Boring at high levels?

Post » Wed Jun 13, 2012 5:46 am

Yep, playing the game normally, the way it's laid out to be played. Regardless of that, no matter how you want to roleplay it, the content isn't going to last very long, and it certainly isn't very interesting or enticing to replay much, after you've seen 'n done it once. So keep them sock puppets handy, you'll be needin' 'em for darn sure.

I'm going to end this by saying to each his own.

I happen to like roleplaying and nothing you can say will make me think or play otherwise. Someone was complaining about loot at higher levels and grinding. Roleplaying was mentioned as a suggestion to help stop things being boring at higher levels because for many it is a tried and true method. Ok, so it's not for everyone, but the highlighted sentence in your last post says that you're playing it the right way. What makes you think that when there is nothing to support it? There is no wrong way of playing it but that doesn't give anyone the right to condem roleplaying because they don't want to engage their imagination to try and inject a little more fun where it is needed.

As you said, you've played the way you want and now you find it boring. Personally, I think it's time you moved onto a different game, one that would provide you with a little more then what Skyrim can give you. That isn't me going to the usual "go play something else" response, this is my honest opinion based on the information I know.
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Sweet Blighty
 
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Post » Tue Jun 12, 2012 10:58 pm

As you said, you've played the way you want and now you find it boring. Personally, I think it's time you moved onto a different game, one that would provide you with a little more then what Skyrim can give you. That isn't me going to the usual "go play something else" response, this is my honest opinion based on the information I know.

You are quite correct. The fun has evaporated with the end of the limited RPG content and limited replayability factor (without getting out the puppets). Currently I'm awaiting Diablo 3, which knowing Blizzard, I'm sure will far surpass Skyrim in overall quality and long-term fun factor. But in the meantime, I'll continue to post as I please, since buying a game entitles one to share their opinions of it, as they see fit.

Besides, the "SKYRIM IS AMAZING!!!" posts gets kinda boring too, after a while (like, once).
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Killah Bee
 
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Post » Tue Jun 12, 2012 11:23 pm

You are quite correct. The fun has evaporated with the end of the limited RPG content and limited replayability factor (without getting out the puppets). Currently I'm awaiting Diablo 3, which knowing Blizzard, I'm sure will far surpass Skyrim in overall quality and long-term fun factor. But in the meantime, I'll continue to post as I please, since buying a game entitles one to share their opinions of it, as they see fit.

Besides, the "SKYRIM IS AMAZING!!!" posts gets kinda boring too, after a while (like, once).

Who's said that? I haven't
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Sweets Sweets
 
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Post » Tue Jun 12, 2012 10:15 pm

for all you people that go out of your way to not be poweful: do you feel you're justified?

Justified? What do you mean?

But ignoring that..... I don't "go out of my way to not be powerful". I just play the game, playing the character as I defined it at the beginning. If that turns out to be strong, or weak, or average... that's just how it turns out. And it generally doesn't turn out to be "too strong", but that's mostly because powergaming/min-maxing doesn't come naturally for me. It's not the instinctive way I play. (Which can be a problem when I play games that are specifically designed to require that playstyle... I end up having to look up guides and "force" myself to play that way. :shrug:)


Besides, the "SKYRIM IS AMAZING!!!" posts gets kinda boring too, after a while (like, once).

No more so that the 5 or 6 posters I could name who, when you see their name on a thread/post, you know exactly the "SKYRIM IS A TRAVESTY!" words you're going to find.
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john palmer
 
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Post » Wed Jun 13, 2012 4:17 am

I just play the game, playing the character as I defined it at the beginning. If that turns out to be strong, or weak, or average... that's just how it turns out. And it generally doesn't turn out to be "too strong", but that's mostly because powergaming/min-maxing doesn't come naturally for me.

That's how i play too, just how i plan (in broad strokes) the character, and how they end up. Usually they end up quite powerful, able to deal with anything with relative ease. But i have never reached a point where i can take bandit marauders, draugr death overlords and especially not forsworn briarhearts lightly :hehe:

Isn't this the point where that odd dude pops in and says "SKYRIM IS MOST AMAAAAAZING GAME EVER!11!!"?

