Bloody Screen! So Real!

Post » Wed Sep 01, 2010 5:44 pm

It's a rather good thing since you don't really look at the health bar while you play.

How friendly of a bear are you?
Can I get a bear hug? :)

*Bites off head*
;)
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Eilidh Brian
 
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Post » Wed Sep 01, 2010 1:51 pm

I don't know about a bloody screen, but I would be cool if you could look at your hands or legs and see them bleeding or something of the sort.
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Paul Rice
 
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Post » Wed Sep 01, 2010 8:46 am

Whoever thought that making your vision (and hearing) get worse as you get near death needs to be slapped. If I'm getting wailed on and nearing death, an overly-obstructed view with limited hearing is the last thing I need. It looks cool, sure, but it's functionally terrible.



Well in all honesty TES is not a game in which death is always imminent - unless you are just that bad. And in many games it offers a far more visceral and immersive feel to everything. It doesnt have to be overdone, but I thought New Vegas implemented distortion pretty well.

Visual effects just seem to do more than a bar chart at the bottom of your screen. And again I doubt if it were implemented it would make gameplay any harder.
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Unstoppable Judge
 
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Post » Wed Sep 01, 2010 8:12 am

No. I generally hate stuff that screws with my view.
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Mistress trades Melissa
 
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Post » Wed Sep 01, 2010 9:33 am

*Bites off head*
;)

Yikeess... Red screen, red screen... redruM. ;)
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Sabrina garzotto
 
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Post » Wed Sep 01, 2010 6:34 pm

You're health is going to show on screen whenever you take a hit, and for a little while after you attain full health. Has been confirmed to be the case. The HUD is supposed to be less intrusive, not non-existent.


Sweet, good to know. :thumbsup:
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DAVId Bryant
 
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Post » Wed Sep 01, 2010 3:57 pm

Well in all honesty TES is not a game in which death is always imminent - unless you are just that bad.


And since the players who are already bad need more of a handicap........ :D
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Nicole Kraus
 
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Post » Thu Sep 02, 2010 12:06 am

Why would you not want it? It's SO REAL!!! :biggrin:


I think a vision blur and unbalance with each attack will do just fine, though. The Skyrim UI will be awesome. It's designed to be the best. Nothing to worry about, people.
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kelly thomson
 
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Post » Wed Sep 01, 2010 11:46 pm

I don't like blood on screen affects. That's a reasonable affect if you're expected to be viewing from a camera which has a lens that can gather blood but not from a first person view which is meant to be from eyes. Personally, I find the affect to be a bit cheesy. I think more personal affects would work, blurriness, desaturation, etc.
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SHAWNNA-KAY
 
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Post » Wed Sep 01, 2010 8:40 pm

Bloody Screen! So Unreal!

FTFY

I dislike bloody screens. It is in no way real unless you are wearing a helmet with a clear visor, which, I'm pretty sure don't exist in Tamriel.
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Vickytoria Vasquez
 
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Post » Wed Sep 01, 2010 12:12 pm

lol. It is true though, the capable and, for lack of a better term, non-moronic parents are in a steady decline.


I think it may get better as more gamers get older and become parents. You just need parents who know what's what in the industry/actually read the rating warnings on the game boxes.
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Andrew
 
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Post » Wed Sep 01, 2010 8:45 pm

Bloody Screen! So Unreal!

FTFY

I dislike bloody screens. It is in no way real unless you are wearing a helmet with a clear visor, which, I'm pretty sure don't exist in Tamriel.

Wait..RDR has bloody screens and it's 3rd person....Did that look cheesy? Would you rather have a health bar on that game instead?
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vicki kitterman
 
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Post » Wed Sep 01, 2010 10:23 am

I think it may get better as more gamers get older and become parents. You just need parents who know what's what in the industry/actually read the rating warnings on the game boxes.

Agreed, I think as far as gaming and being exposed to media I will do at least as good of job as my parents, which was damn good. But on topic I think it doesn't work too well unless your health regens like in CoD. Otherwise you might be screwed for long, brutal fights, especially if you don't know how to gauge how close to death you are.
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Alyce Argabright
 
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Post » Wed Sep 01, 2010 8:10 pm

And since the players who are already bad need more of a handicap........ :D



haha see but thats the beauty of TES. Each conflict can be made easy with a little planning.

