[RELz] BOSS for Fallout 3

Post » Tue May 17, 2011 2:07 am

BETTER OBLIVION SORTING SOFTWARE for FALLOUT 3

A simple "one-click" program for users to quickly optimise and avoid detrimental conflicts in their Fallout3 mod load-order.

Features:

* Supports over 1000 mods and counting.
* Provides useful load order notes.
* Is mostly right (most of the time)!
* Is under constant development and improvement by a team of modders and Fallout3 experts.


Better Oblivion Sorting Software (BOSS) for Fallout 3 will reorder all the mods it knows about (listed in the masterlist.txt database file) and puts ones it doesn't know after. The unknown mods will be in the same order as you had them before running BOSS-F.
BOSS-F is designed to assist installing a wide variety of mods and help mod users avoid serious conflicts. It isn't a complete solution to load ordering issues as there are far too many mods out there. To properly place mods the program doesn't know about, a good working knowledge of Fallout3 mod load ordering is going to be necessary. Some research and documentation reading will go a long way.


REQUIREMENTS:

Windows (or Wine), Fallout3, some mods and the Microsoft Visual C++ Runtime Library 2008.


DOWNLOADS:

http://www.microsoft.com/downloads/details.aspx?familyid=A5C84275-3B97-4AB7-A40D-3802B2AF5FC2&displaylang=en

http://www.fallout3nexus.com/downloads/file.php?id=10193

There are no official mirrors at this time.


INSTALLATION AND USE:

1. Backup your load order with FOMM.

2. You will need to download and install the Microsoft C++ Runtime Library 2008 re-distributable.

* It is a programming library and will only be used when a program written in Visual C++ 2008 is run. It will not stay resident afterward or slow your computer down.
* Even if using a 64 bit OS, you need to install the 32bit library.
* Don't uninstall MS C++ 2005 as 2008 is not an upgrade, it is a separate product.
* Wine users may need to run Winetricks to register the libraries properly (thankyou, John.Moonsugar).

4. Unzip the BOSS.zip archive to your ...\Fallout3\Data folder. Don't use a sub-folder!

5. Run BOSS.bat (the .bat file, not the .exe file).

6. Check at the top of this post for the latest masterlist, as it is being frequently updated. To install the new masterlist follow these steps:

6.1 Press Control + A, then Control + C

6.2 Open the masterlist in your FO3/data folder.

6.3. Press Control + A, then Control + V

6.4 Exit and save changes

The output of the utility will be displayed immediately. Read any notes.

You will need to re-order "unknown" mods by hand with FOMM.


UNINSTALLATION:

Delete BOSS.bat, BOSS.exe and masterlist.txt.

Also delete BOSSlog.txt, modlist.txt and modlist.old if BOSS has been run.


TROUBLESHOOTING:

Won't run:
BOSS-F not extracted (unzipped) to ...\Fallout3\data but a sub-folder or the Fallout3 folder.

All BOSS files must share the same folder as your mods.

Check you have:

* BOSS-F.exe
* BOSS-F.bat
* masterlist.txt

in your ...\Fallout3\data folder.


Won't change load order:
OS is Vista and Fallout3 is installed in Program Files.

Install Fallout3 outside the Program Files folder where possible. Otherwise temporarily deactivate UAC.

Won't run: 32bit MS Visual C++ 2008 Runtime Library not installed.

Install it!

A text box flashes up but disappears.

Run BOSS-F.bat not BOSS-F.exe


FURTHER DETAILS:

There are no options, command-line switches or run-time choices to make.

The only thing this tool does is re-date files and create a couple of text files including one that is displayed to the user with (hopefully!) handy comments.

Fallout3.esm is never touched and all file dates are derived from it.

The program archive contains masterlist.txt which is, obviously, the master list of mods the program recognises and is the most frequently updated component of BOSS.

The output for the user to read is called BOSSlog.txt and is saved as a text file and displayed by Window's default text file handling program once BOSS has finished re-dating files.

The program generates a text file called modlist.txt which is your list of mods prior to re-ordering.

The changes BOSS makes can be undone in the following way:


1. Rename masterlist.txt to masterlist.old (or any temporary name).
2. Rename modlist.txt to masterlist.txt .
3. Run BOSS.bat .
4. Delete masterlist.txt .
5. Rename masterlist.old to masterlist.txt .


If modlist.txt already exists (when you run the program for the second time or more), it will be renamed to modlist.old before a new modlist.txt file is created. This gives you two levels of undo.
One of the best ways more experienced users can use BOSS is to edit your own copy of masterlist.txt and include there any mods not listed. You can "merge" in new updates with the excellent free open-source WinMerge software. http://www.winmerge.org


CONTRIBUTIONS AND HELP:

Questions, suggestions, unrecognised mods and general discussion takes place HERE.

User corrections to the masterlist are vital. Let us know what you know.

Lists of unrecognised mods are welcome but the only way we can include them in the database in a timely way is if we get:


1. The ESP/ESM file name(s) and
2. A link to where the description, download or readme can be found to read or download.
3. A brief description of each mod will also help. Feel free to make load order suggestions.