You mean The Main Event? I'm not sure if that's a "dude" or just some highly advanced spambot :tongue:
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My blood
 
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Post » Wed Jun 13, 2012 4:30 am

Draugr Death Overlords seem exceedingly rare to me. I think I've only encountered 3 my entire time playing Skyrim, One always at Arcwind point regardless of Level, One in Volskygge, and one in Silverdrift Lair (Accompied with a Dragon Priest, and a Death Lord, hardest fight in the game)
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michael flanigan
 
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Post » Tue Jun 12, 2012 11:23 pm

Draugr Death Overlords seem exceedingly rare to me. I think I've only encountered 3 my entire time playing Skyrim, One always at Arcwind point regardless of Level, One in Volskygge, and one in Silverdrift Lair (Accompied with a Dragon Priest, and a Death Lord, hardest fight in the game)

I get at least 1 when I go to re-clear ruins. The rest are plain old Deathlords.
Deathlords seem to hit really high damage with Arrows, or is it just me? :meh:
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Iain Lamb
 
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Post » Wed Jun 13, 2012 2:50 am

There's a lot of money in TES game late levels, and it's really hard to find things to spend it on. I have hundreds of thousands on my current character, and I only care a few grand around with me anymore. It got a little obnoxious to think about my character hauling around a cart full of gold everywhere.

It's a challenge that TES has always faced. I think they really just need to go for it, and introduce a whole new system of things that the player can buy. Buy a Mill, Hire Employees, Open an Inn, keep up with supplies, pay for "Escorts," that sort of thing.

In fact, they should probably make it so that most of these things generate very little gold as well. Also, there should be "Money holes" that you can throw your cash into, such as Employees, or Collections. I would love nothing more than to open a Museum and offer to buy up and display Artifacts. There are several examples of NPCs doing this, I think in every game since Morrowind. I really wish I could.

Not only that, but Skyrim has, again, made it entirely too easy to get the best equipment. While it's exceptionally difficult to find Daedric armor running around in the wild anymore, you can make it yourself for little to nothing.

I think that's just an oversight.
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Bonnie Clyde
 
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Post » Wed Jun 13, 2012 4:54 am

I get at least 1 when I go to re-clear ruins. The rest are plain old Deathlords.
Deathlords seem to hit really high damage with Arrows, or is it just me? :meh:

No, deathlords hit extremely hard with Arrows, they're about the only enemy that is really a "Threat". Dragon Priests would be dangerous if the AI didn't [censored] up 80% of the time and stop them from being able to attack.

I don't really go into places more than once, maybe that's why I never see any Death Overlords.

Has anyone seen an Arch Conjurer summon a Dremora? My friend said it's possible, but I've only seen Atronach's (Storm).


Not only that, but Skyrim has, again, made it entirely too easy to get the best equipment. While it's exceptionally difficult to find Daedric armor running around in the wild anymore, you can make it yourself for little to nothing.
I think that's just an oversight.

Daedric Equipment should have only been craftable with the Atronach Forge method.

Not to mention, Daedric Armor just really doesn't do anything special, given how easy it is to reach the cap. The only stand-out is Generic Daedric Apparel can load the most powerful enchantments. (Dragonplate, Dragonscale, Glass and Ebony can too I think)
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Francesca
 
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Post » Wed Jun 13, 2012 12:47 am

I've only ever seen Flame Atronaches, I've not even seen the frost and storm variants.
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Marilú
 
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Post » Wed Jun 13, 2012 1:34 am

No, deathlords hit extremely hard with Arrows, they're about the only enemy that is really a "Threat". Dragon Priests would be dangerous if the AI didn't [censored] up 80% of the time and stop them from being able to attack.

I don't really go into places more than once, maybe that's why I never see any Death Overlords.

Has anyone seen an Arch Conjurer summon a Dremora? My friend said it's possible, but I've only seen Atronach's (Storm).

I've only seen about as many arch-conjurers as you have Draugr death overlords...And oddly enough, the wiki has no information on them. It would be nice of someone to make a page for 'em.
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Kirsty Wood
 
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Post » Tue Jun 12, 2012 11:16 pm

I always see an Arch Conjurer at Fort Kastav in Winterhold.

