[REL] BOSS - Better Oblivion Sorting Software

Post » Tue Apr 05, 2011 10:12 pm

Unrecogised Mod Files

Unknown mod file: http://www.tesnexus.com/downloads/file.php?id=35757
This is the fully functioning hamlet; It is complete with nearly forty npcs, with unique schedules, personalities, and ideals...

Unknown mod file: http://www.tesnexus.com/downloads/file.php?id=36619
Eastbrink is a small town on the eastern shore of Niben Bay

Unknown mod file: http://www.tesnexus.com/downloads/file.php?id=36566
Retexture of Deathless Aphrodite's wonderful Rainbows in Tamriel

Unknown mod file: http://www.tesnexus.com/downloads/file.php?id=35813
This is the New Dragon Captions Resource

Unknown mod file: http://www.tesnexus.com/downloads/file.php?id=36650
KamiCAS lets you use multiple THIRD PERSON animation styles for walking and fighting

Thanks :)
User avatar
Steve Smith
 
Posts: 3540
Joined: Sat Jun 30, 2007 10:47 am

Post » Wed Apr 06, 2011 11:44 am

Unknown Mod File : http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=5247#Files


Hope this works.

Thanks for doing this. I'm the strange old man who asked about the output going to notepad and now have another question as to whether something else is possible. (I haven't figured it out but that don't mean nothing.) Is the .html output from BOSS searchable? I like to search keywords like "error" and "note" in the output as this lets me see where problems exist and can be readily taken care of. I know it's being lazy but I tend to miss things otherwise. I know I can always copy and paste the output and search it but like I say I'm lazy. (Come's from being an old fart.) Thanks for any replys and for putting up with my ramblings. :bonk:


Dang, it worked!!! Learned something new.
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Cody Banks
 
Posts: 3393
Joined: Thu Nov 22, 2007 9:30 am

Post » Wed Apr 06, 2011 8:57 am

Is the .html output from BOSS searchable?


Most any text window is searchable with CTRL+F.
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I’m my own
 
Posts: 3344
Joined: Tue Oct 10, 2006 2:55 am

Post » Wed Apr 06, 2011 3:55 am

Unknown mods:

http://www.tesnexus.com/downloads/file.php?id=36212
Patch for updated HentaiLovelyHouse.esp

http://www.tesnexus.com/downloads/file.php?id=36212
Patch for OrangeroadCottage.esp

http://www.tesnexus.com/downloads/file.php?id=36212
http://www.tesnexus.com/downloads/file.php?id=36212
Patches for BlackMarshHall.esp

http://www.tesnexus.com/downloads/file.php?id=36212
http://www.tesnexus.com/downloads/file.php?id=36212
Patches for ArrowRestLodge.esp



http://www.tesnexus.com/downloads/file.php?id=20999
http://www.tesnexus.com/downloads/file.php?id=36212
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Casey
 
Posts: 3376
Joined: Mon Nov 12, 2007 8:38 am

Post » Wed Apr 06, 2011 2:22 am

Would if be possible to begin adding the TES4EDIT cleaning status to the notes on each mod? It would help those who are reinstalling (or having stability issues) to have both the BOSS database and the Clean/Dirty database output to the same file. Thanks for your consideration.
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Emily Martell
 
Posts: 3469
Joined: Sun Dec 03, 2006 7:41 am

Post » Wed Apr 06, 2011 1:42 am

That would be somewhat impractical given that it can only be determined through launching tes4edit on the plugin file after it's been downloaded.

You really should be keeping copies of stuff locally that you've already cleaned unless you know for sure it's been updated since you last grabbed it.
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Kevin S
 
Posts: 3457
Joined: Sat Aug 11, 2007 12:50 pm

Post » Wed Apr 06, 2011 7:39 am

Just want to thank everyone who has made this tool what it is. I love BOSS, made my first play of Oblivion absolutely painless, despite the complexities of installing FCOM.
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Mashystar
 
Posts: 3460
Joined: Mon Jul 16, 2007 6:35 am

Post » Wed Apr 06, 2011 12:56 am

Unknown mod file: http://www.tesnexus.com/downloads/file.php?id=36679

Pertinent info:
4.The load order should be:

Oblivion.esm
...
FCOM_Convergence.esp
FCOM_SlofsHorses.esp
...
Bash Patch,0.esp


5.Rebuild the Bash Patch,0.esp, previusly activating the mod in "Merge patches" and "Import Graphics".


