Boon dies for no reason.

Post » Sun Nov 23, 2008 10:54 am

Is there a reason why Boon dies when I give him a stim pack?
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Sabrina Schwarz
 
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Post » Sun Nov 23, 2008 3:22 am

because he was on to you, that's why. He knew your secret, so he had to die. Happy? You killed him... murderer. I hope you're happy, I hope you can live with that... Killing a man. Did it make you feel big? Ya feel tough? Like a big, tough man?


... but seriously, I'm not sure I've not had that happen. If you're playing in hardcoe however, where it heals over time, and he's been hit with poison sometimes the health just drops to fast and the stimpac is useless. That's happened a few times to me.
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Inol Wakhid
 
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Post » Sun Nov 23, 2008 10:39 am

It's likely a bug,.

Currently companions are dying if poisoned and given a stimpack.
My advice turn off hardcoe untill a patch comes up, or just leave companions behind.
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Sun of Sammy
 
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Post » Sun Nov 23, 2008 11:23 am

It's likely a bug,.

Currently companions are dying if poisoned and given a stimpack.
My advice turn off hardcoe untill a patch comes up, or just leave companions behind.



I stopped bringing them from almost the beginning. All they do is blow your cover, ruin your traps, and generally just svck and die.
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ladyflames
 
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Post » Sun Nov 23, 2008 9:14 am

If your companions poisened giving him a stim will sometimes make death occur.
Poor Boone.

WE ARE LEGION!
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Kelvin Diaz
 
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Post » Sat Nov 22, 2008 11:30 pm

If your companions poisened giving him a stim will sometimes make death occur.
Poor Boone.

WE ARE LEGION!


Is that a bug however, or just the stimpac not acting fast enough compared to the poison? I'd never really looked that closely at it and just sort of assumed that was the case. Some of those poisons afterall, can drop your hp pretty fast... though, on a seperate note, shouldn't the stupid robot be immune?
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Arrogant SId
 
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Post » Sun Nov 23, 2008 2:30 am

I have given up using Boone he got poisoned by one of them giant bee things and now just keeps falling over at odd intervals, we would be walking along and I would hear a ''thump'' I'd turn around and there he would be sprawled out on the floor like he has some sort of selective Narcolepsy, I tried giving him anti venom but he won't use it. He's a bit special our Boone.
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Austin England
 
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Post » Sat Nov 22, 2008 8:51 pm

Boone dying from a stimpack couldn't possibly be a bug. Probably it was an Obsidian programmer's way of introducing players to the concept of anaphylactic shock. :wink_smile:
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jessica robson
 
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Post » Sun Nov 23, 2008 2:53 am

Is that a bug however, or just the stimpac not acting fast enough compared to the poison? I'd never really looked that closely at it and just sort of assumed that was the case. Some of those poisons afterall, can drop your hp pretty fast... though, on a seperate note, shouldn't the stupid robot be immune?


Its a bug.
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Manuela Ribeiro Pereira
 
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Post » Sat Nov 22, 2008 11:17 pm

Ed-E? He apparently does some oddly human things that he shouldn't. I read on the wiki that if you leave him in the Lucky 38 with consumables on him, he will use them. Or maybe even outside of that-though I doubt it, based on my own personal experience.

It depends; both can happen. With the bug, from what I understand, the health drops instantly into the negatives and the companion dies. With the "not enough stimpacks" bit, it'll eventually drop to zero and continuously decrease until either the stimpacks do what they're supposed to, or until the companion dies. I could be wrong, but it seems the more you use at once, the better-because it seems like it's essentially fighting the poison to stop its effects, rather than simply delaying aforementioned effects until they wear off. I say this because I used enough stimpacks on Boone one time, with this poison experience, to severely slow it down but never stop it. He was nearly at full health, and I waited for it to stop, but when he reached 5 HP I just decided to reload. As he seemed to be about to die, at that point, anyways.
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Monika Fiolek
 
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Post » Sun Nov 23, 2008 6:22 am

It's definitely a bug, because it didn't happen to me, personally, until after patch 1.2. I used to be able to heal companions w/stimpacks while poisoned...now I can't without them losing a ton of health. The problem is if you don't use the stimpack until they're almost dead, the health loss using the stimpack induces puts them at negative health & kills them. If they get poisoned and you manage to stimpack them before they've lost too much health, they usually survive with a few hit points left....and then you keep hitting stimpacks until they finally are healed.

