Boring at high levels?

Post » Wed Jun 13, 2012 12:43 am

High Level? i've been playing for 175 hours and ive only reached level 30 on one character, whose now dead. What is this High Level you speak of?
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Alex Blacke
 
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Post » Wed Jun 13, 2012 7:21 am

"Endgame" is a term that can only be applied to RPGs (primarily) where the goal of playing is to get to the level cap in order to experience the highest level content/gear. The Elder Scrolls has never been about this, and if you play any ES game like it's World of Warcraft, you'll quickly become frustrated.

Which leads me to a general thought (more on the "different personalities" thing)..... I've played WoW for quite a while (periods on, periods off. Not now, obviously). And I've never cared for the so-called "endgame" stuff. Almost never raided, or joined a guild, etc. I love leveling alts, doing crafts (for myself, not to earn money or beat others), exploring, questing. Got at least one character of every class (many of them in the 80+ range); got every craft nigh-maxed-out; heck, I've got three characters with max fishing. But I think I've stepped in two "raids" since I started playing in Vanilla. And probably only 2/3 of the 5-man dungeons at best. Yeah, getting better gear is nice, but it's not a burning need.

So yeah. Different attitudes & goals. Not everyone plays games to "be the best". :shrug:
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Becky Palmer
 
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Post » Wed Jun 13, 2012 4:35 am

All TES games reach a level where the game mechanics have reached equilibrium, as in the challenges are gone for the most part. It is part of the series since the beginning.

However, if I approach the game the right way, I don't lose out on challenges at higher levels.
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Dan Wright
 
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Post » Wed Jun 13, 2012 9:47 am

for me, combat becomes absolutely boring when taking the few seconds to kill every enemy in a battle becomes a nuisance and lacks entertainment.

especially, when on master that is occurring around level 30 and i still have 50 more to go. let alone the ridiculously absurd 'difficulty' below expert.

the difficulty balance in skyrim is poor. there's no way around that fact. gimping doesn't negate that fact. gimping is not an acceptable method of fixing the terrible balance.
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Misty lt
 
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Post » Wed Jun 13, 2012 7:40 am

All TES games reach a level where the game mechanics have reached equilibrium, as in the challenges are gone for the most part. It is part of the series since the beginning.

However, if I approach the game the right way, I don't lose out on challenges at higher levels.

You think after 5 games and 2 spinoffs, they'd have fixed that though. I guess they tried in Tribunal and Bloodmoon for Morrowind. I was level 79 and I went into the hunt thinkin "I'm mondo badass watch me own" only to get swarmed by 30 werewolves and ripped to shreds. And they weren't really much easier when I knew they were comin and what they could do. And don't even get me started on Gedna Relvel. I think fighting that monster at level ~80 means she has something like 42,000HP.
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Sista Sila
 
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Post » Wed Jun 13, 2012 3:59 am

I am at level 50 now and I am very much breezing through any dungeons, mines or forts that I go into killing everything without problem. It doesn't matters if the area is new or an old I've already cleared, which I have to go to again for some quest. My character is an archer and has the Ancient Shrouded Armor/Boots/Gauntles and the Helmet of the Old Gods all upgraded to Exquisite and a Legendary Daedric Bow and Sword. Her sneak hit damage with the bow can one shot most foes and even bring a Draught Deathlord or a Master Vampire to within an inch of his life if I use Glass or Elven arrows.

I don't find it boring as I enjoy the dungeons a lot and I have been fighting more with my sword as I already peeked the Archery skill, which makes the fights a little more challenging. But I think they could have made the enemies scale better or even introduce different enemies that are stronger and harder to kill. I haven't touched the difficulty settings yet, perhaps I'll try changing it to master to see how it goes.
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Naomi Ward
 
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Post » Wed Jun 13, 2012 4:48 am

Lets see... you're a gimper, to avoid the lack of balance at just about every level, so the items in the game are no factor to you at level 50- if anything, they are a detriment to your enjoyment. You don't much care about loot or gold, so those aren't doing much to factor into your game enjoyment either. Your goals aren't generated by the game- I'll interpret that to mean you aren't all that thrilled by the quests in the game, including the main quests and the guild quests. So, we've removed the majority of the standard motivators from almost every game ever made, including Skyrim. Improving your character to be the best it can be? Nope. Finding more and better loot (some of which may improve your character) and gold? Nope. Participating in the general game quests in order to be entertained? Nyet. Doesn't leave much but a pretty world to wander around in, does it?

