[RELz] BOSS - Better Oblivion Sorting Software

Post » Sat May 14, 2011 12:20 am

Have you checked the troubleshooting section of the readme to see if there's not already a solution to your problem in there.

I have no idea why IE is complaining about the BOSSlog, as said above it is just plain HTML. The masterlist not being found can be a few things, most of which are covered in the readme.


Yes, I checked the readme and it dosen't mention the Critical Error: BOSS\masterlist.txt cannot be read! There is one that describes my issue though now that I went and double checked.

?Message: Critical Error: filename cannot be read!
?Issue: Your masterlist.txt does not exist, or is in the wrong place.
?Solution: Make sure that your masterlist.txt is in your Data\BOSS folder, or use the masterlist updater to download a new masterlist to the correct place.

My problem is that the masterlist updater is not creating a masterlist.txt and I'm wondering if it has something to do with IE preventing something.
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Je suis
 
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Post » Fri May 13, 2011 11:38 am

New Overhaul Mod

OWC - New Dimension.esp
OWC - Mannequin.esp
OWC - Seaworld.esp

Bash Tags: Delev, Relev,Invent,Eyes,Hair,Grafics.Stats,Names

tagged, thanks.

I hope you can add my latest mod, http://www.tesnexus.com/downloads/file.php?id=35393 to the masterlist.

It enhances soulgem functionality, by making the soulgem's price follow the captured soul level, and by allowing multiple souls to be captured in one soulgem. To do this, it adds a script on the 5 empty standard soulgems, so it should be tagged with "Scripts". It is an extended replacement of my "Enhanced Economy - Soulgems.esp", so the latter should probably be marked as obsolete, replace with Soulgem Magic.

As for load order, I am not the expert, but I think it needs to load after any other mod that touches the 5 empty soulgems, unless using a Bashed Patch. With a Bashed Patch it can probably load higher up due to its Scripts tag. Though I did one test where it loaded after OOO, and it worked fine, with OOO's price and texture changes carried over to the Bashed Patch together with SM's script. So I guess a late load order is the safest, also because if a player has this and a mod that changes other aspects of soulgems, he probably want the scripts to work for the empty soulgems, and can live with "wrong" textures on the 5 empty (while getting it right on the rest).

added, thanks.


Load order suggestion:

http://www.tesnexus.com/downloads/file.php?id=16877 needs to load after xulPantherRiver.esp, if not you end up with a land tear through the middle of the Fort area. Changing load order eliminates the issue.

moved, thanks.

2. There is one mod important, but still unrecognized - Starx-OVB Patch.esp ( http://www.tesnexus.com/downloads/file.php?id=32892 ). This is the patch between "Star x Vanilla Vampires Revised" and "Vampire Hunting - Order of the Virtuous Blood"

added, thanks.

I've released HeartOfTheDeadv6.5 Delayer.esp (thanks to Arthmoor for letting me know the HOD script changed).

It replaces the HeartOfTheDeadv6.3 Delayer.esp.
I'm not 100% sure, but it looks like the HOD changes may be usable with HOD 6.3 and 6.4, which in turn would make my delayer backward compatible as well.

added, thanks.
Pacific Morrowind
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Janette Segura
 
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Post » Fri May 13, 2011 3:49 pm

Yes, I checked the readme and it dosen't mention the Critical Error: BOSS\masterlist.txt cannot be read! There is one that describes my issue though now that I went and double checked.

?Message: Critical Error: filename cannot be read!
?Issue: Your masterlist.txt does not exist, or is in the wrong place.
?Solution: Make sure that your masterlist.txt is in your Data\BOSS folder, or use the masterlist updater to download a new masterlist to the correct place.

My problem is that the masterlist updater is not creating a masterlist.txt and I'm wondering if it has something to do with IE preventing something.


The only thing IE should be doing at all is trying to open up the log file that's been generated. That happens long after a masterlist.txt file should exist. Where do you have the game installed, and are you on Vista/Win7?
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Hope Greenhaw
 
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Post » Fri May 13, 2011 10:55 am

Yes, I checked the readme and it dosen't mention the Critical Error: BOSS\masterlist.txt cannot be read! There is one that describes my issue though now that I went and double checked.

?Message: Critical Error: filename cannot be read!
?Issue: Your masterlist.txt does not exist, or is in the wrong place.
?Solution: Make sure that your masterlist.txt is in your Data\BOSS folder, or use the masterlist updater to download a new masterlist to the correct place.

