Boring at high levels?

Post » Wed Jun 13, 2012 7:03 am

Yeah, I'm not really hard-core into the "roleplay" stuff (like eating/sleeping on schedule, imagining myself as the character, etc), but I still do in-game stuff based on what the character concept is. Like, my first character was a fighter/ranger type. Only guilds they did were Companions and Bards. Was "good", so avoided a number of quests that were too "evil". And for some reason (it wasn't a plan, just happened), never managed to get to the Falkreath or Morthal areas. :tongue:

I know what you mean. In my first playthrough, I never set foot in either Dawnstar or Falkreath. In my second playthrough, I've only been through Falkreath in my quest for the stones of Barenziah and Dawnstar to drop something off that I stole from a Stormcloak courier.
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Rik Douglas
 
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Post » Tue Jun 12, 2012 8:06 pm

You can put the exact same magnitude of enchants in Fur armor as in Daedric. It solely depends on your Enchanting skill.

I DID NOT KNOW THAT LOL THANKS
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Multi Multi
 
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Post » Wed Jun 13, 2012 11:25 am

Did you level smithing by any chance? If so, there's your problem.

Did you level enchanting/alchemy/conjuration/illusion/stealth, there's your problem!
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louise hamilton
 
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Post » Wed Jun 13, 2012 11:00 am

Did you level enchanting/alchemy/conjuration/illusion/stealth, there's your problem!

When he said "level smithing" he meant grinding. You know? That thing that MMO players do because they want to be better than everyone else? Not viable in a single player game.
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Ross
 
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Post » Wed Jun 13, 2012 5:37 am

You are quite correct. The fun has evaporated with the end of the limited RPG content and limited replayability factor (without getting out the puppets). Currently I'm awaiting Diablo 3, which knowing Blizzard, I'm sure will far surpass Skyrim in overall quality and long-term fun factor. But in the meantime, I'll continue to post as I please, since buying a game entitles one to share their opinions of it, as they see fit.

Besides, the "SKYRIM IS AMAZING!!!" posts gets kinda boring too, after a while (like, once).

Oh my, you didn't, did you? Well, it's nice to know that one of the malcontents also happens to be terribly confused on what an RPG is. I loved Diablo, but an RPG it is not. It's as much an action hack-n-slash as the botched Baldur's Gate for the original Xbox (which I liked too, by the way, but it wasn't the Baldur's Gate of yore... a real RPG). Apples and oranges, my friend. Apples and oranges.
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He got the
 
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Post » Wed Jun 13, 2012 4:59 am

When he said "level smithing" he meant grinding. You know? That thing that MMO players do because they want to be better than everyone else? Not viable in a single player game.

And grinding any of these other skills will also make the game incredibly easy, which is my point. The game is not designed to be "fair", it's for fun. If you have no self-control, you have less fun.
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Madison Poo
 
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Post » Wed Jun 13, 2012 2:34 am

And grinding any of these other skills will also make the game incredibly easy, which is my point. The game is not designed to be "fair", it's for fun. If you have no self-control, you have less fun.

Fair point, then. And very true. In a game like Skyrim, self control is a must if you don't want your experience ruined... which is probably where people like Smokeyman have gone wrong.
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Connie Thomas
 
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Post » Wed Jun 13, 2012 1:41 am

Fair point, then. And very true. In a game like Skyrim, self control is a must if you don't want your experience ruined... which is probably where people like Smokeyman have gone wrong.

Where do you draw the line between Self-control, and cutting key features though?

For example, I really love smithing/crafting, but just using it naturally breaks the game. I think that needs to be fixed, on the flips side, crafting exploits (Necromage Artisan/Fortify Restoration) are a lot easier to define as an exploit, and just not use.
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SEXY QUEEN
 
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Post » Wed Jun 13, 2012 6:05 am

Where do you draw the line between Self-control, and cutting key features though?

For example, I really love smithing/crafting, but just using it naturally breaks the game. I think that needs to be fixed, on the flips side, crafting exploits (Necromage Artisan/Fortify Restoration) are a lot easier to define as an exploit, and just not use.

Here's what I do for smithing...