And I agree on all of these things that you are avoiding being pretty much lackluster and not all that enjoyable in Skyrim. No arguement there. But whereas some people like yourself are then able to ignore and forget about all these worthless (my opinion) elements of the game and enjoy a fine mental game of sock-puppet RPG'ing within the remaining carcass of the game (albeit a pretty carcass), a lot of us are just staring at the used-up carcass and thinking "Where's the beef?" I buy games to provide entertaining adventures for me, with lots of well thought-out, interesting and balanced motivating elements baked right into the cake out of the oven... not to force me into having to sock-puppet my own mental adventures out of the subpar skeleton of a game. There is no beef, sadly.

I commend you on your ability to make your own roleplaying fun in Skyrim, in spite of the lack of any well-made motivational elements in it. But I decry the fact that we are reduced to that as our only real option, due to that lack.

I can't figure out if you're hating on some people's ability to ignore a game's shortcomings and find fun in it anyway, or just failing to accept the jealousy you have obtained over this very thing.

It's just like how I don't care that I broke pretty much every quest in my game, including the main quest, because I only find fun in exploring caves, and killing mobs. Sure if you focus on every single thing that irks you, there is no way you'll enjoy any game. For you there will never be a such thing as "decent RPG" because you'll always been looking for faults.

Skyrim is simply, not that bad, and certainly is not a 'poor RPG' by any standard. If you want a poor RPG, you're looking at the wrong game. I can name quite a few that Skyrim just destroys, and I'm not talking about Oblivion, or any other TES game.
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Beast Attire
 
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Post » Wed Jun 13, 2012 10:32 am

I can't figure out if you're hating on some people's ability to ignore a game's shortcomings and find fun in it anyway, or just failing to accept the jealousy you have obtained over this very thing.

It's just like how I don't care that I broke pretty much every quest in my game, including the main quest, because I only find fun in exploring caves, and killing mobs. Sure if you focus on every single thing that irks you, there is no way you'll enjoy any game. For you there will never be a such thing as "decent RPG" because you'll always been looking for faults.

Skyrim is simply, not that bad, and certainly is not a 'poor RPG' by any standard. If you want a poor RPG, you're looking at the wrong game. I can name quite a few that Skyrim just destroys, and I'm not talking about Oblivion, or any other TES game.

however, ignoring a game's shortcomings isn't what gimping does. you're actually noticing a problem and going out of your way to fix something that the developers created.

to accept gimping as a fix to a problem is called irresponsibility

to gimp to attempt to overcome a developers mistake is called intelligence.
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Kara Payne
 
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Post » Wed Jun 13, 2012 6:14 am

This is one of the big problem of skyrim...

Yes, but honestly, it is a problem in Morrowind and Oblivion as well. Once you get to a certain point in any TES game, the need to find loot becomes moot the encounters become much easier to deal with and you have to find other reasons to motivate your character to explore.
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Kate Norris
 
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Post » Wed Jun 13, 2012 4:12 am

Yes, but honestly, it is a problem in Morrowind and Oblivion as well. Once you get to a certain point in any TES game, the need to find loot becomes moot the encounters become much easier to deal with and you have to find other reasons to motivate your character to explore.

I actually think it's less prevalent in Oblivion because of the scaling. While battles can be mindnumbingly long, they're not really easy if you match the difficulty that Skyrim would have. (Double damage taken, half damage dealt). Enemy scaling and hard caps on virtually everything are what kept it in check, not that I'm praising the system necessarily. Considering how unshackled Skyrim is (Much like Morrowind), Limited enemy scaling could solve a lot of the issues of endgame. I want to stress Limited though. Old World Blues in Fallout: New Vegas took scaling a little too extreme with the enemies. Ideally, You'd have one "Boss" enemy that's scaled, screened with a few non-scaled enemies (standard enemies generated by the Leveled list).
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Kelsey Hall
 
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Post » Tue Jun 12, 2012 7:55 pm

I think people have misinterpreted me.

If you HAVE TO use your imagination in order to fill the game with some substance. The game is bad. The game should stimulate your imagination. Otherwise we might as well be watching a slideshow.

You should be able to design a character who can fit within the defines of the pre-existing world. Not define the world yourself.

I agree. Skyrim lacks focus and story. It needs a much stronger, more rigid and much better written story, and far, far more choices within the game and quests, and the chancee to kill npcs and fail quests on purpose.
Theres a diference between role playing within a properly written story, and a huge, but largely empty after a point, game you have to go to increasingly desperate lengths of roleplay to make fun.
The game should do a lot of the work for you. That's what we are paying for. We should'nt have to make the freaking world ourselves.
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Heather Kush
 
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Post » Wed Jun 13, 2012 12:27 am

Anyone else find the game abit boring at high levels?

