Bloody Screen! So Real!

Post » Wed Sep 01, 2010 11:07 pm

CoD is better than counter strike by far.... counter strike was originally just half life multiplayer standalone.... it is the most raw shooter you can find, you just have basic gameplay and basic guns. it has a little shop minigame to spice it up tho, call of duty could've used that.

Lets face it, the people here who are flaming CoD just don't like first person shooters. keep it to yourselves, you may be a hardcoe RPG gamer but i'm just a hardcoe gamer. i'm sure that most hardcoe FPS gamers would say the same about you since you're playing skyrim or oblivion or whatever.

As for the idea, I quite like it, as a matter of fact i like how it makes you aware that "ow that fukin hurt" instead of "oh crap i lost 10% health... or was it 9... or 5? no it musta been 15!" i can give another example of a game with this. its called League of Legends, and also Morrowind, if i recall correctly.

Perhaps it's not directed at comments like mine, but it's not that I hate FPS games, I just hate this health system... very much. FPS games were around a long time before this fad started. For instance I don't mind the way health was done in Halo (the first one at least I didn't play much of the others). It's this particular style of hiding the health bar and doing the stupid (to me) bloody/cracked screen thing complete with irritating sound effects (blood/ringing) that I hate.
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Solina971
 
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Post » Wed Sep 01, 2010 10:34 am

To make a long story short..
Bloody screens work in shooters. Mostly..
I hated the concussion thingy in Fallout ([censored] HATED THAT) so no. I don't want it if it COMPLETELY covers my screen.. maybe the edges. Maybe.
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Amy Cooper
 
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Post » Wed Sep 01, 2010 8:17 am

As for the idea, I quite like it, as a matter of fact i like how it makes you aware that "ow that fukin hurt" instead of "oh crap i lost 10% health... or was it 9... or 5? no it musta been 15!" i can give another example of a game with this. its called League of Legends, and also Morrowind, if i recall correctly.

This lol it does look like you're actually hurt rather than "20% HP gone! Ohnoes!"
To me, that's immersion.
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Alba Casas
 
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Post » Wed Sep 01, 2010 9:59 pm

But you are not. >.>

Only because one thing doesn't make sense it doesn't mean we should make more things that doesn't make sense.
Also, bloody screen is really dumb idea that doesn't fit TES, is not realistic at all, ruins immersion and screws gameplay.
If you are getting your ass handed to you, last thing you want is some blood obstructing your vision.


That was bad grammar on my behalf. I had quoted someone else stating blurry/dizzy when you get struck/injured and was agreeing with them, while stating the blood splatter is stupid as it makes me feel like you are wearing goggles/clear visor etc.

Sorry =[
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SWagg KId
 
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Post » Wed Sep 01, 2010 3:43 pm

I prefer desaturation and blurring.

I mean, you don't suddely get blood all over your eyes just because you get the preverbial crap kicked out of you.
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no_excuse
 
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Post » Wed Sep 01, 2010 11:54 am

Instant red gushes of blood as I get whacked, but I like being able to see clearly.
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Cool Man Sam
 
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Post » Thu Sep 02, 2010 12:35 am

No thanks. That feature isn't realistic at all. It's merely an unoriginal idea of how to show the player is taking damage. I would rather breathing become more rapid and heavier, eye sight begin to lose focus, perhaps even the sound of a heart beat. Those elements would be much more realistic and immersive in my opinion. The only blood I want to see is the blood of my enemies as they fall to my blade!
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Rachael
 
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Post » Wed Sep 01, 2010 9:30 am

maybe when you get low on health the colors will dim and all other sounds become muffled and you can hear your heart beat.
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Connie Thomas
 
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Post » Wed Sep 01, 2010 2:03 pm

I'm not really a big fan of the blood on the screen thing myself, I really don't feel it's that realistic, because even if blood sprayed onto you in combat, it probably wouldn't abstruct your vision unless it got into your eyes, and while I've never gotten blood into my eyes before, from my experience with getting other things into them, I can reason that it probably wouldn't be like if you were watching footage from a camera and blood got onto the camera's lens, like you know, if while filming a movie fake blood got onto the camera and they decided to leave it in, or did it intentionally because they thought it would look cool, which is probably pretty much what most games are going for when they do this, actually. The developers want the game to feel more cinematic, however, unless a game is trying to feel like an interactive movie, I really don't need my games to try to imitate movies, they just need to be good as a standalone work. I'd only really say blood on the screen is realistic if your character is wearing goggles or some kind of helmet with a clear visor or some other thing that covers the eyes with a transparent surface that liquids could potentially stick to, and considering that in keeping with the Medieval fantasy theme of the series, helmets don't usually have things like that (The glass helmet in Morrowind being an exception.), blood on the screen makes much more sense in games where your character actually wears a helmet like what I described.

