bloody screen/ tunnel vision

Post » Mon Jun 20, 2011 5:34 pm

so one thing that was in the E3 demo that i have seen getting alot of flack, for good reasons, has been the bloodied screen/ tunnel vision seen when taking damage in 1st person. This is done in many games such as gears of war, rainbow six, COD, even assassins creed to an extent and i find it annoying but not unrealistic. Now if being in first person means you are looking through the eyes of the character that means that you should see and hear what the character does. So this brings about the question of "is tunnel vision and reddening realistic?"

In a simple matter yes it is, as a college lacrosse player i have seen, or rather felt, the same effect on my own body numerous times getting checked in the helmet has produced tunnel vision or blackening effects, spots etc... numerous concussions have demonstrated everything from reddening to flashed of color. And while im not proud of this painfully learned knowledge i will say that this recent infatuation with screen effects inst entirely unfounded for head trauma but being stabbed in the foot shouldn't cause my vision to dissipate in a sea of crimson.

So what it comes down to is this effect annoying, immersive, informative or infuriating? discuss
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A Lo RIkIton'ton
 
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Post » Mon Jun 20, 2011 3:50 pm

Since I like the blur but not the blood, I can't well vote in your poll.
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Julie Serebrekoff
 
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Post » Mon Jun 20, 2011 8:13 pm

They're alright. Not too inventive but it's whatever.
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Danielle Brown
 
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Post » Mon Jun 20, 2011 11:34 am

Since I like the blur but not the blood, I can't well vote in your poll.

this
deleted my vote after reading, thank you. i do like SOME of the new hud effects
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jennie xhx
 
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Post » Mon Jun 20, 2011 4:57 pm

The bloods fine to me. I wonder if down the line of TES they will have things like stars or the what you see when you are checked in the head.
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Javaun Thompson
 
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Post » Tue Jun 21, 2011 12:46 am

My first impression was that those effects were added specifically for the trailer. If those are actual in-game effects though, I welcome them as good additions
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Claudia Cook
 
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Post » Mon Jun 20, 2011 6:26 pm

Actually it would make more sense if screen just became blurry, not filling it with red tint
(anyone who have received heavy blows, knows that vision becomes unclear, but there is no sign of this red screen)
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Skrapp Stephens
 
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Post » Mon Jun 20, 2011 2:37 pm

The blood on the screen bothered me. I don't know enough of the tunnel vision in the game to say about it.
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Lillian Cawfield
 
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Post » Mon Jun 20, 2011 8:41 pm

It is the absolute worse way to show health and damage

its imprecise

Its annoying
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Sweets Sweets
 
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Post » Tue Jun 21, 2011 2:01 am

Why is there blood on the camera lens. Isn't it supposed to be your eyes?
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adame
 
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Post » Mon Jun 20, 2011 4:47 pm

Its a modern gaming fad. Personally, i dont like it, but i guess i dont really care. I prefer mild screen effects when low on HP to this. I know when i'm being hit, i dont need blood sprayed in my eyes to notice.
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Marguerite Dabrin
 
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Post » Mon Jun 20, 2011 8:39 pm

WHen you get realy hurt, or you get struck on the head, your vision goes darker or you black out.
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N Only WhiTe girl
 
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Post » Tue Jun 21, 2011 2:33 am

I'm alright with it. More realistic than annoying to me. I don't see what the big fuss is with the blood, though... from what I've seen it's just a couple drops on the screen nothing major.
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Paul Rice
 
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Post » Mon Jun 20, 2011 11:59 pm

I'm alright with it. More realistic than annoying to me. I don't see what the big fuss is with the blood, though... from what I've seen it's just a couple drops on the screen. I don't understand why people dislike it so much? =\

It doesn't add anything to the game besides screen clutter when Bethesda went to great lengths already to reduce screen clutter. It's unrealistic, and really doesn't have any place in a game without glass visors.
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Danii Brown
 
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Post » Tue Jun 21, 2011 2:20 am

It doesn't add anything to the game besides screen clutter when Bethesda went to great lengths already to reduce screen clutter. It's unrealistic, and really doesn't have any place in a game without glass visors.


