Of Blood & Quill

Post » Mon Mar 14, 2011 5:45 pm

I agree with Gallow. I'll update the discussion thread Darkom made. No more than 30,000 troops people. And of course, this is only if your economy can sustain those numbers.
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YO MAma
 
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Post » Mon Mar 14, 2011 4:24 pm

Altmer Character

Name: Auriel Monathir
Nickname: N/A
Race: Altmer
Age: 133
Gender: Female
Birthsign: The Mage

General Appearance: Auriel holds true to her Altmer born physical traits. She's typically tall and slender, with a long face and deep cheeks with high cheek bones. Her eyes are dark steel with traces of a light sky blue. She has thin lips and thick shoulder length hair commonly kept in a neat little weave. her skin is a bit darker than that of her yellowy brethren. Thin fingers and arms with an athletic build
Scars/Tattoo's/Misc: N/A
Personality: Auriel has a normally kind and gentle spirit, although truly dedicated to her work. She will find the better in any situation, good or bad, yet knows when it's time to put manners aside and get the job done.

Class: Sorceress/Elemental Mystic
Class Description: Well practiced in the arts of manipulating natural elements, such as fire, water, earth, etc... She is also an expert in the use of mysticism, alteration, destruction, conjuration, and restoration.

Faction: The Palm (Western Elven Alliance)
Rank: Master Wizard
Troop Size: 12,000

Location of Residence: Alinor, Summerset Isles

Armour: Grey Cloaks with leather armoring underneath, save the gauntlets and helm
Weapon(s): Steel shortsword she has moderate skill using
Misc. Items: N/A

Bio: Auiel was born and raised in the city of Shimmerene, to parents of nobility. As most Altmer children do, Auriel took up the studying of the arcane, becoming a powerful mystic in due time. She's see combat, having fended off Sload attacks on Skywatch and civil conflicts with a cult of revolunist Altmer calling themselves the Beautiful. After the death of the daughter of the King of Shimmerene, Auriel formed a guild for roaming mages and battlemages she named The Palm. Having adopted The Palm into both the naval fleet and militia of the Summerset Isles, Auriel's militia combined with that of the Isles has concocted a formidable force. Civil distress spli the Isles into three groups. The rebellious young who wish for social change in the Isles, the Psijic Order, and the young who wish to reinvent the Isles into following the Order. Auriel has made it her life's service to keep the Isles from scattering to the winds.

Troop Description

500 Spell-slingers, Basic journeyman wizards

500 Battlemages, Half being paladins

100 Naval ships equipped with mystics- 20 carrier vessels(elven troops), 20 destroyer vessels, 20 cargo vessels, 20 ships for the goblin/beast forces, 5 vessels for diplomatic travels, 5 vessels for import/export non-combatant purposes, 10 surplus vessels

500 Spellswords, The wizards with practiced skills in stealth

1500- Gheatus troops (men formed by the earth)

1000 Goblin footsoldiers

4000 Goblin Veterans (Seasoned Goblins of war)

2000 Orc militia

900 troll fighters

500 workers

Two Sunbirds (Flying vessels, flight sustained by magic. 250 crewman per Sunbird)

All forces commanded by The Palm-(Exlcuding naval. Although in a time of war exceptions can be made)

I'll make Ocato's sheet in a second. Although I'm doubting he'll hold any real influence over the actual forces of The Palm.
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Sabrina Schwarz
 
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Post » Mon Mar 14, 2011 9:09 pm

Could I be an Argonian?
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Mel E
 
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Post » Mon Mar 14, 2011 9:02 pm

Could I be an Argonian?


NO! NO ARGONIANS ALLOWED! EVER :flame:


Kidding, really, please do be Argonian. Now, do you intend to take control of Argonia, or what role do you intend to play? And please, next time use a pm for such a short question. Thank you.
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Queen Bitch
 
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Post » Mon Mar 14, 2011 1:29 pm

Name: Khaled
Nickname: None
Race: Argonian
Age: 29
Gender: Male
Birthsign: Moonshadow

General Appearance: Khaled is a tall and muscular Argonian. He was short spikes on his head and wears leather boots, curiass, greaves and gloves.
Scars/Tattoo's/Misc: Has a scar running through his left eye and a large tribal tattoo all over his back.
Personality: Generally, Khaled is a cheerful man. He makes friends easily and is a kind person. Though when it comes to battle, he is ruthless and cunning; he'd kill anyone who crosses him.