Bump? Seems to have been missed in version 2197?
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Louise
 
Posts: 3407
Joined: Wed Nov 01, 2006 1:06 pm

Post » Wed Apr 06, 2011 3:56 am

IMHO from what's been posted, it looks like Deactivate shouldn't be there. NoMerge is fine, because otherwise the plugin might get merged, in which case it could be deactivated, leading again to the problem of the BSA not loading.

I don't think renaming the BSA is appropriate, since that's obviously not how the mod's supposed to work. It looks like the Deactivate tag needs to be removed.

As for the mod overwriting the changes of other mods, that's why those other mods should be tagged with Import Stats. Unless I'm missing something...

Though I do think that it's bad design for something that purely replaces graphics to be dependent on a plugin loading a BSA. That's the sort of case where loose files are more appropriate, so changes can be imported and a plugin slot freed.

Oops, this is my fault. I became active again recently on the BOSS project, and I've been doing a run of tagging some pure graphics replacers with Deactivate, which reminds people not to check them. However in my setup I had extracted the BSA to a BAIN package precisely to free up the esp slot, and so the Deactivate tag worked fine. Yeah, packaging replacers in a BSA is a bad idea. So, after reading your comments I removed the Deactivate tag but left NoMerge (at least one of the Alluring Potion Bottles.esp was mergeable).

Edit: from what I read in one of the past MMM threads, the modified date of a BSA and other factors can affect whether resources inside it succeed in actually replacing vanilla resources. It would be worth a note for that mod in the masterlist, if someone can come up with 100% reliable info on this. Apparently OBMM changes the date of BSAs when extracting them from archives while BAIN doesn't, which further complicates the issue.

While we are on the topic, are there any objections to my adding NoMerge and Deactivate to http://tesnexus.com/downloads/file.php?id=13012 and LoadingScreensSI.esp? Currently LoadingScreens.esp is only tagged with graphics and is mergeable, so Wrye Bash will propose to merge it. Bad idea, it could overwrite another mod such as the ones that add loading screen quotes. There's absolutely no reason to activate or merge these two plugins as long as you import the graphics, so the additional tags makes perfect sense IMO. Just checkin that I haven't overlooked anything.
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Eve Booker
 
Posts: 3300
Joined: Thu Jul 20, 2006 7:53 pm

Post » Wed Apr 06, 2011 2:05 pm

Unrecognized Mod File: Enemy Actors AutoHeal 1.3.esp

From Mod: http://tesnexus.com/downloads/file.php?id=8774

Conflicts/Compatibility: From the Author; Compatability-------------Compatable with FCOM? I would say yes, but haven't tested it. Appropriate for FCOM? I don't know.

Bash Tags: I don't think any should be needed since it relies on scripting, which should be unique.
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vanuza
 
Posts: 3522
Joined: Fri Sep 22, 2006 11:14 pm

Post » Wed Apr 06, 2011 3:52 am

Unknown mods:

http://www.tesnexus.com/downloads/file.php?id=36212
Patch for ElsweyrAnequina.esp

http://www.tesnexus.com/downloads/file.php?id=36212
Patch for Reaper's Esmeralda's Desert Manor.esp
User avatar
Budgie
 
Posts: 3518
Joined: Sat Oct 14, 2006 2:26 pm

Post » Wed Apr 06, 2011 3:54 am

While we are on the topic, are there any objections to my adding NoMerge and Deactivate to http://tesnexus.com/downloads/file.php?id=13012 and LoadingScreensSI.esp? Currently LoadingScreens.esp is only tagged with graphics and is mergeable, so Wrye Bash will propose to merge it. Bad idea, it could overwrite another mod such as the ones that add loading screen quotes. There's absolutely no reason to activate or merge these two plugins as long as you import the graphics, so the additional tags makes perfect sense IMO. Just checkin that I haven't overlooked anything.

