Bolt action rifles though.........

Post » Mon Dec 07, 2015 7:53 pm

Oh, that′s a topic for another discussion, I think. Don′t wanna stirr up something here ;)

But no, not the graphics.

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JaNnatul Naimah
 
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Post » Mon Dec 07, 2015 9:04 pm

Something about that gun and the hand just seems disproportionate (and holy hell I actually spelled that right!)

But I don't really care which side the bolt is. I'm right-handed but I feel a bit stupid reloading with my right hand. Only bullpup-designs with left-side bolts feel natural to me.. So whatever, I just want to play the damn game already

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SiLa
 
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Post » Tue Dec 08, 2015 7:02 am

Man I wasn't even gonna ask this baited question lol

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Zualett
 
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Post » Mon Dec 07, 2015 7:55 pm

The graphics are fine, left handed weapons not so much...I don't play FO for graphics, but I do play them for gun stuff...probably just that whole personal perspective thing at play though, since we tend to interact with these simulated environments with the business end of a gun barrel.
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Shelby McDonald
 
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Post » Tue Dec 08, 2015 1:33 am

The animations are done in max, maya, motion buildier, whatever you want and yes those are imported in parts of the skeleton. However animation blending, physics, and stuff like that is in engine. Youll notice this a lot in games like Battlefield, crysis when all the animations are all smoothed together. Creation engine doesnt do as well with those sorts of things, not that it matters, thats not what that engine is designed to do.

However there isnt necessarily an animation engine, but engines have to handle more then just playback of animations.

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Samantha hulme
 
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Post » Mon Dec 07, 2015 4:19 pm

I don't get the big deal. It's like like you have to hold the controller upside down to use it or anything.

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Stephanie Valentine
 
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Post » Mon Dec 07, 2015 10:48 pm

It does look bloody stupid though. You have no way to reload it without breaking your aim.

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Mike Plumley
 
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Post » Mon Dec 07, 2015 10:10 pm

immmurrzhun brakkking

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mimi_lys
 
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