Of Blood & Quill

Post » Mon Mar 14, 2011 1:34 pm

Rank: Grand Spymaster (Morrowind head of blades)
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Natasha Biss
 
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Post » Mon Mar 14, 2011 1:42 pm

Name: Kalarn/Kalara Broodikus
Race: Changes
Gender: Changes
Age: Twenty-Seven
Birthsign: The Lady
Alignment: Lawful Good

Class: Blade
Rank: Grand Spymaster
Class Description: Imperial Spy for the Empire, serving as his advisor.
Skills: Speechcraft, Longblade, Destruction, Heavy Armor, Restoration

Eye Color: Varies
Hair Color: Varies
Hair Length: To his/her shoulders
Skin Color: Varies
Special Appearance: None

Armor/Clothing: Wears a Black Hood covering his/her hair. A black scarf covering his/her mouth and face. A Black Shirt. A Black Skirt that goes all the way down to his/her feet. Black Boots. Black Gloves. Black Robe on top of it. Black Belt.
Weapon: Ebony Longsword at his belt
Food/Water: Bottle of Cyrodiilic Brandy, Loaf of Bread, Jar of Scrib Jelly.
Misc.: Journal, Spellbook, Quill, Ink, five-thousand septims.

Biography: Born in Morrowind. Kalarn was a wealthy young man in Balmora. His parents treated him well, they gave him about one-hundred drakes a month in spending money. Finally Kalarn grew older and told his father, "I won't join the Imperial Legion." His father was enraged. He kicked his son out of the family and banished him from his home.

Kalarn tried to manage in Vivec, St. Ohms District, but times were harsh. The Emperor was in Vivec when an assassin came, the assassin nearly took his life, but Kalarn saved him. Then he was inducted into the Blades. As a Blade he was dedicated, honorable, and worthy. He stayed with Caius learning from him.

After years passed, he rose in rank. Then Uriel was assassinated. He was in depression for days. Kalarn went to the Shivering Isles, only to be cursed by Sheogorath to change six and race at random. He found his current clothing and wore it always. He joined Emperor Zino's forces and became his advisor. A Blade, an advisor, a hero, he would restart the blades... Eventually...



New Character Sheet, drop Korvinus

Hmm...The only thing I don't like is the gender changining but, I cannot see how that will afect your preformance in battle, and the ONLY reason your getting Ebony Sword is cuz ur mah assistant!
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Jenna Fields
 
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Post » Mon Mar 14, 2011 6:20 pm

I fixed it for you Josh.
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Charlotte Lloyd-Jones
 
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Post » Tue Mar 15, 2011 12:54 am

I fixed it for you Josh.

Alright thanks
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BethanyRhain
 
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Post » Mon Mar 14, 2011 10:27 pm

Okay, I'll make a new, less-uber, character. Is it okay my character is the tactician for the Emperor's forces?
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Victoria Bartel
 
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Post » Tue Mar 15, 2011 1:03 am

Name: Ashina Zelaku
Nickname: N/A
Race: Dunmeri Ashlander
Age: 120
Gender: Female
Birthsign: The Warrior

General Appearance: http://i276.photobucket.com/albums/kk10/gallowglass_2008/ScreenShot748.jpg, http://i276.photobucket.com/albums/kk10/gallowglass_2008/ScreenShot756.jpg, http://i276.photobucket.com/albums/kk10/gallowglass_2008/ScreenShot1.jpg

Scars/Tattoo's/Misc: She uses tattoos of ritualistic war paint, but is not the greatest supporter of the practice, and as a result the only markings that can be seen are the red claws on her hands.