Loot and money were a big part when starting out. Loot to get better armor/weapons, or rare stuff to sell them at a high price so you could buy weapons/armor and improve stuff like Smithing

Im level 44 now tho and no shop has decent weapons better than the ones i have at the moment, and loot is poor too. Given up looting bodies or chests as i know they wont have anything better than i current have.

So for a game that uses loot as a big game mechanic, it becomes pointless later on

When i reached level 50, I just turned the difficulty up to Master.
You start to appreciate potions and such more.
It just makes the enemies much more of a threat and hence, making you more cautious and careful.
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BaNK.RoLL
 
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Post » Tue Jun 12, 2012 8:12 pm

I actually think it's less prevalent in Oblivion because of the scaling. While battles can be mindnumbingly long, they're not really easy if you match the difficulty that Skyrim would have. (Double damage taken, half damage dealt). Enemy scaling and hard caps on virtually everything are what kept it in check, not that I'm praising the system necessarily. Considering how unshackled Skyrim is (Much like Morrowind), Limited enemy scaling could solve a lot of the issues of endgame. I want to stress Limited though. Old World Blues in Fallout: New Vegas took scaling a little too extreme with the enemies. Ideally, You'd have one "Boss" enemy that's scaled, screened with a few non-scaled enemies (standard enemies generated by the Leveled list).

Yeah, you are probably right. And Oblivion had more variety in types of random magic loot, and some of it was really rare, so you could spend a lot of time hoping to get lucky. I have well over 1,000 hours in Oblivion (maybe more than twice that, I don't really keep track) and none of my characters have ever found a Mundane Ring or a Sorcerer's Ring (but I keep looking hoping to find one someday). Don't think there is anything like that in Skyrim and the UESP lists of Skyrim random loot seems much shorter than the lists from Oblivion.
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Dewayne Quattlebaum
 
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Post » Wed Jun 13, 2012 3:08 am

My real issue is that any reasonably intelligent person can get a couple thousand gold without even try by the time they get to Whiterun. Gold just comes way too easy in Skyrim, which then allows you to buy pretty whatever you want, which then makes it too easy to become a wrecking machine by the mid 20s, particularly if you're a melee character or a sneak archer.
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Sophie Morrell
 
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Post » Tue Jun 12, 2012 7:54 pm

There was talk of a mod that allows the player to own castle's or keeps, but with that the other keeps and castle's would have AI owners and they could attack yours and vice versa. You'd pay for your army but also collect money from anybody living/working within it. So it is basically a hold war thing, would have been good if anybody was up for the task.

Hmm, http://www.gamesas.com/topic/1367190-thinking-outside-the-box/....
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Claudz
 
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Post » Tue Jun 12, 2012 9:56 pm

Ye.. my warrior is level 42 and even though I wish to get back playing him, I just find that my gear is too powerful for anything. Also I made my MQ at level 40 and it was not challenging and I was surprised how fast it ended. My own experience of the game is not to become high level, but make 3 chars: warrior, mage, rogue and do different parts of the game with different chars. And having a piece of paper where you write what you have done with which chars, to help you remember. But this game is too big for my brain to comprehend :/
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renee Duhamel
 
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Post » Tue Jun 12, 2012 7:42 pm

My real issue is that any reasonably intelligent person can get a couple thousand gold without even try by the time they get to Whiterun. Gold just comes way too easy in Skyrim, which then allows you to buy pretty whatever you want, which then makes it too easy to become a wrecking machine by the mid 20s, particularly if you're a melee character or a sneak archer.

Huh. Whereas I push hard to get 5k gold by the time I'm getting into Whiterun, because it's so important to me to have somewhere to stash the vast piles of loot. And then, once I've got that, I don't need money ever again. Which is fine - I've always supplied myself in TES games by looting & making. Buy stuff? What for? :tongue:
(And yeah, I know that's a somewhat atypical opinion. But I'm frequently baffled by the "too much money! they need to add more money sinks! I need to spend my money!" threads.)
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BlackaneseB
 
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Post » Wed Jun 13, 2012 12:57 am

Huh. Whereas I push hard to get 5k gold by the time I'm getting into Whiterun, because it's so important to me to have somewhere to stash the vast piles of loot. And then, once I've got that, I don't need money ever again. Which is fine - I've always supplied myself in TES games by looting & making. Buy stuff? What for? :tongue:
(And yeah, I know that's a somewhat atypical opinion. But I'm frequently baffled by the "too much money! they need to add more money sinks! I need to spend my money!" threads.)

