[Relz] BOSS for FO3 - Thread 4

Post » Thu Dec 08, 2011 10:50 pm

BETTER OBLIVION SORTING SOFTWARE for FALLOUT 3

A "one-click" program for users that quickly optimises and avoids detrimental conflicts in their TES IV: Oblivion, Nehrim - At Fate's Edge, TES V: Skyrim, Fallout 3 and Fallout: New Vegas mod load orders.


Threads:
Spoiler

http://www.gamesas.com/index.php?showtopic=1175276
http://www.gamesas.com/index.php?showtopic=1098111
http://www.gamesas.com/index.php?showtopic=1058962



Features

  • Correctly positions over 2,900 Fallout 3 mods and counting.
  • Provides a large number of usage notes for many mods, including requirements, incompatibilities, updates and bug warnings.
  • Displays the version number of mods when it is available.
  • Provides Bash Tag suggestions that are automatically applied by Wrye Flash.
  • Sorts mod files ghosted by Wrye Flash.
  • Allows easy user customisation of mod positions and the messages provided.
  • Includes both CLI and GUI clients, offering full functionality and ease-of-use for all users.
  • Includes a semi-automatic updater to ensure that you always have the latest version installed.
  • Is under constant development and improvement by a team of modders and Fallout 3 experts.


Better Oblivion Sorting Software (BOSS) will re-order your mods to their correct positions, putting any mods it doesn't recognise after them, in the same order as they were before BOSS was run.

BOSS is designed to assist in the installation and usage of mods, especially more complex mods such as FOOK and FWE, and help mod users avoid serious conflicts. It is not a complete solution to load ordering issues, as there are far more mods out there (estimated at about 12,000 for Fallout 3) than BOSS knows about. To properly place mods BOSS doesn't know about, a good working knowledge of mod load ordering for the relevant game is still necessary, for which some research and documentation reading will go a long way.


Downloads

Better Oblivion Sorting Software can be downloaded from http://www.tesnexus.com/downloads/file.php?id=20516, http://www.skyrimnexus.com/downloads/file.php?id=6, http://www.fallout3nexus.com/downloads/file.php?id=10193 and http://www.newvegasnexus.com/downloads/file.php?id=35999. All four sites have the same files.

Installation & Basic Usage

Note that BOSS does not support Windows 2000 or earlier.

1. If you have Wrye Flash, make sure the "Lock Times" function is deactivated.

2. If upgrading from an earlier version of BOSS, delete all BOSS files and folders in your game's Data folder (including the BOSS folder, BOSS.exe, masterlist.txt, modlist.txt, modlist.old, BOSSlog.txt and any of BOSS's .bat files). If you have an edited masterlist, make sure to keep a backup so that your edits are not lost. It is recommended that you instead use the userlist functionality to apply changes to the masterlist.

3. Extract the BOSS archive you downloaded to your game's installation directory (ie. the one containing the Data folder and Fallout3.exe, so "Fallout 3"), so that there is now a BOSS folder alongside the Data folder and Fallout3.exe.

4. In the BOSS folder, run the "BOSS.exe". This will download the latest masterlist from the Internet and then sort your mods.

5. Thereafter when running BOSS, you may run it directly from the BOSS.exe to simply update your masterlist then sort your mods, or you can use the GUI to choose how BOSS runs.

Once BOSS has finished running, the output will be displayed automatically. Read any notes, errors if applicable, and make any relevant changes that are suggested by them. Wrye Flash will automatically import and apply Bash Tag suggestions from BOSS. Some Bash Tag suggestions can come with conditions and notes that require human intervention though, so read the suggestions makes thoroughly and adjust tags by hand in Wrye Flash if necessary.

You will need to reorder "unknown" mods by hand using FOMM or Wrye Flash.


Contributions & Help

General discussion, and the submission of questions, suggestions and unrecognised or unclean mods, takes place in BOSS's official threads for http://www.gamesas.com/?showtopic=1205712, http://www.gamesas.com/?showtopic=1132338, http://www.gamesas.com/?showtopic=1256118, http://www.gamesas.com/?showtopic=1175276 and http://www.gamesas.com/?showtopic=1203068.