Personality: She is an inspirational leader that her soldiers can relate to. She does not stand on ceremony unless speaking with foreigners, and does not pretend that she is above the accessible pleasures. She is far more expedient than her ancestral creed dictates, and although she presents what are sometimes antagonistic views to her Ashlanders and her enemies she is always able to justify her actions, or else allows her position to cast doubt on any claims made against her. An ambitious firebrand, she lets her cultured Ashland birth give her well-founded self-respect which is then conveyed to her associates, and although she is an authoritarian leader who is willing to use her powers if necessary, she will also ask her tribesmen for advice, if she is confident that they will take her advice in return.
She sees her fanatical beliefs and the ability to use her physical appearance whenever she wants to as traditional Dunmer traits, and considers them to be essential parts of her personality, and her worship of Boethiah and Mephala, with Azura providing her with the knowledge of when trying to sleep with soldiers and Imperial diplomats is appropriate!
However, she is also ruthless, and there are few things she will not attempt to gain victory, from assassination, to bribery, and public execution. Her logic is that evil is relative; she thinks that it takes a few hundred civilians killed before a few hundred others are freed from Imperial rule, and most of their possessions.
She is also racist, and sees Imperials, Bretons, and Nords as guilty until proven innocent. The beast races are invalid, although she is often reluctant to execute Khajiit, as they are the creations of Azura. Other elves are only used to serve the ends of the Dunmer, in her opinion, as they continue to worship gods who took part in the destruction of elven power, and do not deserve to share in any power the elves are able to claim.

Class: Ashkhan
Class Description: The traditional leaders of Ashland tribes, skilled with words, weapons, and another special skill of their own choice, often dictated by the reputation of their tribe, or the wealth of their parents. They are proud, but they are also realists who know that they are not always the most important people in the world; that's something that they need to change.
Major Skills: Blade, Marksman, Conjuration, Destruction, Light Armour

Faction: Zelaku Tribe
Rank: Ashkhan
Troop Size: How many can we have? Another RP I joined allowed me to have about twenty thousand, so I'll use that here, unless someone says it's too big.

Location of Residence: She has decorated many places as she wants, such as Castle Domrose, to the northeast of Chorrol, which is where she spends most of her time. However, when her army is on campaign, or when she needs to take part in a large raid, then she travels with her soldiers, and will claim the largest house in any village she captures for herself and her bodyguards.

Armour: Pit Cuirass, Dwarven Greaves, Pit Boots
Weapon(s): Ebony Shortsword
Misc. Items: She always takes a few poisons with her, and a shawl to conceal her identity. Other than that, she doesn't take much, only jewellery and perfume.

Bio: Born in the Ashlands, she became involved in a power struggle as her father crippled himself and the tribe in paying off debts to the Zainab, who had already taken a considerable amount in raids, and the rewards of being sponsored by House Hlaalu. Her sister, Sakira, was a priestess of Boethiah, and so did nothing as Clanholder Nirabi and Gulakhan Assamma-Idan attempted to gain political power in the tribe, and over the young Ashina by teaching her their own ways and enforcing their own views. Assamma-Idan taught her how to fight a war, and Nirabi taught her what to do and why, and the two of them made a brilliant military genius of the young girl, who quickly won back lost land and some of her tribe's lost prestige in raids and ambushes, often against the Ashland code of honour, which left many of the Zainab tribe's best officers slain in the wilderness. Her seduction of the Zainab ashkhan, which resulted in his murder by Sakira, Nirabi, and Assamma-Idan, who had been waiting for him, gained her much power amongst the tribesmen. She at once became the de facto leader of the Zelaku, although the Zainab appealed to House Hlaalu. The two staged a coup in the Zelaku camp, which saw the ashkhan, many of his officers, and most of the tribe murdered. Ashina, however, had been warned of the attack by Azura, who made the young Dunmer her priestess before allowing her to lead the rest of the tribe away from the camp, which she burned. The Hlaalu and their supporters were burned, and a Zainab raid was ambushed in its camp as it, without having done any fighting, celebrated victory. However, Ashina had no choice but to leave the Ashlanders, and, with her scouts claiming that the Morag Tong were in pursuit along with House Hlaalu militiamen, she left Morrowind. In Cyrodiil, she began a guerrilla war, but the two sides battled to a draw which left much of the north of the province impoverished. However, she herself escaped, and now seeks a way back to her native Ashlands so she can relight old flames and begin her war again.

I also have information about my army, if anyone wants to see it.