Class: Soldier
Class Description: The average soldier.
Major Skills: Blunt, light armour, armourer, athletics and conjuration.

Faction: Freedom Fighters(?)
Rank: General
Troop Size: 50 tribelmen at his side, ready to die for the cause and armed to the teeth.

Location of Residence: Chorrol, Cyrodiil.

Armor: Leather curiass, greaves, boots and gloves. He can also bound items when neccessary.
Weapon(s): Daedric war axe.
Misc. Items: None

Bio: Khaled's father was the leader of the Argonian tribe- Arkosh. He grew up a fighter, training and fighting his whole life. One day his father died, leaving Arkosh under his merciless command. Khaled lead them well - in the few years under his leadership they wiped out four rival tribes. When Emperor Zeno came to the throne, he sent men to take down his tribe. He fought them off, but lost many soldiers in the epic battle. Now he and his men have joined the Freedom Fighters; as he was one of the first to join and brought along so many men, he was promoted to general.
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matt
 
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Post » Mon Mar 14, 2011 8:51 pm

I need to do the officers now ;)

Nirabi Shashmasamsi: She is not an official advisor, but Clanholder Nirabi is a powerful figure within the tribe, whose experience and courage have gained her many friends amongst the more open-minded soldiers. However, she is involved in a feud with Gulakhan Assamma-Idan, and disagrees with him on almost everything, whether or not it's relevant to the tribe's success. An experienced representative and scout, she does not support his tactics of brutality and destruction. Why should Ashlanders be forced to take the comforts of civilisation from Imperials? It will destroy their ancient civilisation! Why should they waste time executing prisoners, when they could be practising? Why should Nirabi's soldiers have to do it?

Assamma-Idan: The most respected of Ashina's advisors, he always uses the benefits of Ashland society and the barbarism of Imperials to defend his tactics. If the Ashlanders take the things of value, it will force the Imperials to recognise the benefits of hard work and worship of the Daedra. He has had a feud with Nirabi since they attempted to split the tribe into two groups, when they thought it would fall, and both of them have tried to convince the ashkhan to support their opinions.
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Leticia Hernandez
 
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Post » Mon Mar 14, 2011 11:54 pm

Did the Altmer gain the Ra'Gada gunpowder somehow Dren? Because I thought the Redguards kept it a closely guarded (HA! Redguard guard!) secret, but I suppose if anyone could find out its the Altmer!

So if 30,000 is the maximum, then I'd say 16,000 is reasonable for Wayrest, considering its one of the most heavily populated areas in Tamriel, and has a perfect trading position and is rich and all that jazz.
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Laurenn Doylee
 
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Post » Tue Mar 15, 2011 4:21 am

Dren, you don't get my gunpowder.

My sheet isn't overkill.

I only have 15 thousand men, and most of my men wear leather and iron. It can be beaten.


The navy is the navy. The Ra Gada have the best navy. My equipment isn't that great. I spent all the money on my cannons (which are kind of crappy since they were the first ones invented and load at a slow rate).

I doubt there will be many naval battles, but that is the one place where I will kick your ass for sure. THIS IS THE NAVY OF SENTINEL FOR THE SAKE OF THE EMPEROR!


I have a suggestion.

Darkom, take the Emperor, and Josh, take the New Empire. One faction a piece.


Now I think the Imperial city should have 5 legions (30,000) And another 5 scattered through Cyrodil. The rest are in Morrowind.

You have a legion in Bravil, 2 in Skingrad (fighting the elves) one in Chorrol, one in Cheydinall, and the rest in the IC.

Then the actual cities also have their armies of about 17,000 men.


Lutemonster: http://www.tamriel-rebuilt.org/forum/files/lutemonster_173.jpg


There is a way to beat my army. You just have to figure it out, It is quite simple.


And Dren just have 1 sunbird please.

They are flying spaceships (really)

You can have two if you let the Emperor have 3 Dwemer powered ships.


