Body physics and animations discussion.

Post » Thu May 19, 2011 7:17 am

EDIT: The closemindedness compels me to change this thread to just animations. No more body physics; I think it's apparent that none of us want body animations. As for animations, they looked really good in the trailer: the way he panted when the dragon flew overhead...I can't help but wonder if that kind of animation will be in regular gameplay though.

What do you think about animations and body physics? We all remember the animations in Oblivion......
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Taylor Thompson
 
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Post » Thu May 19, 2011 10:24 am

Wrinkling skin? Do you have a 5k $ rig giveaway to run such a thing? :D
Since Beth has some new Havok gimmick, maybe we will have better body (corpse? :F) physics...
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carrie roche
 
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Post » Wed May 18, 2011 11:17 pm

>Skin physics

Just no. Remember, first and foremost this is built to run on horribly dated console hardware. As for animations, havok behavior is what they'll be using. Watch a few videos and you'll have incredible hopes concerning animations this time around.
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Alex [AK]
 
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Post » Thu May 19, 2011 4:41 am

Yeah it's like... not even noticeable? Why would you want such a thing? You don't even see the skin in detail?
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Kelvin Diaz
 
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Post » Wed May 18, 2011 10:58 pm

Wrinkling skin? Do you have a 5k $ rig giveaway to run such a thing? :D
Since Beth has some new Havok gimmick, maybe we will have better body (corpse? :F) physics...

It wouldn't take that. Just some animation. I'm not saying that it should actually be physically THERE. It should look like it is though. And that would NOT take a lot of harddrive or a supercomputer to run.
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Silencio
 
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Post » Wed May 18, 2011 8:14 pm

It wouldn't take that. Just some animation. I'm not saying that it should actually be physically THERE. It should look like it is though. And that would NOT take a lot of harddrive or a supercomputer to run.


It would have to be dynamic to work properly, otherwise it would just looks off.
In order for it to be dynamic, you would need a lot more than an xbox 360 to run it
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maddison
 
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Post » Thu May 19, 2011 2:11 am

It wouldn't take that. Just some animation. I'm not saying that it should actually be physically THERE. It should look like it is though. And that would NOT take a lot of harddrive or a supercomputer to run.

it would take a lot in order for that animation to look right there would have to be a lot more polys, and I think your the only one that cares about the rippling of the skin
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I love YOu
 
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Post » Wed May 18, 2011 9:33 pm

It would have to be dynamic to work properly, otherwise it would just looks off.
In order for it to be dynamic, you would need a lot more than an xbox 360 to run it

No...other games have some intense animation. And I know that this is an RPG that we're dealing with, but a few extra sitting and hitting animations can't take up much space or compatibility. I'll say it again: it doesn't have to be dynamically or physically there, just appearance.
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Ashley Tamen
 
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Post » Thu May 19, 2011 4:44 am

We're not going to be seeing any skin or muscle deformers in the game. They're not going to be going for that level of detail or realism. It's just going to be the standard meshes mapped to the standard skeleton. And that's going to hold true for hair and cloth as well. Sadly.
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Kelly Osbourne Kelly
 
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Post » Thu May 19, 2011 4:27 am

It wouldn't take that. Just some animation. I'm not saying that it should actually be physically THERE. It should look like it is though. And that would NOT take a lot of harddrive or a supercomputer to run.


For it to "look like" it's there, the system has to calculate and animate it. Even if (like the entire imaginary game world) it isn't "physically THERE." It would actually take some doing, and the whole skin wrinkling/stretching thing when you stand or sit is something you might notice if...you were playing in third person and stayed zoomed in on the flexing body part you wanted to watch the stretch/wrinkle of. In normal play, the odds of noticing it are pretty slim indeed. As in, "much ado about nothing."
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Rach B
 
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Post » Thu May 19, 2011 2:28 am

Animations are probably fine.

It's still unclear what you mean with "body animation". Never seen a game with that sort of thing much, it's only necessary for facial animations.... Or did you mean boob physics :hubbahubba:
Instantly turns the game into a perverted japanese RPG!
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Chris Ellis
 
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Post » Wed May 18, 2011 8:08 pm

Things like this could be added to the animations. Multi-core PCs could run extra physics like this, but not the consoles. Also console players watch their screens so far away that they wouldn't even notice details like this...
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M!KkI
 
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Post » Thu May 19, 2011 7:53 am

Animations are probably fine.