I seem to recall a discussion on NoMerge and Deactivate when it was first introduced. I beleive the conclusion was that if a mod has the NoMerge tag, it should NOT have the Deactivate tag as well because it is redundant. A NoMerge tagged mod will be deactivated automatically when doing the Bash build (assuming you answer OK to the propmt asking if you want to).
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Eire Charlotta
 
Posts: 3394
Joined: Thu Nov 09, 2006 6:00 pm

Post » Wed Apr 06, 2011 3:12 am

The readme of the http://www.tesnexus.com/downloads/file.php?id=28977 by Xtudo says the MOD should be in the following load order to work:
Quote:
The load order should be:
1em_Vilja.esp
1em_Vilja_Neck_Seam_Concealer.esp
1em_Vilja_as_Custom_by_Xtudo.esp (or other optional custom Vilja)
Unquote.
Currently it loads after Vilja and AFTER the custom MOD.

NEW:
http://www.tesnexus.com/downloads/file.php?id=28702is a new Companion Vilja add on that requires
Companion Vilja ver 3.0.1 or higher
Aleswell Cottage ver 2.0 or higher
to load first.

Thank you

Crash
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Janette Segura
 
Posts: 3512
Joined: Wed Aug 22, 2007 12:36 am

Post » Wed Apr 06, 2011 3:51 pm

Found one more for the list.

Unknown mod file: http://tesnexus.com/downloads/file.php?id=35627

Thanks again for this great utility guys :)
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stevie critchley
 
Posts: 3404
Joined: Sat Oct 28, 2006 4:36 pm

Post » Wed Apr 06, 2011 2:16 pm

I'm having trouble with my userlist.txt. :confused:

I have the following:
ADD: 1em_Vilja_Bruse_as_Slofs_horse_by_Xtudo.espBOTTOM: Vilja Companion

However, BOSS insists on putting it before '1em_Vilja.esp', which is the first mod in the 'Vilja Companion' group. Further testing revealed that it was doing this for all of the mods in my userlist.txt that are specified to be put at the bottom of a group - it's putting them at the top of the group (or possibly immediately before the group). I've tried a userlist.txt containing only the above mod, and I get the same results. I've also tried changing it to 'BOTTOM: Earliest mods', and it puts it just after the ESMs (i.e. at the start of 'Earliest mods').

I'm using the latest (at the time of writing) version of masterlist.txt, if that's relevant.

[Edit] Here are the relevant parts of BOSSlog.html, just to prove it's not me going :wacko: :
"1em_Vilja_Bruse_as_Slofs_horse_by_Xtudo.esp" inserted into the bottom of group "Vilja Companion"....1em_Vilja_Bruse_as_Slofs_horse_by_Xtudo.esp [Version 2] - Ghosted1em_Vilja.esp [Version 3.1]1em_Vilja_as_Custom_by_Gonzoguns.esp [Version 3.] - Ghosted    * Requires: Requires resources from Abriael Human Races Revamped, the ESP file is not required.    * Note: Choose only ONE customization for Vilja.


Eloise
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Jeff Tingler
 
Posts: 3609
Joined: Sat Oct 13, 2007 7:55 pm

Post » Wed Apr 06, 2011 12:32 pm

Now posting in the correct thread :)

Thanks for the updating the note regarding 001_LM_ElvenGardenRetreat.esp

Either missed (or I am wrong), but I believe it should have the Invent tag...

001_LM_ElvenGardenRetreat.esp
% {{BASH:Invent}}

Required to ensure the vendor has a letter in his inventory.

