Body part damage, like Fallout 3 and NV?

Post » Sat Nov 13, 2010 3:44 pm

That was used in FO3/NV because a similar system was in FO1 & 2. They included the "aimed shot" mechanic as a callback to other games in the series.

Fallout =/= Elder Scrolls. No reason for them to include that feature.


Not an identical system, but atleast various different effects for striking different parts of the body, making combat more involved, rather than hitting a toe doing more damage than to the neck or chest.
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Skivs
 
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Post » Sun Nov 14, 2010 3:11 am

Yeah i liked it so much i turned of my xbox and did something else... :banghead:

I still cant figure out why anyone would like such an annoying thing. It's just like i cant figure out why men wear their cellphones in their belt, when they could so easly fit their cellphone in their pocket near cm away.

If infact I am a dragon-born in Skyrim, sent from the Gods to save the world, but i get crippled buy a wolf....



You do know that you can apply a stimpak directly to the crippled limb to heal it. I would like to seem some element of localized damage but definitly no VATS.
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Zosia Cetnar
 
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Post » Sat Nov 13, 2010 9:17 pm

You do know that you can apply a stimpak directly to the crippled limb to heal it. I would like to seem some element of localized damage but definitly no VATS.



What could possibly possess you to think people would want VATS in Skyrim.... Nobody is asking for it.
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Amber Ably
 
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Post » Sun Nov 14, 2010 4:34 am

I'd rather they keep it out. Since having your head crippled is extremely annoying. Maybe they can put it in some sort of hardcoe mode, so people like me don't have to deal with it.
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Kira! :)))
 
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Post » Sat Nov 13, 2010 9:50 pm

What could possibly possess you to think people would want VATS in Skyrim.... Nobody is asking for it.



What could possibly possess you to think that I was saying that anyone wanted VATS. I was just making a statement saying that I didn't want to see VATS....nothing more. No where in my post did I say others wanted to see VATS. Maybe read a post a few times before responding and don't imply things that are not there.
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Emily Jeffs
 
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Post » Sat Nov 13, 2010 2:52 pm

What could possibly possess you to think that I was saying that anyone wanted VATS. I was just making a statement saying that I didn't want to see VATS....nothing more. No where in my post did I say others wanted to see VATS. Maybe read a post a few times before responding and don't imply things that are not there.


Well then why even mention VATS, and say to definatly not have it in. We arnt all gonna be running around with pipboys on our arms in Skyrim.
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quinnnn
 
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Post » Sun Nov 14, 2010 6:10 am

Body part part damage should be in I don t play FO3 cause i didnt like it alhtoguht i was fan of 1 and 2.
Would be nice to see part have HP and when they receive more damage than they have they fail.
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Dan Stevens
 
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Post » Sat Nov 13, 2010 3:07 pm

Well then why even mention VATS, and say to definatly not have it in. We arnt all gonna be running around with pipboys on our arms in Skyrim.



Well correct me if I am wrong but I am pretty sure that this is a forum to express one's opinion especially in regards to what people do and do not want in the game. I guess I should have been more clear, obviously they wouldnt put the exact game mechanic from FO in TES but I don't want to see any game pausing assisted targeting system.
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Joe Alvarado
 
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Post » Sun Nov 14, 2010 1:25 am

I'd rather they keep it out. Since having your head crippled is extremely annoying. Maybe they can put it in some sort of hardcoe mode, so people like me don't have to deal with it.



Im kind of with you on that. I'd rather the enemies have limb damage, but not the PC. I just don't want the limp reactions that oblivion had. Like when I smashed a dude's face in with a hammer and he just lightly stumbles backwards. A little more blood wouldn't hurt either.
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Dewayne Quattlebaum
 
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Post » Sun Nov 14, 2010 1:03 am

Awww I liked the crippling aspect! :P Having to limp home when I couldn't heal myself was a nice touch I thought.
Some people like easy games. (not me)

Hopefully they'll include stuff like this, and you can switch it off or on in the options menu.

I'd rather the enemies have limb damage, but not the PC


Ugh... That's just the worst. What I like about MW and Oblivion (and Fallout 3) is that you share a lot of the damage and combat aspects that your enemies have. Really bothers me if I have a huge advantage over enemies in SP or MP games.
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tegan fiamengo
 
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Post » Sat Nov 13, 2010 7:56 pm

Some people like easy games. (not me)

Hopefully they'll include stuff like this, and you can switch it off or on in the options menu.



Ugh... That's just the worst. What I like about MW and Oblivion (and Fallout 3) is that you share a lot of the damage and combat aspects that your enemies have. Really bothers me if I have a huge advantage over enemies in SP or MP games.


Yep. If someone smashes for leg with a warhammer you're gonna be limping.
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Cayal
 
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Post » Sun Nov 14, 2010 12:01 am

Body part damage would add a lot to the game indeed. Having the option to shoot a arrow into the leg of a orc berserker, thats running towards me with a two handed axe would be a great feature.
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Cody Banks
 
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Post » Sun Nov 14, 2010 2:23 am

I think they'll have limb damage. There was one part in the gameplay trailer where a skeleton gets hit in the head with an axe and gets it's head twisted backwards.


That may have been my favorite part of the trailer.

