Boring at high levels?

Post » Tue Jun 12, 2012 8:40 pm

If you're not even willing to give it a go, then you can't really complain about it. I've played both ways and there's so much difference. You're in a living world, why play a mindless, soulless machine?

I've given it a go before, and I personally don't find it to be very fun or rewarding. I prefer games that give me in-game ways to define my character, through dialog, choices, and consequences for my choices.

Interesting times we live in where people choose entertainment as a means to suspend the use of their brain rather than excite it.

Why do you think Michael Bay movies do so well at the box office?

I'm a person that loves reading books, and most people would say I'm an imaginative person as well. But I don't come to video games to use my imagination, I go to books for that.
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Lou
 
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Post » Wed Jun 13, 2012 3:15 am

Interesting times we live in where people choose entertainment as a means to suspend the use of their brain rather than excite it.

mindplay can occur anyways.

next argument.
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Melissa De Thomasis
 
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Post » Wed Jun 13, 2012 2:48 am

I've given it a go before, and I personally don't find it to be very fun or rewarding. I prefer games that give me in-game ways to define my character, through dialog, choices, and consequences for my choices.

You're just boring, then.

Seriously, though, it's no secret that Skyrim doesn't have much in the way of a reputation system, other than your bounty level. It's no secret that there is a very limited number of interactions available to you, no matter what a persons disposition is to you. Skyrim is honestly not for you if that's what you're after.
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MISS KEEP UR
 
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Post » Wed Jun 13, 2012 9:00 am

Criticism is how great games become greater games. It's really that simple.

[Contstructive] crticism is how great games...

The many, many posts by malcontents that feature such wonderful and enlightening criticisms as "this game sux", "I hate this", or the ever so popular "if you don't see it my way, you aren't as smartest as me". But, I agree that when the intent is to offer an opinion in a helpful way, and not merely to cynically vent to acheive the "Chandler award" for most sarcastic comments in a thread by his fellow award competitors, it actually makes it easier for game developers to parse through and potentially develop those opinions into ideas.
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Charles Mckinna
 
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Post » Wed Jun 13, 2012 5:17 am

You're just boring, then.

Seriously, though, it's no secret that Skyrim doesn't have much in the way of a reputation system, other than your bounty level. It's no secret that there is a very limited number of interactions available to you, no matter what a persons disposition is to you. Skyrim is honestly not for you if that's what you're after.

I'm just boring? LOL, way to insult me, much?

Believe me, I'm not a shallow person at all. I enjoy things with depth... depth that I don't have to imagine being there. So you're right, Skyrim isn't for me. But I am a fan of TES as a series and I have every right to lament the lack of in-game choice and consequence in Skyrim.

[Contstructive] crticism is how great games...
The many, many posts by malcontents that feature such wonderful and enlightening criticisms as "this game sux", "I hate this", or the ever so popular "if you don't see it my way, you aren't as smartest as me". But, I agree that when the intent is to offer an opinion in a helpful way, and not merely to cynically vent to acheive the "Chandler award" for most sarcastic comments in a thread by his fellow award competitors, it actually makes it easier for game developers to parse through and potentially develop those opinions into ideas.

Very few people actually post like this, and when they do, it's because they're being blunt and facetious about it to get a point across. There are plenty of constructive threads on the forums that lay out many of Skyrim's problems. You referring to people who voice these criticisms as "malcontents" is no different from me calling someone a Bethesda apologist. Let's keep flaming to a minimum here.
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Jerry Cox
 
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Post » Tue Jun 12, 2012 7:38 pm

I've given it a go before, and I personally don't find it to be very fun or rewarding. I prefer games that give me in-game ways to define my character, through dialog, choices, and consequences for my choices.



Why do you think Michael Bay movies do so well at the box office?

I'm a person that loves reading books, and most people would say I'm an imaginative person as well. But I don't come to video games to use my imagination, I go to books for that.

Who is Michael Bay (I'm being serious)?
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Alexandra walker
 
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Post » Wed Jun 13, 2012 7:24 am

[Contstructive] crticism is how great games...