Many thanks for your fantastic support.
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Saul C
 
Posts: 3405
Joined: Wed Oct 17, 2007 12:41 pm

Post » Wed Apr 06, 2011 4:22 pm

I'm having trouble with my userlist.txt. :confused:
snip

I'll take a look at that - for some reason putting that rule in my userlist is crashing the dev version of BOSS...
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TWITTER.COM
 
Posts: 3355
Joined: Tue Nov 27, 2007 3:15 pm

Post » Wed Apr 06, 2011 6:29 am

Unrecogised Mod Files
Reorder these by hand using your favourite mod ordering utility.

Unknown mod file: LoadingScreens-AddOn.esp

Unknown mod file: Drake Knight Armor and Weapons v1.0.esp

Unknown mod file: Drake Knight Complete.esp

Unknown mod file: Legion Shield Replacer.esp
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Melly Angelic
 
Posts: 3461
Joined: Wed Aug 15, 2007 7:58 am

Post » Wed Apr 06, 2011 5:18 am

Hi!
Surprised that anyone didn't report it already:

Mages Guild Teleportation:
MagesGuildPortalTowerV1.2.esp (and 1.1)
http://www.tesnexus.com/downloads/file.php?id=13422

Cheers!
User avatar
Harry Leon
 
Posts: 3381
Joined: Tue Jun 12, 2007 3:53 am

Post » Wed Apr 06, 2011 10:13 am

Unrecogised Mod Files
Reorder these by hand using your favourite mod ordering utility.

Unknown mod file: Drake Knight Armor and Weapons v1.0.esp

added, thanks.


There is a new version of http://www.scharesoft.de/joomla/forum/showpost.php?p=42409&postcount=65 with new esp Files. The current version in the Masterlist.txt is Oblivion_Deutsch_v3_2_1.esp

Oblivion_Deutsch_v5_0.esp
Oblivion_Deutsch_Patch_KotN.esp


Unrecogised Mod Files:

http://www.scharesoft.de/joomla/forum/showpost.php?p=550257
LoadingScreensSI-DV.esp

http://www.scharesoft.de/joomla/forum/showpost.php?p=800126
LoadingScreens-AddOn.esp

added, thanks.


Unknown mods:

http://www.tesnexus.com/downloads/file.php?id=36212
(Patch for MountainShackR121.esp)

http://www.tesnexus.com/downloads/file.php?id=36212
(Patch for Wm-Portable-Coffins.esp)

added,thanks.
Pacific Morrowind
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willow
 
Posts: 3414
Joined: Wed Jul 26, 2006 9:43 pm

Post » Wed Apr 06, 2011 10:15 am

Unknown mod file: hrOscarWiener.esp

I can't find a working link to this mod on either PES or Nexus and honestly I don't remember where I got it. By hex_ratt, it adds a Tamriel-style hot dog vendor's wagon to the Imperial City Market District. Don't ask. Oddly enough it works just fine with Better Cities as long as you load it before BC... not sure if the author made it compatible purposely or just got lucky. Either way I'm glad, cause sometimes you just need a dirty water dog after a long day of adventuring.

added, thanks.

Userlist Messages

"http://www.tesnexus.com/downloads/file.php?id=19281" has been sorted after "Mart's Monster Mod - Hunting & Crafting.esp".

"http://www.tesnexus.com/downloads/file.php?id=18843" has been sorted before "Bashed Patch, 0.esp". (there are 8 different esps in that pack)

added, thanks.

Three unrecognized mods from my latest LO:
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=1449
(Note: comes with three .esp files. As far as I can tell, two are basically identical (Treleths_Pitchable_Tent.esp and Pitchable_Tent.esp), and I assume users should only use one for obvious reasons. The other, Pitchable_Tent_anywhere.esp, is also identical except that it allows players to pitch the tent anywhere, including in cities. Only one .esp of the three should be active at any given time.)

http://www.tesnexus.com/downloads/file.php?id=31258

Thanks! :)

added, thanks.
Pacific Morrowind
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Rude_Bitch_420
 
Posts: 3429
Joined: Wed Aug 08, 2007 2:26 pm

Post » Wed Apr 06, 2011 2:51 am

The OOO/FCOM version (Plate Armor Plus - OOO_FCOM_version.esp) of http://www.tesnexus.com/downloads/file.php?id=36527 is missing. Should replace the normal .esp if FCOM is used.
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Marta Wolko
 