Cant kill Umbra? -- Poison the heck outta her
Cant take that Orc with the warhammer? -- Stand back and shoot him with your bow
Too many foes in one area? -- cast a area effect spell


Just about any situation can be conquered with a little foresight. TES has never forced players to fight for their lives in almost any instant, so I cant see visual distortion really hurting anyone. In New Vegas NPCs would riddle you with bullets from 40 meters away and sometimes youd have concussive symptoms and your aim would be affected - yet the game was still very much playable.

There really isnt a way to svck heavily in TES unless you try and go Rambo with a 5 ft woodelf who svcks with weapons. In which case your svckiness is due to poor planning
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GRAEME
 
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Post » Wed Sep 01, 2010 2:10 pm

Bloody hell NO!!

It broke my heart to see CD red putting this crap in The Witcher 2, a fantasy rpg of all games. I hated it in ME2.

This is nothing but trying to pander to the shooter fanbase. Keep it the hell out of modern RPG's FOR THE LOVE OF FREAKING GOD!

*rant off*
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Jade Payton
 
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Post » Wed Sep 01, 2010 2:47 pm

bear hugs ftw
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Farrah Barry
 
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Post » Wed Sep 01, 2010 7:24 pm

the 1st person view that we get in the game is suppose to represent our eyes, and blood on the tv screen just doesnt fit in, blur effects etc. do fit in but not blood.
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Louise Lowe
 
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Post » Wed Sep 01, 2010 5:04 pm

OH, and kudos to anyone who gets my reference with the title of the topic! ;)

Rank up! Sergeant Sergeant Master Sergeant Shooter Person Extreme to the Max!

On topic, I'd rather the screen go blurry after a powerful hit, or when close to death, kind of like when you get a concussion in Fallout 3.
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Natalie J Webster
 
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Post » Wed Sep 01, 2010 9:53 pm

the 1st person view that we get in the game is suppose to represent our eyes, and blood on the tv screen just doesnt fit in, blur effects etc. do fit in but not blood.

If it represents my eyes, then why do I see the hilt of my sword? Are you saying I hold the hilt of a weapon up to my eyes?
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Mackenzie
 
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Post » Wed Sep 01, 2010 10:53 pm

Ok I'm sure it is a video that the title references can we get a link?
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Prohibited
 
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Post » Wed Sep 01, 2010 5:28 pm

If it represents my eyes, then why do I see the hilt of my sword? Are you saying I hold the hilt of a weapon up to my eyes?


Regardless of the perspective, it's still supposed to be the view from eyeballs, not the view from a glass-covered lens (which would get water or blood drops to bead on it, unlike eyeballs.)

The point is that, blood splattered on your monitor glass isn't "immersive" (HAH!), because it emphasizes that you're looking at a image through a pane of glass...
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He got the
 
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Post » Wed Sep 01, 2010 11:22 am

Regardless of the perspective, it's still supposed to be the view from eyeballs, not the view from a glass-covered lens (which would get water or blood drops to bead on it, unlike eyeballs.)

The point is that, blood splattered on your monitor glass isn't "immersive" (HAH!), because it emphasizes that you're looking at a image through a pane of glass...

Yep, it is called 1st person view for a reason. And the reason you can see your sword hilt is strictly because if you held the sword the same way you would in real life you wouldn't be able to tell if it was out or not unless you ran around looking down and to the side. It's more about telling the player they are ready to fight rather than they run around holding the sword like a freak.
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Mashystar
 
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Post » Wed Sep 01, 2010 6:39 pm

sigh..No
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Esther Fernandez
 
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Post » Wed Sep 01, 2010 11:42 am

blurring swaying darkening all better that dropplets on some strange camera screen for a face...
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Kat Lehmann
 
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Post » Wed Sep 01, 2010 9:16 pm

MW2's Cherry Pie screen!!! :tongue:

I'd like to see maybe blurring or blackouts, but no Cherry Pie on my screen. That just makes me hungry.
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Madeleine Rose Walsh
 
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