The many, many posts by malcontents that feature such wonderful and enlightening criticisms as "this game sux", "I hate this", or the ever so popular "if you don't see it my way, you aren't as smartest as me". But, I agree that when the intent is to offer an opinion in a helpful way, and not merely to cynically vent to acheive the "Chandler award" for most sarcastic comments in a thread by his fellow award competitors, it actually makes it easier for game developers to parse through and potentially develop those opinions into ideas.

using mindplay and imagination to wash away poor development is a great way to leave an in-house excuse for more poor game implementation.
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kitten maciver
 
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Post » Wed Jun 13, 2012 5:33 am

Who is Michael Bay (I'm being serious)?

Director of the Transformers trilogy.

I don't like his movies at all, I find them to be mindless action oriented CGI fests that focus only on how many explosions they can fit into a single movie, but they do very well at the box office. I believe the last Transformers movie made something like $300 million in North America alone.
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loste juliana
 
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Post » Wed Jun 13, 2012 12:28 am

Criticism is how great games become greater games.

Constructive criticism, of course. (As opposed to, say, hyperbolic ranting / "it svcks!".)
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Rachie Stout
 
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Post » Tue Jun 12, 2012 10:49 pm

I'm just boring? LOL, way to insult me, much?

Believe me, I'm not a shallow person at all. I enjoy things with depth... depth that I don't have to imagine being there. So you're right, Skyrim isn't for me. But I am a fan of TES as a series and I have every right to lament the lack of in-game choice and consequence in Skyrim.

I thought you'd mistake that as an insult, lol. It wasn't intended as such. It's my opinion, is all. If I don't have to use my mind to increase the entertainment, then it's easier for me to find it literally mind numbingly boring.

And don't get me wrong, I'm not saying Skyrim is without it's flaws because it's far from perfect. I'm also not trying to say you can't have an opinion, be it that of a fan of TES or a fan of Skyrim.

Director of the Transformers trilogy.

I don't like his movies at all, I find them to be mindless action oriented CGI fests that focus only on how many explosions they can fit into a single movie, but they do very well at the box office. I believe the last Transformers movie made something like $300 million in North America alone.

He's also attached to the next TMNT, but he's butchering them and making them aliens rather than mutants.
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Lory Da Costa
 
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Post » Wed Jun 13, 2012 2:18 am

..::Double post::..
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Jessica Stokes
 
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Post » Wed Jun 13, 2012 10:52 am

the only juvenile 'it svcks' ranting i've seen in a long while is from people we all disregard anyways.

and, they are quickly eliminated.

i'll be hyperbolic in an instance. but, the points remain.
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Siobhan Wallis-McRobert
 
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Post » Tue Jun 12, 2012 9:46 pm

I thought you'd mistake that as an insult, lol. It wasn't intended as such. It's my opinion, is all. If I don't have to use my mind to increase the entertainment, then it's easier for me to find it literally mind numbingly boring.

And don't get me wrong, I'm not saying Skyrim is without it's flaws because it's far from perfect. I'm also not trying to say you can't have an opinion, be it that of a fan of TES or a fan of Skyrim.

Fair enough. Personally, I don't think there's anything wrong with using your mind to increase the entertainment value of something. At the same time, in a video game, I prefer for the game to do most of the work for me. That's what the entire medium is about, and it's why kids play COD these days instead of cowboys & indians. I don't advocate it, I enjoy using my imagination, but it's not the reason why I play video games.
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Dagan Wilkin
 
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Post » Tue Jun 12, 2012 8:13 pm

Anyone else find the game abit boring at high levels?

Loot and money were a big part when starting out. Loot to get better armor/weapons, or rare stuff to sell them at a high price so you could buy weapons/armor and improve stuff like Smithing

Im level 44 now tho and no shop has decent weapons better than the ones i have at the moment, and loot is poor too. Given up looting bodies or chests as i know they wont have anything better than i current have.

