.50 BMG rounds

Post » Sun Oct 17, 2010 7:16 am

Whats up with the shortage of .50BMG rounds? The CC I got "01101bf9" doesn't command the vanilla. I also have 19th & 20th century weapons and
the author leaves out the command for his .50BMG weapons ammo and the lockers contain none. I have CALIBR as 02. Thanks guys!
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Roisan Sweeney
 
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Post » Sun Oct 17, 2010 12:44 pm

You know, it would make more sense to post this in the mods board.

Anyway, to get the correct ID open your mods in FO3Edit and look up the item in question. Or replace the first 2 digits with the load order number of the CALIBR mod, it's displayed in FOMM.
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electro_fantics
 
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Post » Sun Oct 17, 2010 7:07 am

Thanks. Seems like the CC scripting requires caps when caps are being used. That was my mistake.

You know, it would make more sense to post this in the mods board.

Anyway, to get the correct ID open your mods in FO3Edit and look up the item in question. Or replace the first 2 digits with the load order number of the CALIBR mod, it's displayed in FOMM.

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megan gleeson
 
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Post » Sun Oct 17, 2010 4:24 am

Also, CALIBR has an optional CALIBRxMerchant.esp, you can then often find a merchant in the Muddy Ruder selling all kinds of ammo.
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Catherine N
 
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Post » Sun Oct 17, 2010 10:25 am

I was under the impression when you were carrying a weapon your odds increased to find the ammo for it in random loot.
I've been carrying around that damn heavy .50cal rifle and never could get random loot to spawn me ammo. Weird.

Also, CALIBR has an optional CALIBRxMerchant.esp, you can then often find a merchant in the Muddy Ruder selling all kinds of ammo.

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Blessed DIVA
 
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Post » Sun Oct 17, 2010 5:50 am

Ammo you find has nothing to do with your weapon whatsoever.
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Kira! :)))
 
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