User contribution of additions and corrections to the masterlist are vital to the upkeep of BOSS. Let us know what you know.

Lists of unrecognized mods are welcome but the only way we can include them in the database in a timely way is if we get:

  • The ESP/ESM file name(s).
  • A link to where the description, download or readme can be found to read or download.
  • A brief description of each mod will also help. Feel free to make load order suggestions.

Lists of unclean mods are also very welcome, but for the report to be most useful we require:

  • The ESP/ESM file name(s).
  • The number of records removed (the ITM count) as shown by FO3Edit (not the number of records processed).
  • The number of records undeleted (the UDR count) as shown by FO3Edit (not the number of records processed).
  • The CRC(s) of the unlcean ESP/ESM file name(s). Make sure that the CRCs are of the uncleaned files, not the files after cleaning. The CRC(s) may be calculated using BOSS, Wrye Flash or 7-zip, with other sources being unverified as correct. In the case of 7-zip, the "CRC checksum for data" is the one required.



Updates

You can check for updates to BOSS then download and install any available using the GUI's "Check For Updates" functionality. Masterlist updates are by default automatically downloaded by BOSS when it runs.

BOSS program updates are also published at the http://www.tesnexus.com/downloads/file.php?id=20516, http://www.skyrimnexus.com/downloads/file.php?id=6, http://www.fallout3nexus.com/downloads/file.php?id=10193 and http://www.newvegasnexus.com/downloads/file.php?id=35999 BOSS pages. For those not using the masterlist updater, the latest masterlist is always on the Google Code repository.

Always make sure to use the latest version of BOSS and the latest masterlist.


License

Better Oblivion Sorting Software and periodic updates are distributed under the http://creativecommons.org/licenses/by-nc-nd/3.0 copyright license, some rights reserved, 2009-2011. Copyright is owned wholly by the Better Oblivion Sorting Software development team (see list of project members).

  • BOSS may be copied and distributed freely as long as it is not changed and includes all the original files including this documentation.
  • Commercial use of this software or masterlist.txt file is not permitted.
  • Publishing derivations and customizations of the BOSS or BOSS GUI programs or masterlist.txt file is not permitted.


See the ReadMe in the download for more information.
User avatar
Isaac Saetern
 
Posts: 3432
Joined: Mon Jun 25, 2007 6:46 pm

Post » Thu Dec 08, 2011 2:25 pm

From previous thread...
Reorder these by hand using your favourite mod ordering utility.
mesme.esm
BnB special armors.esm
AgeBasedBodys.esm
Level50BrokenSteel.esp
mesme.esp
BnB special armors.esp
BC Cloths.esp

I'm gonna need links for these please :)

Torrello, you may remember that I was a bit astonished about the suggested tags for ART. I've tried a plethora of combinations and found that a simple

NoMerge

shows the best result with

Arwen_GOTY_Realism_Core.esp

Arwen_GOTY_Hard-Core.esp

-------------------------------------------------------------

But

Arwen_GOTY_Med-Tec.esp

works best in my LO when I add next to the already integrated Relev:

Names, Stats

Otherwise, a quest-mod that changed the Punga fruits had priority. And, imo, ART should topple that.

-------------------------------------------------------------

There are warnings from Arwen about bashing her plugins. I know from personal experience that some simple cannot be processed by bash. But if you're sure these work I'll gladly add them (at work tonight, I'll try to do it tomorrow, if now tues definitely)
User avatar
Hope Greenhaw
 
Posts: 3368
Joined: Fri Aug 17, 2007 8:44 pm

Post » Thu Dec 08, 2011 12:53 pm


There are warnings from Arwen about bashing her plugins. I know from personal experience that some simple cannot be processed by bash. But if you're sure these work I'll gladly add them (at work tonight, I'll try to do it tomorrow, if now tues definitely)


Hm, the Realism and hardcoe modules are extensively tagged in the masterlist - at first, I ignored those tags but lately, I've tried some gameplay with them and everything seemed to work and the conflict list in FO3edit was much shorter (which, of course, isn't always a sign for a correctly working mod, sometimes quite to the contrary).

