» Wed Jan 26, 2011 10:13 pm
(A long piece, the origin of our hero's faithful updating journal and a load of backstory. I've split it up.)
The Beckon of Atmora, Part 1
By Lorcka of Summerset.
Foreword.
2nd First Seed, 3E435, Skingrad.
Recently, Imperial Watch Captain Servatius Quintilius contacted me regarding some property of mine which had been discovered in The Bastion of the Imperial City’s Prison district. Among the tattered rags, rusty longsword and spoiled potions was a small, leather clad journal. It is this journal which I transcribe to you now. Let it serve as a warning.
Start of transcription.
4th Sun's Dusk, 3E432, Stros M’Kai
I have decided to keep a journal of requests and discoveries I encounter in my time away from the Blessed Isle. In ages future perhaps academics can look upon it as a source for corroborating historical records. More practically, it’s a record of immediate concerns.
13th Sun's Dusk, 3E432, Stros M’Kai.
I read with interest the latest edition of the Pocket Guide to the Empire, recently added to the shelves of booksellers in the city. It is better than the usual Cyrodiil propaganda, but most disappointing from a scholarly viewpoint. On other lands, for example, it cites no sources or informed quotations. I am particularly fascinated by its description of Atmora. The author states that recent expeditions have been made, but when and by whom? Is the Cyrodiil who writes this simply making it up? It seems likely.
18th Sun's Dusk, 3E432, Stros M’Kai.
My mind is made up. The Redguard sailors who strut about town tell me that they have heard no concrete facts about any expeditions to Atmora. Where others have cast doubt and darkness, I shall shine the light of knowledge. Altmer blood is born with wisdom and experience, after all. A ship sails for Wayrest tonight. I shall head to Saintsport and purchase a place upon it.
19th Sun's Dusk, 3E432, at sea.
The voyage is so far without incident. I’ll have to travel to Skyrim under my own power. It seems the most logical place to launch an expedition to find the lost continent of men, being as the boatloads of Atmorans arrived there in the late Merithic. The fact that these primitive hunter-gatherers managed the crossing thousands of years ago also gives me confidence.
25th Evening Star, 3E432, Wayrest.
High Rock. Bretons, with their quaint customs. Today is the New Life Festival, which apparently involves giving gifts and great pointless parades through the streets. All the markets are shut for this nonsense. I’ll get a better price in Hammerfell, anyway.
30th Evening Star, 3E432, road to Azra’s Crossing.
Nearly in Hammerfell. The extra gold I procure there will be useful in funding the expedition and bribing greedy Nord seahands to come along for the voyage. Dragonstar is the next place of any significance.
9th Morning Star, 3E433, Dragonstar West.
New year, new city. This place is a mess. The indolent population can hardly be bothered to make their city presentable. Tensions run high between the Bretons of West and the Nords of East. I have no allegiance or quarrel in their pointless bickering, but was able to get a good price for my wares. Not surprising, considering how much beauty even a small amount of Altmer craftsmanship would bring to this slum. I ride to Skyrim at first light.
11th Morning Star, 3E433, The Reach.
I have reached Skyrim. Onwards, to Markarth Side. I will stop there to investigate the curious and, bar the occasional healer, only interesting use of magicka by Nords.
13th Morning Star, 3E433, Markarth Side.
This ‘Way of the Voice’ is a grand disappointment. It seems to be a unique form of applied Mysticism, particularly the telekinesis and telepathy aspects. None of the masters of this practice would deign to see me. It is of no great loss, when my homeland contains the masters of the Psijiic order, what use do I have for old Nords up a mountain? I continue on the long, cold, mountainous road to Solitude.
16th Morning Star, 3E433, Snowhawk.
I am deeper into the heart of Skyrim now. I can feel it. The locals look at me with a mix of contempt and suspicion; I can see it in their eyes. These superstitious fools blame misfortune on the slaughtered race of Falmer, a blame which carries over to their mer kinfolk. We all get labelled as wicked, not to be trusted, dangerous conjurers. Fie on them!
