The Elder Scrolls III MORROWIND: Boats
VERSION HISTORY:
1.0 - first release
INFO:
This is probably just for people who liked my other silt striders and gondoliers mod.
You can now also travel by boat in real time, and dismount anywhere in between trip starting and ending points (e. g. you can take the boat from Ebonheart to Hla Oad and waterwalk/swim to Seyda Neen when you are passing nearby).
Note: Real time travel by boat is LONG. If you are not interested in scenery views you will probably find this mod boring. You have been warned.
USAGE:
Bloodmoon.esm required.
To enjoy the scenic trips use the shipmaster "- scenic travel" dialog topic.
To dismount from the boat or reach destination immediately activate the boat while sailing. From the same menu you can also configure the mod.
To fully enjoy the mod as intended, you should have last MGE/MGE XE distant land, some MGE macro keys set to move the 3rd person view
camera, and last MCP (Morrowind Code Patch) Vanity camera lock option checked. This will allow you to pan the camera and enjoy a more stable and much more scenic experience during boat trips.
Oh, and your preferred tree replacers/landscape enhancers of course!
From the configuration menu you can enable/disable the extra trips to Seyda Neen, Ald Velothi (and Firewatch, if Tamriel Rebuilt is detected).
KNOW GLITCHES:
- rotations are a little abrupt
- no companions aboard
- the visual bobbing while sailing is not perfect and can sometimes lead to weird player angles. Correct angles are always reset at the end of the trip, but if you can't bear with it, just disable the option from the configuration menu.
TECH NOTES:
To avoid the need of thousands of waypoints for the routes, I used geometry and positioning instead of AI, creatures instead of activators to bypass cellchange problems, Face command to rotate.
As usual, I tried to be as compatible as possible, so routes are not so straight but landscape is unchanged and objects moved are minimal.
To avoid hostile attacks when travelling, player by default is set invisible by script (a ...invisible invisibility effect).
Don't use a constant invisibility item while travelling, you don't need it and probably you will have to wait the end of the trip before the invisibility
transparency of your spell is reset unequipping the enchanted item.
Care has been taken trying to be compatible with other mods, but being so many mods around obviously this can not be guaranteed.
Speed change selected using the configuration menu is effective when next waypoint with different scheduled speed is reached.
TESTING ONLY:
set ab01debug to 25 will enable some debugging messages.
CREDITS
This mod is a tribute to everyone contributing to MGE, MGE XE, MCP, to scenery/trees modders, to Tamriel Rebuilt team for giving us more and better world to enjoy.
The shipmaster/fish hunter are from Phaedrus' slaughterfish hunters
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7579
, heads and hair are from Better Heads (head retexture by Petethegoat)
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8912
loincloth is by Dereko from Better Clothes
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8737
, shirt is from Plangkye's More Better Clothes
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8931
One passenger lady is a reworked sitting lady by Lady Eternity from Dragons Breech resources, with a head retexture by Emma based on a mesh
by Rhedd and Allerleirauh, hair by Ren, book retexture from Better Books by William The Taffer.
http://modhistory.fliggerty.com/index.php?dlid=3896
http://lovkullen.net/Emma/faces.htm
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=4187
http://planetelderscrolls.gamespy.com/View.php?view=mods.detail&id=2332
The other lady is from Lidicus'URM creatures (seducer) dressed with Korana's flemish dress from Clothiers of VVardenfell
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7400
http://www.tesnexus.com/downloads/file.php?id=27167
Other items and levitation magic effect are reworked standard game meshes.
Some caravaner's comments come from
http://www.uesp.net/wiki/Tes3Mod:Tamriel_Rebuilt and some from
Beth Forums users (thanks Athirena and Dragon32).
I have changed levitation magic effect mesh to be invisible for better immersion when travelling.
If for any reason you want to restore the original effect, you can delete the Data Files\Meshes\e\magic_hit_Levitate.nif
As usual, feel free to use anything done by me, just give credit when credit is due and be sure to be compatible with this mod (that usually
means: always use different ids, not super-easy but if you are a modder capable to tackle with the code you should know how to do it).
Be prepared though, the real hard work is creating the routes!
Anyway, I really love this mod, maybe you'll like it too.
VERSION HISTORY:
1.0 - first release
INFO:
This is probably just for people who liked my other silt striders and gondoliers mod.