My problem is that the masterlist updater is not creating a masterlist.txt and I'm wondering if it has something to do with IE preventing something.

hmmm okay most likely either a AV/Firewall/Read/Write Permisions issue but to troubleshoot:
try (manually) putting in a copy of the masterlist from Googlecode or Nexus into data\BOSS and then running BOSS.exe and see what it says. If still no go then it definitely (or as close to definitely as I care without strong evidence to the contrary anyways) is a permision issue... in which case:
(temporarily!!) disable any AV, security stuff.
try again, if now working one by one enable whatever components you disabled to find what is blocking it and then try to add some form of exception rule. If still not working...:
try running BOSS.exe as administrator... if working just do that, otherwise hmm report back along with what OS you are using?
Pacific Morrowind
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jasminε
 
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Post » Sat May 14, 2011 1:41 am

The only thing IE should be doing at all is trying to open up the log file that's been generated. That happens long after a masterlist.txt file should exist. Where do you have the game installed, and are you on Vista/Win7?


It opens it but thats when that annoying little bar at the top drops down saying "To help protect security, Internet Explorer has restricted this webpage from running scripts or ActiveX controls that could access your computer." Your right though, I don't see how that has anything to do with the missing masterlists.txt, its just annoying lol. Does anyone know how to stop it?

I have my game installed in C:\Bethesda Softworks\Oblivion and I'm using Vista.

EDIT: I downloaded the masterlist.txt from the Nexus and it works (still with the annoying IE warning), but is there any ideas why the BOSS-Update Masterlist.bat isn't working? It'll be inconveinent if I always have to search online for the latest .txt file, but it'll work if its my only option.

EDIT: I had reinstalled my computer right before downloading the masterlist.txt from Nexus and it worked, but I just tried the updater again and it now worked. It updated the .txt file, but I don't know whether it was because I restarted my computer or just put that older version in manually. Either way, I hope it dosen't happen again. Thank you for all the help guys.
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Cassie Boyle
 
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Post » Sat May 14, 2011 12:29 am

EDIT: I had reinstalled my computer right before downloading the masterlist.txt from Nexus and it worked, but I just tried the updater again and it now worked. It updated the .txt file, but I don't know whether it was because I restarted my computer or just put that older version in manually. Either way, I hope it dosen't happen again. Thank you for all the help guys.

working now that what I like to hear :thumbsup: ... probably will continue working and for some unknown reason the folder got locked and wasn't properly reading/writing (WIndows can do that for odd reasons... as least that's a theory I have but never llooked deeper into it than that).
...
and now what I'd been going to post earlier this evening but was waiting until that problem was resolved.
I'm thinking that 1.61 is seeming pretty stable, and the only changes since release have been (IIRC) linux compatibility improvements and support for FO:New Vegas, so we should do a non beta release of 1.62 of that... Sound good everyone? (especially wanting to hear yeses from Arthmoor, WrinklyNinja, Leandor, and Myk002)
Pacific Morrowind
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Everardo Montano
 
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Post » Fri May 13, 2011 11:11 pm

Sounds good to me, though we need to know if the FO:NV support works from someone who actually has the game with some stuff to sort.
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Nikki Morse
 
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Post » Fri May 13, 2011 9:38 pm

Yep, that's the plan. We need someone to confirm that F:NV support works, and I need to spruce up the readme a bit, but then I think we can release 1.62 stable.

EDIT: I also need to get links to Nehrim and F:NV reporting threads, which are up to the respective maintainers to create, so I'll wait for them to be made also.
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Siidney
 
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Post » Sat May 14, 2011 12:38 am

I understand that it's still in Beta, but the newest version (1.61) will still not run on my system -- stable version has no problems. My Oblivion is installed outside of Program Files (C:\Games\Oblivion), I have full Administrative rights, and I've even attempted to add Boss.exe to DEP exclusions (Windows won't allow it), but I continue to get:

Problem signature:
Problem Event Name: APPCRASH
Application Name: BOSS.exe
Application Version: 0.1.6.1
Application Timestamp: 4cbd842c
Fault Module Name: BOSS.exe
Fault Module Version: 0.1.6.1
Fault Module Timestamp: 4cbd842c
Exception Code: c0000005
Exception Offset: 00013983
OS Version: 6.0.6002.2.2.0.768.3
Locale ID: 2057
Additional Information 1: f4d2
Additional Information 2: c44e0f15fc1e43c80acf6366ed5704a1
Additional Information 3: 0735
Additional Information 4: 28d8e415a496464d4676a73dd4061c6e

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mollypop
 
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Post » Fri May 13, 2011 4:58 pm

EDIT: I also need to get links to Nehrim and F:NV reporting threads, which are up to the respective maintainers to create, so I'll wait for them to be made also.