17th Morning Star, 3E433, road to Solitude.
Managed to purchase some fur armour. My steel armour may have protected me whilst I cast spells, but in this climate it is like being encased in ice. I wear my hood up, around my face, robes over the fur. Since I stand just taller than a Nord, hopefully the local peasantry think I am one in this guise.
22nd Morning Star, 3E433, Solitude.
Arrived at last, to the northern coast of Tamriel. I am glad to be off the roads, although my powers of Destruction seem more keen after using them on several dozen wolves and bears. It was here that the last boatload of dead and dying Atmorans begged for port in 1E68. With luck, the expedition I launch from here will prove more facts about their homeland than ever discovered.
23rd Morning Star, 3E433, Solitude.
No initial luck in procuring a vessel or crew. The docklands are packed with ships of all designs, as the ships stopover on the trip from Morrowind to High Rock and back. The town warehouses are well stocked with seaworthy provisions, though.
24th Morning Star, 3E433, Solitude.
This is becoming infuriating. None of the captains want anything to do with the idea, no matter how much gold is offered. The positive news is I have met a like-minded individual, an explorer and hunter. The Cyrodiil calls himself Vertius Goldwine, claims to be one of the sons of some count in old Colovia. He is a spirited and friendly sort, however.
25th Morning Star, 3E433, Solitude.
Inn beds seem get worse the further north you travel. Vertius, as eager as I to set forth on an expedition to Atmora (although I fear it is to claim glory and fame, rather than for academic reasons) thinks he has secured a captain for a voyage.
25th Morning Star, 3E433, Solitude.
The docklands of Solitude (or, as the locals keep calling it, Haafingar) are home to all manner of strange and exotic characters. The proposed captain for our voyage, one Fridtjof the Seeker, is no exception. A giant of a man, standing inches over even me, his face is decorated in tattoos and creviced with deep scars. The rest of his face he hides behind a great gray beard and long braids of windswept hair. Nothing but his keen eyes betrays what he is thinking. I explained my plan carefully. To my surprise, he did not laugh or insult my mer heritage, but replied tersely “…when do you sail?”
26th Morning Star, 3E433 Solitude.
I have inspected the ship and approved it for our purpose. Orkey’s Fall is an inauspicious name for a ship carrying a mer to Atmora, but the ship itself is sound. A combination of Nordic and Cyrodiil designs, it is three-masted, but with a bank of oars under deck. Sleeping and storage quarters are below deck, as in the design of the Cyodiils. The ship is small, cutting down on crew requirements, but fast and manoeuvrable. As for her crew, they are the typical Nordic fare. Fridtjof’s first mate, Urfin, a young, angry man seems to hold some prejudice against either mer or Cyrodiils, given the foul looks he was giving me and Vertius. Loading of provisions has begun.
27th Morning Star, 3E433, Solitude.
Why is this taking so long? Barrel after barrel of preserved fruit, meat and spring water are loaded on the ship, as well as spare materials for repairs. Fridtjof assures me the ship will glide through the waters even when she is fully laden. Although an experienced sailor, Fridtjof seems to look down on me as some absent-minded mage, with no practical seafaring knowledge. Little does he know that the navies of the Altmer have been at sea far longer than the cargo-boats of Skyrim. Indeed, my great-great-great-grandfather was the second mate aboard the sole ship to return to Alinor from Pyandonea. I am ready for this challenge.
31st Morning Star, 3E433, Solitude.
At last, all is set. The ship has been inspected, the provisions have been loaded and much gold has changed hands. This expedition is costing me a great deal financially, but it will be worth it. Vertius speaks in excitement of being the first to step foot on Atmoran soil. His is impetuous, but his enthusiasm is almost infectious. I cannot wait until we are out of this frozen port and sailing into history.
1st Sun’s Dawn, 3E433, at sea.
