True.
I had a Cleric named Justine in my TFT days (similar to DnD) who carried a mace. The rules
specifically had it so that Clerics do best with blunt weapons, and it only made sense because Justine became the go-to when it came to dispeling undead, and occasionally bashing them with her enchanted mace.
:D
...I can see a day when an ES game has one weapon type, one armor type, and one magic type. And it will be presented to reviewers as a great way to remove all those horrible complexities old style RPGer fogies like. And the reviewers will parrot this back as they give it a 10.
Yup, I had the exact same thought the other day. there's gonna be this entire new generation of kids coming up who don't understand the importance of diversity. They won't "get" why us older gamers are missing all this stuff; the stats, all the weapons which we used to fawn over. Bow & arrow will be cut because..who needs bows & arrows when you have fireballs? Blunt will get "axed" (no pun intended) because it's...
...ugh, don't get me started.
I'll get depressed if I think about this particular direction some RPGs are going. I guess I'm lucky I started with Oblivion, therefore I wasn't around when spears, throwing stars and other such weapons & armor were cut.
I swear I remember Oblivion having skeletons resistant to blade weapons.
It's definitely true in Arena, I just fought a skeleton with a sword and it took a long time...
http://www.uesp.net/wiki/Oblivion:Skeleton#Skeletons
Nope. According to UESP, Oblivion Skeletons don't have a particular resistance to blade and/or bows.