[REL] BOSS - Better Oblivion Sorting Software

Post » Wed Apr 06, 2011 7:53 pm

See leandor's page http://code.google.com/p/better-oblivion-sorting-software/wiki/DevMasterlistFormatProposal.


Overall, I think it looks great! I don't see any regressions from current functionality, and I see how this would give us many more capabilities going forward. I had a few thoughts while reading through the proposal:
- I would suggest including (>=[version string]) and (<=[version string]) too, which in my experience are used more often than the straight > and < versions
- SAY seems gratuitously different from most scripting languages. ECHO, PRINT, or LOG would seem more natural
- on that note, most scripting languages use '#' as a comment character (perl, python, bash, etc.), which would be even more concise than '//'
- the usual complement of boolean operators would be nice for the conditional expressions: IF (fcom AND NOT better_cities) THEN ...

Also, re: the potential future features listed on the proposal page. I had some of those same ideas for the Installers tab in Wrye Bash (e.g. dynamic dependency anolysis and automatic consistency checks for installed files). Maybe we should coordinate our plans?
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Monique Cameron
 
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Joined: Fri Jun 23, 2006 6:30 am

Post » Thu Apr 07, 2011 5:12 am

EDIT 2: Weird. Does anyone else notice that if they refresh the page the dark red text loads as bright green but then gets changed to dark red before the page finishes loading?

Yeah, it does that for me too. Strange! :blink: Too bad it doesn't stay green; it'd be slightly easier to read. Oh well. :P
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aisha jamil
 
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Post » Thu Apr 07, 2011 6:02 am

(...), I thought that conditional version checks could be done like so:

(=[version string]) -> evaluates to true if the version string of the mod exactly matches what is given.
(>[version string]) -> evaluates to true if the version of the mod is greater than what is given.
(<[version string]) -> evaluates to true if the version of the mod is less than what is given.

Regarding version number strings, I noticed that not many authors reliably put and update them in the mod header. I've not thought deeply about the implications (masterlist size, speed of BOSS, etc.), but wouldn't it be useful to store pairs of CRC/MD5 sums and the corresponding version number, to disambiguate some situations? You wouldn't need to include those for every mod and every version, but they would come useful if a new version of a mod radically changes the tags that should be used, and the only way to differentiate from the last version is the hash of the .esp file.
I would also come handy when we want to warn users that they should upgrade to a newer version to avoid problems: right now they get the warning whenever the mod is detected, but it'd be better to only print a message if the correct mod version is detected, which may only be possible through the hash.
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Mariana
 
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Post » Thu Apr 07, 2011 4:07 am

I wanted to update BOSS since I was using an old version, and now BOSS is acting funny. Running any of the exe or bat files will get as far as "Better Oblivion Sorting Software working..." then an error message pops up and it closes. BOSS - Print Debug Info will produce this error instantly.

I deleted all the files associated with the previous version and extracted the archive to \Data. My Wrye Bash options are set to "lock times" and "BOSS disable lock times". I'm on XP, and OB is installed to C:\Program files\Bethesda Softworks.

What did I do...?

Edit: After further inspection, BOSS appears to be sorting my load order fine, but instead of opening the BOSSlog file when it's done, this error message pops up and BOSS closes.
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Siobhan Wallis-McRobert
 
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Post » Wed Apr 06, 2011 8:47 pm

Unrecogised Mod Files

Reorder these by hand using your favourite mod ordering utility.

Unknown mod file: http://www.tesnexus.com/downloads/file.php?id=37142
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Sheeva
 
Posts: 3353
Joined: Sat Nov 11, 2006 2:46 am

Post » Thu Apr 07, 2011 6:31 am

I've recently discovered a possible quest breaking error in my delayer scripts.
I'm in the process of correcting the errors and upping the new mods to Nexus.

Please add the following note to my delayers (listed below).
*Versions less than 3.1 may cause the quest being patched to resart if installed after the quest has started. Update to the latest delayer if you suspect a problem.