That's it. That can be one of his main forces. He can have 3 Dwemer airships, and Dren can have 2 sunbirds and his other stuff.


How do those calculations sound?


Also I am invading through Leyawin (which is kind of disputed with Elyswer anyway). There won't be strong Imperial force there. If one of you wants to RP the army of the city then do so.

Does this sound good?

EDIT:


Dren no cannons. Just magic for you.


Magic is the altmer's specialty.
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Tina Tupou
 
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Post » Mon Mar 14, 2011 2:56 pm

And guys.

Do your army off how big your city(s) are.

I have the army of Sentinel, which is in the top 5 as BIGGEST CITY IN TAMRIEL.

(Maybe next time the Emperor shouldn't [censored] with the Redguards...)

GALLOWGLASS, DREN.

NO GUN POWDER.

Gallow are you sure your army should be that large?

I mean really each Imperial city has 20,000 (besides IC) with the 10 legions. You have a tribe. I guess it will be alright though..

Population DOES matter.

How big and wealthy your city/area is determines your numbers and equipment.

Sentinel is a wealthy city (although most of my men wear iron and leather). The Ra Gada's specialty is Gunpowder, and the Altmer's is Magic.

No gunpowder.

And no glass armor either. Its too rare and costs too much money. The Dunmer will have Chitin and Bonemould, with maybe 20 people wearing Ebony.

Also, what is with the Nords? Slaves?



Zelaku Kogovvarden (900): The heavy infantry of the Ashlanders, including everything from the defenders of the camp to the ceremonial guard of the ashkhan. They are shock infantry, wielding claymores, battleaxes, and powerful illusion and destruction magic. When in combat, some among them are the equivalent of town guards, whilst others are a match for the Imperial Legion. They are often equipped with armour and weapons created from materials mined by the tribesmen, and thus have superior equipment to even their professional enemies. Wearing and wielding weapons made out of whatever can be mined from Red Mountain, and sometimes Dwarven armour.


These are ok. Nice elite unit of knight-like people. But change some of your equipment please.
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Tanya
 
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Post » Mon Mar 14, 2011 10:42 pm

How would a tribe of ashlanders amass such a large force?
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Jack
 
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Post » Mon Mar 14, 2011 3:44 pm

I edited my sheet. Wooly, you aren't supreme high shot-caller for the rp. Stop dishing out orders at me. I've been working with Josh and Darkom since the beginning. I don't appreciate you trying to overthrow my decisios. While I do agree gunpowder for the Altmer was a bit much, I wont alow you to bark out orders. If you having something you'd like to suggest, please present it to Darkom, Josh, and myself.

Anyway, with that out of the way, We need to reorganize ourselves. Listen people,the main point of the rp is politics. Don't amass an army around the idea that you're going to war the entire time, Zeno's going to die, and the rp as well. It's not like that. Strategy, politics, treaties, war, history. This is what makes an rp like ours so epic. Darkom asked each of you to keep any non-character sheet related posts off this thread. Any open discussion you want to have needs to be done on the discussion thread opened by Darkom, or on the Discussion thread in my sig. We're all getting a little frustrated, but please remain patient.
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Khamaji Taylor
 
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Post » Mon Mar 14, 2011 4:24 pm

Sorry Dren I didn't mean it like that...

I just think there was a misunderstanding with Sunbirds... Its all good. (And also it isn't just about the armies.

I say we have the RP in one province, or maybe two. Not the whole dang Tamriel.
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Harry Hearing
 
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Post » Mon Mar 14, 2011 10:07 pm

Name: Queen Elysana
Nickname: Wolf Queen
Race: Breton
Age: 47
Gender: Female
Birthsign: The Lord

General Appearance: Tall and slender, she is a fine example of "noble beauty" with long, flowing, dirty blonde hair perfectly framing her face and emerald green eyes that seem to sparkle in any light. Her skin is smooth and creamy white, with a mouth of perfect white teeth and thin but red lips.
She stands tall at 6 feet, but her slender body weighs no more than 130 pounds. Even though she nears 50, her beauty is maintained, though she has lately begun to show signs of aging.
Scars/Tattoo's/Misc: None
Personality: Depending on who she is dealing with, she can be a kind and gentle woman, with a kind demeanor but when she needs to be, she is ruthless and a hard debater, never backing down. She cares for her people and Queendom and she also trusts few people, especially her own children who she knows would put a knife in her back if they had the chance to take her throne.

