Blood stain isn't scaling with enlarged weapon.

Post » Tue Sep 23, 2014 11:51 pm

So... I'm doing some testing, to in the future, add some weapons to an old mod of mine. This time consisting of, very big weapons.

The weapon in question, is simply, a larger version of the dwarven warhammer, it's texture will be changed in the future. I simply made it a copy of said nif larger in Nifskope, and gave it a different nif name for compatibility reasons.

http://i.imgur.com/bEFAvub.png Problem is... The blood stain from hitting things in combat, doesn't scale with the weapon, and it's very very jarring. (A long time ago I made a similar weapon in Fallout called the "Deathclaw Basher", but as I recall if I remember right it didn't have that issue, cause back then Fallout didn't have a blood stain on weapons effect). Also... Altering impact data didn't get rid of it.

Is there some way I can remove that blood stain effect entirely, so that won't be an issue anymore? I'd be really thankful if someone knew how to fix this.

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Aaron Clark
 
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Post » Tue Sep 23, 2014 2:20 pm

Did you scale the EdgeBlood trishapes as well?
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Tikarma Vodicka-McPherson
 
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Post » Tue Sep 23, 2014 10:01 pm

So THAT was the problem? And I was worried I'd either have to do super duper complicated Blender work, or delete the mysterious misfitting blood things... Thanks a lot for telling me what was causing this issue.

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Dan Stevens
 
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