First off, anyone who calls the devs lazy probably hasn't developed their own game yet.
Second off, anyone who compares Oblivion to LOTR probably isn't very familiar with LOTR itself.
Third off, anyone who tries to pass off LOTR as standard and bland and for casual gamers probably -- well, just see above.
First off, I can said the dev are much more capable off pulling off many things prier to the release. But as I see it in Oblivion, its more they say it is a "rush" then it is actually is. In other word, they did not use up their full potential and many things were not put in, which been could of.
Second off, I am pretty sure they are in comparison with the Movie of LOTR, which in a in sense, a comparison that both land looks alike.
Third, Oblivion was streamline. Even the dev themselves said this. They are after the console players. It always have and always will have.
It is the largest region of the continent, and most is endless jungle. Its center, the grassland of the Nibenay Valley, is enclosed by an equatorial rain forest and broken up by rivers. As one travels south along these rivers, the more subtropical it becomes, until finally the land gives way to the swamps of Argonia and the placid waters of the Topal Bay. The elevation rises gradually to the west and sharply to the north. Between its western coast and its central valley there are all manner of deciduous forest and mangroves, becoming sparser towards the ocean. The western coast is a wet-dry area, and from Rihad border to Anvil to the northernmost Valenwood villages forest fires are common in summer. There are a few major roads to the west, river paths to the north, and even a canopy tunnel to the Velothi Mountains, but most of Cyrodiil is a river-based society surrounded by jungle.
Seems incredibly accurate, minus the jungles. Like I said, I'm not so lore efficient as to know-it-all, but this is from an observational standpoint. So what has there really been missed between (above) and what Cyrodiil is in Oblivion? Given this, the Talos explanation seems more than satisfying as to the nature of Cyrodiil's landscape.
While it is true that Cyrodiil is not 100% jungle, its more that the jungle did exist in many, many parts of the land, but instead of actually placement of the jungle, its just cut-n-paste forest, though I find it funny ya did not bold the the whole
"but most of Cyrodiil is a river-based society surrounded by jungle".
The similarities to LOTR in TES series is superficial, even in Oblivion. It's more accurate to say that it was D&D that copied Tolkien, and many games copied D&D. This includes TES (just look at Arena). You'll notice that TES sharply deviates from the traditional stock high fantasy on numerous counts (e.g. grey morality, Vedic influences in cosmology, the high elves are not nice, "dwarves" actually are an extinct elf culture, etc.).
Actually, the way I see it, the similarities of LOTR in TES series is more environmental. They look very similar to each other in that term
And of course its origin to that of DnD. What many sword and magic RPG isn't?