Blunt vs sharp?

Post » Wed Dec 07, 2011 2:51 pm

Also do some creatures take more damage from blunt weapons rather than sharp (and visa versa). If not is there any point in taking both blunt and sharp weapons?

Ta much (as you can guess I'm new to Oblivion :-) )
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Lori Joe
 
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Post » Wed Dec 07, 2011 6:57 am

The type of physical damage delivered by blade or blunt is the same as far as the game is concerned. They simply reduce hitpoints regardless if the foe is a skeleton, frost atronach or ghost.

Most folks who use melee weapons generally focus on one or the other. Most would agree that perhaps blades in the game have a slight statistical advantage, but the primary difference is looks and image.
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tiffany Royal
 
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Post » Wed Dec 07, 2011 6:53 pm

Thanks Acadian. Time to ditch the mace then.
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Jennifer Rose
 
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Post » Wed Dec 07, 2011 4:35 pm

It's kinda a shame, too. There are some older RPGs I've played (dice + paper) which actually had a difference. If you attcked a skeleton with a blunt weapon, for instance, it would take more damage than if you attacked it with a blade. But I understand it's harder to simulate all this stuff in videogame coding or whatever.

I forget if Baldur's Gate or Everquest made more of a distinction here. These are the 2 vid games I've spent time with in the past in which one would expect these traits to have been adopted from
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Amber Ably
 
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Post » Wed Dec 07, 2011 5:38 pm

It's kinda a shame, too. There are some older RPGs I've played (dice + paper) which actually had a difference. If you attcked a skeleton with a blunt weapon, for instance, it would take more damage than if you attacked it with a blade. But I understand it's harder to simulate all this stuff in videogame coding or whatever.

If they can make a ghost invulnerable to normal weapons, there shouldn′t be a problem making skeletons invulnerable to swords and axes. At least not the way I see it with all the fantastic mods out there, and they are done by regular gamers such as you and me! :)
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Tasha Clifford
 
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Post » Wed Dec 07, 2011 11:32 am

Hee! Renee's not a regular gamer like you and me. She's a PS3 Gamer! :tongue:
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Rhi Edwards
 
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Post » Wed Dec 07, 2011 10:06 am

Hee! Renee's not a regular gamer like you and me. She's a PS3 Gamer! :tongue:

I forgot even though her sig says so! Sorry Renee!! :facepalm:
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Astargoth Rockin' Design
 
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Post » Wed Dec 07, 2011 7:55 pm

Even as far back as Daggerfall, there was no differentiation between the weapon that gave damage in the game, though it took note of the metal used and any enchantments. (I played and reviewed Arena when it first appeared, but honestly can't remember much about it.) I seem to recall that the Might and Magic series made use of weapon resistances, and I know both the Baldur's Gate series and Planescape: Torment did.

Renee, perhaps you should consider a larger font for your sig. Also, in red, bolded, italicized, underscored, and with arrows.
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Milagros Osorio
 
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Post » Wed Dec 07, 2011 4:16 pm

Renee, perhaps you should consider a larger font for your sig. Also, in red, bolded, italicized, underscored, and with arrows.

Point taken :D

I knew she was on console, I just forget that some people aren′t on PC sometimes :blush:
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aisha jamil
 
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Post » Wed Dec 07, 2011 1:26 pm

I prefer the look of blades myself, both static as well as the moves during combat. Though if you are skilled enough to wield Nerveshatter, it's a pretty awesome blunt weapon to wield. It's too bad the power attacks for blunt look exactly the same as for blade.
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josh evans
 
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Post » Wed Dec 07, 2011 1:37 pm

I seem to recall that the Might and Magic series made use of weapon resistances, and I know both the Baldur's Gate series and Planescape: Torment did.


I seem to remember Baldur's Gate had a distinction between blunt and blade for certain creatures, but it's been literally 5 years since I've even fired up that game. I got stuck at some point, wound up with a game save which would have kept putting me in an area which i was getting pwned over and over. I didnt' feel like starting all over, and eventually I found Oblivion anyways. so..

Renee, perhaps you should consider a larger font for your sig. Also, in red, bolded, italicized, underscored, and with arrows.


I know right? What do you think of this?

PS3 PLAYER! No I do NOT have a PC! I'm not rich yet have a KID TO FEED! I'm lucky in this economy to HAVE A JOB!!! And even if I could afford a high-scale PC, I'd somehow manage to not be able to hook it up!!!!!!11111 one one


There, what do ya think? That covers it all right? :lol:
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Anthony Rand
 
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Post » Wed Dec 07, 2011 8:34 pm

I know right? What do you think of this?
PS3 PLAYER! No I do NOT have a PC! I'm not rich yet have a KID TO FEED! I'm lucky in this economy to HAVE A JOB!!! And even if I could afford a high-scale PC, I'd somehow manage to not be able to hook it up!!!!!!11111 one one
There, what do ya think? That covers it all right? :lol:

You forgot the arrows dear:
-->> PS3 PLAYER! No I do NOT have a PC! I'm not rich yet have a KID TO FEED! I'm lucky in this economy to HAVE A JOB!!! And even if I could afford a high-scale PC, I'd somehow manage to not be able to hook it up!!!!!!11111 one one-<<--
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Rachyroo
 
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Post » Wed Dec 07, 2011 11:22 am

Yes, I think that does the job nicely. :)

If you think about it--given that the tendency in ES games to cut back on skills, including different weapons--it makes sense that there wouldn't be enemy resistances (and code checks) for weapon type. I can see a day when an ES game has one weapon type, one armor type, and one magic type. And it will be presented to reviewers as a great way to remove all those horrible complexities old style RPGer fogies like. And the reviewers will parrot this back as they give it a 10. ;)
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jessica sonny
 
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Post » Wed Dec 07, 2011 11:16 am

I swear I remember Oblivion having skeletons resistant to blade weapons.