I need some more people aligned with the Western Elven Alliance


I'll do that ;)
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Pants
 
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Post » Mon Mar 14, 2011 9:45 pm

@Gallowglass: The only thing we ask of people not trying to directly associate their characters with the major factions, is that they at least list which faction their characters/forces would be supporters of. You said you'd support the Western Elven Alliance? Is your character on Elven friendly soils or Empire friendly?
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saharen beauty
 
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Post » Tue Mar 15, 2011 2:37 am

Please look at the new timeline once I finish it, some of you might want to change some things. Don't worry, we're starting around year three or so, so most major changes will be by you guys. The hosts will be encouraging people to go in the general direction of the timeline, but most of it will be all on you. Thanks, I should have everything ready soon :)
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Undisclosed Desires
 
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Post » Tue Mar 15, 2011 4:44 am

Ashkhans must be male, Gallow :P

I mean its just a suggestion, if you want to stay female, be the next highest rank (Wise Woman)
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Ann Church
 
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Post » Tue Mar 15, 2011 1:28 am

Is your character on Elven friendly soils or Empire friendly?


She'll associate herself with the elven alliance if their plans involve doing as much damage to the empire as possible. I was thinking that she could provide the assassins here, the ones who take on important targets in public, as well as any other tactics that might not be considered honourable ;)
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Silvia Gil
 
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Post » Mon Mar 14, 2011 10:33 pm

http://www.gamesas.com/bgsforums/index.php?showuser=443558 character

Name (Lore friendly): J'Hassari
Nickname: Hassar
Race: Khajiit (Cathay-Raht)
Age: 37
Gender: Male
Birthsign: The Warrior

General Appearance: As a Cathay-Raht, Hassar is much stronger and muscular than ordinary Khajiit.
His fur is a dark tan colour, almost brown, with a few black spots here and there. He is 6'11, which is extraordinary tall, even for a Cathay-Raht.
His mane is ragged is plaitted into long dreadlocks at the back, which gives his a distinguished appearence.
His fangs are quite long, although shorter than an average Cathay. They are yellow, though lighter than his dark tan skin.
Scars/Tattoo's/Misc: [N/A]
Personality: Hassar looks brutal, but inside he is loyal and fair-minded. He thinks before he acts, which is what makes him such a great leader. He is popular among his men, many who have been under his command for a while. Although he is fair minded and chivalrous before battle, he leaves no mercy during. He has been knows to revel in the slaghter, and is great in combat.

Class: Pack Leader
Class Description: He is a leader of a unit made up mostly of Cathays. He is the most powerful of them, which is why he is the leader of their "pack".
Major Skills: Hand To Hand Combat, Bladed Weapons, Keeping Morale, Diplomacy, Strength.

Faction: Southern State of Tamriel
Rank: Pack Leader
Troop Size: 50 Cathays, Infantry, all in Mithril armour.

Location of Residence: Currently positioned in Riverhold.

Armor: He needs little armour as his skin is naturally hard, though he wears reinforced chainmail.
Weapon(s): A two handed scimitar
http://www.tamriel-rebuilt.org/forum/files/cathay-raht_188.jpg
Misc. Items: Many rings that enhance his speed in combat, as one as big as him is usually slow.

Bio:
J'Hassari is a native to Elsweyr. He was born in Corinthe, his father a hunter and his mother an ordinary housewife. He grew up, wielding wooden swords and challenging others. Though, even when he was 7, he was the size of a Khajiit 16 year old, so he was quicly scouted by the army. he was kept under watch, as were many Cathay-Rahts.
At the age of 17, he was officially recruited into the army, but was only sent to kill bandit parties and the occasional racist warband. He had visited Valenwood and Argonia, as allies to the natives there, where he aided natural problems.
Though he did visit other provinces, most of his life was in Elsweyr, training. He only had real combat around the time of the Oblivion Crisis. Though Elsweyr wasn't his that hard, he still killed many Daedra. He had a natural talent for killing, so he was quickly promoted up the ranks.
He had been in many squabbles with other Khajiits, and usually fought over moon sugar and sweets. He learnt to respect his foes though, which he did. He would show mercy when needed, and none at other times.
Lately, he has had a hatred of this new Emperor, ordering the mass murder of beast and elf races. He supported the Freedom Fighters in their cause, but his place was in combat for the Southern State of Tamriel.

