[RELz] BOSS - Better Oblivion Sorting Software

Post » Sat May 14, 2011 11:31 am

yeah, probably. is already clear in the detail text that the level value is optional, but it's good to be consistent.

Bah, I forgot I'd asked about this, and uploaded 1.62 as-is. Never mind, there's always 1.63. :P

So yeah, BOSS 1.62 released!

Changelog:
  • Added support for Fallout: New Vegas.
  • Added ability to insert mods into groups to user rules functionality.
  • Added ability to sort mods relative to mods that are not installed, but are in the masterlist to user rules functionality.
  • Fixed crashing when userlist contains badly formatted lines.
  • Changed command line processing to use more standardised parameters:
    • Changed --disable-version-parse,-V- parameter to --no-version-parse,-n.
    • Changed --silent-mode,-s parameter to --silent,-s.
    • Changed --revert-level,-r parameter to --revert,-r.

  • Added logging statements to cover all BOSS processing, enabled by --verbose,-v where N goes from 1 to 3 with increasing verbosity.
  • Added --version,-V parameter to show BOSS version.
  • Added --debug,-d parameter which adds filename and line numbers to each log message.
  • Many code portability enhancements.

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Patrick Gordon
 
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Post » Sat May 14, 2011 12:12 am

Hi guys,

a few unknown mods:

http://www.tesnexus.com/downloads/file.php?id=35257 (very simple script mod so LO shouldn't matter)
http://www.fileplanet.com/215828/210000/fileinfo/The-Elder-Scrolls-IV:-Oblivion---CUO-Bruma-Mod
http://www.tesnexus.com/downloads/file.php?id=16513
http://www.tesnexus.com/downloads/file.php?id=33893#fileanchor
http://straygenius.com/index.php?title=PhantomVoid_Rumare_Castle
http://www.straygenius.com/index.php?title=Horse_Sanity
http://www.tesnexus.com/downloads/file.php?id=33771


Thanks and keep up the great work..
Expecially for heavily modded setups, BOSS is truly essential :)
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dav
 
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Post » Fri May 13, 2011 10:13 pm

You are quite right - just tried it and it does get merged - although in my view, BOSS should override all tags in the mods ESP description to allow for correcting and removing :)

well my plan is to add (probably Bash 291/2 & BOSS 1.63) another option of something along the lines of a line like this % {{REMOVE:C.Water}} in the masterlist making Bash remove that tag from the mod it refers to...

@ PacificMorrowind: You might want to take note of the changes and additions to the command line parameters for Wrye Bash integration, though I'd imagine that only -u, -s, -r and possibly -n (used to be -V-) should be supported, as the others don't get used much if things work.

yeah the other options definitely would be pointless since they require actually seeing the command line.

yeah, probably. is already clear in the detail text that the level value is optional, but it's good to be consistent.


checking the Wrye Bash code, -u, -s, and -r are already supported. Only -V- would need to get changed to -n. And yeah, -d and -v wouldn't have much use when run from a GUI like Wrye Bash, since you wouldn't be able to see the output anyway. Here's the diff for basher.py:
Spoiler
Index: Mopy/basher.py===================================================================--- Mopy/basher.py      (revision 665)+++ Mopy/basher.py      (working copy)@@ -11691,7 +11691,7 @@             if wx.GetKeyState(83):                 exeArgs += ('-s',) # Silent Mode - BOSS version 1.6+             if wx.GetKeyState(86):-                exeArgs += ('-V-',) # Disable version parsing - BOSS version 1.6++                exeArgs += ('-n',) # Disable version parsing - BOSS version 1.6.2+             progress(0.05,_("Processing... launching BOSS."))             try:                 subprocess.call((exePath.s,) + exeArgs[1:], startupinfo=bosh.startupinfo)


thanks... however I'm going to do it slightly different (check if version == 1.6.2+/if unable (due to not having PyWin32 IIRC) to check presume 1.6.2 otherwise presume 1.6.0/1.6.1)... just to work best with all versions.
Pacific Morrowind
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aisha jamil
 
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Post » Sat May 14, 2011 1:23 pm

Just curious - I didn't upgrade to the latest BOSS v 1.6, and I still use the older BOMM to get the latest masterlist updated daily.