The cobbles and warehouses of Solitude will soon be but a distant memory. We sail due north, with good cheer. Fridtjof invoked the blessing of Ysmir upon our ship before our voyage. Let us hope we do not need it.
2nd Sun’s Dawn, 3E433, at sea.
The mountains and valleys of Skyrim are barely visible behind us, a jagged silhouette against the clear blue sky. Visible on the western and eastern horizon are trading ships from Morrowind and Greater Bretony. I keep an eye on them until they slide out of view. Fridtjof assures me the ship is fast enough to escape any pirate vessel. If it isn’t a few fireballs to an enemy bow will make them think twice. My own quarters below deck are somewhat cramped, but comfortable. The rest of the small crew, including Fridtjof, Vertius, Ulfin and myself numbers only eight. Fewer supplies needed. They sleep in shifts in the main galley. Vertius is already complaining of the smell...
5th Sun’s Dawn, 3E433, at sea.
We are now some distance from the northern shores of Tamriel. Altmer navigators learned the secrets of travelling by starlight, so each night I track by eye the position of the Mage against the Lady to ensure we are heading due north. It is a relaxing pastime. Ulfin scoffs, claiming his sixtant far superior.
8th Sun’s Dawn, 3E433, at sea.
This sea diet is disagreeing with me.
14th Sun’s Dawn, 3E433, at sea.
We have not seen another ship in weeks. At first I thought I knew why they called they long expanse of water between Tamriel and Atmora the Sea of Ghosts, but now I am not so sure. Even a common spectre on the waters would liven up our journey somewhat.
17th Sun’s Dawn, 3E433, at sea.
I have settled into a routine on board the Orkey. Disgusting breakfast of preserved fruit, idle pvssyr, ship maintenance with foul-smelling tars, looks of contempt from Ulfin, teaching Vertius the basics of spellcraft, tying rigging and adjusting the sails to the wind, disgusting dinner, star readings and uncomfortable rocking sleep. Hard work I hope is worth it. No wonder Ulfin doesn’t take kindly to me. Being sent on a long, perilous voyage on the whim of some Altmer. Then again, he’s being paid and is used to this life, so my sympathy ends there.
1st First Seed, 3E433, at sea.
We have run completely dry of fresh water. Of greater concern to the Nordic members of the crew, mead and ale supplies are also running low. Like the Battlemages of Uriel V, I use Alteration to render the saltwater of the sea into something drinkable. The crew seem somewhat grateful, even if Ulfin described my first efforts as tasting like “Snow-elf piss”.
4th First Seed, 3E433, at sea.
We’ve been at sea for just over a month now, with no sign of civilisation during that time. I encourage the crew by saying that nobody expected to find Atmora in just a month of sailing.
7th First Seed, 3E433, at sea.
Vertius is becoming quite proficient in Mysticism. With tutorship, he can move an empty barrel across the deck of the Orkey.
15th First Seed, 3E433, at sea.
Still nothing. Nothing but empty sea in all directions. Fridtjof comforts me my commenting on how smooth the sailing has been so far, good for this time of year.
18th First Seed, 3E433, at sea.
The cold is really beginning to bite now. I became accustomed to it back in Skyrim, although my layers of fur armour and robes, which haven’t been changed since we set off, are beginning to be inadequate protection. On the bright side, we are getting tangibly closer to this frozen, lost continent.
25th First Seed, 3E433, at sea.
Choppy seas last night, the wind blows a gale today. With luck we can exploit this.
26th First Seed, 3E433, at sea.
Even the Nords are beginning to comment on the temperature. I wear my bedding around me like a fur coat, still feeling daggers of ice all around. My race are masters of the sea, but the cold seems to effect us first. I suffer gladly, for it is in the name of exploration and progress.
31st First Seed, 3E433, at sea.
The cold is becoming intolerable. I cast flecks of fire about the place to warm my now rugged face, to little avail. Spells to resist the frost help, too. I’m trying to teach them to Vertius, who must suffer worse than the hardy Nords, but he shows little aptitude for Restoration.
