[REL] BOSS - Better Oblivion Sorting Software

Post » Thu Apr 07, 2011 12:33 am

Alternative to the UOP fix. More in line with what Bethie intended:

Unrecogised Mod Files

Reorder these by hand using your favourite mod ordering utility.

Unknown mod file: Finger of the Mountain Fix.esp


http://www.tesnexus.com/downloads/file.php?id=29654
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Samantha Jane Adams
 
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Post » Wed Apr 06, 2011 4:37 pm

Another new delayer patch:

Haunted_House_v1.5 Delayer.esp
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Rob Smith
 
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Post » Wed Apr 06, 2011 3:18 pm

Unknown Mod: R18PN - Eisen Platte Armor.esp

I have two others by the same guy that are recognized and pretty much do the same thing (add armor) in the same area. I put it with them and see no problems. The other two start with the R18PN tag as well.
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Jimmie Allen
 
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Post » Wed Apr 06, 2011 6:00 pm

PacificMorrowind - Oh dear, I'm sorry. Again, I forgot to post the ESP names. Sorry for the inconvenience. :(

And thank you so much for addressing it. Much appreciated!

no problems :)

Alternative to the UOP fix. More in line with what Bethie intended:



http://www.tesnexus.com/downloads/file.php?id=29654

added, thanks.

Another new delayer patch:

Haunted_House_v1.5 Delayer.esp

added, thanks.

(and for those that follow the masterlist changes you may notice some ...odd... changes to the UOP taglist etc... that is my initial format for Bash to read (and apply) the remove [tags]... probably final unless people want it changed but that's waht the adjustments are about... will change the rest of notations like that later after a smidge more testing)
Pacific Morrowind
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Kira! :)))
 
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Post » Thu Apr 07, 2011 6:26 am

Unknown Mod: R18PN - Eisen Platte Armor.esp

I have two others by the same guy that are recognized and pretty much do the same thing (add armor) in the same area. I put it with them and see no problems. The other two start with the R18PN tag as well.

added, thanks.
Pacific Morrowind
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Queen of Spades
 
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Post » Wed Apr 06, 2011 4:37 pm

ClocksOfCyrodiil - ChorrolTextureChange.esp
Texture Replacer for Clocks of Cyrodiil
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K J S
 
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Post » Wed Apr 06, 2011 3:39 pm

ClocksOfCyrodiil - ChorrolTextureChange.esp
Texture Replacer for Clocks of Cyrodiil

added, thanks.
Pacific Morrowind
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kevin ball
 
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Post » Thu Apr 07, 2011 12:56 am

This is for the BOSS coding guru's:

There is a problem with the New Vegas masterlist. Several mods are in the masterlist, but BOSS isn't detecting them when it is run. It skips them as if they aren't in the masterlist. I'll list the mods that I know about. I checked them and there are no leading or trailing spaces in the list.

Here are the ESPS and ESMs:

ELECTRO-CITY - CompletedWorkorders.esmELECTRO-CITY - Highways and Byways.esmnVamp - Vaernus's Voracious Vermin.esmSelective Fire - FOOK NV.espnVamp - Tales from the Burning Sands.espnVamp - A World of Pain.espnVamp - Caliber.espnVamp - Classic Fallout Weapons.espnVamp - New Vegas Bounties.espnVamp - Caesars Legion Overhaul.espnVamp - More Perks.espnVamp - XFO.espnVamp - Effects and Graphics.espnVamp - Superior Firepower.espnVamp - Weapon Mod Expansion.espnVamp - Combat Enhancement.espnVamp - Game Fixes.espnVamp - Core.espnVamp - Vaernus's Voracious Vermin.espnVamp - HarderAI.esp


I would really appreciate if someone could take a look at this and determine why BOSS is not recognizing these files. BOSS handles them correctly if you place them in your userlist.
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Marcin Tomkow
 
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Post » Wed Apr 06, 2011 4:53 pm

Unrecogised Mod Files

Reorder these by hand using your favourite mod ordering utility.

Unknown mod file: Okaritemple.esp http://www.tesnexus.com/downloads/file.php?id=36987%22



Done.
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gemma king
 
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Post » Wed Apr 06, 2011 10:11 pm

Last of the new delayers to be added for now.