Will this affect any feature of BOSS and how it interacts with the new version of Wrye Bash? I hope I am not missing anything with my old setup as that works just fine for me (don't want to learn new stuff if I can get away with it). Hopefully all BASH tags are being inserted properly...
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GRAEME
 
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Post » Sat May 14, 2011 1:00 am

Just curious - I didn't upgrade to the latest BOSS v 1.6, and I still use the older BOMM to get the latest masterlist updated daily.

Will this affect any feature of BOSS and how it interacts with the new version of Wrye Bash? I hope I am not missing anything with my old setup as that works just fine for me (don't want to learn new stuff if I can get away with it). Hopefully all BASH tags are being inserted properly...

BOSS 1.5 isn't broken, and you're not going to see a reduction in it's effectiveness - it will keep doing what it's always done. 1.6x is much improved though, even if you don't care about the new features, the speed increase makes it worthwhile IMO.
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Jordan Fletcher
 
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Post » Sat May 14, 2011 5:49 am

BOSS 1.5 isn't broken, and you're not going to see a reduction in it's effectiveness - it will keep doing what it's always done. 1.6x is much improved though, even if you don't care about the new features, the speed increase makes it worthwhile IMO.

FWI, got to admit, I'm still using 1.51 - but as soon as the new version of WB stabalises (291 seems like it will be the one), I will definitely upgrade to BOSS 1.62
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sw1ss
 
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Post » Sat May 14, 2011 7:34 am

The authors may want to look into the placement of You Are Here. I found that if it loads before FCOM_Convergence the game won't load. If it loads after FCOM then no problems. I'm not sure if anyone else has experienced this. There may be other factors involved.
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GEo LIme
 
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Post » Sat May 14, 2011 10:06 am

Hi guys,

a few unknown mods:

added a bunch em thanks... but what are the esp names for these:
http://www.fileplanet.com/215828/210000/fileinfo/The-Elder-Scrolls-IV:-Oblivion---CUO-Bruma-Mod
http://www.tesnexus.com/downloads/file.php?id=16513
http://straygenius.com/index.php?title=PhantomVoid_Rumare_Castle

Pacific Morrowind
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Helen Quill
 
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Post » Sat May 14, 2011 4:47 am

... but what are the esp names for these:



Here you go:

CUO_Bruma.esp

From readme:
Spoiler

CUO Bruma is an attempt to add more immersion and lore to Bruma. Beths version of Bruma was already rather nice so unlike other cities. Bruma just needed a little more care and attention to the detail. So CUO Bruma pays more attention to the sounds of the city, the textures used in the city, the lights at night and the factions within the city.

It adds several quests and a ownable Blacksmith shop which you can buy from one to the locals and go in to business making armour. A hunters lodge demand furs and venison, giving you the chance to be a hunter. Between the various new features in CUO Bruma. Role play cans have more scope for role play than ever before.

Compatibility issues

Kvatch Aftermaths Bruma Features have to be turned off if you are using this mod with Kvatch Aftermath. Also you must run this mod AFTER kvatch aftermath so the changes made to Bruma by Kvatch Aftermath are overridden by CUO Bruma. In the event of other trouble its probably best to choose either KA or CUO Bruma since CUO Bruma is effectively a KA Bruma V2.0.

Some guards and NPCs have also been edited to add new fur guard armour or furs to NPCs left out in the cold. This may be a problem for some mods. So just run those mods with troubles after CUO Bruma.

Given the limited edits involved with the city it self, this mod should be fairly compatible with most mods. But mods that edit Bruma directly may conflict heavily with this mod.


Better Cities - CUO Bruma Patch.esp
Better Cities Full - CUO Bruma Patch.esp
Better Cities Full B&M - CUO Bruma Patch.esp

? ONLY USE ONE OF THESE


Rumare Castle.esp

From readme:
Spoiler

This mod adds a fully walled and gated castle on the shores of
Lake Rumare. To obtain ownership you must complete a quest given
by Draven Marcell one of the Rumare Castle guards. He will be
located at the front gate of the castle.

Upon finishing the quest you will find a totaly furnished
castle complete with landscaped exterior, lovely gardens, a horse
stable area with a farm type garden. The interior includes a
decorated courtyard, grand entry hall and throne room, dining hall,
kitchen, servants quarters, guards quarters, a temple room complete
with an alter of the nines, a grand royal suite that includes a
study area, bed chambers with a working fireplace, a mages area
with a potion sorter, vault area, a large balcony with a beautiful
view of Lake Rumare and the IC, another very large exterior promenade
area with even more breath taking views, oh and of course no castle
would be complete without a secret passage.