Even though some ART-values were not correct without bashing, I'll test them a last time with my initial settings, which means: pretty much no bashing at all. Lets see if Arwen isn't correct ..
User avatar
Steph
 
Posts: 3469
Joined: Sun Nov 19, 2006 7:44 am

Post » Thu Dec 08, 2011 6:39 pm

Well, I'd very much prefer it if someone else tested this, but ..

If I don't add the tag "Names" to

Arwen_Med-Tec.esp

then Morphine is still called Med-X, the uncooked Brahmin Steak misses the qualifier "Raw" and so on.

So, in my LO, the Names-tag (ha) is necessary.

But you're perfectly right: any change to the suggested bash tags in the masterlist should be handled very carefully and, imo, confirmed by at least a second party. So, lets not do it, unless someone else has the same result.
User avatar
Emerald Dreams
 
Posts: 3376
Joined: Sun Jan 07, 2007 2:52 pm

Post » Thu Dec 08, 2011 2:33 pm

Well, I'd very much prefer it if someone else tested this, but ..

If I don't add the tag "Names" to

Arwen_Med-Tec.esp

then Morphine is still called Med-X, the uncooked Brahmin Steak misses the qualifier "Raw" and so on.

So, in my LO, the Names-tag (ha) is necessary.

But you're perfectly right: any change to the suggested bash tags in the masterlist should be handled very carefully and, imo, confirmed by at least a second party. So, lets not do it, unless someone else has the same result.

If you've added tags and it fixes issues in-game then that's good enough for me. Think I've got all the tags you suggested above and from previous thread.
Also, since BOSS v1.9 was released I've not been doing the non-change FO:NV commit, so confirmation that you're all getting the latest masterlist when BOSS updates would be all cool and groovy baby!
User avatar
daniel royle
 
Posts: 3439
Joined: Thu May 17, 2007 8:44 am

Post » Thu Dec 08, 2011 6:25 pm

I get the latest list, no problem.

There are still some mostly minor inconsistencies when I add ART with the suggested tags + mine but I want to test more first before I suggest more changes.

One other thing (yeah, I know ..): I don't know if you've followed my encumbrance-problem laid out in in the http://www.gamesas.com/index.php?/topic/1247144-fallout-remastered/page__view__findpost__p__19380046; it was a nuisance but easily solved by adding the http://www.fallout3nexus.com/downloads/file.php?id=9418 earlier than ART.

Can you think of any reason why changing the load order of those two mods in the masterlist could cause a problem? If not, may I suggest to switch the mods' places? Maybe this was a problem that won't happen to anyone else but if there is no reason NOT to change the load order, we might prevent a problem for someone else by doing so ..
User avatar
Steeeph
 
Posts: 3443
Joined: Wed Apr 04, 2007 8:28 am

Post » Thu Dec 08, 2011 2:49 pm

New patches were added to the latest Fallout Remastered (the mentioned requirements are transfers from the readmes):

Fallout Remastered - Arwen Realism.esp


Fallout Remastered - Atmospheric Pack:

Fallout Remastered - Wasteland Music Injector.esp

Fallout Remastered - WMI + Xepha.esp
  • Requires Xepha's Dynamic Weather
  • Requires Realistic Interior Lighting
  • Requires Wasteland Music Injector



Fallout Remastered - DC Street Package:

Fallout Remastered - DCStreet + Dynamic Weather.esp
  • Requires DC Street - BS.esp
  • Requires Xepha's Dynamic Weather


Fallout Remastered - EVE Package:

The first file is a renamed version of "Fallout Remastered - EVE (PI Merge).esp", so it's either ..or

Fallout Remastered - EVE (Paradox Ignition Merge).esp
  • Requires Paradox Ignition Merged version of Energy Visuals Enhanced

