» Mon Jun 20, 2011 6:42 pm
While you may have experienced tunnel vision or something of the sort, I'm assuming that you did NOT see blood splatter in front of your eyes, because you'd only get that if you actually got blood into your eyes, and while I've never done that before, I'm assuming that it doesn't look like you're looking through a transparent plate with blood stuck to the other side, since I've gotten other liquids, such as water, into my eyes and the experience does not seem like having droplets of water on a visor that I'm looking through.
So therefore, while you could argue that some forms of screen effects commonly used in games have a basis in reality, and this I agree with, I still say the "blood on the screen" thing is unrealistic, and I'm not a big fan of it. In a game like Skyrim, all it does is needlessly clutter up the screen, in games like Call of Duty, it actually serves a purpose because there's no health bar, so the bloody screen is used as a means to tell you how seriously injured you are, I still prefer healthbars but at leasr there they have an excuse for it, in a game with healthbars, it's just pointless, if you want to have some kind of visual indicator that you got hit, just have something like Morrowind's red flashes or Oblivion's blurring of the screen, it's still noticable but it's less intrusive, in part because it's gone right after it appears. If bethesda wants to do the bloody screen thing that much, they should include an option to turn it off.