On Boethiah's Summoning Day

Post » Thu Dec 08, 2011 2:56 pm

Prepare the bones of the missing to
Each and every day until the last
Refill the heart signified by the glyph
Y, numbered seven, that times the wise
Is the cross in the Serpent's skin
Twice again the number of the master
Entering the invisible gate that others flee.




PERYITE
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Jessica Thomson
 
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Post » Thu Dec 08, 2011 5:03 pm

PERYITE




:sadvaultboy:


I completely missed that...
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Nikki Hype
 
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Post » Thu Dec 08, 2011 10:23 am

Mind=Blown. Wonderful read. So many implications...don't even know where to start.
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Haley Cooper
 
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Post » Thu Dec 08, 2011 4:49 pm

This is wonderful. It solidifies the continual importance of the unique lore of TES. I hope to see more. :)
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matt oneil
 
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Post » Thu Dec 08, 2011 7:49 pm

240 Stendarr's Star
2nd Passing

To my friend Tal Marog Ker,

I don't believe my old bones could stand the long journey to Cyrodiil, age has taken up where Dagon's curse left off in binding me to this isle. If the Council is to be informed it must be by your voice, I am here only to give what direction I can.

Those of the rising Dominion believe me mad, though that of my own will; one does not cast his lot in with those who may or may not be the authors of your doom. The Direnni I've found were not the ones I left, I consider myself true, perhaps the last - that is a lie, I am a heretic, but my staff is lit. The teachings of my childhood escape my thoughts, my mind has betrayed me. A dram of tramur will bring it round.

Auriel enacts a third end, transcendence, which is another name for destruction by way of neglect. Dagon preoccupies himself with images of dragons, yet Auriel adorns himself with shield and bow; his concerns are less draconic and thus weigh less on those vested in the world [save Talos who defends it].

Have any of my words been outside the bounds of the golden road? I cannot say. I leave it to you and to the councils to judge, I only speak to what I see in hopes that I may equip the hosts for the coming days.

Yours,
Chimere Graegyn
Isle of Caecilly
High Rock
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lucy chadwick
 
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Post » Thu Dec 08, 2011 6:37 pm

1 Sun's Dawn, 4E 14
Northpoint Castle
High Rock

To my friend Chimere,

I received word today that I have garnered for you the support of the University. We shall see how far that goes, though I fear your warnings will be lost amongst the daily tumult surrounding the royals and those who attempt to revive past eras. Why we tolerate the necromancy of ideas and bygone histories and yet scorn that of the corpse I may never discern.

I shall be arriving on your isle tomorrow. The locals warn me against it, the Chapel of Innocent Quarry seems to ware them away, or perhaps they fear being on it should it vanish again, today of all days. I imagine living on an island prone to disappearance would keep all but a Psijic away. Have you heard of any movement from them? I would like know their involvement with the new schools, if any. Alas, their ways are beyond us; as you say, mine is the vocation of histories, tangible actions such as assassinations within the courts of Sentinal and other scandals which dominate current headlines.

There is much to be done, I trust you will make the necessary preparations for my arrival that we may clear up these matters in a tidy manner.

Until tomorrow,
Tal Marog Ker
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Maria Leon
 
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Post » Thu Dec 08, 2011 9:23 am

Hope we get more of this before the release of Skyrim .... Maybe a scribe was present to record your conversation :whistling:
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Emma-Jane Merrin
 
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Post » Thu Dec 08, 2011 10:46 am

[rambling]

Alduin is eating the world because, the Nords think of Alduin as a negative. To the Elves, it is not Alduin eating the world but Auri-El destroying the prison.

Prosecution of Talos by the Thalmor makes sense. He knocked them back / is holding Alduin back. See the Skyrim Posters, dude standing on the last bit of Nirn fighting Alduin. TMK doesn't seem convinced of this yet.

In the new Kalpa the old princes will pick up the detritus of Nirn. But in a sense it is toxic waste. The ideas in it will make the Princes look kindly towards the concepts of Nirn and easily convinced to give themselves up. Though Chimere seems to say it is by choice.

Then it starts all over again until Nirn is eaten again. This cycle seems to be going on for a while, with each step bringing in more concepts. But that would explain why the Tseasci called it a virus.

[/rambling]
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Jodie Bardgett
 
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Post » Thu Dec 08, 2011 9:03 am

Lest the above be thought adventitious,
13
9
7

16 -> 12 -> 379
3 + 4 = 7 -> 39, /3 = 13 -> 36, /3 = 12, /3 = 4 -> 242
3 -> 112, + 242 = 354 <- 22
9 -> 11, x 2 = 22, /2 = 11 ...

http://www.gamesas.com/index.php?/topic/1054304-falmer/page__st__60__p__15330467#entry15330467

I operate on a timetable that spans years.