One unit per game day.
- Daggers: 1 unit
- Rings: 0.5 unit
- Necklaces: 0.5 unit
- Circlets: 1 unit
- One-handed: 1 unit
- Two-handed: 2 units
- Bows: 1 unit
- Shields: 3 units
- Armour: 3 units
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Daddy Cool!
 
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Post » Wed Jun 13, 2012 1:42 am

For example, I really love smithing/crafting, but just using it naturally breaks the game.

I guess it all depends on your definition of "using it naturally". I thought that's what I did on my first character.... and I didn't max out smithing until the high 40's, some 80 hours in. And that was even with a concerted "Ok, I want to see dragonscale" push for the last 20 points - I spent three levels specifically just going through mines/gathering ore/killing wildlife for leather. Strongest weapon I ended up with did ~110 damage.
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Anna Kyselova
 
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Post » Tue Jun 12, 2012 9:11 pm

I guess it all depends on your definition of "using it naturally". I thought that's what I did on my first character.... and I didn't max out smithing until the high 40's, some 80 hours in. And that was even with a concerted "Ok, I want to see dragonscale" push for the last 20 points - I spent three levels specifically just going through mines/gathering ore/killing wildlife for leather. Strongest weapon I ended up with did ~110 damage.

Smithing "Naturally" means using everything but exploits. So Full Enchant and Full alchemy plus perks and skill. I think that the recipes for various types of armor and weapons (Elven, Ebony, Glass, etc) should have been granted by doing quests and learning the "Techniques" from a blacksmith. Having the recipes and the +100% fortify effect intertwined kind of svcks, since I can't craft stuff without then breaking the game.
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Mimi BC
 
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Post » Wed Jun 13, 2012 1:24 am

Smithing "Naturally" means using everything but exploits. So Full Enchant and Full alchemy plus perks and skill.

Ah. Whereas the only external buffs I used were potions or enchanted gear that I had found. Using enchanting actively wouldn't have helped, because that character didn't perk it... couldn't make anything that wasn't terribly weak, even with Grand souls. :tongue:
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Sam Parker
 
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Post » Wed Jun 13, 2012 1:25 am

Ah. Whereas the only external buffs I used were potions or enchanted gear that I had found. Using enchanting actively wouldn't have helped, because that character didn't perk it... couldn't make anything that wasn't terribly weak, even with Grand souls. :tongue:

Especially at high levels, the smithing perks kill the balance.

I just don't use Smithing Perks at all, and I find the "Balance" is a lot more reasonable in the game. I can still become extremely powerful, but it requires a more narrow focus on your build. If you want to one-shot most enemies in direct combat, without Smithing Perks, you really have to enchant Attack power at every turn. With Smithing Perks, you can pretty much achieve that with no supplemental gear.
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+++CAZZY
 
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Post » Wed Jun 13, 2012 4:24 am

Smithing "Naturally" means using everything but exploits. So Full Enchant and Full alchemy plus perks and skill.

I would've thought that "smithing naturally" meant using just the materials, equipment (forge, smelter, etc.) and perks from the Smithing tree only; no enchantments, potions or ingredients to help you.
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lauraa
 
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Post » Wed Jun 13, 2012 2:59 am

I would've thought that "smithing naturally" meant using just the materials, equipment (forge, smelter, etc.) and perks from the Smithing tree only; no enchantments, potions or ingredients to help you.

That's technically limited smithing. Considering you can go to a shop and buy equipment for fortify Smithing and a potion with Fortify smithing, I don't see how it's not natural.
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Maeva
 
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Post » Wed Jun 13, 2012 2:16 am

That's technically limited smithing. Considering you can go to a shop and buy equipment for fortify Smithing and a potion with Fortify smithing, I don't see how it's not natural.

For my character it's natural. He doesn't even buy the ingots. From mining the ingots and collecting the hides to forging the desired item, he does it all in unenchanted clothes and without any potions. And yeah, this is the same character that I use the limits mentioned on the last page for
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Eileen Müller
 
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Post » Wed Jun 13, 2012 8:11 am

Post limit and all that.
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Hannah Barnard
 
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