There are also 9 resident NPC's 6 of which can be used as companions.
They are guards of different combat classes, a guard captain, and
a mage. The guards are located in the barracks, the captain has his
own quarters accessed from the courtyard, and the mage is in the mages
room in the royal suite. The other 3 are a barmaid that serves the
guards in the barracks, a cook in the kitchen that will prepare meals
and snacks for you, and a wine maker that will serve you his own
special recipe. All come with companion share so you can dress and
equip them to your liking. **NOTE** Do Not remove thier food items or
books, as this will interfere with thier AI packages.

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Leah
 
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Post » Sat May 14, 2011 2:33 pm

I have version 1.61. Do I need to update to version 1.62?
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naomi
 
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Post » Sat May 14, 2011 12:04 am

I have version 1.61. Do I need to update to version 1.62?

It does contain new features and fixes a crash bug, so I don't see why not.
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Scott
 
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Joined: Fri Nov 30, 2007 2:59 am

Post » Sat May 14, 2011 12:46 am

I have version 1.61. Do I need to update to version 1.62?


I have used it @ 5 times since release - BugFix releases are always worth upgrading to .... Unless they un-intentionally create more bugs :D but I dont think thats the case here, working well for me. Thank you Wrinkly
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Neil
 
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Post » Sat May 14, 2011 8:39 am

Here you go:

CUO_Bruma.esp

From readme:

Better Cities - CUO Bruma Patch.esp
Better Cities Full - CUO Bruma Patch.esp
Better Cities Full B&M - CUO Bruma Patch.esp

? ONLY USE ONE OF THESE


Rumare Castle.esp

From readme:

thanks :)
Pacific Morrowind
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Leilene Nessel
 
Posts: 3428
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Post » Sat May 14, 2011 2:26 pm

Unknown mods:

Items B
http://tesnexus.com/downloads/file.php?id=35464

Items F or M
http://tesnexus.com/downloads/file.php?id=35474

Items G
http://www.tesnexus.com/downloads/file.php?id=35511
Not even sure if this should be here, but this is the same item for Nehrim
http://www.tesnexus.com/downloads/file.php?id=35511

Items L
http://www.tesnexus.com/downloads/file.php?id=35516

Body and head changes
http://tesnexus.com/downloads/file.php?id=35463
% {{BASH:Body-M,Body-F,Eyes,Graphics,R.Head}}
: Robert's Male (v3, v4 or v5) and Robert's Female
" Body mods other than Robert's
? Conflicts with Improved Facial Textures
? Conflicts with Facial Textures by Enayla
? Conflicts with Cobl Races Resource
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Ross Zombie
 
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Post » Sat May 14, 2011 7:35 am

Unknown mod (an optional esp-file from it):

Dark Brotherhood Sanctuary Rebuilt.
http://www.tesnexus.com/downloads/file.php?id=21125
The unknown mod file is "DBSRebuiltCompleteFPS", and is available under Optional files.
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Roy Harris
 
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Post » Sat May 14, 2011 2:43 am

Just a reminder that ImpeREALForts+LostSpires Patch.esp master list order is...

The Lost Spires.esp
ImpeREAL Empire - Unique Forts.esp

BOSS currently places ImpeREAL Empire - Unique Forts.esp before The Lost Spires.esp
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Joanne Crump
 
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Post » Sat May 14, 2011 6:58 am

I just updated to the latest masterlist today after updating to version 1.62 and found that FF_Real_Thirst, Cobl.esp has been placed way above FF_Real_Thirst.esp. This is causing Wrye Bash to throw up a deliquent master error when I attempt to rebuild my bashed patch. Any chance this can be corrected please? :)

Artorius
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Amiee Kent
 
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Post » Sat May 14, 2011 1:53 am

I just updated to the latest masterlist today after updating to version 1.62 and found that FF_Real_Thirst, Cobl.esp has been placed way above FF_Real_Thirst.esp. This is causing Wrye Bash to throw up a deliquent master error when I attempt to rebuild my bashed patch. Any chance this can be corrected please? :)

Artorius

Whoops, I must have accidentally moved that one while making my adjustments. Fixing.

EDIT: That should do it.
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J.P loves
 
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Post » Sat May 14, 2011 3:35 am

Whoops, I must have accidentally moved that one while making my adjustments. Fixing.

EDIT: That should do it.


