Boring at high levels?

Post » Tue Jun 12, 2012 7:51 pm

That's pretty much the case when any problem with health can be solved by swinging something at it.
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mike
 
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Post » Tue Jun 12, 2012 7:48 pm

I'm still going strong at level 51. Just started the main quests so I might make it to 81 with this one :)
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Kirsty Wood
 
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Post » Wed Jun 13, 2012 9:58 am

Did you level smithing by any chance? If so, there's your problem.

I did, but it does seem there is some leveling issues where once you reach level 40 ish, items dont seem to level with you and you cant find anything better than what you already have
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Kanaoka
 
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Post » Wed Jun 13, 2012 9:51 am

I did, but it does seem there is some leveling issues where once you reach level 40 ish, items dont seem to level with you and you cant find anything better than what you already have

You find daedric items at level 40? My highest level character hit 39 so I wouldn't know, but I thought it wasn't until later that they started appearing.
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Zoe Ratcliffe
 
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Post » Tue Jun 12, 2012 11:00 pm

But is that such a bad thing (gimping)?
In this case, i don't think it's a bad thing at all.
The sandbox portion of Skyrim lends itself to all sorts of gimping RP possibilities.

I saw it as a opportunity to alter the gameplay to a point where it is more fun for me.
:cool:
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Undisclosed Desires
 
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Post » Wed Jun 13, 2012 10:18 am

I was bored by level 25 on my Assassin.
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Invasion's
 
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Post » Wed Jun 13, 2012 6:23 am

The main reasons collecting stuff will never be a much fun as it was in morrowind is because: A) Theres too much stuff in the game. Literally so many variations of items, its all just a tiny bit overbearing sometimes. You find something cool looking, then realize theres a 1,000 other cool looking things. B) When stats arent important as they were in Morrowind, being that Skyrim is more centered around player skill, finding different weapons isnt as satisfying when you can accomplish most tasks with basic weapons... Not to mention some early weapons can remain useful throughout the game.

In the end, its all design choice. Have crappy basic weapons and make better ones found at later levels, only to have people cry how they want a more powerful steel sword cause they prefer the look, or have every weapon remain useful so people can choose what looks best to them and have it still remain useful

Edit: my smiley face was supposed to be a 'B'
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kat no x
 
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Post » Tue Jun 12, 2012 9:01 pm

I think the main thing that takes over at higher levels, at least on the PC with its mods, is imagination rather than the built in game. Once you get to a certain level you either start turning the game into a sort of Sim Skyrim, creating your own homes, castles, outfilts, characters, quests and storylines, or you will get bored. Me, I'm very much looking forward to being creative and using my own imagination with the PC version. An added challenge for me, a person who's not an authority on TES, is creating new things whilst trying to stay true to TES world.
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Kyra
 
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Post » Wed Jun 13, 2012 8:01 am

lol, i'm level 31 and i got more than 30k money.. Also i'm playing on master and just nothing can stand on my way, and since i'm a mage and 90 at enchanting i doubt if there are better items than i'm currently wearing out there.

But is the game boring? Yes for players like me..
Why? Because normally in all games i'm so obsesed with "i should play all the game do the everythings have the best outcome posible", it is just the way i enjoy, i should control the game.

In skyrim, when ever i play i get more quest than i finish them omfg O.O

It is like, there are some misc quests that i'M not completing just to dont take any more quest.
There is just so many [censored] quests O.O QUESTS!!

Well i've gave it a break anyway, busy with red dead redemption now a days and it is just awesome, it can give both a rich content and a freedom of choosing whatever you want to do whenever you want. unlike the mr.skyrim -.-
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barbara belmonte
 
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Post » Wed Jun 13, 2012 11:34 am

I think the game could balance it out if it had more, and more interesting money sinks. I'd love to be able to build themed homes, warrior, mage, good, evil... rebuild and invest in holds... build your own holds.. etc..
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Ricky Rayner
 
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Post » Wed Jun 13, 2012 7:39 am

Yes, it does. After a point you run out of things to do. Sometimes from bordom, sometimes I just cannot be bothered!, and sometimes you literally run out of things to do.