Tantrivaylia v0.99a Delayer.esp
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Manny(BAKE)
 
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Post » Thu Apr 07, 2011 5:58 am

Unrecogised Mod Files

Reorder these by hand using your favourite mod ordering utility.

http://www.tesnexus.com/downloads/file.php?id=33700

Thanks for all your work.
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Astargoth Rockin' Design
 
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Post » Wed Apr 06, 2011 8:53 pm

My userlist rules:

"http://www.tesnexus.com/downloads/file.php?id=36384" has been sorted after "ClocksOfCyrodiil.esp". (intended to replace the latter esp)

"http://www.tesnexus.com/downloads/file.php?id=35729" has been sorted after "Shady Fences.esp". (same here)
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Blackdrak
 
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Post » Wed Apr 06, 2011 5:30 pm

This is for the BOSS coding guru's:

There is a problem with the New Vegas masterlist. Several mods are in the masterlist, but BOSS isn't detecting them when it is run. It skips them as if they aren't in the masterlist. I'll list the mods that I know about. I checked them and there are no leading or trailing spaces in the list.

Here are the ESPS and ESMs:

ELECTRO-CITY - CompletedWorkorders.esmELECTRO-CITY - Highways and Byways.esmnVamp - Vaernus's Voracious Vermin.esmSelective Fire - FOOK NV.espnVamp - Tales from the Burning Sands.espnVamp - A World of Pain.espnVamp - Caliber.espnVamp - Classic Fallout Weapons.espnVamp - New Vegas Bounties.espnVamp - Caesars Legion Overhaul.espnVamp - More Perks.espnVamp - XFO.espnVamp - Effects and Graphics.espnVamp - Superior Firepower.espnVamp - Weapon Mod Expansion.espnVamp - Combat Enhancement.espnVamp - Game Fixes.espnVamp - Core.espnVamp - Vaernus's Voracious Vermin.espnVamp - HarderAI.esp


I would really appreciate if someone could take a look at this and determine why BOSS is not recognizing these files. BOSS handles them correctly if you place them in your userlist.

will look into it, thanks.

Unrecogised Mod Files

Reorder these by hand using your favourite mod ordering utility.

Unknown mod file: Okaritemple.esp http://www.tesnexus.com/downloads/file.php?id=36987%22
Done.

added, thanks.

Last of the new delayers to be added for now.

Tantrivaylia v0.99a Delayer.esp

added, thanks.

Unrecogised Mod Files

Reorder these by hand using your favourite mod ordering utility.

http://www.tesnexus.com/downloads/file.php?id=33700

Thanks for all your work.

added, thanks.

My userlist rules:

"http://www.tesnexus.com/downloads/file.php?id=36384" has been sorted after "ClocksOfCyrodiil.esp". (intended to replace the latter esp)

"http://www.tesnexus.com/downloads/file.php?id=35729" has been sorted after "Shady Fences.esp". (same here)

added, thanks.
Pacific Morrowind
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Steven Hardman
 
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Post » Wed Apr 06, 2011 5:06 pm

Hi,

is it possible to add BladeOfTheHauntedDV.esp to the master list, giving it the same position its (already listed) english version (BladeOfTheHaunted.esp)?

http://www.tesnexus.com/downloads/file.php?id=37081
http://www.tesnexus.com/downloads/file.php?id=33089

Thanks!
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DAVId MArtInez
 
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Post » Thu Apr 07, 2011 1:20 am

will look into it, thanks.

Pacific Morrowind


Great. Let me know what you find out, please.
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rolanda h
 
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Post » Wed Apr 06, 2011 11:01 pm

Hi,

is it possible to add BladeOfTheHauntedDV.esp to the master list, giving it the same position its (already listed) english version (BladeOfTheHaunted.esp)?

http://www.tesnexus.com/downloads/file.php?id=37081
http://www.tesnexus.com/downloads/file.php?id=33089

Thanks!

most certainly... added, thanks.
Pacific Morrowind
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Kelsey Anna Farley
 
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Post » Thu Apr 07, 2011 8:33 am

@ PacificMorrowind: I'll handle looking into Malonn's problem, I have a suspicion or two about it already.
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Cheryl Rice
 
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Post » Wed Apr 06, 2011 5:55 pm

@ PacificMorrowind: I'll handle looking into Malonn's problem, I have a suspicion or two about it already.

great :)
(Oh yeah and I keep meaning to pm you and tell you that I gave Torrello commit priveledges since he was wanting to update the FO3 masterlist)
Pacific Morrowind
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Katie Samuel
 
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Post » Wed Apr 06, 2011 6:14 pm

BOSS places http://www.tesnexus.com/downloads/file.php?id=10753 before Cobl Races.esp, which means the latter overrides the earlier, resulting in http://www.bluemelon.com/photo/18688/1159556.jpg. So Better Redguard v2.esp should be placed after Cobl Races.esp.