One enemy I have never seen in Skyrim, is an Electromancer of any kind. No more Thunder-warlocks after Storm Mage.
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Georgine Lee
 
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Post » Tue Jun 12, 2012 11:21 pm

This is common with all Elder Scrolls games. At high level, rewards are less significant, encounters are less dangerous and as a result, exploration is less interesting.

Oblivion's level scaling attempted to solve this, but opened up a whole new realm of problems. Instead of the game becoming boring when we already experienced it (Morrowind), the game became boring much earlier, because we could predict what was around the next corner before having even been there. (Oblivion)

They could probably solve the issue with a little more creativity, and a lot more time.

-Ultra-high level enemies
-Much better economy balance (Oversaturation of gold kills 93% of the quest rewards in the game)
-Unique items more common, they don't even have to be leveled, or even good. Just finding rare stuff is often motivation enough for a lot of players (Treasure-hunter mentality) but they have to actually be unique. Example: Cleaver of Saint Felms in Morrowind. A mediocre axe (Also tied to a Temple quest, but not exclusive to it) that looks like no other axe in the game. Worth mounting on my wall if you ask me.

:foodndrink: This guy has the right idea.
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lolli
 
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Post » Wed Jun 13, 2012 11:03 am

I always see an Arch Conjurer at Fort Kastav in Winterhold.

One enemy I have never seen in Skyrim, is an Electromancer of any kind. No more Thunder-warlocks after Storm Mage.

I don't think i've even seen a Thunder-warlock of any kind...
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Josh Dagreat
 
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Post » Wed Jun 13, 2012 11:26 am

Moan moan moan... I've lvl all the crafting skills, never slept or spent a dime on food, weapons or board and used glitches to my advantage and now my game isn't a challenge!! Moan moan moan I want everything and I want it all now in one game!!

Christ, people call it gimping but I prefer to call it role playing. Why would my priest character steal or murder? Why would my warrior use enchanting?

I believe Beth has delivered a great game, your free to develop as you see fit, if you want to RP you can, if you want to build a behemoth you can. Hell people moan thatiks to easy, whilst others moan that they are not strong enough. It is what it is, it's upto you to decide how you play the game.
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Laura Shipley
 
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Post » Wed Jun 13, 2012 6:13 am

Moan moan moan... I've lvl all the crafting skills, never slept or spent a dime on food, weapons or board and used glitches to my advantage and now my game isn't a challenge!! Moan moan moan I want everything and I want it all now in one game!!

Christ, people call it gimping but I prefer to call it role playing. Why would my priest character steal or murder? Why would my warrior use enchanting?

I believe Beth has delivered a great game, your free to develop as you see fit, if you want to RP you can, if you want to build a behemoth you can. Hell people moan thatiks to easy, whilst others moan that they are not strong enough. It is what it is, it's upto you to decide how you play the game.

I don't think the game becomes boring through any fault of gameplay mechanics. It becomes boring because you've seen and done most things a trillion times.
This isn't a failure of the game, if it weren't open ended you'd not have this issue.
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Robert Jr
 
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Post » Wed Jun 13, 2012 12:15 am

I don't think the game becomes boring through any fault of gameplay mechanics. It becomes boring because you've seen and done most things a trillion times.
This isn't a failure of the game, if it weren't open ended you'd not have this issue.

Even more reason to Roleplay, if you ask me. If you set restrictions on your characters, then that would also involve the sorts of places they would go.

I don't see the point in doing several characters made specifically to do anything and everything. That's not the game or Bethesda ruining replayability, it's the players.
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abi
 
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Post » Wed Jun 13, 2012 1:16 am

I can understand that, if they had spent a little more time developing slightly deeper plots with a wider variety of choices then this game would be truly epic. But hey that's what the dlc is for right?

