Masterlist development and load order rules for modded Nehrim
Nerhim is a total conversion of the Oblivion game that includes an entirely new world space, plot, quests, leveling, magic and other game mechanics and can basically be thought of as a new game which utilizes the existing Oblivion game. Since it is a modified version of the Oblivion game it uses most of the resources, models, meshes, textures, and so on from Oblivion. further, while many things about game play and mechanics have been altered there are still many areas that are not altered and play much like the vanilla Oblivion game. For some this is a call for mods. others may just want to mod the new facets of Nehrim.
http://www.tesnexus.com/downloads/file.php?id=20516 is a load ordering tool designed to automate the sorting of mods. This one click utlilty sorts some 10,000 plus mods at this time. Quote:
A simple "one-click" program for users to quickly optimize and avoid detrimental conflicts in their oblivion mod load-order.[/center]
Features:
Better Oblivion Sorting Software (BOSS) will reorder your mods to their correct positions (as listed in the masterlist.txt database file), putting any mods it doesn't recognise after them, in the same order as they were before BOSS was run.
BOSS is designed to assist in the installation and usage of mods, especially more complex mods such as FCOM and MMM, and help mod users avoid serious conflicts. It is not a complete solution to load ordering issues, as there are far more mods out there (estimated at about 30,000) than BOSS knows about. To properly place mods BOSS doesn't know about, a good working knowledge of Oblivion mod load ordering is still necessary, for which some research and documentation reading will go a long way.
Features:
- Correctly positions over 10,000 mods and counting, including all the mod files found in such popular mods as FCOM, OOO, MMM, Better Cities, Open Cities, Race Balancing Project and many other large mods.
- Checks all the mod files used in an 'FCOM Convergence' installation, including partial or complete installations of OOO, MMM, Fran's, Oblivion WarCry, Bob's Armory, Loth's Blunt Weapons for NPCs, Cobl, Tamriel Travellers, Exnem's Runeskulls and more.
- Detects common FCOM installation mistakes and warns the user about them.
- Differentiates between FCOM and non-FCOM setups.
- Provides Wrye Bash Bash Tag suggestions that are automatically applied by Wrye Bash.
- Provides useful load order notes for many mods.
- Displays the version number of mods when it is available.
- Sorts mod files ghosted by Wrye Bash.
- Is mostly right (most of the time)!
- Allows easy user customisation of mod positions and the messages provided.
- Is under constant development and improvement by a team of modders and Oblivion experts.
Better Oblivion Sorting Software (BOSS) will reorder your mods to their correct positions (as listed in the masterlist.txt database file), putting any mods it doesn't recognise after them, in the same order as they were before BOSS was run.
BOSS is designed to assist in the installation and usage of mods, especially more complex mods such as FCOM and MMM, and help mod users avoid serious conflicts. It is not a complete solution to load ordering issues, as there are far more mods out there (estimated at about 30,000) than BOSS knows about. To properly place mods BOSS doesn't know about, a good working knowledge of Oblivion mod load ordering is still necessary, for which some research and documentation reading will go a long way.
The purpose of this thread includes:
- Suggestions for mods to be included on the BOSS Nehrim masterlist.
- Corrections to the exising masterlist.
- Posting information about mods unrecognized by the current masterlist.
- Discuss load order logic with Nehrim.
- Discuss comments to be appended to mods.
Regarding this last point, Since Nehrim is a special case when it comes to mods. With Morrowind, Oblivion, fallout3 and soon New Vegas these games are official and established and most mods are designed to work with each game. While it is true that mods are being made specifically for Nehrim many of the mods used with Nehrim were originally designed for Oblivion and have been found to work with Nehrim either as is or after some altering. As such I'd prefer recommendations and commits to be about mods that are found to work with Nehrim and not mods that only partially work.
Before posting consider these other options rather if what you have to post is not within scope of this thread:
http://www.gamesas.com/index.php?/topic/1126021-relz-boss-better-oblivion-sorting-software/
If you have a question about the normal functioning of BOSS other than masterlist commits to Nehrim Master list please direct those questions to the BOSS thread. This includes questions about installation and use with Wrye Bash.
http://www.gamesas.com/index.php?/topic/1118493-release-nehrim-at-fates-edge-english-version/
If you have questions about Nehrim and its native (vanilla) functioning then please direct those questions to the Nehrim Release thread. This is the place to show them appreciation as well.
http://www.gamesas.com/index.php?/topic/1118767-nehrim-and-mods/
If you have questions about how to port mods over to Nehrim and other general concerns with trying to use mod tools or manage multiple installs then please direct those questions to that thread.
