I am making a combat mod for the TES: IV Oblivion. One of the main components of the mod is to make combat slightly more Morrowind like in things like hand to hand and blocking. So What I am trying to do is make a successful block absorb all the damage but significantly reduce your chance to successfully block.
Here is my question:
What is the formula for determining
-if the block is successful?
-how much damage the block absorb?
I'd also like to know which factors affect this formulas and whether or not any global variables are involved.
Thanks