Also, Better Redguard v2.esp has

% {{BASH:NpcFaces,NoMerge}}

But it affects bodies as well so shouldn't it have Body-M, Body-F and perhaps Graphics as well? :unsure:
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Darrell Fawcett
 
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Post » Thu Apr 07, 2011 6:53 am

Masterlist Revision: 2268

Unrecogised Mod Files

Reorder these by hand using your favourite mod ordering utility.

Unknown mod file: TESA Clutter.esm

{Snippity23}

Unknown mod file: DWnifSEtest.esp

Unknown mod file: TESA Clutter Test Cell.esp


Wow out of 26 only 3 unknowns. Gee not much from me anymore huh. pretty much you got'em all
And of those 3 I don't really think placement matters much.
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Alexx Peace
 
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Post » Thu Apr 07, 2011 4:18 am

I'm in the process of getting my thoughts together before learning how to implement a proper set of parsers for BOSS. Of course, it helps if I know what I'm implementing and so I've drawn up a draft of what I'll be doing with the masterlist syntax. Here's my thoughts:

// Syntax Info//// // 		A silent comment - will be ignored by the program.//// Keywords://// TAG 		A Bashed Patch suggestion for the mod above. (Replaces %)// NOTE 	A comment about the mod above. (Replaces ?)// REQ		A non-mod requirement (OBSE, Wrye Bash, etc.). (Partially replaces : )// WARN		Flags a non-critical installation mistake of the mod in question. Will show up in//			yellow for HTML output. (Replaces " and the rest of : )// ERROR 	Flags a critical installation mistake of the mod in question. Will show up in red //			for HTML output. (Replaces *)// SET 	Defines a variable of the given name.//// Conditionals://// IF () THEN // IFNOT () THEN //// For the first, if the condition is true then the result will be parsed. If not, it will be ignored. // The second is the opposite of the first.//// The conditions can be:// // A variable name		If the variable is defined, the condition will be true and vice-versa.// A mod name			If the mod exists, the condition will be true and vice-versa.// A version number		If the mod currently being processed (ie. in the last mod line) has//						the given version, then the condition will be true, otherwise it will be false.//// The semicolon : denotes the end of any keywords/conditions/functions in a line.// Multiple remark/comment/bash/error lines allowed.//// The other special keywords that are not to be mixed in the above expressions are://// BEGINGROUP: 		Begins a group with the given name.// ENDGROUP					Ends the last began group. Note the lack of a semicolon.


Imagine that's at the top of the masterlist instead of the notes there currently. Does that look clear to people, and have I missed anything important out? It's largely the same as leandor's proposal on the Google Code wiki section, with a few small changes (NOTE instead of SAY, no SORT, IFNOT instead of UNLESS, REQ to handle non-mod requirement messages).

EDIT: Sorry it's in red, but only code tags display the tab spacing properly. Dunno who thought red on a dark background would be a good idea... Just to reiterate, this is part of the proposal to change the syntax (but not the formatting, at least just yet) of the masterlist in a future (hopefully 1.7) version of BOSS. Backwards compatibility would unfortunately not be maintained, but it will be easy to add messages that will show up in bright red and capital letters telling users to upgrade their BOSS via the older symbol syntax, and so would only display for older versions of BOSS.

EDIT 2: Weird. Does anyone else notice that if they refresh the page the dark red text loads as bright green but then gets changed to dark red before the page finishes loading?
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Samantha Mitchell
 
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Post » Thu Apr 07, 2011 12:29 am

BOSS places http://www.tesnexus.com/downloads/file.php?id=10753 before Cobl Races.esp, which means the latter overrides the earlier, resulting in http://www.bluemelon.com/photo/18688/1159556.jpg. So Better Redguard v2.esp should be placed after Cobl Races.esp.