While holding your weapon in front of your view constantly isn't entirely realistic either, it does serve a function as it gives you a visual indication of what weapon your using and what you're doing with it. The game would likely feel quite awkward if you couldn't see where your weapon was. In real life, you don't need to always be able to see your hands or what you're doing with them, or what you're holding in them, but in games, you don't automatically know these things, the game needs to give you some form of indication, and the easiest way is often a visual one.

And in games like Call of Duty, a bloody screen serves a purpose, as the game doesn't have a health bar, instead screen effects like that serve to tell you when your health is low, but honestly, I prefer health bars, they give you a much clearer idea of how much health you have left, and bloody screen effects can often obstruct the view, making it harder to see what's going on, and when I'm nearly dead, I want to be able to clearly see what's going on so I can better avoid damage until I can get back to full health, such a method of indicating health often serves to makeit harder to see when you'd most need clear vision. Sure, health bars aren't entirely realistic, but neither is needing to see blood on my screen to tell that I got shot in the leg. Besides, I seem to recall that Call of Duty still retains other interface elements which arguably aren't really realistic either, like a crosshair or an indicator for weapon ammunition, in fact, I'd argue that's less realistic than a health bar as whereas you might get some idea of what condition your body is in from signs that you can't accurately show in the game, such as what you're feeling, unless your gun is like what's seen in a few science-fiction shooters and has a gauge on it that shows how many rounds you have left, you don't reallty have any way to know how many more times you can shoot it before you have to reload if you weren't keeping track of how many shots you've fired, yet that doesn't stop your character from having a convenient indicator at the bottom of his vision that shows how many bullets are left, so if removing health bars is an effort to make games as realistic as possible, it's undermined by the fact that developers aren't making an effort to find alternatives to other unrealistic HUD elements, and instead, it just looks like they just have an irrational aversion to health bars.

CoD is better than counter strike by far.... counter strike was originally just half life multiplayer standalone.... it is the most raw shooter you can find, you just have basic gameplay and basic guns. it has a little shop minigame to spice it up tho, call of duty could've used that.

Lets face it, the people here who are flaming CoD just don't like first person shooters. keep it to yourselves, you may be a hardcoe RPG gamer but i'm just a hardcoe gamer. i'm sure that most hardcoe FPS gamers would say the same about you since you're playing skyrim or oblivion or whatever.


Really, I'd say the whole thing is completely irrelevent here to begin with, Call of Duty is Call of Duty and the Elder Scrolls is the Elder Scrolls, we wouldn't be here if we didn't like the latter, but some here might like the former and some might not, but that really doesn't matter, we're here to discuss whether a certain feature should be in the game or not, not whether Call of Duty is a good game or not, the fact that the feature we're discussing here is in Call of Duty doesn't matter as the fact that a feature was in another game which you happen to not like doesn't constitute as a good argument for the feature not being in Skyrim, that would be like if I said that Final Fantasy has leveling, and therefore leveling should not be in Skyrim, I really don't have any interest in Final Fantasy, but that does not mean that exists in it would automatically be a bad idea for Skyrim, just as even though Fallout has guns and I enjoy Fallout, I would not use that as an argument for guns being added to the Elder Scrolls. If the question is, "Should Bethesda put x in Skyrim, whether x is the bloody camera thing or anything else, we should answer based on what we think about x, and how well we feel it would fit in Skyrim, not what we think of some other unrelated game that just happens to have used a similar feature, I would not want leveling to be removed from the Elder Scrolls even though some games I don't want to play have included it, leveling in some form or another has always been a vital part of RPGs and I would not want to see it done away with, on the other hand, I have no desire to see guns in the Elder Scrolls even though I've enjoyed other games that have it. I have absolutely nothing against guns in a game if it fits the game, but the Elder Scrolls is not a series guns would fit.