Fallout Remastered - FOOK2 + EVE (PI Merge).esp
  • Requires Paradox Ignition Merged version of Energy Visuals Enhanced
  • Requires FOOK2 1.2 Open Beta

Fallout Remastered - FWE + EVE (PI Merge).esp
  • Requires Paradox Ignition Merged version of Energy Visuals Enhanced
  • Requires Fallout Wanderer's Edition 6.03 and all DLC plugins

Fallout Remastered - MMM + EVE (PI Merge).esp
  • Requires RC6.1 OR RC6.2 version of Mart's Mutant Mod
  • Requires Paradox Ignition Merged version of Energy Visuals Enhanced



Fallout Remastered - MMM Package:

Fallout Remastered - FOOK2 + MMM.esp
  • Requires all DLC plugins for the RC 6.1 or RC 6.2 version of Mart's Mutants Mod
  • Requires FOOK2 1.2 Open Beta
  • Does not require a FOIP, provides complete compatibility between these two files

Fallout Remastered - FWE + MMM.esp
  • Requires all DLC plugins for the 6.03 version of Fallout Wanderer's Edition
  • Requires all DLC plugins for the RC 6.1 or RC 6.2 version of Mart's Mutants Mod
  • Does not require a FOIP, provides complete compatibility between these two files

Fallout Remastered - MMM + Scavenger.esp
  • Requires RC6.1 OR RC6.2 version of Mart's Mutant Mod
  • Requires Scavenger World 0.04



Some older files have been implemented in newer ones that deal with the interaction of mods, so we might have several "either .. or"-situations among old and new files as well as among the new ones.

But BOSS can't replace a readme, so ..
User avatar
Carlitos Avila
 
Posts: 3438
Joined: Fri Sep 21, 2007 3:05 pm

Post » Fri Dec 09, 2011 1:25 am

From previous thread...

I'm gonna need links for these please :)


There are warnings from Arwen about bashing her plugins. I know from personal experience that some simple cannot be processed by bash. But if you're sure these work I'll gladly add them (at work tonight, I'll try to do it tomorrow, if now tues definitely)

User avatar
Cash n Class
 
Posts: 3430
Joined: Wed Jun 28, 2006 10:01 am

Post » Thu Dec 08, 2011 5:38 pm

For Mesme: fallout3nexus.com/downloads/file.php?id=10922
For BnB Special Armors: .fallout3nexus.com/downloads/file.php?id=16071
For Level 50: fallout3nexus.com/downloads/file.php?id=16870
I think that BC Cloths and Aged Based Bodies are all part of Bouncing Natural briasts. Which is an awesome mod and I find myself walking backward watching my companion as much as possible.
User avatar
George PUluse
 
Posts: 3486
Joined: Fri Sep 28, 2007 11:20 pm

Post » Thu Dec 08, 2011 12:27 pm

From a error report someone showed me:
Xepha's Dynamic Weather - Night Eye Edition.esp
! "this plugin conflicts with 'xepha's dynamic weather - night eye edition.esp'


Might want to look at that. Mods shouldn't conflict with themselves ;)

----

On the Fallout Remastered front:

The MMM+Scavenger's World patch is documented wrong and made a bit wrong, too. It really requires the 0.08 FWE version of that file. I may fix that up, or I will more likely rename it to MMM + FWE + Scavenger's World

----

And to back up thomnaal's report, Gifts4Kids does cause problems when used with ART and Remastered. Changing the load order in the method he describes not only solves the problem, but causes absolutely no strange behaviors. So I would suggest changing the location of G4K in the BOSS library, as it causes no problem being moved.
User avatar
RUby DIaz
 
Posts: 3383
Joined: Wed Nov 29, 2006 8:18 am

Post » Thu Dec 08, 2011 4:30 pm

?Unrecognised Plugins

Reorder these by hand using your favourite mod ordering utility.

http://www.fallout3nexus.com/downloads/file.php?id=15488
User avatar
Donald Richards
 
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Joined: Sat Jun 30, 2007 3:59 am


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