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Michael Russ
 
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Post » Mon Mar 14, 2011 5:24 pm

Ashkhans must be male, Gallow


I've been thinking about that since I made this character. But, anyway, Ashina is only the ashkhan because her relatives were killed, and she took power because her tribe had no other option. I think the Ashlanders would accept her, even if they were reluctant. Is it ever stated that an ashkhan's daughter cannot inherit his title, if the other heirs have been killed?
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zoe
 
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Post » Mon Mar 14, 2011 3:44 pm

I've been meeting a bit of resistance from people I'm critiquing and kindly asking to change things. As you may or may not know, Darkom, Wooly, Josh, and myself are the co-co-co hosts(haha) of the rp. If I ask you to change something please do so. Unless of course you have a reasonable explanation for having your characters a certain way. And Gallow, your character is fine. Considering the circumstances we can allow a female Ashkan(ess)?
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Jose ordaz
 
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Post » Mon Mar 14, 2011 2:56 pm

I take it that my CS is official?

I know only Dren has given the thumbs-up, so I wanted to get the ok from everyone before I sneak it through customs.
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Amie Mccubbing
 
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Post » Mon Mar 14, 2011 8:45 pm

So, I will be joining this, and I'll be putting up my character soon. But how is the timeline, the one on the site in Lord Dren's sig is told to be disregarded.
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Penny Flame
 
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Post » Mon Mar 14, 2011 1:55 pm

So, I will be joining this, and I'll be putting up my character soon. But how is the timeline, the one on the site in Lord Dren's sig is told to be disregarded.


It's on the discussion thread, which the most recent one is by Darkom.
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Dean
 
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Post » Mon Mar 14, 2011 4:48 pm

Alright.

I am going to make a large faction list (and who plays it)

Send me a PM telling which faction you will control. When we have all the spots filled (or the needed ones) I will report. By then Darkom should be completely done and we can start.
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Anna Kyselova
 
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Post » Tue Mar 15, 2011 2:49 am

I take it that my CS is official?

I know only Dren has given the thumbs-up, so I wanted to get the ok from everyone before I sneak it through customs.

If Dren, Wooly, or I pass it then it is fine, but please run it by one of us as well if you send it to Josh. Not trying to be mean, I just still have my doubts about your experience, man :shrug: Don't take it the wrong way.

It's on the discussion thread, which the most recent one is by Darkom.

:D

Alright.

I am going to make a large faction list (and who plays it)

Send me a PM telling which faction you will control. When we have all the spots filled (or the needed ones) I will report. By then Darkom should be completely done and we can start.



Sounds good, I'm in on Morrowind and the Claw. And remember, some factions (like the United House) don't exist at this point, so you can make a character that will eventually go into this faction, listed under another faction, for the time being. Thank you :)
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Connor Wing
 
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Post » Mon Mar 14, 2011 4:21 pm

I need to get the Lutemonster Image from Person From Anticlere. That will come tomorrow. More detail on the ships will also come.

Name: Subotai Sahara
Race: Ra Gada (Redguard)
Age: 38
Gender: Male
Birthsign: The Ritual

General Appearance: Subotai is made of a stocky body, which is beginning to weaken now that he begins to grow out of his young prime. He wears his hair short, being buzzed. His eyes are brown, along with his hair black, as most Ra Gada are. His face is quite rounded, looking muscular. His weight is measured at 210, and his height 6'0. Even with his physical body beginning to wear down, his true power relies in his knowledge.


Mentality: Subotai is very calm, often thinking decisions over, thinking of every possible outcome. He can often make decisions quickly, thinking of ways to solve problems. He has a way of thinking outside of the box. He considers an overall political and general plan to be more important than battlefield tactics. He is an honorable man, and treats his man like children. His men are disciplined, seeming to have a determined look in their eyes. He believes that one can do what he attempts, but there are times when you must retreat. He takes into the factor that the winner of a battle does not always lose less troops. His men respect him as his King does. Now with an evil emperor on the throne, he seeks to establish a just rule and then the cruelty done to others. He is for all that is right, and none that is wrong. He sees unorthodox tactics for the right purpose to be right. Justice must serve justice, and the freedom all men and mer long for must be restored to the empire.
Location of Residence: Sentinel (although he is always with his army?)