Class: Queen
Class Description: Basically the outright leader of a land area, she must be sharp minded and poison-tongued to ensure her peoples well being as well as her own.
Major Skills: Speechcraft, Politics, Geography, Debating, Mathematics.

Faction: Queendom of Wayrest
Rank: Queen
Troop Size: See Army Sheet

Location of Residence: Castle Wayrest

Armor: None. Dozens of lavish dresses of fine silks.
Weapon(s): None
Misc. Items: Many rings, earring, necklaces, lockets, ect.

Bio: Born to nobility, as the daughter of the King and Queen Eadwyre and Carolyna respectively, she and her step brother Helseth were heirs to the throne of Wayrest.
When her parents died, she was in a direct power struggle for teh throne of Wayrest with Helseth, and finally takes the throne, banishing Helseth from Wayrest. As she saught to exoand Wayrests power, the event known as the Dragon Break occurred and she found herself being assaulted from all sides, though she eventually came out the better with Wayrest the only one of three powers in High Rock.
As she helped weather the Daedric Crisis, her power and influence grew further, though Orsinium and Daggerfall still refused to make a joint Kingdom, preferring to remain independent to the Queen.
As the new Emperor was crowned, things began to unravel in High Rock as the Queendom she had once held so firmly began to wither as the smaller kingdoms began to break off. Though she was furious, and wanted to make an example of them, her greatest foes, Daggerfall and Orsinium threatened to attack her back if she sent her armies on a campaign. By the 4th year, High Rock had become three kingdoms, with Wayrest weakened considerably by the desertion of many vassal states and her inability to bring them back under her control as she seeks new means to reagin control in the shattered province.

Secondary Characters:

General Ferarilie Northwode (Breton Male, 29 Years Old): An average sized (5'9",185 pounds), broad shouldered man with pale and basically unblemished skin. A handsome man by most accounts, his eyes are almond shaped and deep brown, and has prominent dimples as well as a perfect smile.
As he nears 30 years old, his is in co-leadership of the armies of Wayrest and is well known for being seen coming out of the Queen's bedroom in the morning. He is cocky and arrogant, and constantly displays his skill at horseback riding, swordsmanship and archery for all to see.
Though he is in co-leadership, he is the sole Cavalry commander, given the position by Elysana herself but not without merit if one see's his riding skills.

General Faric Yeomcroft (Breton Male, 48 Years Old): A tall and slender man (6'1", 170 pounds), he is well tanned, looking more like a Ra'Gada than a Breton, the rumor is still going around about his Redguard heritage, though it is not true. His face has a few scars and is wrinkled, with exotic eyes, which look more like a Ra'Gada than a Breton, and are light brown and calculating.
He is a somber and quiet man when not in battle, and retains a calm demeanor throughout any encounter, which is rather disarming when he and his counter-part (Ferarilie) argue. He is the other co-leader of Wayrests army, and the Grandmaster of the Order of the Rose, the Knights being the only group of cavalry not under Ferarilie's command, he is also the siege engineer and Infantry commander.
His relationship with Elysana is tense at best, and though they never outright argue, if you listen to them speak, subtle insults and sarcasm are thrown and many subjects of the Court whisper about a past sixual relationship, though none know if it is indeed true....

Timothy Ashcroft (Breton Male, 56 Years Old): A tall, pale and incredibly skinny man (6'2", 150 pounds), he is the spitting image of what a mage should be. He is also very eccentric and giddym showing more energy as a 56 year old than most 30 year old might show. His face is heavily wrinkled and his nose is long and bulbous, with wide green eyes set above it.
He seems to have a wide variety of colorful and flamboyant robes, ranging from deep blues to bright pinks to light shades of purple, and his hair is thin, white and messy.
He leads the Order of the Purple Flame, a mages university type group that also supplies war mages and battlemages to Elysana during times of war. Timothy himself is a proficient war mage and when he was younger he was a battlemage, though swinging a sword is taxing to his declining health. But should you become a target for him on the battlefield, he has mastered destruction and alteration and can wreck havoc on tight blocks of enemy soldiers.