Bashed Delayers - MERGE ONLY.esp
BladeSong v1.3 Delayer.esp
Castle_Seaview v1.1 Delayer.esp
CaveOfWishcraft v1.1 Delayer.esp
CyrilliansStaff v1.0 Delayer.esp
Demonhunter v1.01 Delayer.esp
EiAmod v1.2 Delayer.esp
Gift of Kynareth v2.1 Delayer.esp
GTAesgaard I v1.2 Delayer.esp
GTAesgaard II v1.1 Delayer.esp
Haunted_House_v1.5 Delayer.esp
HeartOftheDeadv6.5 Delayer.esp
HoarfrostCastle v1.2.2 Delayer.esp
KohdiArmoryofAnsephaer v1.01 Delayer.esp
KohdiBladesofAnkewan v1.6 Delayer.esp
Steve - Hitman (Patched) Delayer.esp
Talon of Akatosh Claymore v1.1 Delayer.esp
Talon of Akatosh Longsword v1.1 Delayer.esp
Tantrivaylia v0.99a Delayer.esp
The Lost Spires v14 Delayer.esp
TheForgottenShields v1.1 Delayer.esp
Underdark v1.1 Delayer.esp
UnderdarkSaga v1.2 Delayer.esp
WeaponsOfTheNine v2.3 Delayer.esp


Also, Deprecated Delayers:
Kohdi Ankewan-Anesphar Delayer v2.esp
GTAesgaard I-II Delayer.esp
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jessica Villacis
 
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Post » Wed Apr 06, 2011 9:19 pm

I wanted to update BOSS since I was using an old version, and now BOSS is acting funny. Running any of the exe or bat files will get as far as "Better Oblivion Sorting Software working..." then an error message pops up and it closes. BOSS - Print Debug Info will produce this error instantly.

I deleted all the files associated with the previous version and extracted the archive to \Data. My Wrye Bash options are set to "lock times" and "BOSS disable lock times". I'm on XP, and OB is installed to C:\Program files\Bethesda Softworks.

What did I do...?

Edit: After further inspection, BOSS appears to be sorting my load order fine, but instead of opening the BOSSlog file when it's done, this error message pops up and BOSS closes.

without the error message itself it is hard for us to debug what is wrong... however I can say that the Bash option BOSS Disable lock times only works for launching BOSS from within Bash... otherwise no effect; so either disable lock times, run BOSS outsidee of Bash, reenable lock times or run from within Bash.


Unrecogised Mod Files

Reorder these by hand using your favourite mod ordering utility.

Unknown mod file: http://www.tesnexus.com/downloads/file.php?id=37142

added, thanks.
Pacific Morrowind
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Chase McAbee
 
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Post » Thu Apr 07, 2011 8:16 am

I've recently discovered a possible quest breaking error in my delayer scripts.
I'm in the process of correcting the errors and upping the new mods to Nexus.

Please add the following note to my delayers (listed below).
*Versions less than 3.1 may cause the quest being patched to resart if installed after the quest has started. Update to the latest delayer if you suspect a problem.




Also, Deprecated Delayers:
Kohdi Ankewan-Anesphar Delayer v2.esp
GTAesgaard I-II Delayer.esp

noted, thanks.
Pacific Morrowind
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{Richies Mommy}
 
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Post » Thu Apr 07, 2011 3:26 am

Regarding version number strings, I noticed that not many authors reliably put and update them in the mod header. I've not thought deeply about the implications (masterlist size, speed of BOSS, etc.), but wouldn't it be useful to store pairs of CRC/MD5 sums and the corresponding version number, to disambiguate some situations? You wouldn't need to include those for every mod and every version, but they would come useful if a new version of a mod radically changes the tags that should be used, and the only way to differentiate from the last version is the hash of the .esp file.
I would also come handy when we want to warn users that they should upgrade to a newer version to avoid problems: right now they get the warning whenever the mod is detected, but it'd be better to only print a message if the correct mod version is detected, which may only be possible through the hash.

That could be an idea, but it seems a bit unfeasible to me ATM... Not sure how quick it is to calculate a checksum. I won't disregard the idea though.

I wanted to update BOSS since I was using an old version, and now BOSS is acting funny. Running any of the exe or bat files will get as far as "Better Oblivion Sorting Software working..." then an error message pops up and it closes. BOSS - Print Debug Info will produce this error instantly.

I deleted all the files associated with the previous version and extracted the archive to \Data. My Wrye Bash options are set to "lock times" and "BOSS disable lock times". I'm on XP, and OB is installed to C:\Program files\Bethesda Softworks.