Also, the Treasure Wood should enter into this.



I know there's a puzzle here, and I think I've found half the key... The link goes to a post made on November 17th, 2009 (17-11-09, to non-Americans, if I remember right), but I can't for the life of me find a post made by Fyr on the 13th of September, 2007 (which appears to be the day they registered?). Even if it's all a wild-goose chase put up by a random forumite, this puzzle begs to be solved. It has numbers and arrows and everything!


@proweler: You've just made so much make sense to me.
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I love YOu
 
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Post » Thu Dec 08, 2011 12:56 pm

Do we have, like, a timeline for the evolution of TES mythos? I feel like the lore-metagame evolves bit by bit, until we have these explosive jumps fueled by pithy one-liners. Started off with the basics founded by Arena and Daggerfall. Daedra. Divines. Pocket Guides. Then all a sudden, things like Towers and CHIM and Leaper King.
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Amber Ably
 
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Post » Thu Dec 08, 2011 3:12 pm

Do we have, like, a timeline for the evolution of TES mythos? I feel like the lore-metagame evolves bit by bit, until we have these explosive jumps fueled by pithy one-liners. Started off with the basics founded by Arena and Daggerfall. Daedra. Divines. Pocket Guides. Then all a sudden, things like Towers and CHIM and Leaper King.

Timeline? Think http://www.chem.vu.nl/~feenstra/mandel/antenn01.jpg.

What I'm interested in: according to this, the 12 worlds of creation were Daedra, but according to the Anuad one of the words was Hist. There are also some overlaps between the Hist and the Daedra in Lord of Souls. Are the Hist a Daedra, or are we referring to different "worlds of creation?" Or are they, as previously suggested (though I can't recall where or by whom), the remnants of an older Kalpa?
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carrie roche
 
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Post » Thu Dec 08, 2011 10:20 pm

First, to me, the biggest thing is this: it appears that Aka & Lork aren't always the ones who make the new world. They aren't always the rebel / king. Next time, Peyrite is gonna be big. I think this is also the final nail in the coffin for the "Daedra / Aedra always = Pad / Anu" school of thought (Different beings sit out creation each time). This also makes me think that in some past Kalpa, Herm was a big player in creation, based on his description (rejected ideas).

The discussion of whole new gods really paints the Mundus in a new light. That the Mundus can transform some dude into a daedric prince, and not just by mantling... that's a big deal. Now, is that because TriniMalacath had that sort of power before the Mundus / Kalpa Cycle started holding him down (elvish view) or because the Mundus / Kalpa Cycle can take a wimpy spirit and train it up to become uber powerful (Mannish view) is unclear, but this is a pretty big deal.

The way that Mehrunes Dagon & his realm are described is really nice.
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R.I.P
 
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Post » Thu Dec 08, 2011 10:31 pm

The Hist, or the Organism, may open or close the demon Anuiel's vault of thought and experience to Magus the Eye.
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Veronica Flores
 
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Post » Thu Dec 08, 2011 8:16 pm

Fractal. So most of our understanding of TES lore consists of us under hail of Chekhov's gunfire. It sometimes amazes me how some of the neat things that come out were there the whole time, were already there, were right underneath our noses. It was just waiting for someone to pamper it up a little.

The "obscure" things keep referencing stuff I thought I could gloss over safely :)
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Natasha Callaghan
 
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Post » Thu Dec 08, 2011 10:06 pm

Or are they, as previously suggested (though I can't recall where or by whom), the remnants of an older Kalpa?


I seem to remember this discussion. But I can't find it anywhere on the IL or official forums.
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Adam Porter
 
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Post » Thu Dec 08, 2011 9:37 pm

I know there's a puzzle here, and I think I've found half the key... The link goes to a post made on November 17th, 2009 (17-11-09, to non-Americans, if I remember right), but I can't for the life of me find a post made by Fyr on the 13th of September, 2007 (which appears to be the day they registered?). Even if it's all a wild-goose chase put up by a random forumite, this puzzle begs to be solved. It has numbers and arrows and everything!


@proweler: You've just made so much make sense to me.


I'm no good with cryptography and word-puzzles, but this might be the other half of the key you're looking for.
Lest the above be thought adventitious,
13
9
7


It's a message relating to the Sermons: specifically, http://www.uesp.net/wiki/Lore:36_Lessons_of_Vivec,_Sermon_29 may be of use.