I'd really appreciate staying on topic with just focusing on mods that work with Nehrim and best practices for sorting mods for Nehrim. Thank you for understanding. After all is settled I may post on the SureAI forums for Nehrim mods about this aspect of BOSS. I am, however, concerned that German mod users will take to this and want to make commits and my not speaking German would be an obstacle.
If you would like to help contact Arthmoor, PacificMorrowind, or Wrinkly Ninja to get signed up.
My commitment level: While I check in for a while most days I cannot say that Nehrim is the kind of game that I'm absolutely bonkers over and will likely not play it twice. As such I'm not gungho to test every mod that comes out nor am I the sort that likes every mod that comes out. So please be patient with me if I don't get to the updates right away. Also many times I may not do anymore than take your word for it that a mod does indeed work.
BOSS Credits
Spoiler
CREDITS:
Sources for the mod list and its order include: Agiel's Annotated Load Order; Fivefries load order; dev_akm's official expanded FCOM load order (FCOM 0.9.9); suggestions and instructions from Mart's Monster Mod, Better Cities, Open Cities and Open Better Cities developers; suggestions and instructions from many other modders; lots of advice and information from users. Some people have gone out of their way and provided continuing, expert and detailed help - thank you very much!
Thanks go to Wrye for implementing the importing of BOSS's Bashed Patch tag suggestions into http://wrye.ufrealms.net/Wrye%20Bash.html.
Thanks also go to the Beta Testing & anolysis Guild at TESAlliance and Surazal for testing and giving feedback on v1.6 prior to release.
PROJECT MEMBERS
BOSS since the middle of 2009 been a collaborative project on Google Code using the SVN version tracking and editing engine.
Google Code Administrators:
Oblivion Masterlist Developers:
FO3 Masterlist Developers:
Source Code Developers:
Most project members can be contacted on the Bethesda Game Studios Oblivion (and FO3) modding forum. Most can also be contacted on TesNexus.
LICENSE:
Better Oblivion Sorting Software and periodic updates are distributed under the http://creativecommons.org/licenses/by-nc-nd/3.0 copyright license, some rights reserved, 2009-2010. Copyright is owned wholly by the Better Oblivion Sorting Software development team (see list of project members).
Sources for the mod list and its order include: Agiel's Annotated Load Order; Fivefries load order; dev_akm's official expanded FCOM load order (FCOM 0.9.9); suggestions and instructions from Mart's Monster Mod, Better Cities, Open Cities and Open Better Cities developers; suggestions and instructions from many other modders; lots of advice and information from users. Some people have gone out of their way and provided continuing, expert and detailed help - thank you very much!
Thanks go to Wrye for implementing the importing of BOSS's Bashed Patch tag suggestions into http://wrye.ufrealms.net/Wrye%20Bash.html.
Thanks also go to the Beta Testing & anolysis Guild at TESAlliance and Surazal for testing and giving feedback on v1.6 prior to release.
PROJECT MEMBERS
BOSS since the middle of 2009 been a collaborative project on Google Code using the SVN version tracking and editing engine.
Google Code Administrators:
- Arthmoor
- PacificMorrowind
- Random007
- WrinklyNinja
Oblivion Masterlist Developers:
- Alithelord
- Arthmoor
- PacificMorrowind
- Random007
- Riddling Lynx
- Tokc/Tokc.D.K.
- Vacuity
- WrinklyNinja
- ZiggyX
FO3 Masterlist Developers:
- Alithelord
- Arthmoor
- jacksonleist
- Mosanger
- PacificMorrowind
- Valda
Source Code Developers:
- Random007
- Alithelord
- Leandor
- Leus
- PacificMorrowind
- WrinklyNinja
Most project members can be contacted on the Bethesda Game Studios Oblivion (and FO3) modding forum. Most can also be contacted on TesNexus.
LICENSE:
Better Oblivion Sorting Software and periodic updates are distributed under the http://creativecommons.org/licenses/by-nc-nd/3.0 copyright license, some rights reserved, 2009-2010. Copyright is owned wholly by the Better Oblivion Sorting Software development team (see list of project members).
- BOSS may be copied and distributed freely as long as it is not changed and includes all the original files including this documentation.
- Commercial use of this software or masterlist.txt file is not permitted without permission.
- Publishing derivations and customizations of the program or masterlist.txt file is not permitted without permission. Ask first.
... Now manages about 100 plugins