Armor: This man wears steel plate over mail (A full set of armor), the steel engraved with Sentinel's banner, a red star. His armor exposes few weak spots, but his faction does not like to use expensive equipment, him also willing to sacrifice. This way, they could spend more to feed the army. He does not usually wear a helmet, maximizing his battlefield vision.

Weapon(s): Subotai carries a longsword of steel and silver. The weapon is built with the sturdiness of steel, along with the silver to maximize its effect on otherworldly creatures. He usually does not have to use his weapon. Most of his "action" is commanding his soldiers.
Misc. Items: Subotai rides a brown mount, who he calls Bear-hand. The mount was originally given to him by a Nordic-Solitudian seaman. The steed is a large war-horse, muscled with speed. The mount has been with him since it was a small pony, and now loves its master with affection.

Bio: Subotai grew up in Sentinel, his father being a high ranking officer in the King's army. His father participated in the War of Betony, commanding many of Sentinel's troops, then being slain. The King planned for his commander's son, who was filled with military schooling, to be brought up as an officer. From there, Subotai took the special opportunity of being schooled with the personal commanders of Sentinel. Eventually, it came time that his schooling was done. From there, he was finally ready to become head general. Then he would gain the rest of experience through advisors?but something unexpected came. The oblivion crises struck Tamriel like a lightning bolt. The Gates of hell opened across the country, tearing through the countryside, rippling through the sharp coastlands of the Illiac. A large gate opened up outside of the great city, but the army of Sentinel was too strong. The warriors rippled through the daedra as they came out, even outnumbering them. Soon Ansei accomplished the task of entering the gate and taking the sigil stone. From there, veterans were made, and experience was brought upon the soldiers of Sentinel, as well as the organized militia. T army of Sentinel was now a true army. Before the crises ended, sons were trained of the knowledge of war. Veterans stayed in the army and taught others. Sentinel was ready for the chaos to come after there was no heir left to the throne?others were less fortunate?

Officers:

Mehmet Kantras III: Mehmet is a Redguard, second in command of the Sentinel army. His skin is tan as usual, his eyes also being brown. He has no hair, being born with a strange disease that leaves the victim bald. This has no physical drawback, and Mehmet stands at 5'10, 190, being quick-footed. He rides a horse in battle, often commanding cavalry.

Ramaka Konsara: Ramaka is head of the restored order of Diagna, and the Ansei unit of Sentinel. He wears his black hair in dreadlocks. His skin is tanner than usual, and his body is very muscular. He stands at 6'1, 230, being a large muscular man.

Troops: (The army of Sentinel) (15,070)

Ra Gadian Infantry of Sentinel (6,000): Basic infantry, wearing iron plate, with some of the wealthier men having mail behind it. Others have leather and cloth. These men bear Iron pikes, and use iron broadswords as their side-arm. They also carry a small round shield, which is strapped to their arm.

Ra Gadian Crossbowmen (2,000): These men are RaGadian crossbowmen. They are not the most skilled type, being coated in leather and a thin iron mail. They carry a pavise around in the battlefield. Even though not skilled archers like the Bretons or Bosmer, they are capable of hitting a target from 200 meters away, and are not to be underestimated. 1000 of them are armed with heavy-armor piercing bolts, while the other half are armed with light bolts and repeating crossbows (which shoot 3 at a time.)

Ra Gadian Light Cavalry (3,000) : These men are coated in leather, riding on unarmored horses. There horses are deadly fast, and these men carry bows. With their archer skill naturally below average, these men still ride the quick Ra Gadian horses of the west. There strength is not in combat, but in speed. Here, they can attack the enemy, outrunning them.

The Heavy Cavalry of Sentinel (3,000): These men ride horses coated in heavy mail, and bear broadswords along with iron spears. These men are also armored in full mail and an Iron briastplate and greaves. They are heavy, riding warhorses capable of tearing through any unarmored or non-tight formation.

Knights of the Western Sun (1,000): These Knights are coated in steel plate armor head to toe over glorious mail! These men ride the heaviest horses in the land, they are the glorious knights of Sentinel! They bear steel swords, and are the most fearsome of troops (can me dismounted).

