» Thu Dec 17, 2009 5:28 pm
First, some broad advice on creating a stronger character without mucking about with efficient leveling or feeling like you have to "hold back" to give yourself time to increase skills:
The key is to use major skills that increase slowly, can be controlled or that you don't use at all. Major skills are the important ones, since it's increases in major skills that lead to you leveling up. If you increase your major skills too quickly, you level up too quickly and you end up facing opponents who are far tougher than you are.
If you have a set of major skills that increase very slowly or that you don't use at all, then that gives you plenty of time at each level to increase your important survival skills, and if the build is set up well, you won't even have to pay any attention to them-- you'll just play the game, your important skills will increase and, now and then, you'll level up.
Unfortunately though, it's not just as simple as picking a bunch of slow-moving skills that you won't use much, since some of the important survival skills increase slowly. Major skills increase more quickly than minors, and specialization majors increase quickest of all. While that's often a problem, it's sometimes necessary, and that's especially true with an archer, since Marksman is one of the slowest increasing skills in the entire game.
So-- just to make it as an archer, you pretty much need to take Marksman as a major and make your specialization Stealth. It just won't increase fast enough to keep pace with the opposition otherwise. But with a Stealth specialization, that means that any other Stealth skills you pick as majors will also increase quickly, and you don't necessarily want that, since all that'll do is make you level quickly.
In your build, I'd drop Security to a minor right off the bat, for just that reason. It's a stealth skill and increases quite quickly all by itself, even as a minor. And it's really not a particularly useful skill anyway, since you can beat the lockpicking mini-game yourself if you figure it out, no matter what your character's skill level is.
I'd be wary of sneak. It also increases relatively quickly, and should be fine as a minor. You can leave it a major, but if you do, it can lead to leveling too quickly.
Mercantile is probably okay. It's also a Stealth skill, but it's the single slowest increasing skill in the entire game. Even as a spec major, it's dreadfully slow, so it's almost always a good choice.
Light armor is iffy. If you end up in a lot of melee fights, it'll increase quickly and is really better as a minor. But if you're playing as a fairly pure archer, you won't get hit much (since you'll be killing things from a distance) so you won't get much for armor skill increases, and it'll be fine. So that just comes down to play style.
Beyond stealth skills-- Alchemy is a VERY dangerous major. Many people will tell you flatly to never pick it, which isn't quite true, but you really have to be careful with it if you do pick it. It increases very quickly and, if you harvest farms and such and make a lot of potions, you can get a pile of skill increases in a single round of potion-making. Next thing you know, you're level 6 and all you can do well is make potions, which is certainly a useful skill, but isn't going to keep you alive by itself. Personally, I never make it a major, but there are people who do and get away with it, just by being very careful with it.
My Bosmer Hunter build (almost pure archer) is:
Sign of The Warrior
Stealth specialization
Athletics (Acrobatics could also work, though it's a Stealth skill, which is why I went with Athletics)
Blunt (Blade of course could also work)
Armorer
Marksman
Restoration
Mysticism
Destruction
The last two-- Mysticism and Destruction-- he doesn't use at all. That's a good part of how he slows his leveling. Since he only has five major skills he actually uses, and only one (Marksman) that's a specialization, he levels up fairly slowly naturally. That gives him plenty of time to increase his skills at each level. He wears a combination of heavy and light armor, in part because heavy armor provides more protection and in part because heavy armor experience adds to endurance bonuses, and endurance is important early in the game. As the game progresses, he'll probably switch to more light armor, and eventually to little or no armor, replacing it with elemental shield-enchanted clothing.