Also, Better Redguard v2.esp has

% {{BASH:NpcFaces,NoMerge}}

But it affects bodies as well so shouldn't it have Body-M, Body-F and perhaps Graphics as well? :unsure:

bodies as well then it'll want Body-M,Body-F but not graphics; graphics doesn't affect races.... moved and tagged, thanks.
Pacific Morrowind

Masterlist Revision: 2268

Unrecogised Mod Files

Wow out of 26 only 3 unknowns. Gee not much from me anymore huh. pretty much you got'em all
And of those 3 I don't really think placement matters much.

yeah those placement anywhere would work... added them in reasonable spots, thanks.

I'm in the process of getting my thoughts together before learning how to implement a proper set of parsers for BOSS. Of course, it helps if I know what I'm implementing and so I've drawn up a draft of what I'll be doing with the masterlist syntax. Here's my thoughts:


Imagine that's at the top of the masterlist instead of the notes there currently. Does that look clear to people, and have I missed anything important out? It's largely the same as leandor's proposal on the Google Code wiki section, with a few small changes (NOTE instead of SAY, no SORT, IFNOT instead of UNLESS, REQ to handle non-mod requirement messages).

EDIT: Sorry it's in red, but only code tags display the tab spacing properly. Dunno who thought red on a dark background would be a good idea... Just to reiterate, this is part of the proposal to change the syntax (but not the formatting, at least just yet) of the masterlist in a future (hopefully 1.7) version of BOSS. Backwards compatibility would unfortunately not be maintained, but it will be easy to add messages that will show up in red and capital letters telling users to upgrade their BOSS via the older symbol syntax.

looks great to me :)
... hmm will want to release a version of Bash at pretty much the same time so as to support the new syntax; once you're happy or if you're already reasonably confident that the tagging syntax will be what you listed there I can put it in and have Bash recognize either format for optimum compatibility... and that way Bash can presupport the newest BOSS.
Pacific Morrowind
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Emily Martell
 
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Post » Thu Apr 07, 2011 1:12 am

I'm in the process of getting my thoughts together before learning how to implement a proper set of parsers for BOSS. Of course, it helps if I know what I'm implementing and so I've drawn up a draft of what I'll be doing with the masterlist syntax. Here's my thoughts:

Just to make sure we're anolyzing this in the correct light, what are the goals of the redesign?

EDIT: Sorry it's in red, but only code tags display the tab spacing properly. Dunno who thought red on a dark background would be a good idea...

I've found that using xml tags instead of code fixes the funky coloring

EDIT 2: Weird. Does anyone else notice that if they refresh the page the dark red text loads as bright green but then gets changed to dark red before the page finishes loading?

Yeah, I see that too : P dunno what's up with that..
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El Khatiri
 
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Post » Thu Apr 07, 2011 3:50 am

Just to make sure we're anolyzing this in the correct light, what are the goals of the redesign?

See leandor's page http://code.google.com/p/better-oblivion-sorting-software/wiki/DevMasterlistFormatProposal. My goals are much the same, but I'd put emphasis on the change meaning we can take mod-based conditions out of the BOSS source code (like the FCOM detection for instance) and make possible implementing conditional BOSSlog messages, like the incompatibility messages showing up as warnings but only if the incompatible mod is installed, or messages that are for a specific version of a mod only being shown if the mod is of that version.

I also want to make sure I haven't left anything that is currently possible out, and that my ideas look simple enough to everyone else to work with on a regular basis. Hence if anyone has any suggestions I'd be glad to hear them. As an addendum, I thought that conditional version checks could be done like so:

(=[version string]) -> evaluates to true if the version string of the mod exactly matches what is given.
(>[version string]) -> evaluates to true if the version of the mod is greater than what is given.
(<[version string]) -> evaluates to true if the version of the mod is less than what is given.
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Logan Greenwood
 
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Post » Wed Apr 06, 2011 9:20 pm

Wrinkly, use xml tags instead of code tags if you don't want the highlighting. If you are actually posting xml, then xml tags will apply syntax highlighting to that, so if you want to post xml without syntax highlighting, use code tags!
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Dean Brown
 
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