You get to like level 30, and it goes from doing stuff, to oh look I have to get to level 50 for the trophy, just this once.
Can't think of stuff I want to do...

Because it won't let you properly roleplay, or even choose propely, you can't be good one time, evil the next, because the bigger quests only have one outcome that is forced on you, most of the time.
You can't kill people you hate, it assumes you want to do their quest.

The combat actually gets boring after a point, sometimes.
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claire ley
 
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Post » Wed Jun 13, 2012 10:50 am

A lot of it depends on the character class you choose and how you decide to level your character. That said the game doesn't scale very well for high level characters especially if you buff to the max. There are also few meaningful rewards to be found in the way of rare loot so most dungeon crawls only result in a bunch of junk to sell other than maybe getting a new mask or a shout. The main reason I continue to dungeon crawl at high levels is to find any side stories associated with locations. Some of those make the game interesting.
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hannah sillery
 
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Post » Wed Jun 13, 2012 11:14 am

I am an Xbox skyrimer and have 3 level 81's, a thief, a mage, and a warrior,
Spoiler
(Only the mage was leveled legit, the other two I used the oghma infinium glitch)
an I found it quite fun to bump my difficulty up the higher I leveled. (1-20 Novice, 21-40 Apprentice, 41-45 Adept, 46-50 Expert, and 50+ Master) It kinda added a level of immersion to the game, and I have not tired of it yet. Its always fun to have an epic battle with an ancient dragon oir just a group of bandits, and the way I do it, it helps you get the feel of one difficulty slowly instead of starting off with master and ragequitting at the spiders in Helgen keep, or staying novice where Alduin can be killed in a few hits. Also, come up with new ways to play. Make a new character with self-placed restrictions (No potions, no weapons, no armor, etc.) Use your imagination!
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Shianne Donato
 
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Post » Wed Jun 13, 2012 2:59 am

The OP was talking about loot. I don't know exactly how it got derailed into another "crafting skills are OP" thread. The "golden standard", Morrowind was exactly the same or worst. You can become a God at low level with JUST alchemy.

In any case, item hunting was NOT the big draw of TES games. That is for Diablo and Borderlands. Skyrim is about questing and exploration. I will admit the former is lacking as compared to the other games in the series, but the later is at it's best.
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Sami Blackburn
 
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Post » Wed Jun 13, 2012 11:38 am

It's too bad you can't just trade gear down from a High Level Character to a newly created Low Level Character if you wanted. I'm sitting on a mountain of gold and nothing to spend it on, so I'd rather finance my lvl 13 High Elf rather than just hoarding it in boredom. I'm starting to think that if you sold enchanted weapons or items they should start appearing in the inventories of the enemy you encounter making them all the harder to fight.
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suniti
 
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Post » Tue Jun 12, 2012 10:16 pm

I'm good but my highest level character is only level 41. Maybe you guys are too easily bored or too badass for your own good.
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Lily Something
 
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Post » Wed Jun 13, 2012 8:10 am

I find it boring at high levels as well, especially if my character is uber broken.
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Theodore Walling
 
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Post » Tue Jun 12, 2012 11:21 pm

I found it boring by the time I hit around level 25. By then, you have pretty much seen every variety of enemy in the game, and it shows once you realize everything is essentially a palette swap. Higher level enemies don't change much in appearance or strategy, a a level 46 ancient dragon does the exact same things as level 5 dragon, only the numbers are higher.

Also, loot is entirely irrelevant due to the crafting system.
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Your Mum
 
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Post » Wed Jun 13, 2012 8:59 am

I’m not bored. My highest character is level 50. She uses low level gear by preference, so fights are still interesting. Her goals are not generated by the game, and she’s a character that I created. I don’t think I can be bored by my own character.

