Name: Ashina Zelaku
Nickname: N/A
Race: Dunmeri Ashlander
Age: 120
Gender: Female
Birthsign: The Warrior
General Appearance: http://i276.photobucket.com/albums/kk10/gallowglass_2008/ScreenShot748.jpg, http://i276.photobucket.com/albums/kk10/gallowglass_2008/ScreenShot756.jpg, http://i276.photobucket.com/albums/kk10/gallowglass_2008/ScreenShot1.jpg
Scars/Tattoo's/Misc: She uses tattoos of ritualistic war paint, but is not the greatest supporter of the practice, and as a result the only markings that can be seen are the red claws on her hands.
Personality: She is an inspirational leader that her soldiers can relate to. She does not stand on ceremony unless speaking with foreigners, and does not pretend that she is above the accessible pleasures. She is far more expedient than her ancestral creed dictates, and although she presents what are sometimes antagonistic views to her Ashlanders and her enemies she is always able to justify her actions, or else allows her position to cast doubt on any claims made against her. An ambitious firebrand, she lets her cultured Ashland birth give her well-founded self-respect which is then conveyed to her associates, and although she is an authoritarian leader who is willing to use her powers if necessary, she will also ask her tribesmen for advice, if she is confident that they will take her advice in return.
She sees her fanatical beliefs and the ability to use her physical appearance whenever she wants to as traditional Dunmer traits, and considers them to be essential parts of her personality, and her worship of Boethiah and Mephala, with Azura providing her with the knowledge of when trying to sleep with soldiers and Imperial diplomats is appropriate!
However, she is also ruthless, and there are few things she will not attempt to gain victory, from assassination, to bribery, and public execution. Her logic is that evil is relative; she thinks that it takes a few hundred civilians killed before a few hundred others are freed from Imperial rule, and most of their possessions.
She is also racist, and sees Imperials, Bretons, and Nords as guilty until proven innocent. The beast races are invalid, although she is often reluctant to execute Khajiit, as they are the creations of Azura. Other elves are only used to serve the ends of the Dunmer, in her opinion, as they continue to worship gods who took part in the destruction of elven power, and do not deserve to share in any power the elves are able to claim.
Class: Ashkhan
Class Description: The traditional leaders of Ashland tribes, skilled with words, weapons, and another special skill of their own choice, often dictated by the reputation of their tribe, or the wealth of their parents. They are proud, but they are also realists who know that they are not always the most important people in the world; that's something that they need to change.
Major Skills: Blade, Marksman, Conjuration, Destruction, Light Armour
Faction: Zelaku Tribe
Rank: Ashkhan
Troop Size: How many can we have? Another RP I joined allowed me to have about twenty thousand, so I'll use that here, unless someone says it's too big.
Location of Residence: She has decorated many places as she wants, such as Castle Domrose, to the northeast of Chorrol, which is where she spends most of her time. However, when her army is on campaign, or when she needs to take part in a large raid, then she travels with her soldiers, and will claim the largest house in any village she captures for herself and her bodyguards.
Armour: Pit Cuirass, Dwarven Greaves, Pit Boots
Weapon(s): Ebony Shortsword
Misc. Items: She always takes a few poisons with her, and a shawl to conceal her identity. Other than that, she doesn't take much, only jewellery and perfume.
Bio: Born in the Ashlands, she became involved in a power struggle as her father crippled himself and the tribe in paying off debts to the Zainab, who had already taken a considerable amount in raids, and the rewards of being sponsored by House Hlaalu. Her sister, Sakira, was a priestess of Boethiah, and so did nothing as Clanholder Nirabi and Gulakhan Assamma-Idan attempted to gain political power in the tribe, and over the young Ashina by teaching her their own ways and enforcing their own views. Assamma-Idan taught her how to fight a war, and Nirabi taught her what to do and why, and the two of them made a brilliant military genius of the young girl, who quickly won back lost land and some of her tribe's lost prestige in raids and ambushes, often against the Ashland code of honour, which left many of the Zainab tribe's best officers slain in the wilderness. Her seduction of the Zainab ashkhan, which resulted in his murder by Sakira, Nirabi, and Assamma-Idan, who had been waiting for him, gained her much power amongst the tribesmen. She at once became the de facto leader of the Zelaku, although the Zainab appealed to House Hlaalu. The two staged a coup in the Zelaku camp, which saw the ashkhan, many of his officers, and most of the tribe murdered. Ashina, however, had been warned of the attack by Azura, who made the young Dunmer her priestess before allowing her to lead the rest of the tribe away from the camp, which she burned. The Hlaalu and their supporters were burned, and a Zainab raid was ambushed in its camp as it, without having done any fighting, celebrated victory. However, Ashina had no choice but to leave the Ashlanders, and, with her scouts claiming that the Morag Tong were in pursuit along with House Hlaalu militiamen, she left Morrowind. In Cyrodiil, she began a guerrilla war, but the two sides battled to a draw which left much of the north of the province impoverished. However, she herself escaped, and now seeks a way back to her native Ashlands so she can relight old flames and begin her war again.
I also have information about my army, if anyone wants to see it.I need some more people aligned with the Western Elven Alliance
I'll do that