[WIPz] Blood on the Sand

Post » Sat May 28, 2011 6:02 am

This project was inspired by a suggestion made by EliteKill in the thread for http://www.gamesas.com/index.php?/topic/1085460-relz-the-great-white-north/page__p__15820810__fromsearch__1&#entry15820810.

Blood on the Sand will be similar to The Great White North, in that it adds a new environment reachable through Cleen's Teleporter. However it will be revisitable, and instead of a "Mega-Dungeon" it will be an entirely new world. I haven't quite decided yet on scale but I think something of at least the size of Point Lookout will be possible, mainly because most of it is barren desert, not a whole lot to build.

This thread is at the moment going to primarily serve to get suggestion and ideas from you guys, so if you know of a file that may be useful to me or have a cool concept just throw it out there.

BackStory So Far:
---------------------------

Blood on the Sand will take place in an area of desert along the Suez Canol in Egypt. Before the war America and China were in a power struggle over the area, not only for the economical and military advantages of the canol but also for the oil in the region. Both sides having their resources spread thin and in other areas of the globe (Like the invasion of Anchorage) were forced into a stalemate. The canol became an effective no-man's land, unusable by both sides, makeshift military camps were built of each side of the canol. As the daily battles for control intensified those camps grew into full fledged military bases. This went on until the bombs finally dropped in 2077. The people of the American military base retreated to the underground vaults, the Chinese to their ramshackle bomb shelter. The locals to the region had no refuge and were wiped off the face of the Earth.

As the Americans waited for the fallout to settle, as years went by, many grew restless and left the vault, they later formed small tribal groups which have continued to survive to the present day. Some of these tribes stumbled upon weapons caches and ruined outposts from before the war these bands became the equivalent of the DC Wasteland raiders. When the vault dwellers finally left the vault, 50 some years after the bombs fell they set out the form the settlement of Dust. The desert showed little evidence of the war ever having happened, the only warheads to strike the area destroyed the Chinese outpost creating what the locals know as "The Glassed Flats". While the tribes became allied with Dust (Respecting their shared lineage) the raiders did not, they started a series of wars which in the end (mainly due Dust's superior resources) were forced to the Chinese side of the Canol. Some raiders still come across from the Borderlands to pillage tribal villages or small homesteads, but never since have they attempted a mass assault. Dust currently lives in relative peace and is entirely self sufficient, their only quarrel is with the town of Suez which overlooks the only crossing to the Borderlands. Normally Suez prevents raiders from trespassing out their own interest but on occasion raiders slip through in the night or are even commissioned by Suez to weaken their enemy. The primary reason Suez sees Dust as a threat is the many times Dust has rejected proposals for trade so that Suez can ship the valuable goods (Food, pure water, even petrol) to the colonies of the European commonwealth. However Dust's saving grace is in it's military strength, the whole of it's population is trained combat skills from birth and their population is much greater due to the fact that Suez has almost half it's population at sea at any given time.

Dust:
--------

The town of Dust was established in 2229 by the last group of people to leave the military base's vault. Their first act was to salvage all the usable equipment from the vault, they exhausted their army specialized GECK (Originally used to create a stable command base) within months. The city grew to the small but successful settlement that it is today. The most outstanding feature is the town excellent plumbing system, water is siphoned from an Oasis to the North and run down a pipeline to the town where is purified and plumbed to the town's buildings.

After forming their small settlement they encountered the descendants of the first to the vaults, ruthless raider gangs struggling for power of one another and peaceful tribes caught in the thick of the fray. Dust launched a series of battles which eventually pushed the raiders out of the Eastern region and over the canol into what is now known as the Borderland. Raiders who surrendered where offered amnesty and where outcast to safeguard to bridge to the Borderlands, under heavy supervision of course, over time the need to tend to what became known as the town of Suez dissipated and Dust's military became focused on guarding Dust from the horrendous creatures of the wastes as well as the odd raider party which slips through the security of Suez.

Soon after tensions mounted, Suez protested the greed of Dust for not sharing water and for refusing to use Suez's trading ships to further develop the region. However Suez dares not attack such a powerful enemy as Dust and Dust simply cannot eliminate the only thing holding back the raiders.

Suez:
--------

Suez was first established in 2232 under the iron fist of Dust's supervision by the raiders who sought forgiveness from the acts of their raider forefathers. After the shackles of Dust's overseer's were lifted Suez experienced a rapid growth. They began to utilize the resources of the scrapyard that they had been dumped in, they salvaged boats and began to form their own merchant navy which trades to survivor colonies in the European commonwealth.

