Bloody Screen! So Real!

Post » Wed Sep 01, 2010 12:48 pm

As long as they don't take away the health bar, I don't mind. I don't want to be healed in a few seconds like so many games are doing these days.
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e.Double
 
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Post » Wed Sep 01, 2010 8:42 am

[...] good parenting is in a steady decline. Fact.


It is "in decline" from at least Ancient age. First text about how "everything new generation does is wrong, they've forgotten lessons of ancestors, blah blah, the sky is falling" is more than a two thousand years old. I forgot where did it came from, Ancient Greece, Rome or even Egypt.

When I was a kid, I played Dangerous Dave. A lot. Later — Doom and Mortal Kombat. I don't believe that digital blood have *any* effect on children's psychic development. It is way easier to blame bloody games and TV (which is usually way more violent than games, because it is more realistic) in troubles of someone's child, than to be a good parent. And a good parent ≠ parent who forbids to play games with excessive amount of red pixels on screen.

On main topic: desaturation with some blurry shaders and probably bloody red glow at the edges of the screen is better than "blood splats in camera". It is more immersive: ask someone to splash you with a bucket of water in the face — you won't see drops of water on your "screen", it all will be blurry. Concussion (which I never experienced myself, and don't advise to anyone), as people have told me, is basically disorientation and blurring — again, no blood splashes here.
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Jeff Tingler
 
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Post » Wed Sep 01, 2010 8:04 am

Concussion / blur effect, as seen in FO3 / New Vegas, makes more sense... at least if you're getting hit in the face. Blood on screen makes no sense at all, you can't resolve droplets on your eyeballs, and would blink them away anyway.

The great thing about the concussion effects was that they had an actual impact on gameplay (more difficult to see what's going on, and concussion drains some stats), which made them worth avoiding.
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Farrah Lee
 
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Post » Wed Sep 01, 2010 8:19 am

Id rather have my character experience dizziness and blacking out. Maybe swelling and loss of vision depending on the blows received. Ive never had a considerable amount of blood in my eye so I dont really know how that would work



Get that checked. I've got all kinds of blood in my eye.



I'd like to see lots of blood splatter during combat, though. I'll punch all of someone's blood right out.
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Tiffany Castillo
 
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Post » Wed Sep 01, 2010 3:10 pm

Duty Calls! :thumbsup:
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Lakyn Ellery
 
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Post » Wed Sep 01, 2010 9:22 am

One thing that annoys me about the "blood screen" is that it takes away from the visuals of the game. Here you have devs going all out to make these great looking settings with vivid colors, then you get whacked once, and everything looks red and/or blurry.

I thought Dead Space had a great idea in implementing the health bar into the suit...

And honestly, I prefer not knowing how close I'm to dying... no health bars, no indicators, nothing. It adds to the suspense and immersion, to me at least...
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Ebou Suso
 
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Post » Wed Sep 01, 2010 1:18 pm

On no blood on my screen. I played all kinds of violent games when I was a kid. DId this mean my parents were bad or anything? Not at all.

Sheilding a kid from implied pixels in a red color is somthing els. Its a scap goat.

It part of the health system and lets you know hey you got hit and lets you know from what direction. If you didn't have this kind of thing you would not know you got hit from say an arrow or what direction it came from. If I got hit by an arrow you ill bloody well know from what direction. Although id be in alot of pain and maybe no be able to do anything about it.

Most of you guys are talking about replacing pixel color and adding a differnt form of affect that does little in the way of gameplay. Also blood spatter get everywhere.. Also this is not a simulater this is a fantasy game.
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Alyce Argabright
 
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Post » Thu Sep 02, 2010 12:21 am

As realistic as Republic Commando for me. :thumbsup:
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Campbell
 
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Post » Wed Sep 01, 2010 2:56 pm

As realistic as Republic Commando for me. :thumbsup:


A laser beam on your face that cleans water and blood from your face :D

I loved that game. One of the best FPS games I have ever played. Also the only game I know of that can beat the game for you.
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Vera Maslar
 
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Post » Wed Sep 01, 2010 3:46 pm

I don't look for lifelike effects personally.

I'm playing the game and get;

Hit by a fireball = Burst in to flames and my house burns down. (That's real/bad).

Hit by a fireball = The game show me I'm hit. (Far from real/good).

Smitten by a sword = Drop my mouse/gamepad and fall down, dead. (That's real/bad).

Smitten by a sword = The game effects show me I'm in danger. (Far from real/good). Etc.

I for one, don't want real. I want the game to draw me in, tell me what is happening without me stearing at stats while i fight and let me have a good time.

I get the "I want real argumens" but really, at the end of the day, it's just a game.
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yermom
 
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Post » Wed Sep 01, 2010 3:56 pm

I don't look for lifelike effects personally.

I'm playing the game and get;

Hit by a fireball = Burst in to flames and my house burns down. (That's real/bad).

Hit by a fireball = The game show me I'm hit. (Far from real/good).

Smitten by a sword = Drop my mouse/gamepad and fall down, dead. (That's real/bad).

Smitten by a sword = The game effects show me I'm in danger. (Far from real/good). Etc.

I for one, don't want real. I want the game to draw me in, tell me what is happening without me stearing at stats while i fight and let me have a good time.

I get the "I want real argumens" but really, at the end of the day, it's just a game.



Its not a game its a way of life.
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Betsy Humpledink
 
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Post » Wed Sep 01, 2010 12:48 pm

Since they're developing the game with a Mature rating in mind I seriously doubt, and hope, they are taking people's children into consideration.