UPDATES:

Updates are made most often http://better-oblivion-sorting-software.googlecode.com/svn/FO3Masterlist/masterlist.txt.


CREDITS:

Sources for the mod list and its order include: Claviticus For the original masterlist.

Suggestions and instructions from modders; advice and information from users.


PROJECT MEMBERS


BOSS is a collaborative project on Google Code using the SVN version tracking and editing engine.

Google Code Administrators:


* Arthmoor
* PacificMorrowind
* Random007
* WrinklyNinja


Fallout 3 Masterlist Developers:


* Arthmoor
* AliTheLord
* Random007
* Space Oden69
* Valda



Project members can be contacted on the Bethesda Game Studios Fallout3/Fallout3 modding forum.


LICENSE:

Better Fallout 3 Sorting Software and periodic updates are distributed under the Creative Commons Attribution Noncommercial No Derivative Works 3.0 Unported copyright license, some rights reserved, 2009. Copyright is owned wholly by the Better Fallout3 Sorting Software development team (see list of project members).


* BOSS-F may be copied and distributed freely as long as it is not changed and includes all the original files including this documentation.
* Commercial use of this software or masterlist.txt file is not permitted without permission.
* Publishing derivations and customisations of the program or masterlist.txt file is not permitted without permission. Ask first.



QUICK LINKS:


http://www.microsoft.com/downloads/details.aspx?familyid=A5C84275-3B97-4AB7-A40D-3802B2AF5FC2&displaylang=en

http://www.fallout3nexus.com/downloads/file.php?id=10193

http://www.gamesas.com/bgsforums/index.php?showtopic=1058962


]
User avatar
Cheville Thompson
 
Posts: 3404
Joined: Sun Mar 25, 2007 2:33 pm

Post » Tue May 17, 2011 12:46 am

Interesting, I guess this saves me some trouble,..

Though, it being released right after mine, and also borrowing largely from my list, is a bit, umm,.. Yeah..

Not that I mind someone taking over, it's just kind of a messed up thing to do.

But, regardless, glad to see BOSS finally released for FO3.. :)
User avatar
josh evans
 
Posts: 3471
Joined: Mon Jun 04, 2007 1:37 am

Post » Tue May 17, 2011 7:27 am

I did mention to you that BOSS could do what you were planning. I also gave you several suggestions for the mod list in your WIP topic.

I would like to see your cross listing-ness you mentioned implemented somehow.

Not trying to steal your thunder, and sorry for taking some mods from your masterlist.

I just felt that more people konw about BOSS and it has a large support base and has a fair few experienced modders behind it.
User avatar
Ryan Lutz
 
Posts: 3465
Joined: Sun Sep 09, 2007 12:39 pm

Post » Tue May 17, 2011 9:10 am

I did mention to you that BOSS could do what you were planning. I also gave you several suggestions for the mod list in your WIP topic.

I would like to see your cross listing-ness you mentioned implemented somehow.

Not trying to steal your thunder, and sorry for taking some mods from your masterlist.

I just felt that more people konw about BOSS and it has a large support base and has a fair few experienced modders behind it.


Well, there is no thunder to steal, the BOSS team hadn't came through for FO3, somebody needed to, so I did.

More importantly, since when does making several suggestions justify stealing another modders work, and then releasing it with a frickin' copyright saying you can't steal our list?

Like I said, I don't care about maintaining the list, I was doing it because no one else had stepped up.

I just would have appreciated you asking first, I would have gave you permission.

Like I said, I'm glad to see BOSS finally released..
User avatar
Nomee
 
Posts: 3382
Joined: Thu May 24, 2007 5:18 pm

Post » Tue May 17, 2011 1:12 am

Sorry for any unintentional grievances caused.

In my view I was justified, but I apologize for not asking permission first. In any case the new masterlist will be very different from yours and I (think) i had already swapped some positions of mods and added/removed/altered some mods.

In any case, sorry again and I hope we can move on and perhaps help each other.

I still do want to see the ideas you suggested implemented, so I don't want there to be any hard feelings.

Apologies again,

Ali
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Nikki Lawrence
 
Posts: 3317
Joined: Sat Jul 01, 2006 2:27 am

Post » Tue May 17, 2011 3:53 am

Awkward.
User avatar
Jordan Moreno
 
Posts: 3462
Joined: Thu May 10, 2007 4:47 pm

Post » Tue May 17, 2011 12:31 pm

Sorry for any unintentional grievances caused.

In my view I was justified, but I apologize for not asking permission first. In any case the new masterlist will be very different from yours and I (think) i had already swapped some positions of mods and added/removed/altered some mods.

In any case, sorry again and I hope we can move on and perhaps help each other.

I still do want to see the ideas you suggested implemented, so I don't want there to be any hard feelings.

Apologies again,

Ali


Well, taking someones work is never justified.

I mean, I contributed to FOMM, and MMM, and OOO, am I justified if I take them, and release them as my own work under a new name?

Of course not..