Oooh Thanks for the prompt action :foodndrink:

Artorius

Edit: Erm it's still in the wrong place :unsure:
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Melanie Steinberg
 
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Post » Sat May 14, 2011 8:04 am

Oooh Thanks for the prompt action :foodndrink:

Artorius

Edit: Erm it's still in the wrong place :unsure:

Which file is?

EDIT: Oh, right. Real Hunger, Cobl was also moved. I didn't realise that had a master, moving back now. :blush:
EDIT 2: Done.
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Kellymarie Heppell
 
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Post » Sat May 14, 2011 2:25 am

It still isn't right. Perhaps I'm not being clear; the Cobl version of Real Thirst requires the original Real Thirst (at least that's what is says on http://tesnexus.com/downloads/file.php?id=15168 which admittedly hasn't been updated since Feb 2008), this means that FF_Real_Thirst.esp is a master to FF_Real_Thirst, Cobl.esp and so must come first in the load order, at the moment you have the Cobl version first by a long way so you need to either move the Cobl version back down below the original, or move the original up so it's once again above it. Real Hunger Cobl though is completely independent of it's non-Cobl version so that isn't an issue. Hope that clears things up.

Artorius.
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RObert loVes MOmmy
 
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Post » Sat May 14, 2011 3:05 pm

It still isn't right. Perhaps I'm not being clear; the Cobl version of Real Thirst requires the original Real Thirst (at least that's what is says on http://tesnexus.com/downloads/file.php?id=15168 which admittedly hasn't been updated since Feb 2008), this means that FF_Real_Thirst.esp is a master to FF_Real_Thirst, Cobl.esp and so must come first in the load order, at the moment you have the Cobl version first by a long way so you need to either move the Cobl version back down below the original, or move the original up so it's once again above it. Real Hunger Cobl though is completely independent of it's non-Cobl version so that isn't an issue. Hope that clears things up.

Artorius.

It should be OK now then. I moved FF_Real_Thirst down to the realism mods section, below the cobl version, but then moved it back up again to its original position. Are you still having problems after running the updater again?

Does anyone know why Real Thirst Cobl is loading so early? Is there any reason why it's not in the realism mods section along with the other eating/drinking mods?
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YO MAma
 
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Post » Sat May 14, 2011 3:32 am

It should be OK now then. I moved FF_Real_Thirst down to the realism mods section, below the cobl version, but then moved it back up again to its original position. Are you still having problems after running the updater again?

Does anyone know why Real Thirst Cobl is loading so early? Is there any reason why it's not in the realism mods section along with the other eating/drinking mods?


I have revison 1807 and Real Thirst Cobl is still above Real Thirst; when it should be the other way round; creating the deliquent master problem. Here's my load order as Boss has put it:

Spoiler
Active Mod Files:00  Oblivion.esm01  ScreenEffects.esm02  All Natural Base.esm  [Version 1.0]03  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5bSI]04  Francesco's Optional New Items Add-On.esm  [Version 4.5bSI]05  Cobl Main.esm  [Version 1.72]06  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]07  Mart's Monster Mod.esm  [Version 3.7b3p3]08  Enhanced Daedric Invasion.esm09  TamrielTravellers.esm  [Version 1.39c]0A  FCOM_Convergence.esm  [Version 0.9.9MB3]0B  Open Cities Resources.esm  [Version 3.5.5]0C  bookplacing.esm  [Version 1]0D  Progress.esm  [Version 2.0]**  Cobl Races TNR.esp  [Version 1.53]**  Cobl Races TNR SI.esp  [Version 1.53]0E  Unofficial Oblivion Patch.esp  [Version 3.3.2]0F  DLCShiveringIsles.esp10  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]11  SM Plugin Refurbish - SI.esp  [Version 1.30]**  Oblivion Vwalk UOS.esp**  DLCShiveringIsles Vwalk UOS.esp**  DLCShiveringIsles Vwalk DG_DS UOS.esp12  Francesco's Optional Chance of Stronger Bosses.esp13  Francesco's Optional Chance of Stronger Enemies.esp14  Francesco's Optional Chance of More Enemies.esp15  Francesco's Optional Leveled Guards.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]16  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]17  Atmospheric Loading Screens - Random Quotes.esp18  NaturalHabitat.esp19  All Natural.esp  [Version 1.0]1A  All Natural - SI.esp  [Version 1.0]1B  NaturalWater.esp++  ln.esp++  Symphony of Violence.esp1C  AmbientTownSounds.esp1D  MIS Low Wind.esp1E  MIS New Sounds Optional Part.esp1F  Atmospheric Oblivion.esp20  PCSoundRhett.esp  [Version 2.6]++  Drum_Fix.esp21  Storms & Sound.esp22  Rainbows.esp23  All Natural - Real Lights.esp  [Version 1.0]24  WindowLightingSystem.esp25  AliveWaters_nofish.esp**  Book Jackets Oblivion - BP.esp26  Chapel Tithe.esp++  Cyrodilic Brandy.esp27  Days&Months.esp++  Item interchange - Extraction.esp  [Version 0.78]28  Q - More and Moldy Ingredients v1.1.esp29  SoT_Holiday.esp2A  Enhanced Economy.esp  [Version 5.0.1]2B  Choices and Consequences.esp  [Version 2.02]2C  kuerteeIgnoringTheMainQuestHasConsequences.esp2D  Display Stats.esp  [Version 1.3]2E  DropLitTorchOBSE.esp  [Version 2.4]2F  Duke Patricks - Follow That Actor.esp30  Duke Patricks - Friendship Ring For Companion Detection.esp  [Version 1.8]31  FormID Finder4.esp32  Get Wet - just droplets.esp33  kuerteeAutoSaveAndTime.esp34  kuerteeCleanUp.esp35  kuerteeSittableRocks.esp36  Musical Immersion 1.0.esp37  P1DmenuEscape.esp38  ScreenControls.esp39  Streamline 3.1.esp3A  Map Marker Overhaul.esp  [Version 3.7.1]3B  Map Marker Overhaul - SI additions.esp  [Version 3.5]3C  Enhanced Hotkeys.esp  [Version 1.4]3D  DLCHorseArmor.esp3E  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.6]3F  SM Plugin Refurbish - HorseArmor.esp  [Version 1.11]40  DLCOrrery.esp41  DLCOrrery - Unofficial Patch.esp  [Version 1.0.4]**  DLCOrrery Vwalk.esp42  SM Plugin Refurbish - Orrery.esp  [Version 1.11]43  DLCVileLair.esp44  DLCVileLair - Unofficial Patch.esp  [Version 1.0.6]++  SM Plugin Refurbish - VileLair.esp  [Version 1.21]45  DLCMehrunesRazor.esp46  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.5]**  DLCMehrunesRazor Vwalk UOP.esp47  SM Plugin Refurbish - MehrunesRazor.esp  [Version 1.30]48  DLCSpellTomes.esp++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]++  MaleBodyReplacerV4.esp++  MaleBodyReplacerV5Beta.esp++  CM_Better Wine.esp49  DLCThievesDen.esp4A  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.7]4B  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]**  DLCThievesDen Vwalk UOP.esp4C  SM Plugin