Well, I see it from a role play perspective. What kind of buildings can a soldier or someone how is lawyer (?) actually build without learning how to do it first?
On top of this, gameplay wise its more motivating to build up your char IMHO.
Well, I see it from a role play perspective. What kind of buildings can a soldier or someone how is lawyer (?) actually build without learning how to do it first?
On top of this, gameplay wise its more motivating to build up your char IMHO.
when it comes to settler management I really don't undestand why bethesda didnt think to put in what fallout shelter has. upper lefthand corner a little gear that when clicked it shows all the settlers and what they are assigned to and their happyness level. first they need to fix the laggyness when playing the game. I just shoot my shotgun and the game lags out for a few seconds. xbox one.
You know those houses in Covenant? I wanna build those. I want to build those walls too. Just because I emerged into a post apocalyptic wasteland two centuries into the future doesn't mean I can't have some modicum of class.
Mind you, ideally you wouldn't be able to unlock these buildings immediately, you would have to do some kind of quest, or find the schematics in an abandoned architectural firm. In any case, I want more building options.
I want half walls that stick on top of normal walls so you can have the roof a little higher. Tons of people place their bars indoors, as well as when you put a building around a large generator. The inverse would also be nice where there's something decorative that hangs halfway down the ceiling.
Those types of mods are fine, they just call a batch file that utilises the console automatically for you.
- cover for you settlers to hide behind instead of them running infront of your gunfire.....
- snap to 90° or diffrent #° for workshop structures
- squares on the ground to show how close a structure like melons and gourds can be to another structure
- amunition, weapons, and armor distribution structure for settlements settlers to equip themselves
- list of settlers at at a settlement and their current jobs, and the ability to assign them a job from the list
- walls that stack on top of each other to make taller buildings without weird looking gaps in between like i had to do
- lawn mower of some kind to clear dead bushes, shrubbary, and other junk out of areas like sanctuary
- rebulildable settlement structures like the castle walls that had crumbled
- settlers with names other than settler 1 and 2 also listing their current job like (joe the gardener)
- more importance on defensive structures like a lookout giving more than 2 defence, i mean some one has to alert everyone with the alarm and a turret only works so well......
- the ability to tilt structure like fences and walls to fit better on inclined plains
- round walls, door ways, and roofs to match the round structures you built in the metal structures section of the workshop
- better jobs for settlers outside of stores like instructing a settler to become a caravan defender, or a traveling merchant for all your settlements.
- book shelves, wall shelves, cabinates, and desks that include an option to stack things on them without direct input from me carrying them on them
- manikins that can display our armor without fear of a settler taking them.
- a wall and floor display for firearms and melee weapons we like
- wallpaper and floor covering outside the normal carpets
- the ability to construct eyebots to take junk found in the field back to a settlement, as well as the option to tell companions to take items back to a settlement and store them.
- the ability to modify dog and super mutant armor
- more diverse settlers, i cant be the only one thinking super mutants, robots, and good synths cant be settelers? nick cant be the only faliure, a robot runs a shop in goodneighbor, and strong is not one of a kind, first we had fawks then we had Lily Bowen, then Dog and God, and now strong. super mutants can be good too
In regards to dealing with terrain... I think the concrete foundation floor actually does decently.
Imagine if, in addition to the concrete foundation floor, there were a concrete foundation with "garden/dirt" top and possibly one version of each in double height as to save on parts.
Add in a "planter" of sorts.... which automatically keeps proper distance between plants and we can do alot more with our settlements without having to cater to terrain for just food.
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I completely agree with better settler management. It should automatically name settlers so they're easy to find and recognize and let you equip them easily and directly from the workshop storage.
First I want an way to zoom out more in construction mode, this will make placing large stuff much easier.
Settler management is secondary, why not role after name or at least as option in dialogue. Automatically named then in your settlement.