BOSS - Better Oblivion Sorting Software

Post » Thu May 26, 2011 11:36 pm

Verona House bloodlines should load after UL Lost Coast and UL Lush Woodlands, other wise there are land tears all around Verona town.

Yes, I did see that there is a compatibility patch for VH and the above UL mods, however it says that its not needed for Verona House v12 (which I checked I am using). So as it stands, still an issue I think.
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james tait
 
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Joined: Fri Jun 22, 2007 6:26 pm

Post » Fri May 27, 2011 4:32 am

I've got a few here...

Unknown mod file: http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=206
Unknown mod file: http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=305
Unknown mod file: http://www.tesnexus.com/downloads/file.php?id=6955
Unknown mod file: http://www.tesnexus.com/downloads/file.php?id=26859
Unknown mod file: http://www.tesnexus.com/downloads/file.php?id=18305
Unknown mod file: http://www.tesnexus.com/downloads/file.php?id=26012
Unknown mod file: http://www.tesnexus.com/downloads/file.php?id=3805
Unknown mod file: http://www.tesnexus.com/downloads/file.php?id=27029
Unknown mod file: http://planetelderscrolls.gamespy.com/View.php?view=oblivionmods.detail&id=4903

Some are old and surely on the list by now; however the BHC Expanded mod was only released a few days ago.

Edit - Alright, the latest revision as of a half hour ago leaves only attack and hide, visual enchantments, and another mod I added,
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I’m my own
 
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Post » Fri May 27, 2011 9:21 am

DeadlyReflex 5 - Combat Moves.esp
. Note: See http://fastfreeupload.com/download.php?file=63DRtestfix.zip for a hotfix for CTD issues.

This link is invalid. It is from the Aug 31 masterlist, so perhaps it has been fixed more recently.

gothemasticator
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Laura Hicks
 
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Post » Fri May 27, 2011 5:04 am

Unknown mod file: http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=305
Unknown mod file: http://www.tesnexus.com/downloads/file.php?id=18305
Unknown mod file: http://www.tesnexus.com/downloads/file.php?id=27029
Unknown mod file: http://planetelderscrolls.gamespy.com/View.php?view=oblivionmods.detail&id=4903


They are already in the masterlist @ Googlecode

@gothemasticator
I can upload it somewhere, but I should ask Skycaptain for it.

EDIT: Skycaptain gave me the permission.

Here's the download link, http://omploader.org/vMmJlbA/DRtestfix.zip

It would be nice if anyone can add it to the masterlist.
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Heather beauchamp
 
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Post » Fri May 27, 2011 5:42 am

@Fallen Wizard,

thanks for the link. And thanks for being so quick!

gothemasticator
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Jessie
 
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Post » Fri May 27, 2011 7:33 am

No. TIE cannot load after RPB and LAME. Those are way too far down the list and TIE edits way too much stuff to warrant it. Plus, there are some compatibility tricks being used by TIE that require it to load early and will break stuff if it loads as late as you're proposing. Including some stuff in OBC.

Like what? I haven't noticed anything major yet.

Verona House bloodlines should load after UL Lost Coast and UL Lush Woodlands, other wise there are land tears all around Verona town.

Yes, I did see that there is a compatibility patch for VH and the above UL mods, however it says that its not needed for Verona House v12 (which I checked I am using). So as it stands, still an issue I think.

They fixed the ULs, not VHB - as long as you have the latest versions of those, you're good to go (I think).
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Monique Cameron
 
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Joined: Fri Jun 23, 2006 6:30 am

Post » Fri May 27, 2011 12:27 pm

They fixed the ULs, not VHB - as long as you have the latest versions of those, you're good to go (I think).


Great I will give that a try since I just updated all my ULs anyway.
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Cathrin Hummel
 
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Post » Thu May 26, 2011 8:25 pm

Verona House bloodlines should load after UL Lost Coast and UL Lush Woodlands, other wise there are land tears all around Verona town.

Yes, I did see that there is a compatibility patch for VH and the above UL mods, however it says that its not needed for Verona House v12 (which I checked I am using). So as it stands, still an issue I think.


The UL mods were adjusted to take VHB into consideration with the specific purpose of getting rid of the patches. You need to make sure all of your ULs are up to date, and even then, VHB will still have tears because the ESP itself has them all on its own. So VHB is positioned correctly in BOSS and should not be moved.

Like what? I haven't noticed anything major yet.


All of the stealth entries into the cities will be broken, many if not all of the spawn points for NPCs will be out, and most of their AI will be defective. And TIE edits boatloads of stuff that's not related to OC/OBC such as weapons, armors, spells, inventories, scripts, cells, etc. So it can't be a late loader for dozens of reasons. It's an overhaul and must be treated as one, which means early load.
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Laura Wilson
 
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Post » Thu May 26, 2011 8:33 pm

First off, thanks for an amazing utility, I'd be endlessly frustrated without it.
On to the unrecognized files.

Unknown mod file: Chocolate Elves.esm
Unknown mod file: cm lula wild.esp
Unknown mod file: CM Tifa A.esp
Unknown mod file: GB_Oblivion Tournament.esp
Unknown mod file: encumberancemodx10.esp
Unknown mod file: ZombieSFXReplacerTweaks.esp
Unknown mod file: FuseFruitMachine.esp
Unknown mod file: xulBlackwoodForest.esp - From the UL OMOD Collection I believe.
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Alexander Horton
 
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Post » Thu May 26, 2011 9:15 pm

I've got a few here...
Some are old and surely on the list by now; however the BHC Expanded mod was only released a few days ago.

added, thanks.
It would be nice if anyone can add it to the masterlist.