Yeah, your character isn't wearing glasses, there is no reason to see blood on the screen.
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Ana Torrecilla Cabeza
 
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Post » Tue Jun 21, 2011 2:46 am

Just give me a good old fashioned health bar. I'm tired of FPS elements sneaking into RPGs.
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glot
 
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Post » Mon Jun 20, 2011 8:39 pm

the most realistic is probably seeing red and blurring as anyone whos played sports on a team or gotten in a real fight would agree so they're both good for me
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jason worrell
 
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Post » Mon Jun 20, 2011 8:28 pm

It doesn't add anything to the game besides screen clutter when Bethesda went to great lengths already to reduce screen clutter. It's unrealistic, and really doesn't have any place in a game without glass visors.


Lol. I kind of agree with the glass visors comment but it's not like the blood completely clutters up the whole screen. It's really just a few blood drops here and there that will eventually most likely disappear in a matter of seconds. It's just my opinion. I've always kind of liked that effect with blood or water and whatnot. I guess they'd be better off making an option of it being enabled or not. :)
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Charlotte Henderson
 
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Post » Mon Jun 20, 2011 6:42 pm

While you may have experienced tunnel vision or something of the sort, I'm assuming that you did NOT see blood splatter in front of your eyes, because you'd only get that if you actually got blood into your eyes, and while I've never done that before, I'm assuming that it doesn't look like you're looking through a transparent plate with blood stuck to the other side, since I've gotten other liquids, such as water, into my eyes and the experience does not seem like having droplets of water on a visor that I'm looking through.

So therefore, while you could argue that some forms of screen effects commonly used in games have a basis in reality, and this I agree with, I still say the "blood on the screen" thing is unrealistic, and I'm not a big fan of it. In a game like Skyrim, all it does is needlessly clutter up the screen, in games like Call of Duty, it actually serves a purpose because there's no health bar, so the bloody screen is used as a means to tell you how seriously injured you are, I still prefer healthbars but at leasr there they have an excuse for it, in a game with healthbars, it's just pointless, if you want to have some kind of visual indicator that you got hit, just have something like Morrowind's red flashes or Oblivion's blurring of the screen, it's still noticable but it's less intrusive, in part because it's gone right after it appears. If bethesda wants to do the bloody screen thing that much, they should include an option to turn it off.
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Robert DeLarosa
 
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Post » Mon Jun 20, 2011 4:41 pm

I always thought the minor blood spatter on the screen in NV was a nice touch.
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Tammie Flint
 
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Post » Tue Jun 21, 2011 2:09 am

The lensblood is kind of lame. It'd make more sense if it only happened in third person, instead of only happening in First person, right?


Either way, not a make-or break right now, it doesn't even seem to get in the way as much as the Fallout lensblood.
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Jonathan Windmon
 
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Post » Mon Jun 20, 2011 12:25 pm

Yeah I'm not so keen on the blood in the eye either.
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Juan Suarez
 
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Post » Mon Jun 20, 2011 7:11 pm

I hate it. BLOODY SCREEN... SO REAL! ...not.

This is probably my least favorite gimmick of modern games. I want it to just go away. I hope I can disable it. Ugh. :banghead:
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HARDHEAD
 
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Post » Mon Jun 20, 2011 12:30 pm

First and foremost: try to think about how small those droplets of blood would have to be to not completely block out your vision. Anything larger than your pupil thats as dark as blood that is on your pupil would blind you untill you got that crap out. Those droplets of blood you see would have to be near microscopic, and even then you wouldn't be able to focus on them because they are an atoms length away from your pupill, resulting in them just being a red blur in your vision that would be barely visible.
The bloody screen effect is massively unrealistic and clutters up the screen, which is exactly what Bethesda is trying not to do.
Blurred vision and black spots would be sensible though, as I have experience this before.
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Gemma Woods Illustration
 
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Post » Mon Jun 20, 2011 1:38 pm

It is the absolute worse way to show health and damage

its imprecise

Its annoying


This. The only reason COD et al do it is because gore is "cool"; I'd like to think that's beneath Bethesda. (I'd also imagine MW2 did it so severely to artificially lengthen the firefights.)

Beside, how can it be realistic? If you get an arrow in the foot, why would there be blood in your eyes?
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Quick Draw
 
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