Guards of the Rising Sun (50): These men wear strong steel armor, bearing swords and spears. They are the most skilled warriors in Hammerfell (besides the Ansei of course?), acting as a bodyguard unit for the commander(s).

The Order of Diagna (Ansei) (20): These Ansei are coated in redish steel armor, which is often enchanted to make the warriors stronger. They are the restored order of Diagna. They serve as an elite unit of soldiers and guards for the Army of Sentinel.

Siege Equipment



Engineers (1700): Workers that man the siege weapons.

Bombard Cannons (10): Cannons that are loaded at a rate of once an hour. They are the Ra Gadian's deadly weapon of Gunpowder. They are each manned by 15 men.

Scorpios (30): Scorpios manned my 3 men each.

Trebuchets (10): Large trebuchets, featuring rubber around the throwing pocket. It is able to hurl burning stone up to a kilometer.

The other men are used for digging trenches, setting things up etc.

Other Weapons of Nature

Lutemonster (5) (I need an image): Large monsters that stand on all fours. When sitting down, they look like large hills, their backs bumpy. Many of the soldiers ride them.

Navy of Sentinel (More detail to come)

50 Light Sloops: Light Ships bearing two cannons, made of wood.

25 Medium Sloops: Medium ships bearing four cannons, made of wood.

10 Large Sloops: Large Slips bearing 6 cannons, made of wood.

5 Admiral Ships: Very large ships manning 8 cannons.

The Sahmet: The largest ship and head one, bearing 10 cannons on both sides.
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Mark Hepworth
 
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Post » Mon Mar 14, 2011 4:09 pm

I really think that is overkill, Wooly. I mean, I don't have as much experiance as you, but I can see an unfair war when I see one. All the seige weaponry and the navy and the monsters really seem like alot. If you want to keep them, that is fine, but then I get to uber up my guy a little, then.
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TIhIsmc L Griot
 
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Post » Mon Mar 14, 2011 3:16 pm

Ya, I gave my character an army as well and it pales in comparison. Of course its with good reason. But... jesus that's a massive army. It could take one hell of an alliance to even hope to make a dent in it.
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~Sylvia~
 
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Post » Tue Mar 15, 2011 3:45 am

I really think that is overkill, Wooly. I mean, I don't have as much experiance as you, but I can see an unfair war when I see one. All the seige weaponry and the navy and the monsters really seem like alot. If you want to keep them, that is fine, but then I get to uber up my guy a little, then.



Ya, I gave my character an army as well and it pales in comparison. Of course its with good reason. But... jesus that's a massive army. It could take one hell of an alliance to even hope to make a dent in it.


I say we use Immortal Bloods system.

http://www.imperial-library.info/maps/cyrodiillargelowrescr7.jpg

The Red dots can get 10-20,000

Pink can get 5-10,000

White can get 2,500 to 5,000/

Then you can raise militia. I just think that is a good system to use.



It's not overkill if this is the system we are using.... Which I assumed we were? I have no idea if it was accepted or not, but I thought it was a rough idea of what we were using.
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QuinDINGDONGcey
 
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Post » Tue Mar 15, 2011 2:01 am

I really don't know how to get those kinds of numbers put together :blink: Did you base it on the surrounding population, or some kind of lore resource? I'll gladly make one for Morrowind as soon as I figure out how :P
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Guinevere Wood
 
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Post » Tue Mar 15, 2011 12:07 am

Can I change my Troop size? i didn't know we could have so many...

So say, 5000 Cathay Heavy Infantry,
And 1000 Suthay-Raht Archers? Or more/less? I am positioned in a large city... :)

And Josh, I was thinking about my sheet earlier today, and I'm gonna PM you a few changes later, ok? :D
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candice keenan
 
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Post » Tue Mar 15, 2011 3:47 am

I think that armies should have a limit of thirty thousand men. Population doesn't matter; is there enough food in the area for them to eat? How much room on the roads will they take up? How long is the supply train? Remember, armies don't just need food, they need wood, iron, steel, horses, water, and accommodation, for both themselves, their camp followers, and the others who keep the army in the field with repairs and management.

If there was a city with a population of three hundred thousand people, the garrison would be about ten thousand, and that the economy would collapse.