It's pretty wonky.
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FoReVeR_Me_N
 
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Post » Sun Nov 23, 2008 2:41 am

I think Boone has an E in it.
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Darren
 
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Post » Sun Nov 23, 2008 8:37 am

I think Boone has an E in it.

Does anyone else find it odd that most everyone calls him Boone? He does have a first name. I mean, we call Veronica Veronica and Raul Raul.
I guess it's because your dialogue & even the NPC's call him Boone, when you talk to them. Perhaps he shoots anyone who calls him by his first name without permission. :ninja:
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carley moss
 
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Post » Sun Nov 23, 2008 2:46 am

Does anyone else find it odd that most everyone calls him Boone? He does have a first name. I mean, we call Veronica Veronica and Raul Raul.
I guess it's because your dialogue & even the NPC's call him Boone, when you talk to them. Perhaps he shoots anyone who calls him by his first name without permission. :ninja:

Whats his first name again?
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He got the
 
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Post » Sun Nov 23, 2008 5:31 am

Whats his first name again?


It's Craig.
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Ross Thomas
 
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Post » Sun Nov 23, 2008 12:06 pm

LOL!!

If you're feeling brave, call him Craigy to his face. I dare ya. :celebration:
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Angela
 
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Post » Sun Nov 23, 2008 9:34 am

:rofl: So now the reaper of the legion is known as.

"Oor poor Craigy, he's a bit special !".

I've yet to get the bug caused by bugs, but I play on normal hardcoe and the party tend to kill anything before my companions get hit.
I just like their company really as you wonder around.
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Genocidal Cry
 
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Post » Sun Nov 23, 2008 9:52 am

He's military thats why, plus when you mouse over him it says boone :D
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Nina Mccormick
 
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Post » Sat Nov 22, 2008 11:58 pm

"Oor poor Craigy, he's a bit special !".

:lmao:

when you mouse over him it says boone

Good point, goes along with the npc's/dialogue.
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Brian LeHury
 
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Post » Sun Nov 23, 2008 8:31 am

You may have noticed that even in hardcoe mode, stimpaks have full effect immediately when applied with the wheel. Apparently, the poison effect (minus 150 HP over 30 seconds) is also time-compressed by the wheel and applied before the stimpak, which equals DEAD (Unconscious) if the NPC's pre-poisoned health is less than 150 minus whatever protection it's poisonresist gives it. It was also interesting to see in this case that when the stimpak was applied, the health of the unconscious NPC on the wheel showed as 241. The full health of the NPC is only 205. The NPC is essential and when it goes unconscious it is at full health. I assume the 36 extra happens to be the health that would have been restored by the stimpak. A console readout of the health info shows the 36 points as positive damage.
So when the NPC woke up, the health was:

GetActorValueInfo: Health on Sunny Smiles...Current Value: 241.00 Computed Base: 205.00 ...Base Value components:......Reference Base Value: 150.00 (auto-calculated)......Derived Value: 55.00 ...Modifiers: Temp: 0.00 Perm: 0.00 Damage: 36.00


Bugged? Yes.

Just for kicks, if you apply stimpaks from the console on a poisoned NPC, it can survive even as the stimpaks work over time.
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Brandon Bernardi
 
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Post » Sun Nov 23, 2008 5:50 am

Personally , i keep any companions i have, (including rex or ede) supplied with stimpacks and antivenom. i noticed they use them up during a hard fight.
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Naughty not Nice
 
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