Todd Howard: "We never aim for a rating."
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yessenia hermosillo
 
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Post » Wed Sep 01, 2010 12:06 pm

Its not a game its a way of life.

No, that's Guitar Hero. ;)
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sas
 
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Post » Wed Sep 01, 2010 11:14 am

Since they're developing the game with a Mature rating in mind I seriously doubt, and hope, they are taking people's children into consideration.

If they are underage they are underage and should not be playing it it they can't handle this kind of stuff. Its the parents job to decide this kind of stuff not the developer. Sayiong its the developers job is just a scape goat or even implying it.
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Terry
 
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Post » Wed Sep 01, 2010 3:57 pm

I NEED MORE BLOOD!!! *awkward silence*

I'll just go back to my corner now.
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Georgine Lee
 
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Post » Wed Sep 01, 2010 11:37 pm

I cannot stand bloody screens - what I love is desaturation and heavy edge blurring. But yeah, that'd be great, especially with no UI.


I've had blood in my eye, and its nothing like MW2, its very disorienting, and its very hard to see, if you can even keep your eyes open that is, so no blood on the screen, you should be able to see it on your arms and such, but that would be it.

There should be some blurring around the edges of the screen to look more realistic(like Battlefield Bad Company 2), but that would be it for me.
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jeremey wisor
 
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Post » Wed Sep 01, 2010 11:19 pm

On no blood on my screen. I played all kinds of violent games when I was a kid. DId this mean my parents were bad or anything? Not at all.

Sheilding a kid from implied pixels in a red color is somthing els. Its a scap goat.

It part of the health system and lets you know hey you got hit and lets you know from what direction. If you didn't have this kind of thing you would not know you got hit from say an arrow or what direction it came from. If I got hit by an arrow you ill bloody well know from what direction. Although id be in alot of pain and maybe no be able to do anything about it.

Most of you guys are talking about replacing pixel color and adding a differnt form of affect that does little in the way of gameplay. Also blood spatter get everywhere.. Also this is not a simulater this is a fantasy game.


Hit indication =/= bloody screen. Hit indicators are the small impacts you'll see that appear at the various directions on the screen. Bloody screen is simply telling you "HOLY JESUS, YOU HAVE JAM SHOOTING OUT OF YOUR EYEBALLS. GET BEHIND SOMETHING AND REGENERATE!"

We've had plenty of successful games (shooters as well) that provide the player with just as much information without having to gob up the screen with red.
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Jodie Bardgett
 
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Post » Wed Sep 01, 2010 12:26 pm


Lets face it, the people here who are flaming CoD just don't like first person shooters. keep it to yourselves, you may be a hardcoe RPG gamer but i'm just a hardcoe gamer. i'm sure that most hardcoe FPS gamers would say the same about you since you're playing skyrim or oblivion or whatever.



Bullpoop. I'm a fan of GOOD FPSs, like Duke 3D, Doom, maybe even Red Faction. Don't equivocate not liking your crappy FPSs with not liking FPSs.
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~Amy~
 
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Post » Wed Sep 01, 2010 1:22 pm

I don't care how they do it. I would like to see my screen go....something to show low health or loss of fatigue. Maybe see pink trolls running across the screen to show your character is delirious.

COD is a good FPS. But they keep making iterations of the last game and never take time and slowdown and think. They keep crapping one out every year with a few new maps and guns not reallly changing much. -stupid Activision - Actiblind more like it.
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Solène We
 
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Post » Wed Sep 01, 2010 11:31 pm

I think bloody screen are kind of cheesy looking. I like blurred and dizzy effects though. Getting double vision for being hit in the head would be cool
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Farrah Barry
 
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Post » Wed Sep 01, 2010 3:16 pm

I NEED MORE BLOOD!!! *awkward silence*

I'll just go back to my corner now.


Blood for the blood god!

Skulls for the skull throne!

Do you hear the voices too?
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Jynx Anthropic
 
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Post » Wed Sep 01, 2010 7:22 pm

Bullpoop. I'm a fan of GOOD FPSs, like Duke 3D, Doom, maybe even Red Faction. Don't equivocate not liking your crappy FPSs with not liking FPSs.


Same. CoD has been rehash after rehash since CoD2 (excluding 3, but that was total [censored]).

I play UT99, Red Orchestra, Battlefield 2, ARMA 2, etc.
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Elisabete Gaspar
 
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Post » Wed Sep 01, 2010 8:11 am

When it comes down to it - I beleive the effects will be felt similar to Fallout: New Vegas - they did a good job simulating blows to the head or damaged limbs - it will be nice if they take these systms one step further
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Brandon Wilson
 
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Post » Wed Sep 01, 2010 12:29 pm

A bloody screen is not realistic. If you go into shock (shock being the natural reaction to massive blood loss, blood loss accompaning battle), you don't see blood to tell you you're hurt. Really, you feel lightheaded and light is more intense. I've been in some nasty falls and been in shock myself, and people I've known who have been shot overseas have never had bloodied vision. A more realistic effect would be blurred edges and some slight vertigo effects. That's if you're after hardcoe realism. This is just a game though, and I think some effects like in Fallout 3 were nice.
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tegan fiamengo
 
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Post » Wed Sep 01, 2010 9:17 pm

Bloody screen? More like blood on the camera. It tells me that I'm not looking through my character's eyes but through a camera. A more realistic method is blurriness and darkening the screen.
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Misty lt
 
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