Vienne (Breton Female, Age 17): Being the Queen's only daughter, she is the only heir to the throne and everybody calls her the spitting image of Elysana, with long golden hair, shining emerald eyes and a "perfect" slender body.
However, her mannerisms and mind are exactly like her mother; cunning and treacherous, she knows her mother doesn't trust her and she has many plans swirling around her mind. She is snotty but understanding as well and has "roughed it" a few times in the slums in Wayrest just to put her mother to shame in front of her Court and is surprisingly efficient with a small, modified crossbow that is fired with one hand (almost like a pistol) that she can hide on a holster strapped to her thigh.
This makes her like her mother, but it is also what separates them from being totally alike.

Troops:

Army of Wayrest (12,700):

Phalanx Pikemen (4,500): Forming the bulk of Wayrests infantry, they operate in the phalanx for maximum effectiveness. They favor the longer sarissa over the standard pike, as it is 21 feet long, with metal tips on both the front and on the back (for digging into the ground for support). This means that their sheilds are smaller and must be strapped to their forearms so they can hold their long weapons with both hands to thrust more accurately. They also have short swords as secondary weapons.
They wear iron lamellar cuirasses (quality varies according to social status), and short leather geaves and pauldrons, along with leather boots, giving the bulk of their protection on top. They also wear close-faced conical hemlets that wrap nearly wrap around the entire their own cuirasses (weapons are provided, as are helmets, boots, greaves and pauldrons)
They are divided up into 50 battalions of 140 soldiers, which includes one standard bearer (with the symbol of Wayrest and the battalion number) on it) in the back right, one battalion caption on the front right, one trumpeteer on the back left and then the rest of the men.
They are highly trained, so that if a man slips or dies or for whatever reason is unable to hold his spot, they can move accordingly to fill the gaps and prevent a collapse of the entire block and are also well trained at maneuvering (for a phalanx).

Longbowmen (2,500): Regarded as the most deadly when organized archers in Tamriel, these men are trained rigourously for ranged combat. Able to rain missles on their enemies from great ranges and at about seven or eight arrows a minutes to conserve strength and reduce fatigue.
Armored in simple leather lamellar cuirasses and cloth pants and boots, they are meant to be mobile but with some protection against enemy missles. Some may carry a short blade or a dagger, but these must be provided by themselves (as with their cuirasses) so not all may have them.
Given cloth quivers of roughly thirty arrows, split in half with broad tips and bodkin tips, they must run back to the baggage train if they should run out of arrows.
They are also drawn from all sections of society, and are genrally split up into 20 battalions of 200 men, with the stabdrd bearer, captain and trumpeteer in same formation as the pikemen.

Order of the Rose (1,500): The Knightly Order of Wayrest, founded by the late King Eadwyre, the father of Elysana and are the guards of her Court as well as a elite section of cavalry in the army. Suited up in half plate armor, with plate cuirasses and mail huaberks underneath, as well as greaves, boots and pauldrons of iron and steel and full visored helmets, they are tanks but not as heavy as most knights are.
Armed with the 14 foot long xyston (lance) they can make an incredible charge into enemy formations, effective at breaking up tight packs of spearless infantry and other cavalry. They also wield deadly maces and large kite shields for protection. Being so heavy, and armed with a long lance, they are most effective when charging but vulnerable from lighter cavalry when fleeing.
Their horses are armored as well, covered in studded leather armor for moderate protection from glancing blows and to some degree, missles.
They are usually only drawn from the upper class of society, who can afford riding lessons, as well as their own armor and weapons, plus they must be well spoken and able to read and write proficiently as they act as the High guards in the Court of Wayrest.