Suez's intellectuals dislike the whole of Dust, seeing the truth that Dust's "Military Tradition" is really a veil for a fascist military state. This has fueled their conflict with Dust for mean years. Suez has began conspiring with the tribals of the oasis from which Dust acquires it's water. The tribals see Dust's water pump as a blatant violation of their ancestral lands. Suez also occasionally "misses" raiders crossing the border and commissions them to harass the citizens of Dust.

The stage is set for a full on war between the two states.

Screens
------------
http://img704.imageshack.us/i/screenshot64lt.jpg/
http://img704.imageshack.us/i/screenshot65.png/
http://img687.imageshack.us/img687/131/screenshot66p.png
http://img361.imageshack.us/img361/5820/screenshot67.png
http://img51.imageshack.us/img51/5653/screenshot69r.jpg - Using Andersh's Tyranid Resource (Current name is really just a placeholder)
http://img59.imageshack.us/img59/7210/ssurplus.jpg
http://img256.imageshack.us/img256/1019/botsmiller.jpg
http://img571.imageshack.us/img571/5852/dustgatenew.jpg
http://img293.imageshack.us/img293/2656/botssuezentancwe.jpg
http://img576.imageshack.us/img576/4333/botscreaturecollage.jpg - Some of the new enemies you have to look forward to.
More will posted soon.
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April
 
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Post » Sat May 28, 2011 3:14 pm

Sounds really interesting, hope this sees the light of day! :D
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BRIANNA
 
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Post » Sat May 28, 2011 7:49 pm

I hope you didn't just jinx it. :P
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Dan Wright
 
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Post » Sat May 28, 2011 4:43 am

I hope you didn't just jinx it. :P


This really does sound fantastic. I need to get back to playing FO3!
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Joanne Crump
 
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Post » Sat May 28, 2011 1:10 pm

Sounds great, I'm honored that you took my suggestion seriously, but I have one thing on my mind - how would a vault be present out in the mideast? The US Army was already spread thin and Vault-Tec built vaults only inside the US . Maybe make it that they found an Israeli/Jordanian/Egyptian nuclear shelter, as that will make more sense. Anyways, good luck and if you need any help, just say and I'll see what I can do!
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Batricia Alele
 
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Post » Sat May 28, 2011 1:22 pm

I hope it can live up to http://en.wikipedia.org/wiki/Blood_on_the_sand. :P

EDIT: Serious time. How much modding experience do you have? Previous work? Anything you've done so far?
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Sweet Blighty
 
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Post » Sat May 28, 2011 3:14 pm

rofl, that game is hilarious

Serious time: I'm pretty sure Uglulyx is a fairly experienced modder, Donkey_Cavity.
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Harry Hearing
 
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Post » Sat May 28, 2011 8:19 pm

Yes I've got a few mods under my belt, mainly for Oblivion. I had one mod WIP "Jiquorse" which was basically a mediums sized city inspired by Venice, I had quite a bit finished but I ended up falling out of love with Oblivion and didn't want to leave the mod to someone else.
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Cody Banks
 
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Post » Sat May 28, 2011 5:11 am

Yes I've got a few mods under my belt, mainly for Oblivion. I had one mod WIP "Jiquorse" which was basically a mediums sized city inspired by Venice, I had quite a bit finished but I ended up falling out of love with Oblivion and didn't want to leave the mod to someone else.


OK, good to hear. In that case I'll spare you the usual lecture on just how incredibly difficult large mods are, and instead wish you good luck, and advise you to start small and set obtainable goals.

And don't you dare let Fiddy Cent down. :P
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naana
 
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Post » Sat May 28, 2011 10:20 am

To be honest the main reason I'm taking such a large project on is because there's really not a whole lot to add in the desert, sand and more sand, the odd oasis, that about it. So the wilderness cells won't take up much time. However I can see Dust taking sometime to get all the AI done. The Great White North, albeit fairly small was very good practice for me, I got most of the basics of of Fallout worldbuilding established. So far the most difficult part for me is navigating an empty world, so I decided to start with basic outlines of major locations, I have the length on the canol (9 Cells North to South) and the rough layout for Dust (2 Cells West of the 3rd most Southern canol Cell) for my reference points.
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Emily Rose
 
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Post » Sat May 28, 2011 6:24 am

Looks fascinating, I love Desert style worldspaces (Elsweyr for Oblivion?) so this sounds awesome. On a side note, I think 50 Cent should have a cameo appearance...
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Wayne Cole
 
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Post » Sat May 28, 2011 5:11 pm

I guess since it's since a popular demand, I actually had no intention of relating the mod to 50 Cent. I think I'll throw him in as a special enemy somewhere.
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GabiiE Liiziiouz
 
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Post » Sat May 28, 2011 12:27 pm

Wow I feels as if I should be checking myself for a pulse. I spent nearly all day (Though I will admit there wasn't much else to do.) working on this. I think I've got a good system figured out now for creating the wilderness cells, I've divided the worldspace into two halves that I'll create (separated by the canol) and I start at the edge of the world and work my way across completing cells that when I reach the canol I go a cell up an go the other direction. Before that I managed to pretty much complete the medium detailed layout of Dust.