I suggest we just drop that part of this conversation right now..

And if you really wanted to see my idea's implemented, you should have waited patiently. ;)

Anyways, I have no desire to discuss it further, what's done is done..
User avatar
Sakura Haruno
 
Posts: 3446
Joined: Sat Aug 26, 2006 7:23 pm

Post » Tue May 17, 2011 2:06 pm

What a terrible start to a thread.

Sorry again.
User avatar
Eire Charlotta
 
Posts: 3394
Joined: Thu Nov 09, 2006 6:00 pm

Post » Tue May 17, 2011 3:56 am

\ Leading symbol code:\\ \ A silent comment - will be ignored by the program.\ % A Bashed Patch suggestion for the mod above.\ ? A comment about the mod above.\ * Flags a critical mistake for FCOM installation in relation to the mod above.\\ > process this line only if FCOM is installed.\ < process this line only if FCOM isn't installed.\\ Multiple remark/comment/bash/error lines allowed.\ Lines beginning with \ and blank lines are treated the same (ignored).\The FCOM stuff may be useful in relation to FO3's overhauls?\----\ESMs\----Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmUnofficial Fallout 3 Patch.esmHairPack.esmRI_Core.esmFaceMe.esm  FallsChurchMetroFix.esmPhalanx-PointLookout-Navmesh.esm? Requires PointLookout.ESMCRAFT.esmCALIBR.esmFOOK2 - Main.esm? Requires CALIBR.esmFOOK.ESM* Get FOOK2FOOK2 - [[censored]] World And Neighbourhood Kit.esm? Requires CALIBR.esm and FOOK2 - Main.ESM	FOOK2 - [DIK] DLC Improvement Kit.esm? Requires Anchorage.esm, ThePitt.esm, BrokenSteel.esm, PointLookout.esm, CALIBR.esm, and FOOK2 - Main.ESMFO3 Wanderers Edition - Main File.esm? Requires CRAFT.esm and CALIBR.esmMart's Mutant Mod.esm 	  	 \------------------\Unofficial Patches\------------------Unofficial Fallout 3 Patch - Operation Anchorage.esp? Requires Anchorage.esmUnofficial Fallout 3 Patch - The Pitt.esp? Requires ThePitt.esmUnofficial Fallout 3 Patch - Broken Steel.esp? Requires BrokenSteel.esmUnofficial Fallout 3 Patch - Point Lookout.esp? Requires PointLookout.esmUnofficial Fallout 3 Patch - Mothership Zeta.esp? Requires Zeta.esm\------------------\Early Loading Mods\------------------norepairneededv2.espHi-Res Weapons & Ammo Textures.espHi-Res Weapons & Ammo Textures - The Pitt.esp? Requires The Pitt DLC\-----------------\Load Early\This section needs to be looked over and sorted more. Very crude/early. Some shouldn't load early but not enough time yet!\-----------------CASM.espCRAFT - Activation Perk.esp? Requires CRAFT.ESMCALIBRxMerchant.esp? Requires CALIBR.ESMDelayAnchorage.esp? Requires Anchorage.ESMDelayThePitt.esp? Requires ThePitt.ESMDelaySteel.esp? Requires BrokenSteel.ESMdelaypl.esp? Requires PointLookout.ESMdelayzeta.esp? Requires Zeta.ESMFaceMe.espPrincess Better Prompts v1pt1.espDarNifiedUIF3.espPCIdles.espVanity Camera Mod.espKTs_Centercamera.espLongerDeathCamera.espZumbs'_Overhauled_Real_Time_Security.espDK_BulletTime.espAuto Aim Fix v1.1.espGalaxyNewsRadioFix[S].espGalaxyNewsRadio100[M].esp? Only use one GalaxyNewsRadioXXX[M].esp pluginGalaxyNewsRadio80[M].esp? Only use one GalaxyNewsRadioXXX[M].esp pluginGalaxyNewsRadio60[M].esp? Only use one GalaxyNewsRadioXXX[M].esp pluginGalaxyNewsRadio40[M].esp? Only use one GalaxyNewsRadioXXX[M].esp pluginGalaxyNewsRadio20[M].esp? Only use one GalaxyNewsRadioXXX[M].esp plugin\------------\ Tailor Maid\------------Tailor Maid.espTailor Maid Anchorage.esp? Requires Anchorage.ESMTailor Maid PITT.esp? Requires ThePitt.ESMTailor Maid Brokensteel.esp? Requires BrokenSteel.ESMTailor Maid ZETA.esp? Requires Zeta.ESM\--------------\ WeaponModKits\--------------WeaponModKits.espWeaponModKits - OperationAnchorage.esp? Requires Anchorage.ESMWeaponModKits - ThePitt.esp? Requires ThePitt.ESMWeaponModKits - BrokenSteel.esp? Requires BrokenSteel.ESMWeaponModKits - PointLookout.esp? Requires PointLookout.ESMWeaponModKits - Zeta.esp? Requires Zeta.ESMWeaponModKits - FOOK.espWeaponModKits - FWE Master Release.esp\----------\ EVE Stuff\----------EVE Beta_0.9.4.esp? Upgrade needed, there is a new version of EVE available.EVE.espEVE Main - FWE Master Release.espEVE - FWE Master Release.espEVE - FWE Master Release (Follower Enhanced).espEVE Operation Anchorage.esp? Requires Anchorage.ESMEVE - FWE with