It's definitely true in Arena, I just fought a skeleton with a sword and it took a long time...
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Betsy Humpledink
 
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Post » Wed Dec 07, 2011 1:33 pm

I too remember the pen and paper RPG's when carrying round a golf bag of weapons was the norm. "Pass me the no 3 mace please Jeeves, its a damn skeleton".
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Mario Alcantar
 
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Post » Wed Dec 07, 2011 4:01 pm

True. :) I had a Cleric named Justine in my TFT days (similar to DnD) who carried a mace. The rules specifically had it so that Clerics do best with blunt weapons, and it only made sense because Justine became the go-to when it came to dispeling undead, and occasionally bashing them with her enchanted mace.
:D


...I can see a day when an ES game has one weapon type, one armor type, and one magic type. And it will be presented to reviewers as a great way to remove all those horrible complexities old style RPGer fogies like. And the reviewers will parrot this back as they give it a 10. ;)


Yup, I had the exact same thought the other day. there's gonna be this entire new generation of kids coming up who don't understand the importance of diversity. They won't "get" why us older gamers are missing all this stuff; the stats, all the weapons which we used to fawn over. Bow & arrow will be cut because..who needs bows & arrows when you have fireballs? Blunt will get "axed" (no pun intended) because it's...

...ugh, don't get me started. :cry: I'll get depressed if I think about this particular direction some RPGs are going. I guess I'm lucky I started with Oblivion, therefore I wasn't around when spears, throwing stars and other such weapons & armor were cut.


I swear I remember Oblivion having skeletons resistant to blade weapons.

It's definitely true in Arena, I just fought a skeleton with a sword and it took a long time...


http://www.uesp.net/wiki/Oblivion:Skeleton#Skeletons

Nope. According to UESP, Oblivion Skeletons don't have a particular resistance to blade and/or bows.
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Rhiannon Jones
 
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Post » Wed Dec 07, 2011 8:53 am

Then again, my shrink tells me I need to be more positive, I need to see the glass as "half full" instead of half empty. :rolleyes: So with this attitude, we can only hope more diversity gets added to TES:V. After all, we've got at least 3 years more or less of updates, DLC, and/or expansions coming up. :rock: Some of what's missing has to make a return, right?
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Brian Newman
 
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Post » Wed Dec 07, 2011 12:26 pm

I thought blunt weapons did more damage to skeletons and slaughterfish? Also there is no better looking weapon in the game than the Ebony warhammer imo, my Battlemage never moved on to Daedric once he got his hands on it.

I doubt we'll see anything lost in TES:V being added as DLC, imagine the complaints (fully legitimate) from people being forced to buy features that should've been in the game from the start. And a free DLC would be as good as them saying "sorry, we screwed up with this." I'm pretty sure things like spellmaking won't be seen in TES from now on :shrug:
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teeny
 
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Post » Wed Dec 07, 2011 1:59 pm

I doubt we'll see anything lost in TES:V being added as DLC, imagine the complaints (fully legitimate) from people being forced to buy features that should've been in the game from the start. And a free DLC would be as good as them saying "sorry, we screwed up with this." I'm pretty sure things like spellmaking won't be seen in TES from now on :shrug:


When I saw that spell creation had been removed from Skyrim, I immediately thought of a future PR news headline: "Skyrim expansion announced! The new XYZ will offer players A, B, C, and spell creation..."

At least that can be done. I don't know how they can fix the horrific inventory/spells/quests etc UI. Sure, it looks pretty, but that interface is supposed to be about efficient organization where you can find something easily and move back into the game. Instead, it's a mini puzzle. :(

Back to blunt vs sharp. I don't think this could modded, as there's no flag or variable for swords or maces--so you can't create a script-based "class of" that could be added to certain enemies.
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Farrah Barry
 
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Post » Wed Dec 07, 2011 8:27 am

ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
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Judy Lynch
 
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Post » Wed Dec 07, 2011 6:47 pm

Then again, my shrink tells me I need to be more positive...

There's the answer! Ditch the shrink, and you'll be able to afford a PC! (and all those mods will give you the positive feeling, so it's a win-win situation).
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Kate Schofield
 
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Post » Wed Dec 07, 2011 7:32 pm

ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn


That's easy for you to say....
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TIhIsmc L Griot
 
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Post » Wed Dec 07, 2011 8:20 am

That's easy for you to say....

"ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn"

It'll actually be much easier for you to say.
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Miragel Ginza
 
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