Of course, loot and money are not my primary focus. That does sound pretty boring. I think you might get more out of the game if you brought more to it.
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Marlo Stanfield
 
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Post » Wed Jun 13, 2012 4:37 am

I’m not bored. My highest character is level 50. She uses low level gear by preference, so fights are still interesting. Her goals are not generated by the game, and she’s a character that I created. I don’t think I can be bored by my own character.

Of course, loot and money are not my primary focus. That does sound pretty boring. I think you might get more out of the game if you brought more to it.

Lets see... you're a gimper, to avoid the lack of balance at just about every level, so the items in the game are no factor to you at level 50- if anything, they are a detriment to your enjoyment. You don't much care about loot or gold, so those aren't doing much to factor into your game enjoyment either. Your goals aren't generated by the game- I'll interpret that to mean you aren't all that thrilled by the quests in the game, including the main quests and the guild quests. So, we've removed the majority of the standard motivators from almost every game ever made, including Skyrim. Improving your character to be the best it can be? Nope. Finding more and better loot (some of which may improve your character) and gold? Nope. Participating in the general game quests in order to be entertained? Nyet. Doesn't leave much but a pretty world to wander around in, does it?

And I agree on all of these things that you are avoiding being pretty much lackluster and not all that enjoyable in Skyrim. No arguement there. But whereas some people like yourself are then able to ignore and forget about all these worthless (my opinion) elements of the game and enjoy a fine mental game of sock-puppet RPG'ing within the remaining carcass of the game (albeit a pretty carcass), a lot of us are just staring at the used-up carcass and thinking "Where's the beef?" I buy games to provide entertaining adventures for me, with lots of well thought-out, interesting and balanced motivating elements baked right into the cake out of the oven... not to force me into having to sock-puppet my own mental adventures out of the subpar skeleton of a game. There is no beef, sadly.

I commend you on your ability to make your own roleplaying fun in Skyrim, in spite of the lack of any well-made motivational elements in it. But I decry the fact that we are reduced to that as our only real option, due to that lack.
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Kieren Thomson
 
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Post » Wed Jun 13, 2012 7:25 am

I can't play my level 50 warrior anymore, just did everything there is to do with that character, maxed all the skills i use, (some i don't), and i have done just about every unique quest. Also exploring gets boring when you've walked the majority of the map

Gonna start a new character, either pure mage or magic theif to mix thing up
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Wayne Cole
 
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Post » Tue Jun 12, 2012 8:53 pm

Lets see... you're a gimper, to avoid the lack of balance at just about every level, so the items in the game are no factor to you at level 50- if anything, they are a detriment to your enjoyment. You don't much care about loot or gold, so those aren't doing much to factor into your game enjoyment either.

I'm a "gimper". I care about loot and gold.

Your goals aren't generated by the game- I'll interpret that to mean you aren't all that thrilled by the quests in the game, including the main quests and the guild quests. So, we've removed the majority of the standard motivators from almost every game ever made, including Skyrim. Improving your character to be the best it can be? Nope.

I want to improve my character to the best it can be under the rules I have defined for him.

Finding more and better loot (some of which may improve your character) and gold? Nope.

The only item I don't upgrade is my weapon. But I'm always looking for hide armor, rings and necklaces with better enchantments, and gold with which to buy them in case I find them on a vendor.

Participating in the general game quests in order to be entertained? Nyet. Doesn't leave much but a pretty world to wander around in, does it?

It's much more than a pretty world, just as LEGO is much more than a set of blocks. There are infinite ways you can create your own fun in Skyrim. You are your own dungeon master. Of course, you need some imagination in order to do this. You can play as an opportunist that listens to NPCs' pleas not to help them, but to glean information about possible treasures to plunder. You can play as a demented cannibal and undertake huge killing sprees, or a pacifist burglar. You can play as a mage who seeks not jewels and gold, but lore. You can play as an ascetic monk that eschews all material goods and lives entirely off the land, secretly donating all the valuables he finds to temples, and even planting gold on the destitute. You can play as my latest character, who seeks to learn dragon and dragonborn lore, as well as all words of power, and whose entire training is devoted to hunting dragons. Etc., etc., etc..