WeaponModKits.espEVE Anchorage - FWE DLC Anchorage.esp? Requires FO3 Wanderers Edition - Main File.esm and Anchorage.ESM\-----------\Middle Misc\-----------Ammo Bench - CRAFT Plugin.esp? Requires CRAFT.ESMAmmo Bench - CALIBR.esp? Requires CALIBR.ESMAmmo Bench - Old Ammo-Benches.espAmmo Bench - Toolkit Retex.espAmmo Bench - Alien Power Cell.espAmmo Bench - Car Mechanic.espAmmo Bench - Artisan.espUWWUT.espUWWUT - The Pitt Addon.espUWWUT - Broken Steel Addon.esp? Requires BrokenSteel.ESMUWWUT - WMK Addon.espClassic Fallout Weapons BETA.espCrapton.espEnemyWeapons.espRobCo Certified.espRobCo Certified - Robot Perks.espUPP - Pack 1.espUPP - Pack 2.espUPP - Original Perks.espUPP  - Quest Perks.espUPP - Experience Perks.espUPP - Beverage Perks.espdD-More Gore.espdD-More Gore-The Pitt.espdD-More Gore-BrokenSteel.espdD-More Gore-PointLookout.espdD-More Gore-Zeta.espdD-Reduced Dismember Force.espUPP - Original Perks.espUPP - Pack 1.espUPP - Pack 2.espUPP  - Quest Perks.espUPP - Experience Perks.espUPP - Beverage Perks.esp	  	 \---\NPC\---Clover Makeover - Asian Bedraggled.esp\--------\ Weapons\--------WMKAA12Shotgun.espKneecapper Linked.espSolar-Scorcher.esp10mmReplacer.espSniperZooming.espWealisitc Wifles.espjoefoxx Gun Mod v1.0 Normal Tracers.esp\-------\ Armors\-------Prototype Medic Armor Upgrade.esp\--------\ Weather\--------Enhanced Weather - Rain and Snow.espEnhanced Weather - Rain and Snow in Fallout.espEnhanced Weather - Radioactive Rain and Snow Plugin.espEnhanced Weather - Rainbows.espEnhanced Weather - Weather Sounds in Interiors.espEnhanced Weather - Sneak Bonus during Storms.espFellout-Full.espFellout-Anchorage.esp? Requires Anchorage.esmFellout-BrokenSteel.esp? Requires BrokenSteel.esmFellout-PointLookout.esp? Requires PointLookout.esmFellout-pipboylight.esp	 \-------------\ Realism Mods\-------------RI_Base3.espRI_PNeeds2S.espRI_DoctorCost.espRI_Alcohol.espRI_FOSE.espRiPnO CorePatch.espbltc.espBLTC Immersion Patch.espCP - RiPnO [bltc032].espCP - RiPnO [MMM] Meats.espRiPnO - OPTIONAL - Cola Heals.esp\-----------\ Later Misc\-----------Arwen_VisionFX.espDCInteriors_Georgtown.espDCInteriors_SewardSq.espDCInteriors_ComboEdition.espGore_No_More.espLess_Blood.espFeminizedPowerArmor.espArwen_XPR_Extreme.espKillableKidsOptional.espUsableCigarettes.espipipextended.espAction_Boy_hacking.espStripClub.espKeep Anchorage Equipment.espVault-Tec Experimental Dimensional Safe.espBuildableBots v0.3a.espMagic Pip-Light (50 Brightness).espF3UmpaAnimation.espPortable Camp.esporoLookoutFix.espMisc Mod.espShadySands.espGalaxyNewsRadio100[M].espDarNifiedUIF3.espMore Hotkeys.espFaceMe-MMM.espFaceMe-MMM Tougher Traders.espNotSoFast.espWasteland Travel Caravans.espIntoTheDeepWoods.esptubRRCompound.espBroadway_cinema.esp\---------\Phalanx\---------Phalanx-MainFollowerModule.espPhalanx-BrokenSteel-Integration.esp? Requires BrokenSteel.esmPhalanx-PointLookout-Integration.esp? Requires PointLookout.esmPhalanx-PerksAndStims.esp\---------\Overhauls\---------\----\FOOK\----FOOK2 - Main.esp? Requires CALIBR.ESM and FOOK2 - Main.ESMFOOK2 - [EVE] Energy Visuals Enhanced.esp? Requires FOOK2 - Main.ESMFOOK2 - [DIK] DLC Improvement Kit.esp? Requires Anchorage.ESM, ThePitt.ESM, BrokenSteel.ESM, PointLookout.esm, CALIBR.ESM, and FOOK2 - Main.ESMFOOK2 - Mothership Zeta.esp? Requires  FOOK2 - Main.ESM and Zeta.ESMMyFOOK - Color Tranquility Lane.espMyFOOK - No Nightvision on Power Helmets.esp? Requires FOOK2 - Main.ESMMyFOOK - No [censored] Victims.esp? Requires FOOK2 - Main.ESMMyFOOK - S.H.A.D.E.esp? Requires FOOK2 - Main.ESMFOOK2 - [DESTRUCTION] Main.esp? Requires FOOK2 - Main.ESMFOOK2 - [DESTRUCTION] Main - Statics.esp? Requires FOOK2 - Main.ESMFOOK2 - [DESTRUCTION] DIK.esp? Requires Anchorage.ESM, ThePitt.ESM, BrokenSteel.ESM, PointLookout.esm, CALIBR.ESM, and FOOK2 - Main.ESMFOOK2 - [DESTRUCTION] DIK - Statics.esp? Requires Anchorage.ESM, ThePitt.ESM, BrokenSteel.ESM, PointLookout.esm, CALIBR.ESM, and FOOK2 - Main.ESMFOOK2 - [DESTRUCTION] Mothership Zeta.esp? Requires  FOOK2 - Main.ESM and Zeta.ESMFOOK2 - [DESTRUCTION] Mothership Zeta - Statics.esp? Requires  FOOK2 - Main.ESM and Zeta.ESM\--------------------------\Fallout Wanderer's Edition\--------------------------FO3 