What did I do...?

Edit: After further inspection, BOSS appears to be sorting my load order fine, but instead of opening the BOSSlog file when it's done, this error message pops up and BOSS closes.


As PM said, what would make your post infinitely more useful is to actually post the error message that comes up, and the output of Print Debug Info.
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Catherine Harte
 
Posts: 3379
Joined: Sat Aug 26, 2006 12:58 pm

Post » Thu Apr 07, 2011 5:12 am

Unrecogised Mod Files

Reorder these by hand using your favourite mod ordering utility.

Unknown mod file: LivingMetal.esp http://www.tesnexus.com/downloads/file.php?id=18439

Unknown mod file: Dalls_King.esp http://www.tesnexus.com/downloads/file.php?id=16427




Done.
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Franko AlVarado
 
Posts: 3473
Joined: Sun Nov 18, 2007 7:49 pm

Post » Thu Apr 07, 2011 10:59 am

Hi, I noticed a conflict between DLCfrostcrag.esp and Real Lava 1.3.esp
Real lava changes the lava in the oblivion gates.
BOSS sets real lava before frostcrag spire, but frostcrag sets the lava back to normal. So Real lava should load after frostcrag spire. Hope this helps ^^
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Luna Lovegood
 
Posts: 3325
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Post » Thu Apr 07, 2011 9:49 am

Hi, I noticed a conflict between DLCfrostcrag.esp and Real Lava 1.3.esp
Real lava changes the lava in the oblivion gates.
BOSS sets real lava before frostcrag spire, but frostcrag sets the lava back to normal. So Real lava should load after frostcrag spire. Hope this helps ^^


hmm did you forget to tick the box in Wrye Bash. --> Bash Tag suggestion(s): {{BASH:Graphics}}
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luis dejesus
 
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Post » Wed Apr 06, 2011 11:08 pm

Oh, I don't normally use the bashed patch, sorry about that (I never really understood how to build it properly without risking of excluding something). I'll just move real lava under frostcrag or build the bashed patch with only real lava. Thanks for the help ^^
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Nathan Maughan
 
Posts: 3405
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Post » Thu Apr 07, 2011 1:17 am

First of all: Many Thanks to everyone who works/has worked on BOSS, I doubt my recent FCOM install would have gone as smoothly as it did without BOSS.

unrecognised mods (Sorry for lack of .esp names - using different computer):

Xtudos alternate Bruses (addon for Emma's Companion Vilja) - available under additional files @ http://www.tesnexus.com/downloads/file.php?id=28977

JQ - Bear Essentials House Quest - http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=4184

Also, is there any chance of increasing the time-out limit for the update masterlist batch file. I am on a rather slow dial-up connection at home, and many attempts at updating the masterlist simply time out. No worries if it is not possible.

Many Thanks again!
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A Dardzz
 
Posts: 3370
Joined: Sat Jan 27, 2007 6:26 pm

Post » Wed Apr 06, 2011 9:02 pm

Another one, and considering it is a new mod that is not surprising that BOSS does not know it yet. :)

http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=6565

Any one wanting to download Sable and use her as a companion...this is a comment from Maigrets:

Please don't download at the moment UNLESS you are using Waalx Animals and Creatures.

I'm trying to get this invisible body issue fixed, but it might take a little while.

Since only one person here bothered to tell me about it, which I appreciate, anyone else who downloads now and has an issue without reading this comment will have to wait.

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Flutterby
 
Posts: 3379
Joined: Mon Sep 25, 2006 11:28 am

Post » Thu Apr 07, 2011 8:46 am

Unrecogised Mod Files

Reorder these by hand using your favourite mod ordering utility.

Unknown mod file: LivingMetal.esp http://www.tesnexus.com/downloads/file.php?id=18439

Unknown mod file: Dalls_King.esp http://www.tesnexus.com/downloads/file.php?id=16427
Done.

added, thanks.
Pacific Morrowind
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Bloomer
 
Posts: 3435
Joined: Sun May 27, 2007 9:23 pm

Post » Thu Apr 07, 2011 12:32 am

Also, is there any chance of increasing the time-out limit for the update masterlist batch file. I am on a rather slow dial-up connection at home, and many attempts at updating the masterlist simply time out. No worries if it is not possible.

