The Empire has placed a young Imperial by the name of Lucius Cantius at it's helm. Tamriel has long overcome it's state of ruin and distress, and has progressed deeply into wealth and prosperity. Markets now pour over with booming clientel. The goblets of nobles and scholars are always full to the gold plated brim. Bards from far off lands sing and play melodies to lift drunken spirits and light their withered minds ablaze. The young children roam freely, without a worry of Necromancers, bandit raids, pitiful homeless folk, or creatures that spawn from the very breath of Oblivion. Now the Empire knows peace.
However, underneath this blanket of happiness there lies a beast far stronger than the steel of a blade. Or the spells of even the wisest of mages. She has been in Nirn since before the Mytheric Age. She was the rue of the Gods. She is still the rue of men and mer alike. She is spite. Jealousy. Lust. Anger. Betrayal. She is the echo in the darkness.
Great Houses
Hlaalu- Some would say without House Hlaalu, the Empire would have never been able to afford bringing Tamriel out of it's financial slum. Although there are still Hlaalu councilman who deal with the Cammona Tong, as a whole, House Hlaalu still represents the future of Morrowind.
Telvanni- Many knew the Telvanni would succumb to corruption. The darkness always suffocated the light. Most of the Telvanni traffick illegal goods and slaves with the daedra, as well as House Dres. The Telvanni are entirely anti-Imperial and openly hostile towards Imperial troops. The Empire has deemed House Telvanni and all of the territory owned by them as an unsafe zone for anyone who acknowledges the Empire in a good manner.
Redoran-Having repelled the Nords from their borders, House Redoran focused most of it's attention on repairing ties with the Temple. After the Nerevarine disappeared, the Temple became hostile towards House Redoran. Claiming that they didn't contain the corpus disease well enough. And that some other House would be given the rights to the land near Maar gan and Ald' Ruhn. Now however, both the Indoril and Redoran have chosen peace over war, deciding that Morrowind is in too good a state to start yet another conflict. The councilmen of House Redoran were thankful. The scars from the Nordic conflict were only just beginning to heal.
House Indoril- Once the Triune collapsed, the Temple fell into a state of disorder and confusion. It wasn't until 4E 621, the last year of the 4th era, that the Temple regained a grasp on it's baffled priests and even more uncontrollable servants. In 5E 7, a priest by the name of Orvas Indoth took hold of House Indoril, leading them into a brighter future. Although at one time they found themselves battling with House Redoran, Orvas was able to work with the Councilmen of House Redoran and bring peace between the two of them. The Indoril only focus on bringing a great understanding of the ancestors back to those who are willing to listen. There are still even a corrupt few within their brotherhood.
House Dres- In an attempt to catch up with the other Houses financially, House Dres decided that joining the Telvanni in trafficking with the Daedra would line their pockets. In fact, no only did they fatten their pockets, they also took over certain ebony shares owned by the East Empire Company. They managed to become the largest buys and sellers within the smuggling ring. They even prodcued fresh corpses for the Sload. For a price of course.
The Guilds
Mages Guild- The Mages Guild became a college for studying the Mundane. With the increase of Imperial forces, there was no need to send able-bodied mages out when low paying contracts for The Legion or a greedy House Dres knight would suffice.
Fighters Guild- Similar to the Mages Guild, the Fighters Guild was no longer a necessity. The Imperial Legion bought out the Fighters Guild, using it to train Imperial troopers and handle tedious tasks.
Thieves Guild- The Thieves Guild has never been acknowledged as an actual guild. Moreso, a family of pickpocketers and cat burglars. Although some still deny their existence, the occasional sighting of a man in a Grey Cowl has the Imperial Watch in Cyrodiil on high alert.
Dark Brotherhood- In 5E 20, a young spellcaster by the name of Devinius Levoticus lead a small search party across Tamriel, digging out and either killing or imprisoning members of the Dark Brotherhood. It is well known that 3/4 of the Brotherhood were eraticated by the hand of Devinius and his followers.
Morag Tong- Always known as the honorable assassins, the Morag Tong have remained untouched by a doctrine signed by it's Grandmaster and that of the Temple and each Great House- recognizing the Tong as a group of peacekeepers. Some say even the Legion have used the Morag Tong over the years to 'silence' unwanteds.
Your place in Tamriel
You can play a bard working to afford those new clogs you've had your eyes on. A mercenary who's passing through the city. A young child playing in a meadow. I'm open to all types of characters. However, I'd like things to remain peaceful in our starting point, so refrain from creating any dark characters at the time being. The story will begin in Cyrodiil in the city of Skingrad. Don't worry about action or killing or the quest, war, adventure in the topic description. I'm trying to start an rp that will last a while. Until something even better than mine comes up. I want your ideas, as the story progresses, to flow out. And by that I mean I want you to say what you think may have happened in lore. I mean, you'll need to PM me first so I can approve the idea, but that's how this rp will need to work. There are questions that need answering I'm sure. But maybe everything is so good in Tamriel now that no one is willing to ask them.
Rules
*No spamming
*No trolling
*no flamming/flame-baiting
*No character killing
*I dictate how the world changes
*No dremora, vampire, lycanthropsy, homeless folk, or vagabonds(at the moment that is...)
*Please have only 1 character at the moment, but you can keep up to two others on stand-by
*Follow the forum rules
*Keep OOC pvssyr to a minimum
*PM all character sheets for approval then post afterwards.(If approved of course)
*Have fun!
Character Sheets
(Should look something like this. Feel free to add more as you go)
Name:
Nickname:
Race:
Age:
Birthsign:
Height:
Weight:
Build:
Misc:(Scars, tattoo's, etc...)
Psyche:
Hobbies:
Interests:
Clothing:(This can include armor but please refrain from using anything uber ie dremora, glass, ebony)
Weapons:(Same as above)
Misc:
Class:
Class Description:
Occuption:
Residence:
Bio:(opt.)
Other: (Anything else you'd like to add)
Like I said, the story will begin in Skingrad. All of the NPC's from the game are long dead. (Just keep that in mind.)
If you have any questions just PM me. The story will begin after 4 others join.
Thanks!!