Refurbish - ThievesDen.esp  [Version 1.30]4D  Cobl Glue.esp  [Version 1.72]4E  Cobl Si.esp  [Version 1.63]4F  FF_Real_Thirst, Cobl.esp----> Delinquent MASTER: FF_Real_Thirst.esp   **Something is wrong here**50  Bob's Armory Oblivion.esp51  FCOM_BobsArmory.esp  [Version 0.9.9]52  Oblivion WarCry EV.esp  [Version 1.09]53  FCOM_WarCry.esp  [Version 0.9.9MB5]54  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]55  OCC-OOO-Patch.esp  [Version 2.4]**  Oscuro's_Oblivion_Overhaul Vwalk.esp**  OMOBS.esp  [Version 1.0]**  OMOBS_SI.esp  [Version 1.0]56  Choices and Consequences - OOO.esp  [Version 2.0]57  OOO 1.32-Cobl.esp  [Version 1.72]++  FCOM_Cobl.esp  [Version 0.9.9]58  FCOM_Convergence.esp  [Version 0.9.9Mb3]++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]59  FCOM_RealSwords.esp  [Version 0.9.9]5A  FCOM_DurabilityAndDamage.esp  [Version 0.9.9]5B  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.7b3p3]++  FCOM_SaferRoads.esp  [Version 0.9.9]++  FCOM_LessRats.esp  [Version 0.9.9]++  FCOM_LessReaversInGates.esp  [Version 0.9.9]5C  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Less Reavers.esp  [Version 3.7b3p3]5D  Mart's Monster Mod - Safer Quest Locations.esp  [Version 3.7b3p3]5E  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]5F  Mart's Monster Mod - Gems & Gem Dust.esp  [Version 3.7b3p3]60  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]61  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]62  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp  [Version 3.7b3p3]++  TamrielTravellerAdvscript.esp  [Version 1.39c]63  TamrielTravellers4OOO.esp  [Version 1.39c]**  TamrielTravellers4OOO Vwalk.esp++  TamrielTravellersItemsnpc.esp  [Version 1.39c]64  TamrielTravellersItemsCobl.esp  [Version 1.39c]65  ShiveringIsleTravellers.esp  [Version 1.39c]**  ShiveringIsleTravellers Vwalk.esp++  ShiveringIsleTravellersFriendlyFactions.esp  [Version 1.39c]++  FCOM_TamrielTravelers.esp  [Version 0.9.9]++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]++  FCOM_BobsGuardUnity.esp  [Version 0.9.9]++  FCOM_HungersUnitySI.esp  [Version 0.9.9]**  FCOM_FriendlierFactions.esp  [Version 0.9.9]66  FCOM_MoreRandomSpawns.esp  [Version 0.9.9]67  FCOM_MoreRandomItems.esp  [Version 0.9.9]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]++  FineWeapons for OOO.esp**  Fransfemale.esp**  RustyItems for OOO.esp++  MMM-Cobl.esp  [Version 1.69]**  EVE_StockEquipmentReplacer4FCOM.esp68  EM_CompInnsleeping.esp  [Version 0.9]69  Kragenir's Death Quest.esp**  Kragenir's Death Quest Vwalk.esp6A  KDQ - Rural Line Additions.esp6B  LetThePeopleDrink.esp  [Version 2.5]6C  KragenirsDeathQuest-LetThePeopleDrink patch.esp6D  The Ayleid Steps.esp  [Version 3.4]**  The Ayleid Steps Vwalk.esp6E  Cyrodiil Travel Services.esp  [Version 2.0.2]**  Cyrodiil Travel Services Vwalk.esp6F  za_bankmod.esp70  DLCBattlehornCastle.esp71  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.5]72  SM Plugin Refurbish - Battlehorn.esp  [Version 1.30]73  DLCFrostcrag.esp74  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.5]75  OCOD+FrostcragSpire Patch.esp76  SM Plugin Refurbish - FrostCrag.esp  [Version 1.2]**  DLCFrostcrag Vwalk.esp77  Knights.esp78  Knights - Unofficial Patch.esp  [Version 1.1]**  Knights Vwalk UOP.esp**  EVE_KnightsoftheNine.esp++  SM Plugin Refurbish - Knights.esp  [Version 1.06]79  Choices and Consequences - SM Plugin Refurbish - Orrery.esp  [Version 2.0]7A  OCC-KOTN-Patch.esp  [Version 3.0]7B  The Lost Spires.esp7C  OCC-Lost Spires-Patch.esp  [Version 2.1]**  The Lost Spires Vwalk.esp++  FCOM_Knights.esp  [Version 0.9.9Mb3]7D  Enhanced