Done, thanks.
Pacific Morrowind
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OJY
 
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Post » Fri May 27, 2011 5:44 am

Unknown mod file: xulBlackwoodForest.esp - From the UL OMOD Collection I believe.


I think you need to check that you have the current masterlist, I know for sure that one is in there already.
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Liv Staff
 
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Post » Thu May 26, 2011 9:38 pm

I think you need to check that you have the current masterlist, I know for sure that one is in there already.


Just checked. I got the masterlist from September 1st, so yep it's up to date.
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Oscar Vazquez
 
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Post » Fri May 27, 2011 5:58 am

Just checked. I got the masterlist from September 1st, so yep it's up to date.

http://code.google.com/p/better-oblivion-sorting-software/source/browse/ and you might want to check the datestamp on the one you have, as the Aug 31st revision has it too.
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Cagla Cali
 
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Post » Fri May 27, 2011 1:15 am

First off, thanks for an amazing utility, I'd be endlessly frustrated without it.
On to the unrecognized files.

added (except for blackwood which was already in there).
Pacific Morrowind
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Connie Thomas
 
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Post » Fri May 27, 2011 2:16 am

http://code.google.com/p/better-oblivion-sorting-software/source/browse/ and you might want to check the datestamp on the one you have, as the Aug 31st revision has it too.


That's very useful to know, bookmarked :)
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JUDY FIGHTS
 
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Post » Thu May 26, 2011 10:49 pm

-----------------------------------------------------------------
Unrecognised mod files:
Reorder these by hand using your favourite mod ordering utility.
-----------------------------------------------------------------

Unknown mod file: KragenirsDeathQuest-CloudtopMountains patch.esp


-----------------------------------------------------------

Thanks!
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Ricky Rayner
 
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Post » Fri May 27, 2011 9:30 am

Okay, as of a half hour ago, Visual_Enchantments_LessFire.esp and attack and hide medium v2.0.esp are the only ones not added. In the masterlist, attack and hide medium is there, and attack and hide 2.0 is there, but attack and hide medium 2.0 is not. Also in the masterlist, Visual_Enchantments_LessFire.esp is instead in as Visual Enchantments LessFire.esp. Also, one more mod not recognized, http://www.tesnexus.com/downloads/file.php?id=13533.
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Laura-Jayne Lee
 
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Post » Fri May 27, 2011 5:29 am

Unknown mod file: KragenirsDeathQuest-CloudtopMountains patch.esp


Added
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Nick Swan
 
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Post » Fri May 27, 2011 6:41 am

Okay, as of a half hour ago, Visual_Enchantments_LessFire.esp and attack and hide medium v2.0.esp are the only ones not added. In the masterlist, attack and hide medium is there, and attack and hide 2.0 is there, but attack and hide medium 2.0 is not. Also in the masterlist, Visual_Enchantments_LessFire.esp is instead in as Visual Enchantments LessFire.esp. Also, one more mod not recognized, http://www.tesnexus.com/downloads/file.php?id=13533.

added, thanks.
Pacific Morrowind
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+++CAZZY
 
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Post » Thu May 26, 2011 10:24 pm

I see the same ploblen in Morrowind still espit in this game.
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Kayla Oatney
 
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Joined: Sat Jan 20, 2007 9:02 pm

Post » Fri May 27, 2011 7:40 am

All of the stealth entries into the cities will be broken, many if not all of the spawn points for NPCs will be out, and most of their AI will be defective. And TIE edits boatloads of stuff that's not related to OC/OBC such as weapons, armors, spells, inventories, scripts, cells, etc. So it can't be a late loader for dozens of reasons. It's an overhaul and must be treated as one, which means early load.

Ohh... I'm using TIE-In, not TIE itself, so I needn't worry about stealth entries. I've got other questions, but I'll post them in the proper thread (the TIE thread), so we can continue there.
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Marine Arrègle
 
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Joined: Sat Mar 24, 2007 5:19 am

Post » Fri May 27, 2011 4:12 am

Here's my unrecognized mod list using the masterlist from Google Code:


Unknown mod file: http://tesnexus.com/downloads/file.php?id=18113 - Exactly the same as http://tesnexus.com/downloads/file.php?id=2506 but fixes a dialog bug. It changes most of the fights and the rewards in the arena.
Unknown mod file: http://tesnexus.com/downloads/file.php?id=10206 - Simply adds the AI package to the armored version of shadowmere that causes her to wander back to the fort when she gets lost. I'm not sure if UOP fixed this, so I went ahead and downloaded this mod.
Unknown mod file: http://tesnexus.com/downloads/file.php?id=9767 - Changes the rewards the Orrery offers to be permanent bonuses that can be swapped out.
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James Baldwin
 
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Post » Thu May 26, 2011 10:43 pm

Here's my unrecognized mod list using the masterlist from Google Code:

how many rare mods do you use? thanks and added.
Pacific Morrowind
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benjamin corsini
 
Posts: 3411
Joined: Tue Jul 31, 2007 11:32 pm

Post » Fri May 27, 2011 3:10 am

how many rare mods do you use? thanks and added.
Pacific Morrowind


XD

Every once in a while I just browse the Nexus. I may have too many mods... >_>
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Sarah Knight
 
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Post » Fri May 27, 2011 9:19 am

-----------------------------------------------------------------
Unrecognised mod files:
Reorder these by hand using your favourite mod ordering utility.
-----------------------------------------------------------------

Unknown mod file: Stylish Jump.esp
Unknown mod file: RedBag - Friendly Animals.esp


-----------------------------------------------------------
Done.

From here: http://www.tesnexus.com/downloads/file.php?id=19392
and here: http://www.tesnexus.com/downloads/file.php?id=20459

Thanks!
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Chris Guerin
 
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