My own objection to blood on the screen is because I don't really like it as a feature that much, at the very least, it's not a feature I really want to see in the Elder Scrolls, I don't really hold anything against Call of Duty but even if I did, it would not have anything to do with my thoughts on the matter.
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Hannah Whitlock
 
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Post » Wed Sep 01, 2010 10:37 am

LMAO, best reference ever, I played and beat Duty Calls like 100 times... "I am an enemy too!" haha....

On topic, I don't like the idea of having a bloody screen, at least in the common sense because, guess what, there are no visors in Tamriel! Blood would not get stuck on the plastic. It would be acceptable to see your vision go blurry and for a little bit of blood to pour down from the top of the screen, but it should not splatter on the screen.
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Killah Bee
 
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Post » Wed Sep 01, 2010 1:17 pm

maybe when you get low on health the colors will dim and all other sounds become muffled and you can hear your heart beat.

I actually like the heartbeat idea.
It would be some sort of warning when you are at danger level with your HP so it's easier to notice it while it wont obstruct your vision at all and therefore will not make it harder for you to escape or deal those few blows that might save you.
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chinadoll
 
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Post » Wed Sep 01, 2010 11:06 am

EDIT: Okay, when it comes to bloody screens, just because you don't get blood on your EYES doesn't mean you still can't have bloody screens that make the game more realistic


Well, except for the part about blood getting in your eyes not looking even remotely like that, therefore it's not realistic at all.

(RED DEAD REDEMPTION) In that game, you can get dust on your screen, and water droplets when it rains. In my opinion, that makes the game very realistic, even if it's not on your EYES.


Then go play RED DEAD REDEMPTION and keep this hideous idea out of Skyrim. :shrug:

None of those screen effects is in any way realistic unless by "realistic" you mean "Emphasizes that you are absolutely, positively playing a game viewed through a pane of glass or some other transparent substance," and they'd all be even less realistic in first-person view where anything that gets in your eyes looks the same: like an unrecognizable blur. About the only way to tell blood from raindrops from dust when it's in your eye is by feel, because once any of them have obscured your vision it's useless temporarily. (Yes, I've had all 3 in my eyes at various times.)

So no, there's nothing "realistic" about the idea, since it emphasizes that you're viewing a game through some "window" there's nothing "immersive" about it, and all in all it's just a bad idea that shouldn't be added to the game in my opinion.
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FLYBOYLEAK
 
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Post » Wed Sep 01, 2010 6:07 pm

Desaturation
Blurring screen/heavy motion blur
Slower control response/overcompensated response
Audible heartbeat

All wonderful concepts that can also work well with one another. I don't feel like having eyes that act like glass lenses that ooze jam (and on healing, svck it back in).
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Agnieszka Bak
 
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Post » Wed Sep 01, 2010 11:25 pm

No thanks.

Honestly, bloody screens is my most hated thing in COD.
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natalie mccormick
 
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Post » Thu Sep 02, 2010 12:23 am

Wow CoD even gets hate on RPG forums..

In a word, the blood spatter idea svcks. In fact, for people who are liking the sound of the dimming idea they should go play Killzone 3; darkening screen in an already dark area = you can't see and you're probably gonna die because of it.

Something I'd like to see, is dimming of colour (and sound) without darkening the screen, and use of the vibration function. That way you are very aware of your situation without being prevented from effectively defending yourself. A health bar is something that many people also want, I have no idea why developers decide that we're all wrong and its actually cooler NOT to know what your health level is.
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Maddy Paul
 
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Post » Wed Sep 01, 2010 10:04 am

Arma2 have radialblur, motion blur, and screenblur to mimic a bunch of effects, such as loss of screen edge detail while in motion (running), taking heavy damage, etc. Many people over there hate blur pretty intensely, complaining about headaches and dizziness, up to the point of calling the game outright unplayable. A big problem with blur is that it has a frame cost, and tend to affect more for people not having the best of computers. Source: http://forums.bistudio.com/showthread.php?t=97853 for Arma2.

There are technical issues too, but I don't think they belong here.

That being said, I don't think blood overlay is the fanciest approach by a long shot. But I strongly disagree about all these screams for using blur. Suffice to say, I trust BGS to make the right calls, blur or blood.

So, I'm actually a bit on the indifferent side :P

darkening screen in an already dark area = you can't see and you're probably gonna die because of it.

Something I'd like to see, is dimming of colour (and sound) without darkening the screen, and use of the vibration function.