It's still unclear what you mean with "body animation". Never seen a game with that sort of thing much, it's only necessary for facial animations.... Or did you mean boob physics :hubbahubba:
Instantly turns the game into a perverted japanese RPG!

:biggrin: hehe, I remember that thread that got some 9 pages talking about boobs. lol. No that's not what I was implying. LOL@ perverted Japanese RPG!
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Michelle Chau
 
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Post » Thu May 19, 2011 1:45 am

Boob physics... :blush2:
Seriously, no. The sheer number of nvde mods for Oblivion can give you a heart attack. :D

About the skin wrinkling: it could be actually done with normal maps and textures simulating wrinkles...
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Bethany Short
 
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Post » Thu May 19, 2011 12:09 am

did you mean boob physics :hubbahubba:
Instantly turns the game into a perverted japanese RPG!


Beth should really hire those dudes that made soul calibur for that ;)

http://www.youtube.com/watch?v=GmtIopU7PM8
See the ps3 and xbox can kinda handle body physics so /thread
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TOYA toys
 
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Post » Thu May 19, 2011 12:27 am

maybe on the USS enterprise
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Laura Cartwright
 
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Post » Thu May 19, 2011 8:25 am

Watch a few videos and you'll have incredible hopes concerning animations this time around.


I dunno I was kinda disappointed when I looked it up. I mean the official tech demos of it look like a really outdated version of NaturalMotion's Euphoria system, which has been used in console games too, so we know its not a feasibility choice on Beth's part.
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Tammie Flint
 
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Post » Thu May 19, 2011 4:46 am

Stop the porting from Console to PC, utilize the latest technology of the PC, Then you will have better Body physics and Animations on the PC version!!!
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Judy Lynch
 
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Post » Thu May 19, 2011 11:53 am

>Skin physics

Just no. Remember, first and foremost this is built to run on horribly dated console hardware. As for animations, havok behavior is what they'll be using. Watch a few videos and you'll have incredible hopes concerning animations this time around.


Oh yes, that horribly outdated console hardware that cannot make skin realistically wrinkle, unlike what they could have done making it PC only, and playable only to 100 people with $6,000 rigs.

Please, dont get into any business ventures. You'll waste your time, and lose a lot of money.
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JD FROM HELL
 
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Post » Thu May 19, 2011 10:31 am

Well at last fixed ragdolls this time and some agony and fainting animations before ragdoll will start work, I think Havok Behavior will provide solutions for such needs.
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Heather Kush
 
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Post » Thu May 19, 2011 6:22 am

I dunno I was kinda disappointed when I looked it up. I mean the official tech demos of it look like a really outdated version of NaturalMotion's Euphoria system, which has been used in console games too, so we know its not a feasibility choice on Beth's part.

Alot of new variables that would have to be taken into account if they used Euphoria. And hell, they'd have to pay out of the ass to get it. Wouldn't be worth it in time or money.
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Thema
 
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Post » Wed May 18, 2011 8:51 pm

Oh yes, that horribly outdated console hardware that cannot make skin realistically wrinkle, unlike what they could have done making it PC only, and playable only to 100 people with $6,000 rigs.

Please, dont get into any business ventures. You'll waste your time, and lose a lot of money.


$6000? A $1500 rig (if that) would do all this fancy stuff perfectly well, as long as you get it from the right place with the right parts. 'Current' gen consoles are THAT far behind, tech wise.
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Phoenix Draven
 
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Post » Thu May 19, 2011 4:22 am

$6000? A $1500 rig (if that) would do all this fancy stuff perfectly well, as long as you get it from the right place with the right parts. 'Current' gen consoles are THAT far behind, tech wise.

Yes, it would be able to do it but even with today's technology, proper skin wrinkling would be a pain in the butt to render real-time.
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Rachie Stout
 
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Post » Thu May 19, 2011 9:37 am

Skin wrinkling... damn

Though it's implemented already for facial animations in Source games. (Since Ep2 I think), especially visible on Team Fortress 2 characters, when eg. Heavy lifts his eyebrows
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Claudia Cook
 
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Post » Thu May 19, 2011 1:42 am

What do you think about animations and body physics? We all remember the animations in Oblivion......


Why did you have to bring that up!?!?!?! Now it will hunt my dreams again for the next 2 weeks!!! ...the stiffness...the unrealistic movements....ARGH
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Melanie
 
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