Still I've clocked up hundreds of hours playing this game, so I can't fault the value for money that it has offered to date.
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Chad Holloway
 
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Post » Wed Jun 13, 2012 2:15 am

Not to mention, Daedric Armor just really doesn't do anything special, given how easy it is to reach the cap. The only stand-out is Generic Daedric Apparel can load the most powerful enchantments. (Dragonplate, Dragonscale, Glass and Ebony can too I think)

You can put the exact same magnitude of enchants in Fur armor as in Daedric. It solely depends on your Enchanting skill.
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Racheal Robertson
 
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Post » Wed Jun 13, 2012 6:55 am

You are quite correct. The fun has evaporated with the end of the limited RPG content and limited replayability factor (without getting out the puppets). Currently I'm awaiting Diablo 3, which knowing Blizzard, I'm sure will far surpass Skyrim in overall quality and long-term fun factor. But in the meantime, I'll continue to post as I please, since buying a game entitles one to share their opinions of it, as they see fit.

Besides, the "SKYRIM IS AMAZING!!!" posts gets kinda boring too, after a while (like, once).

Dude, you just lost all credibility. The Diablo series is the most notorious of action RPGs. It has no roleplay elements whatsoever, almost no dialogue, couldn't possibly be more linear, and is the poster child of dungeon crawling grindfests.
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Ben sutton
 
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Post » Wed Jun 13, 2012 10:05 am

Dude, you just lost all credibility. The Diablo series is the most notorious of action RPGs. It has no roleplay elements whatsoever, almost no dialogue, couldn't possibly be more linear, and is the poster child of dungeon crawling grindfests.

That certainly explains his "sock puppet" attitude towards roleplaying and his Skyrim-induced boredom.
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Rude_Bitch_420
 
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Post » Tue Jun 12, 2012 9:59 pm

The problem for me isn't so much that the game is boring once you become rich and all-powerful (this is a problem a lot of games face) ... it's that progression feels so rushed, so you get to a state of being rich and all-powerful too quickly.

I can see why they'd go for quicker progression though. A lot of gamers don't want to spend hundreds of hours mastering a game. They want to wiz through the main questlines, do the achievements, and be the all-powerful Dovahkiin in under 100 hours so they can move onto the next big game release.
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Quick Draw
 
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Post » Wed Jun 13, 2012 5:06 am

I always see an Arch Conjurer at Fort Kastav in Winterhold.

One enemy I have never seen in Skyrim, is an Electromancer of any kind. No more Thunder-warlocks after Storm Mage.

I'm sure that days ago i've founded one Orc electromancer in a dungeon,but i don't remember where as usual.. :bunny: and i don't recommend you to go there if you are not "mentally prepared" - if you know what i mean :biggrin:
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Saul C
 
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Post » Wed Jun 13, 2012 3:05 am

I don't see it as boring. I don't actually start having the real fun until I get my character fully built. That is usually around level 47-50. They are pretty much capped at that level.
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Laura Cartwright
 
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Post » Wed Jun 13, 2012 8:21 am

Even more reason to Roleplay, if you ask me. If you set restrictions on your characters, then that would also involve the sorts of places they would go.

I don't see the point in doing several characters made specifically to do anything and everything. That's not the game or Bethesda ruining replayability, it's the players.

Yeah, I'm not really hard-core into the "roleplay" stuff (like eating/sleeping on schedule, imagining myself as the character, etc), but I still do in-game stuff based on what the character concept is. Like, my first character was a fighter/ranger type. Only guilds they did were Companions and Bards. Was "good", so avoided a number of quests that were too "evil". And for some reason (it wasn't a plan, just happened), never managed to get to the Falkreath or Morthal areas. :tongue:

I can see why they'd go for quicker progression though. A lot of gamers don't want to spend hundreds of hours mastering a game. They want to wiz through the main questlines, do the achievements, and be the all-powerful Dovahkiin in under 100 hours so they can move onto the next big game release.

There's a bit of truth there. Even in the RPG realm (at least the discussions I've seen), people seem to consider 60-100 hours to be "quite long". Plenty of JRPGs are that length, and the length is frequently called out as a possible minus. Designing a (single-player) game to require 200-400 hours (rather than just allowing it) would probably get a negative reaction from both reviewers and players.

(Also, when so many games these days are "10 hours, and then all the MP Horde Mode you can eat!", 100 hours can be considered both a whole lot of time and a great bargain/good long-term game.)


edit: come to think of it, ~100 hours has been a "long/normal RPG" for me since at least the 90's.
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Bereket Fekadu
 
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