13: The Serpent
9: The Missing
7: The Sword at the Center

36
11
39

16 -> 12 -> 379


16. "The Acceptable Blasphemies" [12]-> "The Heavens" [379]

3 + 4 = 7 -> 39, /3 = 13 -> 36, /3 = 12, /3 = 4 -> 242


3. The Invisible Gate
+4. The Corners of the House of Troubles
=7. The Sword At The Center (39)
/3 = 13. The Serpent (36)
/3 = 12. The Heavens
/3 = 4. The Corners (again (242)

3 -> 112, + 242 = 354 <- 22


So, Invisible Gate + House of Troubles = "354"
22. The Unknown (453) Backwards
*The unknown becoming known, perhaps? Or referring to something entering/exiting the "Invisible Gate"?

9 -> 11, x 2 = 22, /2 = 11 ...

9. The Missing (11)
x2 = 22. The Unknown,
/2 = 11. The Number of the Master (102)

So...
17 11 9

17. The Hurling Disk
11. The Number of the Master
9. The Missing

I operate on a timetable that spans years.

Noting that the "PERYITE" verse was posted on the above date.

Also, the Treasure Wood should enter into this.

My gut tells me the "Treasured Wood" is a reference to Valenwood and the discussions surrounding the Thalmor kinda support this (circumstantially), but I can't find any actual reference to Valenwood, or indeed anything, as literally the "Treasured Wood."

---

Honestly, I have no idea what to decipher from all that, but I hope it's useful to someone.
EDIT: I actually went looking for "379" in the UESP "timeline" page first, as it seemed more like a date (as in 3E 379). Ended up on Sermon 29 by accident, and found it all matched up.
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Ally Chimienti
 
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Post » Thu Dec 08, 2011 9:37 pm

I've enjoyed this thread. Is Kirkbride behind this?
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Cayal
 
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Post » Thu Dec 08, 2011 7:33 am

From reading it, and from past experience, if seems like a lot less complicated than MK's stuff. Not that this isn't the best thing I've read in a while. Saying that though, he could very well be.
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Tanya Parra
 
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Post » Thu Dec 08, 2011 10:31 am

Prosecution of Talos by the Thalmor makes sense. He knocked them back / is holding Alduin back. See the Skyrim Posters, dude standing on the last bit of Nirn fighting Alduin. TMK doesn't seem convinced of this yet.

In the new Kalpa the old princes will pick up the detritus of Nirn. But in a sense it is toxic waste. The ideas in it will make the Princes look kindly towards the concepts of Nirn and easily convinced to give themselves up. Though Chimere seems to say it is by choice.



So we may hypothesize that the Daedra become the new Earthbones, while the new Daedra are somehow generated? The Trinimac and CoC examples make one wonder just how far this can be taken.

The main question I still have from the earlier post is where Lorkhan fits into all this. Does the 'original' creator/trickster convince the gods to create the world/sacrifice themselves each time? This might be interpreted to tie into Aldudagga's account of the "Greedy Man" surviving. Or, conceivably, it could be a different 'creator/trickster' falling into the role over again, and hence our Lorkhan is only related to this Kalpa? I am leaning toward the former... perhaps the Heart of the World is the only thing that does not change from Kalpa to Kalpa... which, as I posted earlier, would ironically mean the original being who separated Shor from his heart is long gone.
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Nicole Mark
 
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Post » Thu Dec 08, 2011 10:26 am

As I said, "Sep" (Lorkhan) takes a while to show up in the often ignored Yokudan creation myth. It's only after many cycles does Lorkhan show up there.
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Phoenix Draven
 
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Post » Thu Dec 08, 2011 12:34 pm

As I said, "Sep" (Lorkhan) takes a while to show up in the often ignored Yokudan creation myth. It's only after many cycles does Lorkhan show up there.


Well... damn. This makes the Yokudan myth seem to have the most far-reaching perspective, actually:

"The hunger, though, refused to stop, even in death, and so the First Serpent shed its skin to begin anew. As the old world died, Satakal began, and when things realized this pattern so did they realize what their part in it was. They began to take names, like Ruptga or Tuwhacca, and they strode about looking for their kin. As Satakal ate itself over and over, the strongest spirits learned to bypass the cycle by moving at strange angles. They called this process the Walkabout, a way of striding between the worldskins.

Ruptga was able to sire many children through the cycles and so he became known as the Tall Papa... he made himself a helper from the detritus of past skins and this was Sep, or Second Serpent. Sep had much of the Hungry Stomach still left in him, multiple hungers from multiple skins. He was so hungry he could not think straight. Sometimes he would just eat the spirits he was supposed to help, but Tall Papa would always reach in and take them back out. Finally, tired of helping Tall Papa, Sep went and gathered the rest of the old skins and balled them up, tricking spirits to help him, promising them this was how you reached the new world, by making one out of the old. These spirits loved this way of living, as it was easier. No more jumping from place to place.
" - Satakal the Worldskin


What a bat-**** insane turn of events. Still, it raises questions on exactly what-came-when. If we take Aldudagga seriously, Lorkhan (and the Nords) have been around for a few of these:

"The Leaper Devil King (a kindly leaper demon, to be sure, but their king) jumped across the nilphony swirl. He came to Alduin (who always eats Nords first) and said, 'Wait, wait, wait! Wait! It is not time to destroy the world yet!' To which Alduin roared and laughed and said, 'King of Leapers, you always bounce up to me around this time (for you are one of the only spirits that can last til my last bite) and shout, 'Wait!', but I never do and I will not now. Leap up to Hrothgaar's top and wait awhile longer in little dignity. The two bells have went 'Gong! Gong!' and that means the kalpa has turned.' The Leaper Demon King knew all this was true but still he said, 'Wait, first and last of spirits, the kalpa-turning is brought too soon and I can prove it! Look over there on top of Red Mountain. See the Greedy Man waving his arms?'...

'Oh crap,' the Greedy Man said, 'He knows my bargain with the king of leapers, I'd better hide under my mountain!' but he thought and said all this too fast and, without thinking, hid under his mountain even though its base had already been eaten and so it wasn't all still there. (This is how the Greedy Man became trapped both in and outside of kalpas.)
" - Seven Fights of the Aldudagga

So Lorkhan's Heart was originally removed several Kalpa cycles (sets of Daedra-become-Earthbone transitions) ago, but there were plenty of 'Kalpas' before that, is what I am taking away from this. An interesting line there at the end as well.
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Prisca Lacour
 
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Post » Thu Dec 08, 2011 11:26 am

1 Sun's Dawn, 4E 14
Northpoint Castle
High Rock

To my friend Chimere,

I received word today that I have garnered for you the support of the University. We shall see how far that goes, though I fear your warnings will be lost amongst the daily tumult surrounding the royals and those who attempt to revive past eras. Why we tolerate the necromancy of ideas and bygone histories and yet scorn that of the corpse I may never discern.

I shall be arriving on your isle tomorrow. The locals warn me against it, the Chapel of Innocent Quarry seems to ware them away, or perhaps they fear being on it should it vanish again, today of all days. I imagine living on an island prone to disappearance would keep all but a Psijic away. Have you heard of any movement from them? I would like know their involvement with the new schools, if any. Alas, their ways are beyond us; as you say, mine is the vocation of histories, tangible actions such as assassinations within the courts of Sentinal and other scandals which dominate current headlines.

There is much to be done, I trust you will make the necessary preparations for my arrival that we may clear up these matters in a tidy manner.

Until tomorrow,
Tal Marog Ker






I received word today that those who attempt to revive past eras shall be arriving on your isle tomorrow. they fear you know their involvement in scandals which dominate current headlines.



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Janine Rose
 
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Post » Thu Dec 08, 2011 3:30 pm

Do we have, like, a timeline for the evolution of TES mythos? I feel like the lore-metagame evolves bit by bit, until we have these explosive jumps fueled by pithy one-liners. Started off with the basics founded by Arena and Daggerfall. Daedra. Divines. Pocket Guides. Then all a sudden, things like Towers and CHIM and Leaper King.


Cross qouting from TIL because it seems informative.

Lady Nerevar, when qrsComplex asked for "timeline for the evolution of TES mythos", they were not actually asking for a timeline of the world and its metaphysics, as is done so often, but rather the story of how this fictional world came to be over the history of the Elder Scrolls series. I find this a very interesting and useful question to ask, because I feel its answer would be far more informative than a lot of the usual pontificating.



qrsComplex: if you happen to be reading this, I might try to formulate an answer to your question, but don't count too much on it. I recall a single post which answered the question in part, if I can even retrieve it, but apart from that, I think it's a topic that's never really gotten a lot of attention.

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Phoenix Draven
 
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Post » Thu Dec 08, 2011 9:59 pm

The main question I still have from the earlier post is where Lorkhan fits into all this. Does the 'original' creator/trickster convince the gods to create the world/sacrifice themselves each time? This might be interpreted to tie into Aldudagga's account of the "Greedy Man" surviving. Or, conceivably, it could be a different 'creator/trickster' falling into the role over again, and hence our Lorkhan is only related to this Kalpa? I am leaning toward the former... perhaps the Heart of the World is the only thing that does not change from Kalpa to Kalpa... which, as I posted earlier, would ironically mean the original being who separated Shor from his heart is long gone.


I don't know. I was just rambling. I can imagine it to be done without Lorkhan or some central figure that instigates it. A world-creation-cut-off-your-limbs-flash-mob.
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Mr.Broom30
 
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Post » Thu Dec 08, 2011 4:23 pm

Am I interpreting this right, in that the daedra of the current kalpa (Azura, Peryite, Dagon, etc. etc.) will become the Aedra of the next?
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Christina Trayler
 
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