Wanderers Edition - DLC Anchorage.esp? Requires FO3 Wanderers Edition - Main File.esm and Anchorage.esmFO3 Wanderers Edition - DLC The Pitt.esp? Requires Requires FO3 Wanderers Edition - Main File.esm and ThePitt.esmFO3 Wanderers Edition - DLC Broken Steel.esp? Requires Requires FO3 Wanderers Edition - Main File.esm and BrokenSteel.esmFO3 Wanderers Edition - DLC Point Lookout.esp? Requires Requires FO3 Wanderers Edition - Main File.esm and PointLookout.esmFO3 Wanderers Edition - DLC Mothership Zeta.esp? Requires Requires FO3 Wanderers Edition - Main File.esm and Zeta.esmFO3 Wanderers Edition - FOOK Support.esp* Get FOOK2FO3 Wanderers Edition - UFP Support.espFO3 Wanderers Edition - Alternate Travel.espFO3 Wanderers Edition - Lvl 30 Balance.esp? Use either "FO3 Wanderers Edition - Lvl 30 Balance" OR "FO3 Wanderers Edition - Lvl 30 More Skills"FO3 Wanderers Edition - Lvl 30 More Skills.esp? Use either "FO3 Wanderers Edition - Lvl 30 Balance" OR "FO3 Wanderers Edition - Lvl 30 More Skills"FO3 Wanderers Edition - Followers Enhanced.espFO3 Wanderers Edition - Optional Free Play After Mainquest.esp? Do not use with Broken Steel.espFO3 Wanderers Edition - Optional No Fast Travel.esp? Disables fast travel.  Do not use with the Alternate Travel module.FO3 Wanderers Edition - Optional Restore Tracers.espFO3 Wanderers Edition - Optional VATS Halftime.espFO3 Wanderers Edition - Optional VATS Realtime.espFO3 Wanderers Edition - Optional Harsher Wasteland.espFO3 Wanderers Edition - Optional Worn Weapons.espDarNifiedUIF3_FWE.esp? DO not use with latest FWE, it is already integrated.	\-----\Other\-----Arwen_FULL_Tweaks.espArwen_Armor.esp? Do not use with Arwen_FULL_Tweaks.espArwen_Less_Is_More.esp? Do not use with Arwen_FULL_Tweaks.espArwen_Localized_Damage.esp? Do not use with Arwen_FULL_Tweaks.espArwen_SmarterAI.esp? Do not use with Arwen_FULL_Tweaks.espArwen_Survival.esp? Do not use with Arwen_FULL_Tweaks.espArwen_Tweaks_Main.esp? Do not use with Arwen_FULL_Tweaks.espArwen_Weapons.esp? Do not use with Arwen_FULL_Tweaks.esp\-----------------\Mart's Mutant Mod\----------------- 	 Mart's Mutant Mod.esp? Requires Mart's Mutant Mod.esmMart's Mutant Mod - DLC Anchorage.esp? Requires Anchorage.ESMMart's Mutant Mod - DLC The Pitt.esp? Requires ThePitt.ESMMart's Mutant Mod - DLC Broken Steel.esp? Requires BrokenSteel.ESMMart's Mutant Mod - DLC Point Lookout.esp? Requires PointLookout.ESMMart's Mutant Mod - DLC Zeta.esp? Requires Zeta.ESMMart's Mutant Mod - No Corpse Flies.esp? Requires Mart's Mutant Mod.esmMart's Mutant Mod - No DLC Increased Spawns.esp? Requires Mart's Mutant Mod.esmMart's Mutant Mod - No Floaters.esp? Requires Mart's Mutant Mod.esmMart's Mutant Mod - No Geckos.esp? Requires Mart's Mutant Mod.esmMart's Mutant Mod - No Ghoul Raise.esp? Requires Mart's Mutant Mod.esmMart's Mutant Mod - No Size Scaling.esp? Requires Mart's Mutant Mod.esmMart's Mutant Mod - No Skeleton Decay.esp? Requires Mart's Mutant Mod.esmMart's Mutant Mod - No Wanamingos.esp? Requires Mart's Mutant Mod.esmMart's Mutant Mod - Feral Ghoul Rampage.esp? Requires Mart's Mutant Mod.esmMart's Mutant Mod - Hunting & Looting.esp? Requires Mart's Mutant Mod.esmMart's Mutant Mod - Increased Increased Spawns.espMart's Mutant Mod - Increased Spawns.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Reduced Wasteland Spawns.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Zones Respawn.esp\-------------\Overhauls End\-------------\-----\ Last\-----Mart's Mutant Mod - FOOK.esp* Get FOOK2Mart's Mutant Mod - FOOK2.esp? Requires FOOK2 - Main.ESM and Mart's Mutant Mod.esmFO3 Wanderers Edition - FOOK Support.esp? Requires FOOK2 - Main.ESM and FO3 Wanderers Edition - Main File.esmFWE - FOOK DLC Support.esp? Requires Anchorage.ESM, ThePitt.ESM, BrokenSteel.ESM, PointLookout.esm, CRAFT.ESM, CALIBR.ESM, FOOK2 - Main.ESM and FO3 Wanderers Edition - Main File.esmFO3 Wanderers Edition - FOOK Support - Classic DR.espFWE - FOOK DLC Support - Classic DR.espFOOK+FWE+WMK - DLC Version.espFOOK+FWE+PB+MMM.espFOOK+FWE+EVE+UWWUT.espMez's Merged Patch - FWE-WMK-MMM.esp
Please? W4NK needs to be loaded before DIK, FOOK ESM's before FWE, and MMM last.
User avatar
Shelby Huffman
 