Hmmm - well I was just planning to use the Nehrim and Mods thread, but perhaps it best to save that thread for 'how to' instructions on porting mods. It just seems there would be as much discussion about how to port in a BOSS thread.

I'll create one tomorrow when my mind is fresh(er) again. I've already updated the list twice, but mostly minor revisions and mostly about my load order.

Thread titles? BOSS for Nehrim ... would a prefix be needed like [relz] or [wip] or what? relz doesn't seem appropriate.
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Noely Ulloa
 
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Post » Fri May 13, 2011 2:45 pm

I understand that it's still in Beta, but the newest version (1.61) will still not run on my system -- stable version has no problems. My Oblivion is installed outside of Program Files (C:\Games\Oblivion), I have full Administrative rights, and I've even attempted to add Boss.exe to DEP exclusions (Windows won't allow it), but I continue to get:

Problem signature:
Problem Event Name: APPCRASH
Application Name: BOSS.exe
Application Version: 0.1.6.1
Application Timestamp: 4cbd842c
Fault Module Name: BOSS.exe
Fault Module Version: 0.1.6.1
Fault Module Timestamp: 4cbd842c
Exception Code: c0000005
Exception Offset: 00013983
OS Version: 6.0.6002.2.2.0.768.3
Locale ID: 2057
Additional Information 1: f4d2
Additional Information 2: c44e0f15fc1e43c80acf6366ed5704a1
Additional Information 3: 0735
Additional Information 4: 28d8e415a496464d4676a73dd4061c6e


Have you tried running it without any mods in your Data folder (ie. just Oblivion.esm) to see if there's a problem reading some mods? What do you mean by doesn't work - does it crash, or something else?

@ Psymon: Whatever you want regarding the thread - if you want to use the existing nehrim mods thread, that's fine too. Just send me a link when you decide what to do.
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Georgine Lee
 
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Post » Sat May 14, 2011 12:39 am

Have you tried running it without any mods in your Data folder (ie. just Oblivion.esm) to see if there's a problem reading some mods? What do you mean by doesn't work - does it crash, or something else?


I have not tried it without any mods. I have a clean 'default' data folder, I will try that as soon as I get a chance.

Regarding the crash, I gave the exact Windows error, from the notoriously unhelpful Windows' 'The program has stopped working' error. That is exactly what happens: I run BOSS, the console opens as though it's going to do it's thing, and then the Windows error dialog pops up to say that it's stopped working (NOT stopped responding) -- the Exception code is c0000005.
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Sophh
 
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Post » Fri May 13, 2011 5:18 pm

I have not tried it without any mods. I have a clean 'default' data folder, I will try that as soon as I get a chance.

Regarding the crash, I gave the exact Windows error, from the notoriously unhelpful Windows' 'The program has stopped working' error. That is exactly what happens: I run BOSS, the console opens as though it's going to do it's thing, and then the Windows error dialog pops up to say that it's stopped working (NOT stopped responding) -- the Exception code is c0000005.

Well, googling that code, it seems like it's an 'access violation', which sounds like permissions, if it's to do with the folder, or some memory bug if it's to do with memory. I have no knowledge of error codes, so hopefully leandor will spot this and know more.
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Joe Bonney
 
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Post » Fri May 13, 2011 12:29 pm

the Exception code is c0000005.

This usually means "buffer overflow", "dereferencing null pointer", or somesuch. Could you try running BOSS like this:
BOSS.exe -V-

to see if the error goes away?
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Janine Rose
 
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Post » Fri May 13, 2011 4:05 pm

Unrecognized mod file: This is a patch for the new release of Better Cities IC Waterfront.esp and newest version of xullmperiallsle.esp

http://www.tesnexus.com/downloads/file.php?id=16513
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Benito Martinez
 
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Post » Fri May 13, 2011 10:53 pm

I'm back everyone. I just installed the Unofficial Oblivion Patch and used BOSS to organize it and the BOSS Log gave me some tips under it. I plan on installing FCOM and am just following the directions set forth by Corepc on which order you should install mods to get it to work properly. I don't know if the mod is fine as is or should I;

?Note: Use Standalone MOBS if using Frans or OMOBS if using FCOM\OOO. Both versions can be found here: http://www.tesnexus.com/downloads/file.php?id=28537
?Note: Recommend installing UOP Supplemental for additional fixes: http://www.tesnexus.com/downloads/file.php?id=27710
?Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.CombatStyle,Actors.DeathItem,Actors.Stats,C.Climate,C.Light,C.Music,C.Name,C.Owner,Creatures.Blood,Delev,Factions,Invent,Names,Relations,Relev,Scripts,Stats}} and remove the C.Water tag (only exist in older version).