Many Thanks again!

Yes, I can do that for the next version.

EDIT: I've increased the timeout from 10 seconds to 20 seconds. Does that sound better?

Also, I've added the ability to calculate CRC 32 bit checksums to BOSS, so that's going to be another method we can use to check versions.
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DeeD
 
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Post » Thu Apr 07, 2011 11:26 am

without the error message itself it is hard for us to debug what is wrong... however I can say that the Bash option BOSS Disable lock times only works for launching BOSS from within Bash... otherwise no effect; so either disable lock times, run BOSS outsidee of Bash, reenable lock times or run from within Bash.

I don't think lock times is at fault here, but I'll keep that in mind.

http://img137.imageshack.us/img137/1227/bossprintdebuginfo.jpg nothing.

"An error occurred while sending a command to the program" would be an okay translation.
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Ellie English
 
Posts: 3457
Joined: Tue Jul 11, 2006 4:47 pm

Post » Thu Apr 07, 2011 5:29 am

http://img137.imageshack.us/img137/1227/bossprintdebuginfo.jpg nothing.

The output will appear in the file: BOSS/BOSSDebugLog.txt. Does that file exist?
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stevie trent
 
Posts: 3460
Joined: Thu Oct 11, 2007 3:33 pm

Post » Thu Apr 07, 2011 5:07 am

The output will appear in the file: BOSS/BOSSDebugLog.txt. Does that file exist?

Oh... Yes, it exists.

Here's what it says:
Spoiler
DEBUG: creating BOSS sub-directory
DEBUG: opening 'BOSS\BOSSlog.html'
DEBUG: Detecting game...
INFO : Game detected: 1

