Blunt and Axe and Blade?

Post » Tue Oct 19, 2010 12:04 pm

Is possible with some scripting to get sepperate advance to different skills.
Seperetelly to blunt and axe?
Any ideas?

Also can is there any way to split blade into Dagger, Shortblade, Longblade?
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Post » Tue Oct 19, 2010 1:45 am

Ok I got an idea for this.... but i dont know if it can be done.
I need someone who is good scripter to answer me plz.

Ther is 1 skill that determines Blunt, but in game there are Axes, Maces, and Warhammers.
Is there any way to tell the game to check if the pc/npc holds an Axe for example? Something like ItemType: Axe for example. Or is there any characteristic in Weapon stats that nakes axe different than mace for example?
We can grab that characteristic (or make one new for those) that will categorize the item

After this we can say for example:

If the PC/NPC is using an item with charcteritic = "value" to adjust the "Blunt" score depending of the class building.
A priest for example will have Default Blunt ability score if using mace, but will get a heavy penalty for using warhammer (2 handed).

I know that this can be done, if we get the reference of every item in game, but there will problem for items (from mods).
Item type counts ony for blade and blunt, so we may seek a unique characteristic. so if we have weapon mod in our play the engine to recognize that characteristic.

Reach can categorize weapons to Short and Long, but cannot categorize them to Axes and Blunts.
Thats the problem

I have already thought how "Medium Armor" can be done. We can use the (weight) for light and heavy armors.
Heavier light armors will count as Medium, as well as light heavy armors.
So the Medium armors will be somewhere between Light and Heavy, stealing armor types from both categories.
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