Can someone please help me out? I've place some actors with this script:
Event OnLoad()
Debug.Notification("Loaded!")
HasHand = Self.HasNode("Hands")
Debug.Notification("Person has hand? " + HasHand)
HasHead = Self.HasNode("head")
Debug.Notification("Person has head? " + HasHead)
Debug.Notification("Moving weapon to hand")
SomeObject.SplineTranslateToRefNode(Self, "hand", 1.0, 1.0, 10)
;SomeObject.MoveToNode(Self, "Hand")
EndEvent
Why is it saying FALSE to everything? Doesnt actors have nodes? One of them is default race, thanks.