Better Oblivion Sorting Software working...
DEBUG: Reading user mods...
DEBUG: Reading user mods done: 89 total mods found.
DEBUG: Saving backup of current modlist...
INFO : Backup saved successfully.
DEBUG: Checking for special mods...
INFO : Special mods found:
INFO : Using sorting file: masterlist.txt
INFO : Starting main sort process...
DEBUG: -- Sorting mod: "Oblivion.esm" into position: 0
DEBUG: >> Mod found at index: 0 in load order.
DEBUG: -- Sorting mod: "All Natural Base.esm" into position: 1
DEBUG: >> Mod found at index: 1 in load order.
DEBUG: -- Sorting mod: "Harvest[Containers].esm" into position: 2
DEBUG: >> Mod found at index: 2 in load order.
DEBUG: -- Sorting mod: "Harvest[Containers] - Player Home Add-on.esm" into position: 3
DEBUG: >> Mod found at index: 3 in load order.
DEBUG: -- Sorting mod: "Open Cities Resources.esm" into position: 4
DEBUG: >> Mod found at index: 4 in load order.
DEBUG: -- Sorting mod: "Unofficial Oblivion Patch.esp" into position: 5
DEBUG: >> Mod found at index: 5 in load order.
DEBUG: -- Sorting mod: "Oblivion Citadel Door Fix.esp" into position: 6
DEBUG: >> Mod found at index: 6 in load order.
DEBUG: -- Sorting mod: "DLCShiveringIsles.esp" into position: 7
DEBUG: >> Mod found at index: 7 in load order.
DEBUG: -- Sorting mod: "Unofficial Shivering Isles Patch.esp" into position: 8
DEBUG: >> Mod found at index: 8 in load order.
DEBUG: -- Sorting mod: "All Natural.esp" into position: 9
DEBUG: >> Mod found at index: 9 in load order.
DEBUG: -- Sorting mod: "All Natural - SI.esp" into position: 10
DEBUG: >> Mod found at index: 10 in load order.
DEBUG: -- Sorting mod: "Immersive Interiors.esp" into position: 11
DEBUG: >> Mod found at index: 11 in load order.
DEBUG: -- Sorting mod: "Immersive Interiors - Lights Addon.esp" into position: 12
DEBUG: >> Mod found at index: 12 in load order.
DEBUG: -- Sorting mod: "Enhanced Water v2.0 HD.esp" into position: 13
DEBUG: >> Mod found at index: 13 in load order.
DEBUG: -- Sorting mod: "Enhanced Water v2.0 HD - SI Addon.esp" into position: 14
DEBUG: >> Mod found at index: 14 in load order.
DEBUG: -- Sorting mod: "All Natural - Real Lights.esp" into position: 15
DEBUG: >> Mod found at index: 15 in load order.
DEBUG: -- Sorting mod: "WindowLightingSystem.esp" into position: 16
DEBUG: >> Mod found at index: 16 in load order.
DEBUG: -- Sorting mod: "Personality Idles - Modified version.esp" into position: 17
DEBUG: >> Mod found at index: 17 in load order.
DEBUG: -- Sorting mod: "FormID Finder4.esp" into position: 18
DEBUG: >> Mod found at index: 18 in load order.
DEBUG: -- Sorting mod: "P1DlookHereYou.esp" into position: 19
DEBUG: >> Mod found at index: 19 in load order.
DEBUG: -- Sorting mod: "Streamline 3.1.esp" into position: 20
DEBUG: >> Mod found at index: 20 in load order.
DEBUG: -- Sorting mod: "DLCHorseArmor.esp" into position: 21
DEBUG: >> Mod found at index: 21 in load order.
DEBUG: -- Sorting mod: "DLCHorseArmor - Unofficial Patch.esp" into position: 22
DEBUG: >> Mod found at index: 22 in load order.
DEBUG: -- Sorting mod: "DLCOrrery.esp" into position: 23
DEBUG: >> Mod found at index: 23 in load order.
DEBUG: -- Sorting mod: "DLCOrrery - Unofficial Patch.esp" into position: 24
DEBUG: >> Mod found at index: 24 in load order.
DEBUG: -- Sorting mod: "DLCVileLair.esp" into position: 25
DEBUG: >> Mod found at index: 25 in load order.
DEBUG: -- Sorting mod: "DLCVileLair - Unofficial Patch.esp" into position: 26
DEBUG: >> Mod found at index: 26 in load order.
DEBUG: -- Sorting mod: "DLCMehrunesRazor.esp" into position: 27
DEBUG: >> Mod found at index: 27 in load order.
DEBUG: -- Sorting mod: "DLCMehrunesRazor - Unofficial Patch.esp" into position: 28
DEBUG: >> Mod found at index: 28 in load order.
DEBUG: -- Sorting mod: "DLCSpellTomes.esp" into position: 29
DEBUG: >> Mod found at index: 29 in load order.
DEBUG: -- Sorting mod: "DLCSpellTomes - Unofficial Patch.esp" into position: 30
DEBUG: >> Mod found at index: 30 in load order.
DEBUG: -- Sorting mod: "DLCThievesDen.esp" into position: 31
DEBUG: >> Mod found at index: 31 in load order.
DEBUG: -- Sorting mod: "DLCThievesDen - Unofficial Patch.esp" into position: 32
DEBUG: >> Mod found at index: 32 in load order.
DEBUG: -- Sorting mod: "DLCThievesDen - Unofficial Patch - SSSB.esp" into position: 33
DEBUG: >> Mod found at index: 33 in load order.
DEBUG: -- Sorting mod: "Harvest[Containers] - SI - Ore Respawn.esp" into position: 34
DEBUG: >> Mod found at index: 34 in load order.
