Hey Nemetoad,
great to hear and thanks a lot.
I do have to admit though, the trigger system does seem a bit iffy sometimes depending on how fast a character is, I've noticed this >_> Personally, I would suggest adding markers to any future projects for areas that can be difficult to find the triggers....
True? and the game is not made that way ? the designers made a lot of use of quest-scripts ? and stage targeting. All that stuff what runs in the background.
There are two advantages on triggers ? the first thing is that the quest does really only proceed if the character is at spot X. The good thing is, that you can even theoretically let someone run around without any introduction and if he is at this special spot: Bahm! Everything goes!
You don't have to go back to someone or talk to someone, you don't have to have a script running numerous times in the background of the game. So you have on the one side extremely control and on the other (and that is the second point) freedom.
You can go out of the quest ? do anything else ? and the quest holds on. All scripts only run at that special spot. Nowhere else.
The problems you said what might occur with this system are absolutely true.
I said it by now many time but that is the reason why the release post is like it is. Spares us a lot of crying and cursing.

?lol But put in a marker.... that gots you out of the game.... then you can also put a red-lighted arrow on top of it.... lol ...jk
In any case, love your work, hope you have fun producing any future endevors
I am in the Order of Dragon ?team - and now we are at the point of recording and I am atm totally lost with all characters. Someone throws out that voice actor should preform "Mar Argan" ? and goes: Oh he would be so brilliant for that. And you go like: "Who is Mar Argan? Is he from the city? Does he have general dialog also?" (because than you are the one who has to write it) "No he is from the assassin-guild" "So what is he doing in the city?" "He kills people and sends the player on a quest" ?lol? but yes, thank you its great fun? we are totally un-organized and totally under control. This is a mammoth project (around 500MB new mesh&texture content and I heard it will rise to around 600MB) ? its more an add-on than a mod?lol ? but the team is great fun, great guys and we got a lot of outstanding community support from anybody?.So I have lotsa fun?lol .. yes? thank you. Oh, oh, oh... and we got our first teaser out since Tuesday... you seem to like watching videos: http://odd.newraven.net/
In any case, love it all, especially the final act of the second quest.
Love to hear that cause I am not such a fight-style player ? but I missed fighting humans in Oblivion ones in a while I really thought I only kill creatures? and on the other hand you have a "higher" motivation than protecting your stuff? so I know what you talking about ? I had great fun also right in the Halls of Lorn and took down Mephalists while testing it ? its kinda "Doom I" "Serious Sam" level-design? push anybody out your way to get to the door, what you see or know that it is on the other side <- That is all what is behind it.
But thank you... again....
tc
Ryan