BoS Paladins as Foot Soldiers

Post » Mon May 24, 2010 8:15 am

The lockdown and subsequent lack of action only started after the battle at helios one.

Not because the NCR vastly outnumbered them?


That played a part, but a bigger one was that by that point the troops of the NCR knew what they were facing. Powered armor and energy weapons likely didn't terrify them as it did before, as they'd fought against it and won before. By the time the fight Helios One came around, the BoS had already [over]played their trump cards, and the NCR Army knew how to beat it.
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luke trodden
 
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Post » Mon May 24, 2010 2:01 am

I play with a few mods that gives power armor the benefits of the classic games, and removes the damage bleedthrough, i think they should make it impossible to loot power armor.
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Ysabelle
 
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Post » Mon May 24, 2010 9:02 am

I see what the OP is saying. BoS in Fallout are Fallout 2 and killing machines. Really you can't touch them. Only if you have the PA and high end weapons do you even stand a chance.

They are nurfed now because its no longer turn based. In Fallout 3 and New Vegas if they were just as strong as they are in Fallout then people would throw their games away in frustration! "I can't even kill one! :swear:"
If you managed to kill one or get PA, it would break the game.


New Vegas does bring back Damage Threshold so at least they are some what stronger than Fallout 3.


What i don't understand is Death Claws are almost as deadly as original games; super mutants not so much yet they're still serious enemies. However even a lvl 10 cowboy can take a Paladin down. There is a Death Claw with 1000 Hp and 250 base dmg, so i don't belive anyone would mind paladins with 300 Hp and %20 DR.
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Nicole Coucopoulos
 
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Post » Sun May 23, 2010 11:36 pm

Yeah, the BoS really look like weaklings in FNV. I understand that their numbers have dwindled, but that doesn't mean they should be presented as incompetent foot soldiers.
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Chantel Hopkin
 
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Post » Mon May 24, 2010 2:23 am

Isn't this just another case of gameplay trumping lore? If Power Armour did make the wearer invulnerable, then the moment the player got hold of it any remaining challenge the game offered would be almost completely nullified.



Did you deactivate the turrets first? 'Cause those things are nasty. Hardest enemies in the game imo.

When you get pa in this game it almost does make u invincible. Deathclaws or, good melee people, or Lanius are the only things that really stand a chance. I d rather the npsc all have better stats and weapons. bos should slap you, and even if you are maxed they should still be hard to deal with.
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michael danso
 
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Post » Mon May 24, 2010 4:21 am

What i don't understand is Death Claws are almost as deadly as original games; super mutants not so much yet they're still serious enemies. However even a lvl 10 cowboy can take a Paladin down. There is a Death Claw with 1000 Hp and 250 base dmg, so i don't belive anyone would mind paladins with 300 Hp and %20 DR.

I would not mind if people that were supposed to be hard were hard.

I played some socom 4 1 player last night. I forgot what getting slapped by AI was like. I didn t get mad.......If f up a should die.

RPGS have to have hp and stats, because stats r cool. All they need to do is give hard ass people hard ass stats and it would be fine.

You d outsmart the AI sooner of later..
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P PoLlo
 
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Post » Mon May 24, 2010 12:49 am

Where do you find all the npc stats on wiki, Ive looked for them and can t find them.
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Jennifer May
 
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Post » Sun May 23, 2010 7:26 pm

http://fallout.wikia.com/wiki/Paladin_%28Fallout:_New_Vegas%29

Use the "search", You can't find stats or such things in a "main page" like: "Deathclaw"; stats are written in a sub-topics such as " Deathclaw (Fallout: New Vegas)" etc...
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Beat freak
 
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Post » Mon May 24, 2010 12:10 am

That played a part, but a bigger one was that by that point the troops of the NCR knew what they were facing. Powered armor and energy weapons likely didn't terrify them as it did before, as they'd fought against it and won before. By the time the fight Helios One came around, the BoS had already [over]played their trump cards, and the NCR Army knew how to beat it.

Well the NCR and bos say it was because they were outnumbered like 20:1. They were there......... I bet bet bos had about a 20 to 1 KDR too, but not enough men or ammo.
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lydia nekongo
 
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Post » Mon May 24, 2010 2:00 am

What i don't understand is Death Claws are almost as deadly as original games; super mutants not so much yet they're still serious enemies. However even a lvl 10 cowboy can take a Paladin down. There is a Death Claw with 1000 Hp and 250 base dmg, so i don't belive anyone would mind paladins with 300 Hp and %20 DR.