DEBUG: -- Sorting mod: "Harvest[Containers] - Vanilla - Ore ReSpawn.esp" into position: 35
DEBUG: >> Mod found at index: 35 in load order.
DEBUG: -- Sorting mod: "Harvest[Containers] - Player Home Add-on.esp" into position: 36
DEBUG: >> Mod found at index: 36 in load order.
DEBUG: -- Sorting mod: "TIE.esp" into position: 37
DEBUG: >> Mod found at index: 37 in load order.
DEBUG: -- Sorting mod: "SB IC Palace Tower Light Mod v1.1 - Modified Version.esp" into position: 38
DEBUG: >> Mod found at index: 38 in load order.
DEBUG: -- Sorting mod: "ImpeREAL City Unique Districts - All the Districts - Let The People Drink Compatible Version - Merged - Lightless.esp" into position: 39
DEBUG: >> Mod found at index: 39 in load order.
DEBUG: -- Sorting mod: "LetThePeopleDrink.esp" into position: 40
DEBUG: >> Mod found at index: 40 in load order.
DEBUG: -- Sorting mod: "The Imperial Water.esp" into position: 41
DEBUG: >> Mod found at index: 41 in load order.
DEBUG: -- Sorting mod: "DLCFrostcrag.esp" into position: 42
DEBUG: >> Mod found at index: 42 in load order.
DEBUG: -- Sorting mod: "DLCFrostcrag - Unofficial Patch.esp" into position: 43
DEBUG: >> Mod found at index: 43 in load order.
DEBUG: -- Sorting mod: "Knights.esp" into position: 44
DEBUG: >> Mod found at index: 44 in load order.
DEBUG: -- Sorting mod: "Knights - Unofficial Patch.esp" into position: 45
DEBUG: >> Mod found at index: 45 in load order.
DEBUG: -- Sorting mod: "OCC-KOTN-Patch.esp" into position: 46
DEBUG: >> Mod found at index: 46 in load order.
DEBUG: -- Sorting mod: "xuldarkforest.esp" into position: 47
DEBUG: >> Mod found at index: 47 in load order.
DEBUG: -- Sorting mod: "xulStendarrValley.esp" into position: 48
DEBUG: >> Mod found at index: 48 in load order.
DEBUG: -- Sorting mod: "xulTheHeath.esp" into position: 49
DEBUG: >> Mod found at index: 49 in load order.
DEBUG: -- Sorting mod: "XulEntiusGorge.esp" into position: 50
DEBUG: >> Mod found at index: 50 in load order.
DEBUG: -- Sorting mod: "xulFallenleafEverglade.esp" into position: 51
DEBUG: >> Mod found at index: 51 in load order.
DEBUG: -- Sorting mod: "xulColovianHighlands_EV.esp" into position: 52
DEBUG: >> Mod found at index: 52 in load order.
DEBUG: -- Sorting mod: "xulChorrolHinterland.esp" into position: 53
DEBUG: >> Mod found at index: 53 in load order.
DEBUG: -- Sorting mod: "xulBeachesOfCyrodiilLostCoast.esp" into position: 54
DEBUG: >> Mod found at index: 54 in load order.
DEBUG: -- Sorting mod: "xulBravilBarrowfields.esp" into position: 55
DEBUG: >> Mod found at index: 55 in load order.
DEBUG: -- Sorting mod: "xulLushWoodlands.esp" into position: 56
DEBUG: >> Mod found at index: 56 in load order.
DEBUG: -- Sorting mod: "xulAncientYews.esp" into position: 57
DEBUG: >> Mod found at index: 57 in load order.
DEBUG: -- Sorting mod: "xulAncientRedwoods.esp" into position: 58
DEBUG: >> Mod found at index: 58 in load order.
DEBUG: -- Sorting mod: "xulCloudtopMountains.esp" into position: 59
DEBUG: >> Mod found at index: 59 in load order.
DEBUG: -- Sorting mod: "xulArriusCreek.esp" into position: 60
DEBUG: >> Mod found at index: 60 in load order.
DEBUG: -- Sorting mod: "xulPatch_AY_AC.esp" into position: 61
DEBUG: >> Mod found at index: 61 in load order.
DEBUG: -- Sorting mod: "xulRollingHills_EV.esp" into position: 62
DEBUG: >> Mod found at index: 62 in load order.
DEBUG: -- Sorting mod: "xulPantherRiver.esp" into position: 63
DEBUG: >> Mod found at index: 63 in load order.
DEBUG: -- Sorting mod: "xulRiverEthe.esp" into position: 64
DEBUG: >> Mod found at index: 64 in load order.
DEBUG: -- Sorting mod: "xulBrenaRiverRavine.esp" into position: 65
DEBUG: >> Mod found at index: 65 in load order.
DEBUG: -- Sorting mod: "xulImperialIsle.esp" into position: 66
DEBUG: >> Mod found at index: 66 in load order.
DEBUG: -- Sorting mod: "xulBlackwoodForest.esp" into position: 67
DEBUG: >> Mod found at index: 67 in load order.
DEBUG: -- Sorting mod: "xulCheydinhalFalls.esp" into position: 68
DEBUG: >> Mod found at index: 68 in load order.
DEBUG: -- Sorting mod: "xulAspenWood.esp" into position: 69
DEBUG: >> Mod found at index: 69 in load order.
DEBUG: -- Sorting mod: "xulSkingradOutskirts.esp" into position: 70
DEBUG: >> Mod found at index: 70 in load order.
DEBUG: -- Sorting mod: "xulSnowdale.esp" into position: 71
DEBUG: >> Mod found at index: 71 in load order.
DEBUG: -- Sorting mod: "xulCliffsOfAnvil.esp" into position: 72
DEBUG: >> Mod found at index: 72 in load order.
DEBUG: -- Sorting mod: "Open Cities New Sheoth.esp" into position: 73