So for a game that uses loot as a big game mechanic, it becomes pointless later on

Same here,i also think the game wasnt made for high level chars...a good example is the broken scaling of the werewolf...it becomes useless above level 30...and some spells become useless too on npc and or creatures...
My warrior with level 49 is so powerful now..it kills a elder dragon with two or three hit...without any alchemy or armor enchanting stuff.
So i think it gets boring after a certain level,yes
I hope they give high level chars something to do in the furture..and do something about the weak werewolves.
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Janeth Valenzuela Castelo
 
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Post » Wed Jun 13, 2012 11:51 am

Fair enough. Personally, I don't think there's anything wrong with using your mind to increase the entertainment value of something. At the same time, in a video game, I prefer for the game to do most of the work for me. That's what the entire medium is about, and it's why kids play COD these days instead of cowboys & indians. I don't advocate it, I enjoy using my imagination, but it's not the reason why I play video games.

I have different reasons for the different games I play.
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Genocidal Cry
 
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Post » Tue Jun 12, 2012 11:15 pm

Fair enough. Personally, I don't think there's anything wrong with using your mind to increase the entertainment value of something. At the same time, in a video game, I prefer for the game to do most of the work for me. That's what the entire medium is about, and it's why kids play COD these days instead of cowboys & indians. I don't advocate it, I enjoy using my imagination, but it's not the reason why I play video games.

Don't bother with pen & paper RPGs then :P.

But do you see why a game that feeds you all the features you want cannot possibly be as open-ended and large as Skyrim (with modern graphics, that is)? You can't have both. I'm more of a fan of complete freedom, which is why I :tes: . I played the Witcher 2 once, thought it was decent, even if the combat was odd, and never touched it again. Meanwhile, I've clocked 447 hours in Skyrim.
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Lewis Morel
 
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Post » Wed Jun 13, 2012 12:42 am

Don't bother with pen & paper RPGs then :tongue:.

But do you see why a game that feeds you all the features you want cannot possibly be as open-ended and large as Skyrim (with modern graphics, that is)? You can't have both. I'm more of a fan of complete freedom, which is why I :tes: . I played the Witcher 2 once, thought it was decent, even if the combat was odd, and never touched it again. Meanwhile, I've clocked 447 hours in Skyrim.

I do see.

Bioware games are much better for giving in-game roleplaying possibilities. Of course, as a trade-off, they aren't as open world as TES games. I'd trade a linear game world and a deep roleplaying experience for a nonlinear one and a shallow roleplaying experience any day, but I realize I'm the minority around here in that. :shrug:

Just my opinion. More and more I'm starting to realize that despite the fantastic lore, maybe the TES series isn't for me anymore. But, I enjoy using mods and I enjoy digging into the lore, so as long the CK is around, I'm here to stay. :)
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Jonathan Braz
 
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Post » Wed Jun 13, 2012 9:48 am

Bioware games are much better for giving in-game roleplaying possibilities. Of course, as a trade-off, they aren't as open world as TES games. I'd trade a linear game world and a deep roleplaying experience for a nonlinear one and a shallow roleplaying experience any day, but I realize I'm the minority around here in that. :shrug:

Well, yeah, you are in a TES forum and the touchstone of TES is open world, nonlinear gameplay. But it is not like you don't have alternatives. There are lots of linear fantasy games out there (Dragon Age, Witcher 2, etc), but there are no other open world free exploration fantasy games like TES. (okay there is 2worlds1, but that is about it).

I am all for a little more consequence in TES games, but not at the cost of restricting the gameworld.
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Irmacuba
 
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Post » Wed Jun 13, 2012 11:03 am

Well, yeah, you are in a TES forum and the touchstone of TES is open world, nonlinear gameplay. But it is not like you don't have alternatives. There are lots of linear fantasy games out there (Dragon Age, Witcher 2, etc), but there are no other open world free exploration fantasy games like TES. (okay there is 2worlds1, but that is about it).

I am all for a little more consequence in TES games, but not at the cost of restricting the gameworld.