Posts: 3454
Joined: Wed Aug 08, 2007 11:06 am

Post » Tue May 17, 2011 2:19 am

Sorry, read in the FWE readme that FWE needs to load after.
User avatar
Marguerite Dabrin
 
Posts: 3546
Joined: Tue Mar 20, 2007 11:33 am

Post » Tue May 17, 2011 4:34 am

After what? Here's how it was before:


Fallout3.esm
Unofficial Fallout 3 Patch.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
HairPack.esm
RI_Core.esm
CRAFT.esm
CALIBR.esm
FO3 Wanderers Edition - Main File.esm <-- Currently set to load first among overhauls
? Requiers CRAFT.esm and CALIBR.esm
Mart's Mutant Mod.esm <--needs to load after FOOK ESM's per the way Mart builds FOIPs
FOOK2 - Main.esm
FOOK2 - [DIK] DLC Improvement Kit.esm
FOOK2 - [[censored]] World And Neighbourhood Kit.esm <--- Must load before DIK (Merged into FOOK2 - Main.ESM for 1.1 for less confusion)
FaceMe.esm
FallsChurchMetroFix.esm
Phalanx-PointLookout-Navmesh.esm
User avatar
Chavala
 
Posts: 3355
Joined: Sun Jun 25, 2006 5:28 am

Post » Tue May 17, 2011 2:21 pm

Sorry, I'm confusing myself again. Thanks, will get it sorted.
User avatar
Lucky Boy
 
Posts: 3378
Joined: Wed Jun 06, 2007 6:26 pm

Post » Tue May 17, 2011 10:18 am

Hot damn! :) Danke! I added some '? Needs ModX.ESM' comments. *just filled out all the required comments for all FOOK2 plugins*
User avatar
Kate Murrell
 
Posts: 3537
Joined: Mon Oct 16, 2006 4:02 am

Post » Tue May 17, 2011 12:43 pm

Many thanks.

Any more suggestions?

Added your ? suggestions too.
User avatar
xxLindsAffec
 
Posts: 3604
Joined: Sun Jan 14, 2007 10:39 pm

Post » Tue May 17, 2011 12:16 am

Glad to help the LO endeavor. Thank you and Claviticus both for your efforts as FO3 needs this sort of thing every bit as much as Oblivion. I added some more '?' comments to MMM files and also added all the MyFOOK plugins with comments about their prerequisites. Once FOOK2 v1.1 is out, I'll PM or post an updated FOOK section as most everything currently in a separate plugin (MyFOOKs/EVE/W4NK) have been assimilated into the main file and are set as options in the FOOK2 v1.1 menu. The ability to warn the user with a '*' when they haven't gotten rid of old stuff will be priceless.
User avatar
ANaIs GRelot
 
Posts: 3401
Joined: Tue Dec 12, 2006 6:19 pm

Post » Tue May 17, 2011 9:55 am

Ok, thanks.

