



Another thing, when on a team and guys call in radars back to back, either have it extend the life of the radar or make the radar more frequent. By doing this and removing Blind Spot it keeps the radar honest for everyone and levels the playing field for that part of the game.

Don't get me wrong Blind Spot might be an excellent module for the Hunter Mode or for other specialized modes where the player can only choose pre-set load outs. But as far as using Blind Spot in the customizable load out, it will be the most used stealth module, I guarantee it.
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Cassie Boyle
 
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Post » Sat Oct 13, 2012 6:55 pm

But this was available in Crysis 2?... I'd rather they fix the bugs where the radar ends prematurely :/
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saxon
 
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Post » Sat Oct 13, 2012 7:10 am

agreed its way overpowered, it renders the 2 best counters for stealth useless.
it will be back its in the mp introduction video, hopefully its balanced better this time.
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Zoe Ratcliffe
 
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Post » Sat Oct 13, 2012 12:42 pm

So Covert Ops is OP as well, because Ceph Gunship is not working on player using it? Maybe even Armor Enhance because Nanosuit Jammer is not working on players using it?
lol Bad logic!
Blind Spot is a module that's hard to level up, because you need to kill enemies while they have Max Radar. It is a countermeasure for campers tracking radar, as well as nanovision whores...

Maybe the best thing would be to remove all modules for noobs sake, but people would still complain on something when they die.
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Tracy Byworth
 
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Post » Sat Oct 13, 2012 4:36 pm

So Covert Ops is OP as well, because Ceph Gunship is not working on player using it? Maybe even Armor Enhance because Nanosuit Jammer is not working on players using it?
lol Bad logic!
well yeah thats bad logic but i don't know who it belongs too.

Blind Spot is a module that's hard to level up, because you need to kill enemies while they have Max Radar. It is a countermeasure for campers tracking radar, as well as nanovision whores...
it should be pretty easy to level up actually as max radar is only a 3 kill bonus(2 with retriever) and is active alot of the time.
campers learn pretty quick its not an effective tactic in crysis and usually stop after a few deaths.
i hardly ever see people using nano vision either because its almost useless.

radar and tagging are the 2 most effective ways to counter cloak and considering in a game when players can go almost invisible imo having something to counter both of them is op.
if it still allowed tagging of players it would be a better balanced mod.

Maybe the best thing would be to remove all modules for noobs sake, but people would still complain on something when they die.
i wouldn't object to removing modules and giving everyone the same load out but modules give interesting options to players.
you are right somebody will always complain about something.
others players have different opinions on what is op but for me this is the only one i feel is really op.
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Melly Angelic
 
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