Medium Cavalry (2,500): The non-elite cavalry of Wayrest, these men act as a more mobile group of horseman for Wayrest, able to run down quick skirmishers and routing units as well as stand up in melee fighting unsupported for a short while. They wear a variety of armors (depending on the social status of the individual soldier) but it tends ot be either iron lamellar or chain hauberks, with scale mail thrown in as well and even a half plate cuirass of iron. The rest of ther gear is basic hard leathers, and iron helmets similar to the Pikemens.
They are armed with the same 14 foot long xyston as the Knights, but instead of maces, they have basic iron short swords for their melee weapons. They also carry rounded pelte shields made of wood and reinforced with iron bands.
A solid supporting unit of cavalry, these men are drawn from any class of society as long as you can provide armor and know how to ride proficiently.
They are normally split up into 32 battalions of 100 men in each, with a standard bearer, captain and trumpeteer.

Prodromoi (1,200): Light horseman, who have mastered the art of riding and throwing javelins at their enemies. They wear no armor at all, only cloth tunics and leather boots, but they carry large pelte shields of wood for missle protection.
They carry four or five 6 foot long throwing javelins of wood with iron tips, one in the throwing hand and the other held in the shield hand. They ride quick, light horses with good stamina, and are able to charge in, unleash a hail of spears on the enemy and retreat. THeir main strength being that they cannot be caught by the enemy cavalry as they ride fast unencumbered horses, and due to their movement, it is difficult for enemy missles to target them. They also have short swords for melee as in a desperate situation, they can stand and fight until heavier support can be brought in.
They are usually separated into 20 battalions of 80 men, but unlike most battalions of men, they carry no standard and trumpeteer.

Battle Mages (200): The most elite branch of the army, and not even recognized as part of the official military! These men have mastered both magick and mundane, wielding weapon and magick together in a deadly weave. They don heavy chain hauberks and greaves, with leather boots and no helmet, allowing them mobility and protection. They mostly use war axes or hammers or maces and use medium sized round shields of iron.
They utalize the arts of destruction and alteration to destroy their enemies and protect themselves at the same time. They are used sparingly, sometimes never seeing battle at all, but when they are used they are able to turn the tide of a battle if its in a stalemate. They are separted into 4 groups of 50 men, with only a captain in each battalion and no banner or trumpeteer.

War Mages (300): Instead of heavyily armored warriors, these men stay behind the main lines and cast their area of destruction spells on enemy lines. They wear only their robes in combat but many will have magickal protection on them.
They have mastered destruction and alteration magicks and can also dabble in some illusion magick, depending on the mages experience, to create havoc and confusion of the battlefield.



Approved by Dren.

I feel no need to post army sheet unless people really really want to see it.



EDIT: Put in troop sheet due to popular demand. And edited numbers due to the fact it's simply not worth arguing with people about it.

Do you want my navy too?
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No Name
 
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Post » Mon Mar 14, 2011 9:57 pm

There's no real need, but it would help ;)
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Damian Parsons
 
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Post » Mon Mar 14, 2011 1:17 pm

These are ok. Nice elite unit of knight-like people. But change some of your equipment please.


The Dwarven, or the Red Mountain stuff? I said 'whatever could be mined' so it wasn't described as ebony or glass, which the majority of it isn't. It's obsidian, for those that can afford it, and rock with a bit of bonemould for the rest. The other materials are in there for decoration or comfort. Ebony and glass are the exception, even with these elite soldiers.

How would a tribe of ashlanders amass such a large force?


They're not really groups of twenty people, you know. That's the in-game model ;)

I wondered that myself, though, and this is the explanation. Think about the size of the Ashlands, and then think that they are a martial society with no other real economy or means of gaining food. The army would be the only option for the male population over the age of ten. This isn't just an army, it's the male population of a tribe and its vassals on the move. I could increase the proportion of guerrillas in relation to experienced soldiers, if that would make more sense.

Also, what is with the Nords? Slaves?


Yep ;)

NO GUN POWDER


Hmm...then I have another idea. I'm not sure it will work, but it seems to stay within the laws of physics, or whatever dictates this sort of thing. Thermite is used to start off reactions in fireworks; gunpowder does the rest. But, in theory, anything that sends something a long way could be used, and the rockets don't have to be explosive. It could be shrapnel shot, or something similar.