And I agree on all of these things that you are avoiding being pretty much lackluster and not all that enjoyable in Skyrim. No arguement there. But whereas some people like yourself are then able to ignore and forget about all these worthless (my opinion) elements of the game and enjoy a fine mental game of sock-puppet RPG'ing within the remaning carcass of the game (albeit a pretty carcass), a lot of us are just staring at the used-up carcass and thinking "Where's the beef?" I buy games to provide entertaining adventures for me, with lots of well thought-out, interesting and balanced motivating elements baked right into the cake out of the oven... not to force me into having to sock-puppet my own mental adventures out of the subpar skeleton of an RPG. There is no beef, sadly.

The problem with the games you like, is that you always get beef, whereas with TES, you get whatever meal you feel like having on each playthrough. You just need to know how to cook it.

Face it, TES is not for you.
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CHANONE
 
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Post » Tue Jun 12, 2012 8:18 pm

I'm a "gimper". I care about loot and gold.



I want to improve my character to the best it can be under the rules I have defined for him.



The only item I don't upgrade is my weapon. But I'm always looking for hide armor, rings and necklaces with better enchantments, and gold with which to buy them in case I find them on a vendor.



It's much more than a pretty world, just as LEGO is much more than a set of blocks. There are infinite ways you can create your own fun in Skyrim. You are your own dungeon master. Of course, you need some imagination in order to do this. You can play as an opportunist that listens to NPCs' pleas not to help them, but to glean information about possible treasures to plunder. You can play as a demented cannibal and undertake huge killing sprees, or a pacifist burglar. You can play as a mage who seeks not jewels and gold, but lore. You can play as an ascetic monk that eschews all material goods and lives entirely off the land, secretly donating all the valuables he finds to temples, and even planting gold on the destitute. You can play as my latest character, who seeks to learn dragon and dragonborn lore, as well as all words of power, and whose entire training is devoted to hunting dragons. Etc., etc., etc..



The problem with the games you like, is that you always get beef, whereas with TES, you get whatever meal you feel like having on each playthrough. You just need to know how to cook it.

Face it, TES is not for you.

Bethesda's poor job of creating a quality RPG, with it's sad lack of well-made motivational elements is indeed not for me, I agree. The loot, the itemization, the gold, the crafting, the quests, the interface, the game balance- all became either a detriment or a meaningless non-element to gameplay and replayability, quite quickly. Now that I've almost finished the dungeon and nature-sim exploration part that was actually entertaining, I'll likely be moving on to much more interesting games, shortly. You're a good sock-puppet RPG'er, able to mentally create your own games within the hollow, meatless carcass that is Skyrim. And I'm happy for you, really. I just hope they figure out how to make a decent RPG by the next game.
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Prue
 
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Post » Tue Jun 12, 2012 8:58 pm

I find it more fun at high levels than the beginning, thanks to enemy scaling.
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Mimi BC
 
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Post » Wed Jun 13, 2012 1:21 am

Bethesda's poor job of creating a quality RPG, with it's sad lack of well-made motivational elements is indeed not for me, I agree. The loot, the itemization, the gold, the crafting, the quests, the interface, the game balance- all became either a detriment or a meaningless non-element to gameplay and replayability, quite quickly. Now that I've almost finished the dungeon and nature-sim exploration part that was actually entertaining, I'll likely be moving on to much more interesting games, shortly. You're a good sock-puppet RPG'er, able to mentally create your own games within the hollow, meatless carcass that is Skyrim. And I'm happy for you, really. I just hope they figure out how to make a decent RPG by the next game.

Completely this!
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Bird
 
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