Just being safe, I don't want to mess anything up. I don't know why the C.Water tag exists on my esp, if I got the latest version off of the Nexus. Also, does anyone know if the two additional esp's for the UOP work with FCOM? The door and vampire fix.
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lexy
 
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Post » Sat May 14, 2011 1:31 am

Unrecognized mod file: This is a patch for the new release of Better Cities IC Waterfront.esp and newest version of xullmperiallsle.esp

http://www.tesnexus.com/downloads/file.php?id=16513

added, thanks.

I'm back everyone. I just installed the Unofficial Oblivion Patch and used BOSS to organize it and the BOSS Log gave me some tips under it. I plan on installing FCOM and am just following the directions set forth by Corepc on which order you should install mods to get it to work properly. I don't know if the mod is fine as is or should I;

?Note: Use Standalone MOBS if using Frans or OMOBS if using FCOM\OOO. Both versions can be found here: http://www.tesnexus.com/downloads/file.php?id=28537
?Note: Recommend installing UOP Supplemental for additional fixes: http://www.tesnexus.com/downloads/file.php?id=27710
?Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.CombatStyle,Actors.DeathItem,Actors.Stats,C.Climate,C.Light,C.Music,C.Name,C.Owner,Creatures.Blood,Delev,Factions,Invent,Names,Relations,Relev,Scripts,Stats}} and remove the C.Water tag (only exist in older version).

Just being safe, I don't want to mess anything up. I don't know why the C.Water tag exists on my esp, if I got the latest version off of the Nexus. Also, does anyone know if the two additional esp's for the UOP work with FCOM? The door and vampire fix.

BOSS doesn't (currently anyways) read the bash tags off the file description so that warning is there in case.
Absolutely get the standalone OMOBS patch. and I would say get the UOP Supplemental as well.
Both the optional esps work fine with FCOM, but you can (instead of wasting an esp slot) use the Bashed patch tweak (in Tweak Settings) for the vampire fix.
Pacific Morrowind
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michael danso
 
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Post » Sat May 14, 2011 2:37 am

I think my earlier request got missed:

Would you kind people please add :

BrotherhoodRenewed - Oblivion XP Patch.esp

It can go anywhere in the load list actually, although you might as well put it after BrotherhoodRenewed.esp to keep them together. Now I just need to get PM to get those new import tags done...


Thanks guys!
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Darren
 
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Post » Sat May 14, 2011 4:03 am

added, thanks.


BOSS doesn't (currently anyways) read the bash tags off the file description so that warning is there in case.
Absolutely get the standalone OMOBS patch. and I would say get the UOP Supplemental as well.
Both the optional esps work fine with FCOM, but you can (instead of wasting an esp slot) use the Bashed patch tweak (in Tweak Settings) for the vampire fix.
Pacific Morrowind


This is all very confusing. I want to smash my head in right now. Is it recommended that I remove or add tags as BOSS warns me to?
Is the OMOBS necessary for running the UOP with FCOM? I don't really understand what it is or what the difference is between it and the regular patch. It says that its a weapon balance system, but will it interfere with mods I plan to install down the road that also edit weapons and stuff like that. Deadly Reflex for example.
I know that when you 'Merge Patches' in Wrye Bash, you can uncheck the esp that you merged, but is it safe to uncheck mods if you click any other option regarding them in the 'Rebuild Patch' menu, like the vampire fix you just mentioned. Thanks for the help, I hope you can all stay patient with me, I'm not very smart.
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Scotties Hottie
 
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Post » Sat May 14, 2011 3:14 am

This usually means "buffer overflow", "dereferencing null pointer", or somesuch. Could you try running BOSS like this:
BOSS.exe -V-

to see if the error goes away?