No, color dimming could be problematic too. Arma2 uses http://en.wikipedia.org/wiki/Purkinje_effect for low light pixels. If Skyrim were to have the same thing, not a whole lot would happen during the night (although more than in Arma2 as it is much much darker there).
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Mizz.Jayy
 
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Post » Wed Sep 01, 2010 11:14 am

No. It looks silly when blood splashes into your eyeballs. Represent injury in more subtle ways, blurred vision, heavy breathing, etc.
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ladyflames
 
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Post » Wed Sep 01, 2010 4:55 pm

CoD is better than counter strike by far.... counter strike was originally just half life multiplayer standalone.... it is the most raw shooter you can find, you just have basic gameplay and basic guns. it has a little shop minigame to spice it up tho, call of duty could've used that.

Lets face it, the people here who are flaming CoD just don't like first person shooters. keep it to yourselves, you may be a hardcoe RPG gamer but i'm just a hardcoe gamer. i'm sure that most hardcoe FPS gamers would say the same about you since you're playing skyrim or oblivion or whatever.

As for the idea, I quite like it, as a matter of fact i like how it makes you aware that "ow that fukin hurt" instead of "oh crap i lost 10% health... or was it 9... or 5? no it musta been 15!" i can give another example of a game with this. its called League of Legends, and also Morrowind, if i recall correctly.

I disagree counter strike is way better than cod. Counter strike did so much more for its generation than cod did for its generation.

And yes to bloody screens only if we can toggle it on and off.
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Cool Man Sam
 
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Post » Thu Sep 02, 2010 12:32 am

I don't like features like this, but presumably they'd be optional (via a configuration file if not the game menu), so I don't feel strongly about them either way.

It does strike me as markedly less realistic, though; once you accept that you don't get blood splashed in your eyes in this manner, you're essentially suggesting that there's some kind of floating camera in-universe for blood to land on. I'd rather be watching my hero through a clear lens, since that lens is a wholly "out of character" mechanism anyway.
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Charlotte X
 
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Post » Wed Sep 01, 2010 11:07 pm

What would make sense is basically to get edge blur on the screen (which you should be able to "tune off" with perks and drugs) and sound effects ("blood pumping in the ears" type, for example). Also, looking down on you to check how your limbs are looking should be in, as well as motion impairments when one of them is hit severely.

Desaturation is a bad idea, this should be left to low-light conditions.

Somewhat unrelated:

Not looking at your stat bar while playing a RPG is like not checking at your ammo while in a gun fight.


Why would you check your ammo while in a gun fight? Take cover, break line-of-sight to the enemies, then check how many mags you have left and how full they are.
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Assumptah George
 
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Post » Wed Sep 01, 2010 10:05 am

In BF: BC 2 you got seriously disoriented when you were hurt badly, and I really like that. I'm all for it.
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Emma Pennington
 
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Post » Thu Sep 02, 2010 12:30 am

I'm all for stuff like this, kinda. When stamina is almost out, the character should start to breath hard. When magicka is out, the character should try to cast the spell only for a little spark to come out. And when health is running low, a little red should cover the screen, the extreme edges of the screen should blur, and a heart beat should kick in. I'd like things like health bars and the other bars to go away and be represented in game now that we have the technology and the techniques to pull it off.
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Lavender Brown
 
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Post » Wed Sep 01, 2010 1:45 pm

Agree with the OP, it'd be a great idea if used conservatively so our vision isn't troubled by the droplets of blood or water or whatever. :goodjob:
I know! What if the edges of your screen fizzed blue-white and gave an icy effect when you got attacked by a frost spell? Or the edges of your screen glowed red-hot when attacked by a fire spell? Magical effects could also effect your screen.
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IsAiah AkA figgy
 
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Post » Wed Sep 01, 2010 4:54 pm

Yeah, I'd like to see some blood when I'm injured along with a injured animation. For example if I get hit by a shock spell, I'd like to actualy be able to see it's effects on my character. I'd also like to be able to get drunk and pass out, but that's another story...
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JaNnatul Naimah
 
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Post » Wed Sep 01, 2010 2:40 pm

It's like being in Groundhog day, the same threads keep popping up, and nearly the same answers get posted. Today my answer to this thread is :
Bioshock drink mixing blurry screen=good.

FO:NV scorpion poison blurry screen=good.

Red screen when wounded=truly awful in any game ever, what a tacky, no effort idea, they won't mind, they'll buy this churned out guff anyway, it's not about quality, it's what you can get away with after judging your target demographic.
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Music Show
 
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