Boring items

Post » Tue Jan 28, 2014 10:19 am

While I really enjoy playing Skyrim, (and the other Elder Scrolls games, for that matter)
I've always wondered why there are so few different kinds of weapons and armors.
Most of the time I will play the game till lvl 25 perhaps, and then I have the same armor/weapon set
for 5-10 levels more before I get something that is better. And it is always easy to figure out which
item is better, since there is not a lot of effects to each item..

I'm just wondering why they don't adopt a more detailed system like they have in the Diablo series or
Borderlands, where you get more randomized weapons. I think that really enhances the experience of
building your gear and your character. I know that these games have their focus on the getting-better-items part,
but I still think Elder Scrolls could improve from getting a more exciting gear system.

Do you agree, or how would you like the gear mechanism in the game to work?

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Rob
 
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Post » Tue Jan 28, 2014 3:13 am

I agree that there's a lot of things that Bethesda could work on for the next proper TES game. If they tried to make absolutely everything perfect, we would end up with a bad game. It's a good point though, and just think about all the possibilities for TES VI.

I usually pick my armour sets for aesthetics only, and not stats. Enchanting has that covered. ;)
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Rob Davidson
 
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Post » Mon Jan 27, 2014 11:46 pm

Alot of people that roleplay wear armor/use weapons that they like asthetically. Basically if the item(s) fits the RP, then use it. When I started playing I was constantly upgrading to the best I could get. Now it's more like if I like it and it fits my RP style, I'll use it.

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Lizbeth Ruiz
 
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Post » Tue Jan 28, 2014 1:56 pm

Until they bring back the Armor/Clothing system from Morrowind, there is really no point to having lots of choices. Let me mix and match again, and then I will be happy. My most powerful set of armor in that game did not match at all.

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Grace Francis
 
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Post » Tue Jan 28, 2014 3:24 pm

No piece of equipment in the game is better than another.... except for things that are already enchanted.... most of them are bad.
You can improve equipment to how you want them.
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Yvonne
 
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Post » Tue Jan 28, 2014 2:30 am

The last game that had epic customization was Morrowind, Oblivion got a little less somewhat noticable, and Skyrim well....one piece hybrids from Fallout 3 amirite?

please TES Dev Gods go above and beyond anything you've done in the past, you have the money, you have the technology, you can rebuild it...make it sronger...faster...smarter.

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Anna Krzyzanowska
 
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Post » Tue Jan 28, 2014 7:13 am

skyrim does a great job of making some skills irrelevant.

they are, literally, useless in the gameplay.

"the more" oh it was already in the series "the better."

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megan gleeson
 
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Post » Mon Jan 27, 2014 11:25 pm

It's because they had to leave room for all the vases, bowls, baskets and all the other useless garbage that fills up the world :wink:

I really hope in the next game that every "unique" weapon is truly unique and not just a renamed version of a standard weapon with a special enchantment...that just seems like lazy corner-cutting imo.

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Klaire
 
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Post » Tue Jan 28, 2014 1:56 am

This.

The entire loot system in TES needs to be revamped, I think. Randomized loot is all well and good, but I want to find more unique items at the end of a dungeon that I don't have to complete a Daedric quest to acquire.

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JUan Martinez
 
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