What's so shocking about "Too much money" in Skyrim? When you can enter any crack in the mountains and emerge with 20,000 gold, it sort of devalues a lot of the quest rewards in Skyrim.

But Gold is just a lazy reward anyway. I really like what the Thieves Guild did, improving the Guild with more radiant questing. Every piece of Radiant content in Skyrim needs to take note, and follow this example. Spamming Bounty-hunter radiants should eventually improve the economy (remember when they said we could have an impact there?) of the hold you're cleaning up.
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Add Me
 
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Post » Wed Jun 13, 2012 7:07 am

Not once have I ever looted or been rewarded 20,000 gold in a single dungeon.
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Robert Bindley
 
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Post » Tue Jun 12, 2012 9:08 pm

What's so shocking about "Too much money" in Skyrim? When you can enter any crack in the mountains and emerge with 20,000 gold, it sort of devalues a lot of the quest rewards in Skyrim.

But Gold is just a lazy reward anyway. I really like what the Thieves Guild did, improving the Guild with more radiant questing. Every piece of Radiant content in Skyrim needs to take note, and follow this example. Spamming Bounty-hunter radiants should eventually improve the economy (remember when they said we could have an impact there?) of the hold you're cleaning up.

Excluding the Dark Brotherhood's questline, I've made over 30,000 Gold legitmately by selling all of my accumulated loot, spread out across dozens of dungeons.

If there WERE a single dungeon in the game that gave you 20,000 Gold, I would be much obliged to drop what i'm doing and go get it. :P
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Genocidal Cry
 
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Post » Tue Jun 12, 2012 9:04 pm

Money aside, I wish at higher levels they would simply add more enemies rather than upping their stats. The attack/defend the city missions are so much fun for their frenetic pace. Lots of lower level bad guys - more of a melee than a duel (which I see most other fights as...)
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Josh Trembly
 
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Post » Tue Jun 12, 2012 7:38 pm

well im LvL 50 and if you want to stop playing bcuz ur bored dont bcuz you can get a lot of trophys like......well be lvl 50 and most likely if you are lvl 44 and think that the loot is little then you for sure didnt get the trophy of having 100,000 gold!!!!! so keep playing!!!!!
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Kayla Keizer
 
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Post » Wed Jun 13, 2012 9:18 am

Excluding the Dark Brotherhood's questline, I've made over 30,000 Gold legitmately by selling all of my accumulated loot, spread out across dozens of dungeons.

If there WERE a single dungeon in the game that gave you 20,000 Gold, I would be much obliged to drop what i'm doing and go get it. :tongue:

Well, it varies with level, but I came out of Alftand with a few enchanted Ebony weapons, one suit of Daedric armor(Peerless Alteration if memory serves) and a bunch of rings, it netted a tiny bit over 32,000 gold in total (Go go 4,000 Gold fences for Thieves Guild) after I sold everything. That's not including Blackreach, but Alftand alone is an enormous dungeon.

It's probably worth pointing out, that suit of Daedric armor has been the only piece of Daedric Armor I've found (Found, being the key word, made plenty) in-game, in well over 500 hours of total play. (Ebony is as common as Iron though)
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Damned_Queen
 
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Post » Tue Jun 12, 2012 7:42 pm

I don't even bother looting stuff any more. None of the vendors can afford it...
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Siobhan Thompson
 
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Post » Tue Jun 12, 2012 11:37 pm

What's so shocking about "Too much money" in Skyrim? When you can enter any crack in the mountains and emerge with 20,000 gold, it sort of devalues a lot of the quest rewards in Skyrim.

But Gold is just a lazy reward anyway. I really like what the Thieves Guild did, improving the Guild with more radiant questing. Every piece of Radiant content in Skyrim needs to take note, and follow this example. Spamming Bounty-hunter radiants should eventually improve the economy (remember when they said we could have an impact there?) of the hold you're cleaning up.

If you would have listened to all the things they've said before the release Skyrim should have been almost perfect :biggrin:

However the real problem in my opinion is the lack of balance - and not only in the economy -i agree with you.

I hope that in the Dlcs they will add something "concrete" to do with the money,and re-introduce at least weapons/armor degradation.
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Andrew Lang
 
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