5th Rain’s Hand, 3E433, at sea.
The sky to the east is pitch black, the waters choppy. Fridtjof insists that we make a course adjustment to a more westerly heading. Hopefully we can dodge the storm and return to our original course in a few days.
6th Rain’s Hand, 3E433, at sea.
I write in my shaking cabin, by flickering candlelight. By Fridtjof’s orders, all crew are consigned below deck. Clinging to the galley Nords say convoluted requests for protection to their old gods. Vertius prays to his ‘Mother Mara and Father Akatosh’. I put faith in Auri-El, but cast a water breathing spell in case the Dragon does not listen. Our vessel is like a child’s toy, cast into the Maelstrom of Bal.
7th Rain’s Hand, 3E433, at sea.
Will this storm never abate? Our prayers go unanswered. Ulfin says that he has never seen a storm like it. Vertius uses his newfound telekinetic ability to keep the cookware from flying across the ship.
? Rain’s Hand, 3E433, at sea.
Hull breach! The cargo hold began taking on water a few hours ago. A shield spell stemmed the flow. Swift work plugged the gap with old barrel planks and copious amounts of tar. A makeshift job, but the best we can do for now.
? Rain’s Hand, 3E433, at sea.
Ship life has slowed to a crawl. The storm is gradually abating, but we still hear torrential rain and the crash of waves against the hull. I’m starting to loose track of the days down here.
10th Rain’s Hand, 3E433, at sea.
It ended as suddenly as it started. The Orkey is in disarray. We emerged in clear skies to find our deck sodden, our sails in tatters, every one of the spars broken. Our mizzen-mast was cracked in two, hanging on by splinters. Anything that had been left on deck was gone. Mercifully, the skiff remains attached to the bow. We are completely adrift.
11th Rain’s Hand, 3E433, at sea.
Vertius, Fridtjof and Ulfri are making repairs to the spars of our main-mast, the first priority. We are still completely adrift, at the whims of the current. The rest of the crew and myself are on oar duty.
12th Rain’s Hand, 3E433, at sea.
The deck looks slightly better after hours of work. We are still reliant on oar-power, with no land in sight.
13th Rain’s Hand, 3E433, at sea.
Our mizzen-mast is repaired. The ship is held together with our emergency provisions and magicka. If another storm like that hits, we are all dead. There is talk of returning to Tamriel among the crew, fortunately Fridtjof and myself are of the same opinion; we’ve already come this far. Star-readings put out position a good distance north-north-east of our previous position.
15th Rain’s Hand, 3E433, at sea.
We are still missing spars. A life detect spell pointed to something most unusual…a large creature circling beneath the ship. Perhaps it smelt the strife. I informed Fridtjof immediately, who cried with relish “…we’ve got a live one, boys!” Instinctively the crew knew what to do, fetching harpoons and lines from the hold. I cast a shock spell at the turbulent water to disturb the beast and tempt it to the surface. Ulfir hurled his harpoon into the gray flank of the beast, leaving it thrashing on his rope. The rest of the crew followed, Vertius firing arrows at it and me renewing my shock attack. Eventually the beast relented. We hurled it on deck. It appeared like a smooth, gray slaughterfish, with a mouth full of white needles. The men got to work with cutting daggers on it’s skin, rending the flesh to expose the meat. The deck stunk.
17th Rain’s Hand, 3E433, at sea.
We have crafted a fine sail from the skin of the beast, hanging the skin over the sides to dry, then cutting and stitching it into shape. We are back on course, at last. I suspect the storm has blown us far off course, as we have seen a respite from the bitter cold. Ulfin crafted the bones into spars, Vertius barrelled and salted the slimy meat.
28th Rain’s Hand, 3E433, at sea.
Land ho! We make swift progress by sail and oar bank to this dot on the horizon. The cold is returning.