I'm not saying they should restrict the gameworld, but I am saying that it's not a done deal for me if the game is non-linear or isn't. I just think Beth should bring back some of the mechanics from Morrowind that aided in roleplaying, and add much more choice & consequence to the game. I started playing TES games because they were RPG's, not just because they were open world games. :cool:
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JeSsy ArEllano
 
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Post » Wed Jun 13, 2012 1:02 am

This is just silly. The whole point of video games is to provide an interactive medium that gives me an experience without using my imagination. I have no problem using my imagination to make fun, but when I play video games it's because I don't want to. The whole point of video RPG's is to provide a medium that allows you to roleplay in-game while keeping mindplay at a minimum.

That may be the point of Bioware games, but not TES games. I play TES games because i don't have time to get together with my old crew for pen and paper D&D, since we are all scattered to the winds, and I spend my weekends in a cabin in the woods that is far too remote to have company for D&D every weekend.

I have no interest in playing 4e because it is nothing like the open world pen and paper game we used to play back in eighties. I get the same type of "imaginative" experience in TES that I used to get from pen and paper D&D.
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Brittany Abner
 
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Post » Wed Jun 13, 2012 3:34 am

I'm not saying they should restrict the gameworld, but I am saying that it's not a done deal for me if the game is non-linear or isn't. I just think Beth should bring back some of the mechanics from Morrowind that aided in roleplaying, and add much more choice & consequence to the game. I started playing TES games because they were RPG's, not just because they were open world games. :cool:

I agree that I would like to see some of the Morrowind mechanics, like being able to get kicked out of the guilds, skill limits for guild advancements, etc. But the linear/nonlinear issue would be a deal breaker for me. I don't play linear games. They just are not fun for me.
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Lawrence Armijo
 
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Post » Wed Jun 13, 2012 10:03 am

I agree that I would like to see some of the Morrowind mechanics, like being able to get kicked out of the guilds, skill limits for guild advancements, etc. But the linear/nonlinear issue would be a deal breaker for me. I don't play linear games. They just are not fun for me.

ah, you mean choice and consequence.

which, requires creativity and writing.

which, demands proper rpg mechanics.
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Jonathan Braz
 
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Post » Wed Jun 13, 2012 3:33 am

ah, you mean choice and consequence.

which, requires creativity and writing.

which, demands proper rpg mechanics.

What do you consider to be proper rpg mechanics?
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Alyna
 
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Post » Wed Jun 13, 2012 4:19 am

Interesting times we live in where people choose entertainment as a means to suspend the use of their brain rather than excite it.

You can choose to invent your own mental sock-puppet roleplaying in Skyrim or any other game you want, and I'm glad you enjoy doing that, if it rocks your boat. But the fact you can choose to invent your own personal roleplaying mind-games within Skyrim, does not relieve the game developers of the responsibility- the paid responsibility, to provide a good variety of interesting and *replay-friendly* built-in roleplaying opportunities, devices, and components. Instead, you got the linear, low-grade, forgettable and entirely replay-unfriendly quests that were tacked onto the world in Skyrim. You got dungeons and limited loot and enemies that are exactly the same in every way no matter how many times you replay the game. You have a gameworld that shows not a nick, not a dent, barely even a micron of change or difference or variety or indication that you even existed there or affected it one iota, no matter what you do or how you decide you want to try to play the game.

You are therefore ultimately forced into adopting the mental sock-puppet roleplaying mode, once you come to the inevitable realization that the game itself certainly isn't going to provide you with any of those interesting varietal experiences, once you've burned through the limited and quite mediocre 'RPG' content that's included in it.

Me and my buddies had wild fun inventing cowboy vs. indians scenarios in the backyards and playgrounds when we were in gradeschool... when all we had work with were some long sticks and our imaginations. That's pretty much where the devs leave us in Skyrim, once you've ogled all the scenery and the done 'n gone main quests are used up. Sure, I could imagine I'm some insane thief who only wears a loincloth and only steals mammoth cheese from giants on odd tuesdays... but frankly, I'd rather have the game made well enough so that I'm not forced to go that route just to have something semi-interesting left to do in it. I thought I paid for more than just a long, pretty stick.
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Stephanie Kemp
 
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Post » Tue Jun 12, 2012 11:22 pm

I liked this thread more when it was about the technical execution of Skyrim's difficulty curve, now it's opinions on who's got the most magnificent brain.
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celebrity
 
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