This is Ashina's army:

Name of troops:

Zelaku Tribesmen (3000): These soldiers are simply armed tribesmen capable of the fanatic excesses required of them, and they stand by the ancient Ashland proverb of ‘here in our Ashlanders and our wild places, they are no match for us.’ They are experienced, but untrained and undisciplined, guerrilla fighters who make good use of rough terrain to get the best of professional soldiers, but who should not be expected to hold their ground on an open battlefield except when supporting heavier infantry. Many of them are experienced hunters, having provided food for their families rather than contributing to the tribe’s supplies, and as a result are skilled users of their powerful eastern compound bows. Lightly armoured with chitin weapons.

Zelaku Hunters (3000): These are Ashina’s best hunters, who often go out hunting just as they did in the Ashlands, and are capable of fighting Cyrodiil’s creatures in melee after showering them with arrows. They are the officers of the tribe, and do not depend on rough terrain, although it is a significant advantage. They are considerably stronger than the Zelaku Tribesmen, and just as athletic, and with their light armour they can outrun almost anything on the battlefield. Wearing whatever can be mined from Red Mountain, and wielding chitin weapons.

Zelaku Kogovvarden (900): The heavy infantry of the Ashlanders, including everything from the defenders of the camp to the ceremonial guard of the ashkhan. They are shock infantry, wielding claymores, battleaxes, and powerful illusion and destruction magic. When in combat, some among them are the equivalent of town guards, whilst others are a match for the Imperial Legion. They are often equipped with armour and weapons created from materials mined by the tribesmen, and thus have superior equipment to even their professional enemies. Wearing and wielding weapons made out of whatever can be mined from Red Mountain, and sometimes Dwarven armour.

Zelaku Warriors (2500): The soldiers of the tribe, experienced in raiding over long distances either in the wilderness of the Ashlands or the streets of a Great House settlement. They are fast and cunning warriors, trained to fight for individual glory rather than as a unit. Although outdated, this is still an effective system of fighting, and whilst it is true that many of these soldiers are undisciplined many have been surprised by their fanaticism and brutality, and to be surprised by such a ruthless opponent is to be slain on the battlefield. Wearing chitin and glass armour.

Nordic Slaves (500): Any of these men and women still has Nordic skill in combat, further enhanced by their anger at the beatings and torture they are often subjected to and their slaver’s use of illusion magic and powerful potions when unleashing them on the battlefield. Some may be employed as assassins, to blend in amongst the enemy’s soldiers before they cut them down in their camp. They may be unarmoured, and possibly unarmed, but the sight of them will make weaker soldiers flee, and they may slow down an enemy or batter them before being forced to flee. Wearing cheap leather or chitin, and fighting with whatever they can find.

Redoran Mercenaries (1000): The Redoran who fought the Nordic invasion have now given their swords to the only united army that Morrowind has - that of Ashina Zelaku. Elite warriors, although not often trusted by Ashina and her Ashlanders for their worship of the ‘false gods,’ they have traditional Dunmer equipment and professional morale made into fanaticism by their clan loyalties and religious beliefs. Wearing traditional Redoran heavy armour, including tower shields, and wielding steel weapons.

Foyada Galley (50 x 10): These ships are traditional sailing craft seen at many port towns in Vvardenfell, and can be changed into warships should it be required. They are light enough for their crews to take them long distances over land, and small enough to avoid being seen by patrols, and to sail on rivers. Often employed for reconnaissance, their raiding parties can surprise camps, patrols, and settlements to confuse the defenders and take back a lot of slaves, food, and weapons. The crews are equipped with chitin and leather armour and weapons.

Cliff Racer (50): Having taken a small number of them from Morrowind, Ashina’s air force quickly became larger, and now she has over fifty of these animals in her armies. They are useful for attacking supply lines, and, if they are employed, for bringing down Imperial airships. They are armoured in leather, but don’t really need weapons, and wouldn’t be able to use them anyway.

Rockets (3): Artillery that fire a barrage of rockets at the enemy, they take a long time to reload and are not the best shots, but they can take out many enemy soldiers, and inexperienced enemy soldiers often flee the battlefield because of the smoke and noise. They can also be used to shield Ashina's army from vision.
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Beulah Bell
 
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