DEBUG: >> Mod found at index: 73 in load order.
DEBUG: -- Sorting mod: "Open Cities Full.esp" into position: 74
DEBUG: >> Mod found at index: 74 in load order.
DEBUG: -- Sorting mod: "OCC-ULCH-Patch.esp" into position: 75
DEBUG: >> Mod found at index: 75 in load order.
DEBUG: -- Sorting mod: "OC+Cheydinhal Falls Patch.esp" into position: 76
DEBUG: >> Mod found at index: 76 in load order.
DEBUG: -- Sorting mod: "OC+ULSkingradOutskirts Patch.esp" into position: 77
DEBUG: >> Mod found at index: 77 in load order.
DEBUG: -- Sorting mod: "Harvest [Flora].esp" into position: 78
DEBUG: >> Mod found at index: 78 in load order.
DEBUG: -- Sorting mod: "Harvest [Flora] - Shivering Isles.esp" into position: 79
DEBUG: >> Mod found at index: 79 in load order.
DEBUG: -- Sorting mod: "Harvest [Flora] - DLCVileLair.esp" into position: 80
DEBUG: >> Mod found at index: 80 in load order.
DEBUG: -- Sorting mod: "Harvest [Flora] - DLCFrostcrag.esp" into position: 81
DEBUG: >> Mod found at index: 81 in load order.
DEBUG: -- Sorting mod: "No Glow Grass - Faster.esp" into position: 82
DEBUG: >> Mod found at index: 82 in load order.
DEBUG: -- Sorting mod: "PWRunSpeed.esp" into position: 83
DEBUG: >> Mod found at index: 83 in load order.
DEBUG: -- Sorting mod: "Enhanced Vegetation [125%].esp" into position: 84
DEBUG: >> Mod found at index: 84 in load order.
DEBUG: -- Sorting mod: "Alternative Start by Robert Evrae.esp" into position: 85
DEBUG: >> Mod found at index: 85 in load order.
DEBUG: -- Sorting mod: "Open Cities Classic Road Record.esp" into position: 86
DEBUG: >> Mod found at index: 86 in load order.
DEBUG: -- Sorting mod: "All Natural - Indoor Weather Filter For Mods.esp" into position: 87
DEBUG: >> Mod found at index: 87 in load order.
DEBUG: -- Sorting mod: "Bashed Patch, 0.esp" into position: 88
DEBUG: >> Mod found at index: 88 in load order.
INFO : Main sort process finished.
INFO : Applying calculated ordering to user files...
DEBUG: -- Setting last modified time for file: "All Natural Base.esm"
DEBUG: -- Setting last modified time for file: "Harvest[Containers].esm"
DEBUG: -- Setting last modified time for file: "Harvest[Containers] - Player Home Add-on.esm"
DEBUG: -- Setting last modified time for file: "Open Cities Resources.esm"
DEBUG: -- Setting last modified time for file: "Unofficial Oblivion Patch.esp"
DEBUG: -- Setting last modified time for file: "Oblivion Citadel Door Fix.esp"
DEBUG: -- Setting last modified time for file: "DLCShiveringIsles.esp"
DEBUG: -- Setting last modified time for file: "Unofficial Shivering Isles Patch.esp"
DEBUG: -- Setting last modified time for file: "All Natural.esp"
DEBUG: -- Setting last modified time for file: "All Natural - SI.esp"
DEBUG: -- Setting last modified time for file: "Immersive Interiors.esp"
DEBUG: -- Setting last modified time for file: "Immersive Interiors - Lights Addon.esp"
DEBUG: -- Setting last modified time for file: "Enhanced Water v2.0 HD.esp"
DEBUG: -- Setting last modified time for file: "Enhanced Water v2.0 HD - SI Addon.esp"
DEBUG: -- Setting last modified time for file: "All Natural - Real Lights.esp"
DEBUG: -- Setting last modified time for file: "WindowLightingSystem.esp"
DEBUG: -- Setting last modified time for file: "Personality Idles - Modified version.esp"
DEBUG: -- Setting last modified time for file: "FormID Finder4.esp"
DEBUG: -- Setting last modified time for file: "P1DlookHereYou.esp"
DEBUG: -- Setting last modified time for file: "Streamline 3.1.esp"
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DEBUG: -- Setting last modified time for file: "DLCOrrery.esp"
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DEBUG: -- Setting last modified time for file: "DLCSpellTomes - Unofficial Patch.esp"
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DEBUG: -- Setting last modified time for file: "DLCThievesDen - Unofficial Patch.esp"
DEBUG: -- Setting last modified time for file: "DLCThievesDen - Unofficial Patch - SSSB.esp"
DEBUG: -- Setting last modified time for file: "Harvest[Containers] - SI - Ore Respawn.esp"
DEBUG: -- Setting last modified time for file: "Harvest[Containers] - Vanilla - Ore ReSpawn.esp"
DEBUG: -- Setting last modified time for file: "Harvest[Containers] - Player Home Add-on.esp"
DEBUG: -- Setting last modified time for file: "TIE.esp"
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INFO : User file ordering applied successfully.
INFO : Reporting unrecognized mods...
INFO : Unrecognized mods reported.
INFO : Launching boss log in browser.
INFO : BOSS finished.