Daedric Invasion.esp++  FCOM_EnhancedDaedricInvasion.esp  [Version 0.9.9]7E  ElsweyrAnequina.esp++  ElsweyrAnequina - Races HGEC-Robert.esp  [Version 1.1]**  ElsweyrAnequina Vwalk.esp7F  Tales from Elsweyr Anequina.esp80  road+bridges.esp  [Version 4.5.8]81  Feldscar.esp  [Version 1.0.4]**  Feldscar Vwalk.esp82  Vergayun.esp  [Version 1.0.5]**  Vergayun Vwalk.esp83  Faregyl.esp  [Version 1.0.10]84  Faregyl+Anequina Patch.esp**  Faregyl Vwalk.esp85  Molapi.esp  [Version 1.0]86  xuldarkforest.esp  [Version 1.0.5]87  LostSpires-DarkForest patch.esp88  xulStendarrValley.esp  [Version 1.2.2]89  xulTheHeath.esp8A  MMMMWL-TheHeath patch.esp8B  XulEntiusGorge.esp8C  xulFallenleafEverglade.esp  [Version 1.3.1]8D  LostSpires-Everglade patch.esp  [Version 1.2]8E  Anequina-Fallenleaf-Patch.esp8F  xulColovianHighlands_EV.esp  [Version 1.2.1]90  xulChorrolHinterland.esp  [Version 1.2.2]**  xulChorrolHinterland Vwalk.esp91  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.4]92  KragenirsDeathQuest-LostCoast patch.esp93  xulBravilBarrowfields.esp  [Version 1.3.2]**  xulBravilBarrowfields Vwalk.esp94  xulLushWoodlands.esp  [Version 1.3.1]95  xulAncientYews.esp  [Version 1.4.3]96  xulAncientRedwoods.esp  [Version 1.6]97  xulCloudtopMountains.esp  [Version 1.0.3]98  KragenirsDeathQuest-CloudtopMountains patch.esp99  xulArriusCreek.esp  [Version 1.1.3]9A  xulPatch_AY_AC.esp  [Version 1.1]9B  xulRollingHills_EV_withoutWheat.esp  [Version 1.3.2]9C  MMMMWL-RollingHills patch.esp9D  KragenirsDeathQuest-RollingHills patch.esp9E  xulPantherRiver.esp9F  xulRiverEthe.esp  [Version 1.0.2]A0  xulBrenaRiverRavine.esp  [Version 1.1]**  xulBrenaRiverRavine Vwalk.espA1  xulImperialIsle.esp  [Version 1.6.6]**  xulImperialIsle Vwalk.espA2  xulBlackwoodForest.esp  [Version 1.1.0]A3  xulCheydinhalFalls.esp  [Version 1.0.1]A4  xulAspenWood.esp  [Version 1.0.2]**  xulAspenWood Vwalk.espA5  xulSkingradOutskirts.esp  [Version 1.0.1]**  xulSkingradOutskirts Vwalk.espA6  xulSnowdale.esp  [Version 1.0]A7  Feldscar+Snowdale Patch.esp  [Version 1.0]A8  OOO-Snowdale Patch.espA9  Duke Patricks - HammerBlade.esp  [Version 2.9]AA  Open Cities New Sheoth.esp  [Version 1.1]AB  Open Cities Outer Districts.esp  [Version 3.5.5]AC  Open Cities Reborn - Full Merge.esp  [Version 0.6.3]AD  OCC-ULCH-Patch.esp  [Version 2.2]++  OCC-COBL-Wells.espAE  NRB4+UL-II+LtPD+OCOD Patch.esp  [Version 3.0.2]AF  OCLR+ULBWForest Patch.esp  [Version 1.0.2]B0  NaturalVegetation.espB1  Harvest [Flora].esp  [Version 3.0.0]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]++  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]B2  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]++  Cobl Bookplacement.espB3  HUD Status Bars.esp  [Version 1.2]B4  EVE_ShiveringIslesEasterEggs.espB5  kuerteeInventoryIsABackpack.esp++  GotNoClass.espB6  P1DkeyChain.esp  [Version 5.00]B7  PersuasionOverhaul.esp  [Version 1.43]++  PersuasionOverhaul_OOO.esp  [Version 1.2]++  PersuasionOverhaul_MMM.esp  [Version 1.2]B8  ReneersGoldMod.espB9  Salmo the Baker, Cobl.esp  [Version 3.08]++  ScriptIcon_Replacer.espBA  Soulgem Magic.esp  [Version 1.0]BB  Storms & Sound - Bank of Cyrodiil.espBC  Storms & Sound - The Lost Spires.espBD  Toggleable Quantity Prompt.esp  [Version 3.2.0]BE  Roleplaying Dialogues.espBF  Quest Award Leveling SI.espC0  Quest Award Leveller.esp++  Quest Award Leveller - Battlehorn Castle.esp++  Quest Award Leveller - Vile Lair.esp++  Quest Award Leveller - Mehrunes Razor.esp++  Quest Award Leveller - Knights of the Nine.espC1  FF_Real_Thirst.espC2  OWE&P.espC3  RealisticForceMedium.espC4  RealisticMagicForceLow.espC5  