so there are a total of 15 unused body nodes that can each have a new armor piece equipped to them without forcing something else to unequip.
i'm hoping there could be some kind of commonn consensus that modders can use as a guide when making new armors, so that we dont have all different kinds of armor being equipped to any random node. this would cause compatibility issues for users who download multiple mods and find that there are items that clip/overlap/force-unequip items that seem like they shouldn't.
i'm putting this list up just as a suggestion and hopefully we can all contribute to it and come to some sort of agreement. i'm not trying to be a *** telling other people how to do their mods, it's just better for everyone if modders follow the same numbering protocol (at least IMO).
LIST EDITED 3/3 to incorporate suggestions from discussion on nexusforums
already existing named nodes:
30 - head
31 - hair
32 - body (full)
33 - hands
34 - forearms
35 - amulet
36 - ring
37 - feet
38 - calves
39 - shield
40 - tail
41 - long hair
42 - circlet
43 - ears
50 - decapitated head
51 - decapitate
61 - FX01
proposed extra nodes:
44 - face/mouth
45 - neck (like a cape, scarf, or shawl, neck-tie etc)
46 - chest primary or outergarment
47 - back (like a backpack/wings etc)
48 - misc/FX (use for anything that doesnt fit in the list)
49 - pelvis primary or outergarment
52 - pelvis secondary or undergarment
53 - leg primary or outergarment or right leg
54 - leg secondary or undergarment or leftt leg
55 - face alternate or jewelry
56 - chest secondary or undergarment
57 - shoulder
58 - arm secondary or undergarment or left arm
59 - arm primary or outergarment or right arm
60 - misc/FX (use for anything that doesnt fit in the list)
comments/suggestions?