Ok, I reverted to a clean backup data folder containing only oblivion.esm and DLC. Ran BOSS again with the same error. This is what I get:
http://img59.imageshack.us/i/bosserror.jpg/

Again, I've never had any trouble with version 1.5.
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Donatus Uwasomba
 
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Post » Sat May 14, 2011 4:29 am

http://img59.imageshack.us/i/bosserror.jpg/

Ooh.. ugly. I see two possible ways out of this:
1) (you) install windbg from http://www.microsoft.com/whdc/devtools/debugging/default.mspx to extract a backtrace
2) (we) instrument the BOSS code and re-release to narrow down where the crash is happening

Either way, the real problem could end up being in the BOSS code or somewhere in your system (corrupt library?). Since nobody else is having similar issues (speak up if you are), I'm not sure at this point which is more likely.
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Louise Lowe
 
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Post » Fri May 13, 2011 3:24 pm

?Note: Use Standalone MOBS if using Frans or OMOBS if using FCOM\OOO. Both versions can be found here: http://www.tesnexus.com/downloads/file.php?id=28537
?Note: Recommend installing UOP Supplemental for additional fixes: http://www.tesnexus.com/downloads/file.php?id=27710
?Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.CombatStyle,Actors.DeathItem,Actors.Stats,C.Climate,C.Light,C.Music,C.Name,C.Owner,Creatures.Blood,Delev,Factions,Invent,Names,Relations,Relev,Scripts,Stats}} and remove the C.Water tag (only exist in older version).

Just being safe, I don't want to mess anything up. I don't know why the C.Water tag exists on my esp, if I got the latest version off of the Nexus. Also, does anyone know if the two additional esp's for the UOP work with FCOM? The door and vampire fix.

The latest version of Unofficial Oblivion Patch (3.2.0) or the latest version of Unofficial Oblivion Patch Supplementals? (3.3.2. Now called "Unofficial Patch Supplementals" as it includes optional updates of the DLC patches as well)

Because I am fairly sure that none of the Supplemental versions don't have the C.Water tags.

You actually want both; version 3.2.0 and the latest supplemental (3.3.2) as a patch on top of that.

Door and vampire fixes:
Door: Doesn't seem to be required actually (with FCOM or without.) Might as well drop it anyway.
Vampire Fix: Use the tweak (similar name) in the bashed patch instead. I don't know of any conflict with FCOM though, not that I use FCOM myself.
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Brian LeHury
 
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Post » Sat May 14, 2011 1:19 am

The latest version of Unofficial Oblivion Patch (3.2.0) or the latest version of Unofficial Oblivion Patch Supplementals? (3.3.2. Now called "Unofficial Patch Supplementals" as it includes optional updates of the DLC patches as well)

Because I am fairly sure that none of the Supplemental versions don't have the C.Water tags.

You actually want both; version 3.2.0 and the latest supplemental (3.3.2) as a patch on top of that.

Door and vampire fixes:
Door: Doesn't seem to be required actually (with FCOM or without.) Might as well drop it anyway.
Vampire Fix: Use the tweak (similar name) in the bashed patch instead. I don't know of any conflict with FCOM though, not that I use FCOM myself.


Thanks for your help. I'm still trying to find out if I need the OMODS version of the UOP to play FCOM, or if it'll interfere with a mod I'd like to install later. I would also install the Supplementals. My concern is really if the tag suggestions offered by BOSS are safe and recommended to follow.

I didn't realize Pacific Morrowind meant there was that feature in the bashed patch. About my earlier question though, I'm still unsure what needs to be ticked off when I'm dealing with the bashed patch and mods that appear in some of the options. Do I just click every box or only ones specifically mentioned by a readme?
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ILy- Forver
 
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Post » Fri May 13, 2011 11:06 pm

Thanks for your help. I'm still trying to find out if I need the OMODS version of the UOP to play FCOM, or if it'll interfere with a mod I'd like to install later. I would also install the Supplementals. My concern is really if the tag suggestions offered by BOSS are safe and recommended to follow.

I didn't realize Pacific Morrowind meant there was that feature in the bashed patch. About my earlier question though, I'm still unsure what needs to be ticked off when I'm dealing with the bashed patch and mods that appear in some of the options. Do I just click every box or only ones specifically mentioned by a readme?


Yes, listen to the BOSS suggestions, it will be right 99% (ok, most) of the time.

If a mod appears in one of the bashed patch tweak options, it's safe to (and you should) enable it, unless the mod's instructions say otherwise.
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louise fortin
 
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Post » Fri May 13, 2011 2:08 pm

Yes, listen to the BOSS suggestions, it will be right 99% (ok, most) of the time.

If a mod appears in one of the bashed patch tweak options, it's safe to (and you should) enable it, unless the mod's instructions say otherwise.


Okay, thank you. Just to be clear, just the tweak options or the import options and race record ones fine to click too? When is it safe to unlick an esp if you've merged something. Like, lets says I merge the Spell Tomes leveled list. Can I unclick the esp or should I only do that with specific directions too? Sorry for taking the thread off topic. I'll ask my OMOB questions in the appropriate place.
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Siidney
 
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