Just to confirm, FWE esps load after the FOOK esps??
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Matt Terry
 
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Joined: Sun May 13, 2007 10:58 am

Post » Tue May 17, 2011 3:39 am

Ok, thanks.

Just to confirm, FWE esps load after the FOOK esps??
That would be best, yes. Currently, there aren't any complete CP's for FOOK2 -FWE, and MMM should definitely load after FOOK2 and FWE both. When the time comes, the CPs' masterlists can all share the same uniform order whether two or three overhauls are used, then wires won't get crossed in savegames.

Also, I added more '?' again, mostly for plugins requiring DLC(s).
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Sarah Edmunds
 
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Joined: Sat Jul 08, 2006 8:03 pm

Post » Tue May 17, 2011 1:47 am

It would seem that you were so rushed to put this out that you did not bother to revise the Oblivion readme. It also seemed strange that it could not differentiate between active and inactive mods or, for that matter, any mods beyond the Master File and the DLCs.
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Judy Lynch
 
Posts: 3504
Joined: Fri Oct 20, 2006 8:31 am

Post » Mon May 16, 2011 11:37 pm

Hmm This is odd. here is the Load Order I get after running BOSS-F:


Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
CRAFT.esm
CALIBR.esm
FO3 Wanderers Edition - Main File.esm
Mart's Mutant Mod.esm
FOOK2 - Main.esm
FOOK2 - [DIK] DLC Improvement Kit.esm
FOOK2 - [[censored]] World And Neighbourhood Kit.esm
CubeExperimental (EN).esm
CASM.esp
FOOK2 - Main.esp
FOOK2 - [DIK] DLC Improvement Kit.esp
FOOK2 - [EVE] Energy Visuals Enhanced.esp
FOOK2 - Mothership Zeta.esp
Mart's Mutant Mod - FOOK2.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Zeta.esp
Mart's Mutant Mod - Hunting & Looting.esp
Mart's Mutant Mod - Reduced Wasteland Spawns.esp
WeaponModKits.esp
WeaponModKits - OperationAnchorage.esp
WeaponModKits - BrokenSteel.esp
WeaponModKits - ThePitt.esp
WeaponModKits - PointLookout.esp
WeaponModKits - Zeta.esp
WeaponModKits - FOOK.esp
WeaponModKits - FWE Master Release.esp
EVE.esp
EVE - FWE Master Release (Follower Enhanced).esp
EVE Operation Anchorage.esp
EVE - FWE with WeaponModKits.esp
EVE Anchorage - FWE DLC Anchorage.esp
DCInteriors_ComboEdition.esp
GalaxyNewsRadio100[M].esp
DarNifiedUIF3.esp
FO3 Wanderers Edition - FOOK Support.esp
FWE - FOOK DLC Support.esp
Mez's Merged Patch - FWE-WMK-MMM.esp
FO3 Wanderers Edition - Main File.esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC The Pitt.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
MyFOOK2 - No [censored] Victims.esp
FireLightFix.esp
Wasteland Weather Overhaul .9.esp
Mart's Mutant Mod - FWE Master Release.esp
Mart's Mutant Mod - FWE with EVE.esp
Mart's Mutant Mod - FOOK2 - DIK.esp

Total active plugins: 60
Total plugins: 60


And here is the load order I had prior...if it matters..

Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
CRAFT.esm
CALIBR.esm
FO3 Wanderers Edition - Main File.esm
Mart's Mutant Mod.esm
FOOK2 - Main.esm
FOOK2 - [DIK] DLC Improvement Kit.esm
FOOK2 - [[censored]] World And Neighbourhood Kit.esm
CubeExperimental (EN).esm
CASM.esp
DarNifiedUIF3.esp
DCInteriors_ComboEdition.esp
FO3 Wanderers Edition - Main File.esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC The Pitt.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
FOOK2 - Main.esp
FOOK2 - [DIK] DLC Improvement Kit.esp
FOOK2 - Mothership Zeta.esp
FOOK2 - [EVE] Energy Visuals Enhanced.esp
WeaponModKits.esp
WeaponModKits - FWE Master Release.esp
WeaponModKits - OperationAnchorage.esp
WeaponModKits - BrokenSteel.esp
WeaponModKits - ThePitt.esp
WeaponModKits - PointLookout.esp
WeaponModKits - Zeta.esp
WeaponModKits - FOOK.esp
EVE.esp
EVE - FWE Master Release (Follower Enhanced).esp
EVE Operation Anchorage.esp
EVE - FWE with WeaponModKits.esp
EVE Anchorage - FWE DLC Anchorage.esp
GalaxyNewsRadio100[M].esp
FO3 Wanderers Edition - FOOK Support.esp
FWE - FOOK DLC Support.esp
MyFOOK2 - No [censored] Victims.esp
FireLightFix.esp
Wasteland Weather Overhaul .9.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - DLC Zeta.esp
Mart's Mutant Mod - Reduced Wasteland Spawns.esp
Mart's Mutant Mod - Hunting & Looting.esp
Mart's Mutant Mod - FWE Master Release.esp
Mart's Mutant Mod - FWE with EVE.esp
Mart's Mutant Mod - FOOK2.esp
Mart's Mutant Mod - FOOK2 - DIK.esp
Mez's Merged Patch - FWE-WMK-MMM.esp

Total active plugins: 60
Total plugins: 60
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Tammie Flint
 
Posts: 3336
Joined: Mon Aug 14, 2006 12:12 am

Post » Tue May 17, 2011 12:48 am

@ Sieboldii Sorry about the read-me.