Deathclaws arn't armed with Laser gattling guns and missle launchers. If the BoS were just as powerful as in the originals you would be gunned down long before you get enough time to say "oh crap." Then there is the matter of being able to loot their armer which would break the game.
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Peter P Canning
 
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Post » Sun May 23, 2010 8:15 pm

LOL It says they r level 11 in wiki. That is horrible....... I m not asking for every npc to be a walking tank, but bos level 11?

They need to seriously think about making hard people hard in fo4
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Casey
 
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Post » Mon May 24, 2010 3:14 am

In Fallout 4, if you walk into a town (like Goodsprings) and ONE Paladin walks in, it should have all the townsfolk running for cover and fleeing for their lives, and you going "oh [censored]!" and ducking for cover. Same with Enclave. Same as if a tank drove into the town. You don't just aim your .22 revolver at it and blow its head off. Stupid.

The only thing that should hurt someone in power armour is a fatman (which is what they were invented for probably), or possibly high-explosive missiles. Pulse gun shouldn't take them out in one-shot either, it should just freeze the suit, forcing the occupant to climb out in his/her shorts, and THEN you can finish them off. Not NCR Service rifles.

And if it all sounds a bit "Space Marine" then... well, it SHOULD. That's the whole point.
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sunny lovett
 
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Post » Mon May 24, 2010 1:35 am

Deathclaws arn't armed with Laser gattling guns and missle launchers. If the BoS were just as powerful as in the originals you would be gunned down long before you get enough time to say "oh crap." Then there is the matter of being able to loot their armer which would break the game.

I'm NOT talking about weapons and armors of theirs. All i'm saying is they should have far better stats, that's it. It won't break the game, not at all.
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[ becca ]
 
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Post » Sun May 23, 2010 6:58 pm

In Fallout 4, if you walk into a town (like Goodsprings) and ONE Paladin walks in, it should have all the townsfolk running for cover and fleeing for their lives, and you going "oh [censored]!" and ducking for cover. Same with Enclave. Same as if a tank drove into the town. You don't just aim your .22 revolver at it and blow its head off. Stupid.

The only thing that should hurt someone in power armour is a fatman (which is what they were invented for probably), or possibly high-explosive missiles. Pulse gun shouldn't take them out in one-shot either, it should just freeze the suit, forcing the occupant to climb out in his/her shorts, and THEN you can finish them off. Not NCR Service rifles.

And if it all sounds a bit "Space Marine" then... well, it SHOULD. That's the whole point.

lol that is funny

I don t know if they should be quite that indestrustable, but like their ew should be like 90-100 not 68. More hp than 150..
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hannah sillery
 
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Post » Sun May 23, 2010 7:20 pm

I think Paladins (not your standard run of the mill knight mind you) should be up there with Rangers, Centurians and Enclave Remnants. When you come across one, it should be like: "Okay I've got a stimpack or two, and my favorite ass kicking device of my choice, I think I can take him." If there's more than one, it should be more like: "Aw damn, I'm so going to die."

According to Mojave Wasteland legend, the Brotherhood of Steel managed to hold Helios One against the NCR for at least a little while. It was only through sheer numbers that the NCR managed to take it. It doesn't seem like the Paladins and knights would have been able to manage against the NCR for very long where they are now. Granted, a Gauss Rifle will take down an NCR trooper in one shot, but what about the Rangers?

IDK I think the BoS should have been beefed up a bit. Blowing up the bunker should have been a Herculean feet. (Greek reference in a game with Roman wannabes. lol)
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ijohnnny
 
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Post » Mon May 24, 2010 6:21 am

I'm NOT talking about weapons and armors of theirs. All i'm saying is they should have far better stats, that's it. It won't break the game, not at all.

Yeah if they were level 25 instead of level 11, They would be around 350hp, have real high ew, then you would think twice about going in there blasting. They would not be indesrustable, but the high ew would do major damage to you. The extra hp would allow them more time to hurt you or kill you as well

I see what Styles is saying about fo bos ( i can imagine from playing other rpgs from that time period) they might not be able to be that hard, but there has to be some middle ground. They d get higher than 11 at helios alone, judging by the way ncr and bos talk about it.
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Sheeva
 
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Post » Mon May 24, 2010 6:40 am

I modded out the 'bleed-through' effect (dialed it down to zero) of DT, and as a result small arms really don't bother someone in power armor. I also increased the clip size of the Gauss Rifle and de-nerfed EW in general, which makes the BoS really dangerous to fight. If they actually used MC ammo taking out the bunker would be absolute hell, like it really should be.