Somehow I don't think Bethesda will put limb crippling in a fantasy game like this. It puts too much emphasis on finding a healing source (Fallout games) or having to rely on a team (Guild Wars). Instead they have finishing moves which satisfy a bit of our urge to inflict specific damage (seen: slash throats in stealth, bash Draugr's skull, and stomach shank by the river)

That's not to say I wouldn't love crippling enemies with a bow!
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Aman Bhattal
 
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Post » Sun Nov 14, 2010 12:29 am

I would rather Body-part damage (and melee combat in general) as done in Die-By-The-Sword. It let you hack your opponents apart "limb by limb". The engine let you whittle them to bits, and caused instant death when decapitated.

DBTS melee combat [IMO] puts just about any other melee game to shame (even today), and that game shipped the same year as Fallout 2.
(An improved version would be tops :tops:)
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Nicole M
 
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Post » Sat Nov 13, 2010 11:50 pm

I'm really hoping for locational damage because in Obivion, when something lunged at me, I usually sent an arrow flying through their mouth into thier throat. Though I did find it funny to see them attacking me with an arrow hanging out of thier mouth.
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Steph
 
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Post » Sat Nov 13, 2010 10:04 pm

Maybe you should play in easy mode instead of hardcoe then so your limbs regenerate, or plan out your attacks so you dont get hurt in the first place. Good planning in FO3 can avoid almost all damage.

I like how you said play EASY MODE. You think the game isn't hard unless played on "hardcoe"?

To be honest, I never felt the need to cripple body parts in F3 (Never played NV) but I did like how your limbs could cripple. So yeah, limb crippling should be in Skyrim. Also, body part specific damage bonuses.
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Shae Munro
 
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Post » Sun Nov 14, 2010 12:50 am

Please god yes! I want to remove a limb if I get a really good hit in. Take a head off if I perform the right strike! Hell, I'd like to see my sword thrust through someone's chest, or a an axe get embedded in their rib cage (not stuck mind you). Limping was not that big a deal in FO3 or FO:NV. Getting bashed in the head, while inconvenient, was AWESOME! I survived a headshot from a .50 rifle, kept charging and ripped that dude to pieces! Unrealistic, sure, but that's the nature of HP based systems. On the other hand, it was awesome and I could shrug it off as, Berserker mode or something.
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Cash n Class
 
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Post » Sun Nov 14, 2010 5:30 am

No.
No.
*NO*

It would send Skyrim back to the Old School days of turn-flavored Dungeons and Dragons card game imitations.
No.
But if they do, at least make it optional.
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Ann Church
 
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Post » Sun Nov 14, 2010 1:10 am

Some people like easy games. (not me)

Hopefully they'll include stuff like this, and you can switch it off or on in the options menu.



Ugh... That's just the worst. What I like about MW and Oblivion (and Fallout 3) is that you share a lot of the damage and combat aspects that your enemies have. Really bothers me if I have a huge advantage over enemies in SP or MP games.



Its not that it's too hard, it's just annoying. I played NV on hardcoe and found most of the features as minor nuisances instead of rewarding challenges. Although I did find the slow health recovery very engaging. Isaac Clark never got his legs crippled throughout both dead space titles, and yet that game was developed around the idea of crippling and dismembering your enemies. Adding it to skyrim would make the game more strategic and interesting, especially in dragon fights. If you add limb damage to PC's ,then what is the warrior class going to do against them if one tail swipe can cripple half of their body? What about stealth players who try to fight them? I just think it's more practical this way is all.
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STEVI INQUE
 
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Post » Sun Nov 14, 2010 1:56 am

Extremity-specific damage would be fantastic, especially considering that archery has become "slower". Being able to impede an assailants mobility seems practically necessary, and having to depend on my own skills, and making the shot, is a FAR superior to some passive (or even worse, active) "perk" that provides some odd chance of slowing or impairing my foe. And being able to hit the arm that's about to swing a twenty pound hammer at me definitely sounds like a desirable feature.

As far as gore is concerned, I would vote for more realistic as the best case scenario; no exploding arm from getting hit by an arrow, but an arm getting lopped-off by an axe seems terribly likely. And I for one, would think it amazing to see a game properly, graphically depict blunt trauma. Gore usually falls into the exploding-blood category, maybe some severing here or there, but have you ever seen a broken arm or leg? Just as thought.

As far as player damage, I am in favor of not being able to run away and jump across a four foot gap immediately after taking a hammer-blow to my femur. And I did like the "concussion" effect in F3. What if you took head damage, broke your jaw, and couldn't dragon-shout right? Sorry, kind of off on a tangent there. But as far as extremity-based recovery goes, as long as we are using "magic" to heal ourselves, I'm just fine with the general, systemic kind of healing. Say a recovery of twenty percent or more corrects any localized afflictions.
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Chris Cross Cabaret Man
 
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Post » Sat Nov 13, 2010 8:46 pm

No.
No.
*NO*

It would send Skyrim back to the Old School days of turn-flavored Dungeons and Dragons card game imitations.
No.
But if they do, at least make it optional.

Ahh good old times, anyway location damage can be implemented in game but I doubt about VATS, but there will be one Dragon Shout that will allow slow time like in Max Payne http://www.youtube.com/watch?v=t1JkwcycHTw&t=2m09s
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KIng James
 
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Post » Sat Nov 13, 2010 11:49 pm

They should make different body parts take damage differently. Like hitting the head does more damage then hitting the foot, but limb crippling is dumb. For both the NPC and the PC. Limb crippling didn't do much in fallout. I mean what the hell did crippling the enemies torso do? Nothing! The only thing that helped was crippling the legs of a faster enemy like a Death Claw. For the player it's just plain annoying and adds very little gameplay value in my opinion. I don't want to bring 50 restore limb potions into a dungeon just so I can walk and SEE.
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Justin Hankins
 
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