You can now also travel by boat in real time, and dismount anywhere in between trip starting and ending points (e. g. you can take the boat from Ebonheart to Hla Oad and waterwalk/swim to Seyda Neen when you are passing nearby).
Note: Real time travel by boat is LONG. If you are not interested in scenery views you will probably find this mod boring. You have been warned.
USAGE:
Bloodmoon.esm required.
To enjoy the scenic trips use the shipmaster "- scenic travel" dialog topic.
To dismount from the boat or reach destination immediately activate the boat while sailing. From the same menu you can also configure the mod.
To fully enjoy the mod as intended, you should have last MGE/MGE XE distant land, some MGE macro keys set to move the 3rd person view
camera, and last MCP (Morrowind Code Patch) Vanity camera lock option checked. This will allow you to pan the camera and enjoy a more stable and much more scenic experience during boat trips.
Oh, and your preferred tree replacers/landscape enhancers of course!
From the configuration menu you can enable/disable the extra trips to Seyda Neen, Ald Velothi (and Firewatch, if Tamriel Rebuilt is detected).
KNOW GLITCHES:
- rotations are a little abrupt
- no companions aboard
- the visual bobbing while sailing is not perfect and can sometimes lead to weird player angles. Correct angles are always reset at the end of the trip, but if you can't bear with it, just disable the option from the configuration menu.
TECH NOTES:
To avoid the need of thousands of waypoints for the routes, I used geometry and positioning instead of AI, creatures instead of activators to bypass cellchange problems, Face command to rotate.
As usual, I tried to be as compatible as possible, so routes are not so straight but landscape is unchanged and objects moved are minimal.
To avoid hostile attacks when travelling, player by default is set invisible by script (a ...invisible invisibility effect).
Don't use a constant invisibility item while travelling, you don't need it and probably you will have to wait the end of the trip before the invisibility
transparency of your spell is reset unequipping the enchanted item.
Care has been taken trying to be compatible with other mods, but being so many mods around obviously this can not be guaranteed.
Speed change selected using the configuration menu is effective when next waypoint with different scheduled speed is reached.
TESTING ONLY:
set ab01debug to 25 will enable some debugging messages.
CREDITS
This mod is a tribute to everyone contributing to MGE, MGE XE, MCP, to scenery/trees modders, to Tamriel Rebuilt team for giving us more and better world to enjoy.
The shipmaster/fish hunter are from Phaedrus' slaughterfish hunters
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7579
, heads and hair are from Better Heads (head retexture by Petethegoat)
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8912
loincloth is by Dereko from Better Clothes
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8737
, shirt is from Plangkye's More Better Clothes
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8931
One passenger lady is a reworked sitting lady by Lady Eternity from Dragons Breech resources, with a head retexture by Emma based on a mesh
by Rhedd and Allerleirauh, hair by Ren, book retexture from Better Books by William The Taffer.
http://modhistory.fliggerty.com/index.php?dlid=3896
http://lovkullen.net/Emma/faces.htm
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=4187
http://planetelderscrolls.gamespy.com/View.php?view=mods.detail&id=2332
The other lady is from Lidicus'URM creatures (seducer) dressed with Korana's flemish dress from Clothiers of VVardenfell
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7400
http://www.tesnexus.com/downloads/file.php?id=27167
Other items and levitation magic effect are reworked standard game meshes.
Some caravaner's comments come from
http://www.uesp.net/wiki/Tes3Mod:Tamriel_Rebuilt and some from
Beth Forums users (thanks Athirena and Dragon32).
I have changed levitation magic effect mesh to be invisible for better immersion when travelling.
If for any reason you want to restore the original effect, you can delete the Data Files\Meshes\e\magic_hit_Levitate.nif
As usual, feel free to use anything done by me, just give credit when credit is due and be sure to be compatible with this mod (that usually
means: always use different ids, not super-easy but if you are a modder capable to tackle with the code you should know how to do it).
Be prepared though, the real hard work is creating the routes!
Anyway, I really love this mod, maybe you'll like it too.
http://www.youtube.com/user/a01oftaste#p/search
http://abot-morrowind.tk/file/readme.php?mod=abotBoats
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=9371
http://abot-morrowind.tk/index.php?option=downloads&task=info&id=21&Itemid=50