The latest masterlist is in the OP.

Also the read-me is in the OP.

Edit: @ JoelR did you get the latest masterlist from the OP?
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:)Colleenn
 
Posts: 3461
Joined: Thu Aug 31, 2006 9:03 am

Post » Tue May 17, 2011 12:39 am

@ Sieboldii Sorry about the read-me.

The latest masterlist is in the OP.

Also the read-me is in the OP.

Edit: @ JoelR did you get the latest masterlist from the OP?



Do I need the FO3 masterlist + MasterList_30-11-2009?


EDIT: I get the earlier result regardless.
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sunny lovett
 
Posts: 3388
Joined: Thu Dec 07, 2006 4:59 am

Post » Tue May 17, 2011 2:49 am

Do I need the FO3 masterlist + MasterList_30-11-2009?


You only need one masterlist file. Then follow these instructions.

6. Check at the bottom of this post for the latest masterlist, as it is being frequently updated. To install the new masterlist from this page follow these steps:6.1 Copy everything in the code box at the bottom of this post.6.2 Open the masterlist.txt file in the FO3/data folder.6.3 Select everything (CTRL + A) and then paste (CTRL + V).

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Joanne Crump
 
Posts: 3457
Joined: Sat Jul 22, 2006 9:44 am

Post » Tue May 17, 2011 2:36 am

You only need one masterlist file. Then follow these instructions.

6. Check at the bottom of this post for the latest masterlist, as it is being frequently updated. To install the new masterlist from this page follow these steps:6.1 Copy everything in the code box at the bottom of this post.6.2 Open the masterlist.txt file in the FO3/data folder.6.3 Select everything (CTRL + A) and then paste (CTRL + V).



Will try this and let you know
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Stephani Silva
 
Posts: 3372
Joined: Wed Jan 17, 2007 10:11 pm

Post » Tue May 17, 2011 3:39 am

Edit: Are you using vista or windows 7? If so:

Won't change load order: OS is Vista and Fallout3 is installed in Program Files.Install Fallout3 outside the Program Files folder where possible. Otherwise temporarily deactivate UAC.

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Dale Johnson
 
Posts: 3352
Joined: Fri Aug 10, 2007 5:24 am

Post » Tue May 17, 2011 1:17 am

Ok here is what I am getting still:


Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
CRAFT.esm
CALIBR.esm
FOOK2 - Main.esm
FOOK2 - [DIK] DLC Improvement Kit.esm
FO3 Wanderers Edition - Main File.esm
Mart's Mutant Mod.esm
FOOK2 - [[censored]] World And Neighbourhood Kit.esm
CubeExperimental (EN).esm
CASM.esp
DarNifiedUIF3.esp
FOOK2 - Main.esp
FOOK2 - [EVE] Energy Visuals Enhanced.esp
FOOK2 - [DIK] DLC Improvement Kit.esp
FOOK2 - Mothership Zeta.esp
FO3 Wanderers Edition - Main File.esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - DLC The Pitt.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - DLC Zeta.esp
Mart's Mutant Mod - Hunting & Looting.esp
Mart's Mutant Mod - Reduced Wasteland Spawns.esp
WeaponModKits.esp
WeaponModKits - OperationAnchorage.esp
WeaponModKits - ThePitt.esp
WeaponModKits - BrokenSteel.esp
WeaponModKits - PointLookout.esp
WeaponModKits - Zeta.esp
WeaponModKits - FOOK.esp
WeaponModKits - FWE Master Release.esp
EVE.esp
EVE - FWE Master Release (Follower Enhanced).esp
EVE Operation Anchorage.esp
EVE - FWE with WeaponModKits.esp
EVE Anchorage - FWE DLC Anchorage.esp
Mart's Mutant Mod - FWE with EVE.esp
DCInteriors_ComboEdition.esp
GalaxyNewsRadio100[M].esp
Wasteland Weather Overhaul .9.esp
Mart's Mutant Mod - FOOK2.esp
FO3 Wanderers Edition - FOOK Support.esp
FWE - FOOK DLC Support.esp
Mart's Mutant Mod - FWE Master Release.esp
Mez's Merged Patch - FWE-WMK-MMM.esp
FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
MyFOOK2 - No [censored] Victims.esp
FireLightFix.esp
Mart's Mutant Mod - FOOK2 - DIK.esp

Total active plugins: 60
Total plugins: 60


ESMs are showing up in a weird place using FOMM but when I copy paste they are in the proper spot. Still out of order though.
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Nicola
 
Posts: 3365
Joined: Wed Jul 19, 2006 7:57 am

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