The BoS troops still don't have enough HP though, and the highest-end weapons the player can gain access to far outstrip even the highest DT ratings, which means that without some additional protection there's no way to make them the walking tanks they're meant to be. I've toyed around with adding DR to the armor, but players can obtain it as well which makes that a double-edged sword, since the lack of reduction for damage that exceeds the DT rating is the one thing that keeps a PA-wearing Courier from stomping all over the toughest opposition.

There's also the fact that NPCs neither get weapon mods, perks, nor are optimized for mass critical hits, a crit-specialist BoS Paladin wielding a Gauss Rifle or modded Gatling Laser loaded with MC ammo would be an incredibly dangerous opponent.
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Monika
 
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Post » Sun May 23, 2010 11:54 pm

They need to give BoS Paladins a real buff, make them level 25, remove damage bleedthrough on Power Armor, and make it impossible to loot Power Armor from their bodies, to balance it out.
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Rachel Hall
 
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Post » Sun May 23, 2010 10:04 pm

Power armor and energy weapons aren't what they used to be. The T-51b might be able to stop an assault rifle, but the NCR carry Brush Guns and AMRs. And when raiders commonly use mid to high-level energy weapons, you know things aren't like they were in the old days.

That being said, A Brotherhood Paladin can win a one-on-one fight against pretty much anybody in the wasteland, and a group of them can still wipe a settlement off the map. They're just going to pay for it a little more.
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Spooky Angel
 
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Post » Mon May 24, 2010 4:47 am

Power armor and energy weapons aren't what they used to be

You say that like it isnt a horrible thing that shouldnt be corrected.
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cutiecute
 
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Post » Sun May 23, 2010 10:43 pm

You say that like it isnt a horrible thing that shouldnt be corrected.

As several people have pointed out, for balancing reasons, power armor and energy weapons aren't as powerful as they used to be (or should be.)
The Brotherhood are still pretty tough for a group that has been nerfed for the modern age of video games.

J.E. Sawyer and his "balancing." Well at least he gave an acceptable in-game explanation for it.
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roxanna matoorah
 
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Post » Mon May 24, 2010 12:09 am

As several people have pointed out, for balancing reasons, power armor and energy weapons aren't as powerful as they used to be (or should be.)
The Brotherhood are still pretty tough for a group that has been nerfed for the modern age of video games.

J.E. Sawyer and his "balancing." Well at least he gave an acceptable in-game explanation for it.

So, in order to balance it, they made the technology that made tanks obsolete commonplace and weak? No, i prefer Power Armor indestructible and rare as cats, that itself was balance, the modern age of video games, aren't games supposed to be fun?
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Alan Cutler
 
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Post » Mon May 24, 2010 4:26 am

So, in order to balance it, they made the technology that made tanks obsolete commonplace and weak? No, i prefer Power Armor indestructible and rare as cats, that itself was balance, the modern age of video games, aren't games supposed to be fun?

There is the simple, if not realistic, solution. If the Brotherhood were made unlootable, there would be no need for balancing, and the Power Armor could be made much more powerful. I believe deathclaws should be made extremely powerful because they can't be looted for powerful items. If the Brotherhood couldn't be looted, it would solve the problem and they could be made extremely powerful as well.

But from a story perspective, the Brotherhood isn't nearly as unstoppable as it used to be. That has to be reflected in the gameplay. If anything, the Enclave Power Armor should be nearly indestructible.
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Undisclosed Desires
 
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Post » Sun May 23, 2010 10:31 pm

Or they could just make Power Armor training much harder to get. Is the Brotherhood questline the only way to get it in New Vegas?
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Sarah Unwin
 
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Post » Sun May 23, 2010 6:24 pm

Or they could just make Power Armor training much harder to get. Is the Brotherhood questline the only way to get it in New Vegas?

Well, theres Arcade's companion quest, but it can't be completed until late in the main questline. It seems you have found another way to solve the power armor problem.
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Daniel Brown
 
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