Screens:
http://img704.imageshack.us/i/screenshot64lt.jpg/
http://img704.imageshack.us/i/screenshot65.png/
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Matt Bee
 
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Post » Sat May 28, 2011 8:48 am

This mod could potentially see me re-installing Fallout! Good work so far!
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Lifee Mccaslin
 
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Post » Sat May 28, 2011 5:57 pm

Thanks. :)

OP updated with my story.

I took a break from making wilderness to make a unique weapon, you guys will love this thing. :D
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Leonie Connor
 
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Post » Sat May 28, 2011 7:06 am

Here's some screens of the first basic overview Suez.

http://img687.imageshack.us/img687/131/screenshot66p.png
http://img361.imageshack.us/img361/5820/screenshot67.png
http://img51.imageshack.us/img51/5653/screenshot69r.jpg - Using Andersh's Tyranid Resource
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Marie
 
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Post » Sat May 28, 2011 10:43 am

At long last I'm finished all the basic wilderness cells on the Western side of the canol. I plan to populate the cities, then create the dungeons on the west side and possibly some quests but I may end up waiting until after I'm done the East side which will basically be a giant dungeon.
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laila hassan
 
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Post » Sat May 28, 2011 8:32 am

I'm currently working on the interiors and AI for Dust. I plan to totally complete all of Dust's internal AI (The interactions that do not include leaving the city) and then doing the same for Suez. After that I'm going to put in some dungeons and other locations and hopefully complete the western half of the map.

At that point I might consider releasing a preview/alpha testing version of the mod. :)

Here's some new screens:

http://img59.imageshack.us/img59/7210/ssurplus.jpg
http://img256.imageshack.us/img256/1019/botsmiller.jpg
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Lily Something
 
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Post » Sat May 28, 2011 9:18 am

Been making some serious progress on Dust lately. Have most of the important cells and NPCs done. If I keep up at this rate I might be able to release a teaser including only the western half of the map in a few weeks.:)
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Josee Leach
 
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Post » Sat May 28, 2011 4:48 am

New Screens
==========

http://img571.imageshack.us/img571/5852/dustgatenew.jpg

http://img293.imageshack.us/img293/2656/botssuezentancwe.jpg
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Silvia Gil
 
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Post » Sat May 28, 2011 5:09 pm

Wow, this looks fantastic! Defininetely bookmarking this page :)
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Vincent Joe
 
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Post » Sat May 28, 2011 8:28 pm

Thanks! :) I'll really nice to hear people saying that, I know that there are people keeping their eye on this project but it makes it so much more apparent when they comment.

Anyways I've been make some good progress lately, I only have 4 houses left to do in Dust, all of the important things are done though; the town guards, the merchants, and I even put in a small quest. The main thing I'm struggling with at the moment is figuring out how to properly change ALL of the sounds for the prawn creatures. (Still kind of debating a name for them).
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Carlitos Avila
 
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Post » Sat May 28, 2011 10:07 am

This looks realy cool, I like the back story and the descriptions of Dust and Suez. I have a few questions about it though. First what kind of progress have you made on the whole thing and second will it be balanced for a lower level or higher level charactor?
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Sxc-Mary
 
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Post » Sat May 28, 2011 5:03 pm

First: I have all of the basic terrain, landscape and clutter for the Western side of the map complete. I'm nearly completed all of the basic buildings and AI in Dust. Suez has it's basic layout and clutter, no buildings or AI yet though. Several locations (which I don't want to spoil) outside of the two cities are completed and I'm currently begin to plan the Eastern half of the map. I've also got pretty much all the new items and creatures completed (more or less).

Once I have the western half of the map done I plan to release an alpha/teaser to help squash those bugs that I'd never be able to find testing myself. Once I have pretty much everything done I'll do some polishing and then release. Hopefully I'll be able to restrain myself from modding long enough to regain some sanity and then continue with some updates and even further patching. I can say right now that this will be the biggest project I ever take on, I don't think I'd be able to create another mod of this scale and not go crazy. :)

Second: It's overall balanced towards the low-medium levels. But I do plan to include a few blisteringly difficult areas on the half of the map.
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Lyndsey Bird
 
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Post » Sat May 28, 2011 7:16 am

sounds good, can't wait to see it done
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Josephine Gowing
 
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