I was thinking that the Ashlanders could use thermite to start a reaction with http://en.wikipedia.org/wiki/Lead_styphnate stuff, a high explosive which is far more sensitive to heat than most others, which would then launch the rockets in the general direction of the enemy. They'd shatter when they land on a hard surface. That, or I could fill them with http://en.wikipedia.org/wiki/Naphtha lovely stuff, but that might be a bit too overpowered ;)
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Kit Marsden
 
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Post » Mon Mar 14, 2011 6:30 pm

You don't need the rockets.

They won't have a large enough effect.
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Chavala
 
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Post » Mon Mar 14, 2011 6:22 pm

I don't see why other people can't develop some early gun powder technology too, Wooly. Perhaps the Ra Gada idea spread, and they traded some of their powder until the concept fell into Morrowind. The Ashlanders are very good with the native plants and whatnot, perhaps they found something equally combustible?

Besides that, I believe we are starting soon, so if anyone still has problems let me know now. Thanks :)

EDIT: Fine, our spies stole it :P Regardless, I don't see why you're so defensive of your gunpowder. I know it's the Ra Gada's "thing", but you are already at a considerable advantage. Gallow's only asking for some firework type explosives, this could be done with some oil and a ballista.
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Suzy Santana
 
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Post » Mon Mar 14, 2011 6:35 pm

The technology isnt shared.

I believe someone said that they were proctective of it...

We don't trade...
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Nicole M
 
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Post » Mon Mar 14, 2011 4:33 pm

I'm not using gunpowder, though. What I came up with is only found in volcanic areas, and the Ashlanders have a monopoly on those, not the Redguards ;)

They won't have a large enough effect.


I was thinking more about the psychological effect, and the ability to produce enough smoke to make missile infantry useless. And, besides, if you fire rockets into an army, you're going to hit something. If every rocket was fired at once, it would look something like http://s276.photobucket.com/albums/kk10/gallowglass_2008/?action=view¤t=fjkdfjkfdfjhdfhsdfjhdf.png. As you can see, they won't hit that unit of artillery, but if there was a line of infantry, a few of them would do a significant amount of damage to the soldiers standing near them.
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sexy zara
 
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Post » Mon Mar 14, 2011 6:01 pm

Alright, well, if you all wouldn't mind moving this to either the discussion thread or the new sign up thread. This thread shouldn't even be up any more. And remember, the sign up thread is for character sheets only, this kind of talk is for the discussion thread. Thank you.
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josie treuberg
 
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Post » Mon Mar 14, 2011 8:21 pm

The great Chinese invention of paper was a closely guarded secret back in the high middle ages. But guess what?

-gets out piece of paper and waves it in front of monitor-
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Cagla Cali
 
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Post » Tue Mar 15, 2011 5:17 am

I'm going to have a talk with Josh. We need to open an official thread and get this rp started. This thead will be closed and replaced by Josh's new discussion thread.
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Alyna
 
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Post » Tue Mar 15, 2011 1:34 am

Taking gunpowder from the Ra Gada is like taking magic from the altmer.

Your rockets won't cause smoke unless they have a certain material (which I will not reveal atm) and if they have that, it won't fly well.

I say you get some kind of "smoke grenade" to wear someone throws a glass jar or catapults 50 of them to release smoke at the enemy.

Me thinks that would be more effective and less expensive...
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Taylah Haines
 
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Post » Mon Mar 14, 2011 2:55 pm

Thermite creates a lot of smoke, there's a video on Tir nam Blog (everything seems to be uploaded there, it's almost some sort of Gaidhlig version of YouTube).

I don't see what the problem is if you give yourself such a large artillery train, which the Redguards probably don't have if the Bretons are making jokes about their technology. This is only a few rockets, I could have added many other things (I was thinking of ribaults, shrapnel shot, and exploding guars) that would be far less realistic, and far more powerful.
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Trista Jim
 
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Post » Tue Mar 15, 2011 4:03 am

My cannons are not the bone of my army. You will discover that (although it is unlikely you will battle me).

My equipment on my men is relatively iron and leather (with some steel and mail) but it is inexpensive. The real Ra Gada power lies is something else. Really a lot of gunpowder isn't there in most of Hammerfell except for the Sentinel.

And I also could have added other weapons. My real power will not rely on my Ansei, Cannons, or men. You will see what it relies on later.

By the way Gallow, who's side are you on?
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Lewis Morel
 
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