Posts: 3383
Joined: Mon Aug 28, 2006 6:51 am

Post » Wed Apr 06, 2011 10:24 am

I have a few unrecognised mods

[src="http://forums.bethsoft.com/index.php?/topic/1158388-rel-boss-better-oblivion-sorting-software/http://planetelderscrolls.gamespy.com/View.php?view=oblivionmods.detail&id=2538"]Assassin's Abode.esp[/url][src="http://forums.bethsoft.com/index.php?/topic/1158388-rel-boss-better-oblivion-sorting-software/http://www.tesnexus.com/downloads/file.php?id=27843"]Aus's Alchemy Helper!.esp[/url][src="http://forums.bethsoft.com/index.php?/topic/1158388-rel-boss-better-oblivion-sorting-software/http://planetelderscrolls.gamespy.com/View.php?view=oblivionmods.detail&id=753"]IlluminationWithout.esp[/url][src="http://forums.bethsoft.com/index.php?/topic/1158388-rel-boss-better-oblivion-sorting-software/http://planetelderscrolls.gamespy.com/View.php?view=oblivionmods.detail&id=576"]Bow_Damage_Equalizer.esp[/url][src="http://forums.bethsoft.com/index.php?/topic/1158388-rel-boss-better-oblivion-sorting-software/http://www.tesnexus.com/downloads/file.php?id=9535"]AyleidTreasury.esp[/url][src="http://forums.bethsoft.com/index.php?/topic/1158388-rel-boss-better-oblivion-sorting-software/http://www.tesnexus.com/downloads/file.php?id=22008"]Alternate Daedric Artifacts.esp[/url][src="http://forums.bethsoft.com/index.php?/topic/1158388-rel-boss-better-oblivion-sorting-software/http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=5336"]UngarimsCaveNew.esp[/url][src="http://forums.bethsoft.com/index.php?/topic/1158388-rel-boss-better-oblivion-sorting-software/http://www.tesnexus.com/downloads/file.php?id=33637"]Location Names With Enemy Tags.esp[/url][src="http://forums.bethsoft.com/index.php?/topic/1158388-rel-boss-better-oblivion-sorting-software/http://www.tesnexus.com/downloads/file.php?id=35885"]Lynijasgift10.esp[/url][src="http://forums.bethsoft.com/index.php?/topic/1158388-rel-boss-better-oblivion-sorting-software/http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=4863"]Civilian Storage.esp[/url][src="http://forums.bethsoft.com/index.php?/topic/1158388-rel-boss-better-oblivion-sorting-software/http://www.tesnexus.com/downloads/file.php?id=29544"]VypersStealthArmors.esp[/url]


Can't remember where these came from. Just adding here for completeness.
Priced_Clutter-2312.espNoLoadMessage_v1.0-RSS.espEnhanced Thievery.espEnhanced Thievery.espTreasureHunt.esp


Lastly the SM_DeadlyReflex.esp needs to be loaded after DeadlyReflex 6 - Combat Moves.esp but BOSS is placing it before in the LO
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Alkira rose Nankivell
 
Posts: 3417
Joined: Tue Feb 27, 2007 10:56 pm

Post » Wed Apr 06, 2011 1:36 pm

Hey!

If you could add this little one to the list, please.

http://www.tesnexus.com/downloads/file.php?id=36795

Thank you!

cc
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Richard
 
Posts: 3371
Joined: Sat Oct 13, 2007 2:50 pm

Post » Wed Apr 06, 2011 1:34 am

Unknown mod file: http://tesnexus.com/downloads/file.php?id=36563

Unknown mod file: http://tesalliance.org/forums/index.php?/files/file/748-legion-shield-replacer/

Unknown mod file: http://tesalliance.org/forums/index.php?/files/file/748-legion-shield-replacer/
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Laura Ellaby
 
Posts: 3355
Joined: Sun Jul 02, 2006 9:59 am

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