SupremeMagicka.esp  [Version 0.90]C6  SM_ShiveringIsles.esp  [Version 0.86]++  SM_DLCSpellTome.esp  [Version 0.80]++  SM_OOO.esp  [Version 0.89]++  SM_MMM.esp  [Version 0.89]++  SM_COBL.espC7  SM_EnchantStaff.esp  [Version 0.80]++  SM_VanillaSpells.esp  [Version 0.86]++  SM_UnlockSpells.esp  [Version 0.70]++  SM_NoSpellLights.esp  [Version 0.70]++  SM_Scrolls.esp  [Version 0.84]++  SM_SigilStone.esp  [Version 0.83]C8  MidasSpells.espC9  OC+Midas Magic Patch.espCA  Midas OscuroGems.esp++  Midas Betterholy.esp++  Mart's Monster Mod - Midas Creature Ingredients.esp++  Midas Tigernolevel OBSE.espCB  Midas BeastFortify Fix OBSE.espCC  Friendlier Summons.espCD  EnchantmentRestore.esp++  EnchantmentRestore_Wells.espCE  StealthOverhaul.espCF  DD_ProximitySneakPenalty.espD0  Morrowind Lockpicking.espD1  RenGuardOverhaul.espD2  Duke Patricks - Combat Archery.esp  [Version 3.4.1]D3  BetterBlocking.esp  [Version 1]D4  Duke Patricks - Near Miss Magic And Arrows Alert The Target.esp  [Version 7.1]D5  Duke Patricks - Everyone Or Just Vampires Now Bob And Weave.espD6  Duke Patricks - Actors Can Miss Now.espD7  Duke Patricks - Fresh Kills Now Alert The NPCs.esp  [Version 4]D8  nGCD.esp++  nGCD Birthsigns.espD9  nGCD Oghma Infinium.espDA  ProgressMBSP.esp  [Version 1.0]DB  ProgressSBSP.esp  [Version 1.0]++  Immediate Character Generation.esp**  Cava Obscura - Cyrodiil.esp**  Cava Obscura - SI.esp**  Cava Obscura - Filter Patch For Mods.esp++  Item interchange - Placement for FCOM.esp  [Version 0.78]++  Item interchange - Placement for Frostcrag.esp  [Version 0.78]++  Item interchange - Option, Ingredients in Bulk, reduced.esp  [Version 0.78]++  EVE_KhajiitFix.espDC  1em_Vilja.esp  [Version 2.3.2]**  1em_Vilja Vwalk.esp++  1em_Vilja OOO FCOM Fix.espDD  Cobl Races.esp  [Version 1.52]DE  bgMagicEV.esp  [Version 1.7EV]**  bgMagicEV Vwalk.esp++  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]++  bgMagicItemSigil.esp  [Version 1.68EV]++  bgMagicEVStartspells.esp  [Version 1.68EV]DF  bgMagicBonus.esp  [Version 1.7EV]++  bgMagicEVAddEnVar.esp  [Version 1.68EV]E0  bgMagicEVPaperChase.esp  [Version 1.68EV]E1  bgMagicAlchemy.esp  [Version 1.57]E2  bgMagicPotionNumberSoulGemValue.esp  [Version 1.68UV]++  Cobl Races - Balanced.esp  [Version 1.52]E3  Automatic Timescale.esp  [Version 1.1.1]**  [GFX]_Initial_Glow-all.espE4  Duke Patricks - Magic you can believe in.esp**  bgMagicEVShader.esp  [Version 1.7EV]++  bgMagicShaderLifeDetect.esp  [Version 1.68]E5  bgMagicLightningbolt.esp++  Visually Realistic Deadly Lava.esp++  Duke Patricks - BASIC Script Effect Silencer.espE6  Real Hunger, Cobl.esp  [Version 1.6.1]**  NRB4 OCReborn Road Record.esp++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]E7  Cobl Silent Equip Misc.esp  [Version 01]++  OOO Harvest Containers Filter patch for mods.esp  [Version 1.03]**  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.0]E8  Bashed Patch, 0.esp


As you can see Bash doesn't like it.

Artorius.
User avatar
Alister Scott
 
Posts: 3441
Joined: Sun Jul 29, 2007 2:56 am

Post » Sat May 14, 2011 5:55 pm

Oh, heh, I forgot to remove the later entry when I moved it back. :facepalm: Try now.
User avatar
Taylor Thompson
 
Posts: 3350
Joined: Fri Nov 16, 2007 5:19 am

Post » Sat May 14, 2011 6:18 am

Oh, heh, I forgot to remove the later entry when I moved it back. :facepalm: Try now.


Haha it works :thumbsup: . Thanks for solving the issue, bash is once again happy with proceedings, rebuilding patch now.

Artorius.
User avatar
Zualett
 
Posts: 3567
Joined: Mon Aug 20, 2007 6:36 pm

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