How does that look?
User avatar
Isabell Hoffmann
 
Posts: 3463
Joined: Wed Apr 18, 2007 11:34 pm

Post » Thu Apr 07, 2011 7:43 am

How does that look?

.... it looks like it finished successfully : )
I checked out your screenshot again, and I saw that I missed something the first time: the title of the error window shows that the error isn't with BOSS, it's with the attempt to open the BOSS/BOSSlog.html file in a browser. Normally, an attempt to "start" a html file will open it in the system default browser. What happens when you manually double-click on that file in windows explorer? Does it open properly?
Regardless, according to the log, BOSS has properly done its job and sorted your mods, so at least you don't have to worry about that part : )
User avatar
Alba Casas
 
Posts: 3478
Joined: Tue Dec 12, 2006 2:31 pm

Post » Thu Apr 07, 2011 2:19 am

What happens when you manually double-click on that file in windows explorer? Does it open properly?

Yeah, the file opens in my default browser.

I'm pretty sure my old BOSS opened the log in a txt file... if that's of any importance.

Regardless, according to the log, BOSS has properly done its job and sorted your mods, so at least you don't have to worry about that part : )

True, maybe the log not opening isn't such a huge deal. Still, I'd like to figure it out.
User avatar
Colton Idonthavealastna
 
Posts: 3337
Joined: Sun Sep 30, 2007 2:13 am

Post » Thu Apr 07, 2011 3:00 am

Also, I've added the ability to calculate CRC 32 bit checksums to BOSS, so that's going to be another method we can use to check versions.

*Jaw drops* You're fast :D.
User avatar
RaeAnne
 
Posts: 3427
Joined: Sat Jun 24, 2006 6:40 pm

Post » Wed Apr 06, 2011 10:52 pm

I'm pretty sure my old BOSS opened the log in a txt file... if that's of any importance.

it was changed to a html file a while back to enable colorization and better formatting.

True, maybe the log not opening isn't such a huge deal. Still, I'd like to figure it out.

I fully agree -- in that spirit, could you run another little test for me? Could you drop to a shell (i.e. run cmd.exe) and run the following commands:
cd /d C:\Program Files\Bethesda Softworks\Oblivion\Datastart BOSS\BOSSlog.html

User avatar
Marlo Stanfield
 
Posts: 3432
Joined: Wed May 16, 2007 11:00 pm

Post » Thu Apr 07, 2011 3:55 am

Just tried that, the console answers "The system cannot execute the specified program" and that same error message pops up.
User avatar
Guy Pearce
 
Posts: 3499
Joined: Sun May 20, 2007 3:08 pm

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